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Diffstat (limited to 'source/blender/render/extern/include/RE_raytrace.h')
-rw-r--r--source/blender/render/extern/include/RE_raytrace.h214
1 files changed, 0 insertions, 214 deletions
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h
deleted file mode 100644
index 215dd816a4e..00000000000
--- a/source/blender/render/extern/include/RE_raytrace.h
+++ /dev/null
@@ -1,214 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2007 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): André Pinto.
- *
- * ***** END GPL LICENSE BLOCK *****
- * RE_raytrace.h: ray tracing api, can be used independently from the renderer.
- */
-
-#ifndef RE_RAYTRACE_H
-#define RE_RAYTRACE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// #define RE_RAYCOUNTER /* enable counters per ray, usefull for measuring raytrace structures performance */
-
-#define RE_RAY_LCTS_MAX_SIZE 256
-#define RT_USE_LAST_HIT /* last shadow hit is reused before raycasting on whole tree */
-//#define RT_USE_HINT /* last hit object is reused before raycasting on whole tree */
-
-#ifdef RE_RAYCOUNTER
-
-typedef struct RayCounter RayCounter;
-struct RayCounter
-{
-
- struct
- {
- unsigned long long test, hit;
-
- } faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit;
-};
-#endif
-
-/* Internals about raycasting structures can be found on intern/raytree.h */
-typedef struct RayObject RayObject;
-typedef struct Isect Isect;
-typedef struct RayHint RayHint;
-typedef struct RayTraceHint RayTraceHint;
-
-struct DerivedMesh;
-struct Mesh;
-struct VlakRen;
-struct ObjectInstanceRen;
-
-int RE_rayobject_raycast(RayObject *r, Isect *i);
-void RE_rayobject_add (RayObject *r, RayObject *);
-void RE_rayobject_done(RayObject *r);
-void RE_rayobject_free(RayObject *r);
-
-/* Extend min/max coords so that the rayobject is inside them */
-void RE_rayobject_merge_bb(RayObject *ob, float *min, float *max);
-
-/* initializes an hint for optiming raycast where it is know that a ray will pass by the given BB often the origin point */
-void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max);
-
-/* initializes an hint for optiming raycast where it is know that a ray will be contained inside the given cone*/
-/* void RE_rayobject_hint_cone(RayObject *r, RayHint *hint, float *); */
-
-/* RayObject constructors */
-RayObject* RE_rayobject_octree_create(int ocres, int size);
-RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob);
-RayObject* RE_rayobject_empty_create();
-
-RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
-RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
-RayObject* RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
-RayObject* RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */
-
-
-/*
- * This ray object represents a triangle or a quad face.
- * All data needed to realize intersection is "localy" available.
- */
-typedef struct RayFace
-{
- float v1[4], v2[4], v3[4], v4[3];
- int quad;
- void *ob;
- void *face;
-
-} RayFace;
-
-#define RE_rayface_isQuad(a) ((a)->quad)
-
-RayObject* RE_rayface_from_vlak(RayFace *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr);
-RayObject* RE_rayface_from_coords(RayFace *rayface, void *ob, void *face, float *co1, float *co2, float *co3, float *co4);
-
-
-/*
- * This ray object represents faces directly from a given VlakRen structure.
- * Thus allowing to save memory, but making code triangle intersection dependant on render structures
- */
-typedef struct VlakPrimitive
-{
- struct ObjectInstanceRen *ob;
- struct VlakRen *face;
-} VlakPrimitive;
-
-RayObject* RE_vlakprimitive_from_vlak(VlakPrimitive *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr);
-
-
-
-/*
- * Raytrace hints
- */
-typedef struct LCTSHint LCTSHint;
-struct LCTSHint
-{
- int size;
- RayObject *stack[RE_RAY_LCTS_MAX_SIZE];
-};
-
-struct RayHint
-{
- union
- {
- LCTSHint lcts;
- } data;
-};
-
-
-/* Ray Intersection */
-struct Isect
-{
- float start[3];
- float vec[3];
- float labda;
-
- /* length of vec, configured by RE_rayobject_raycast */
- int bv_index[6];
- float idot_axis[3];
- float dist;
-
-/* float end[3]; - not used */
-
- float u, v;
-
- struct
- {
- void *ob;
- void *face;
- }
- hit, orig;
-
- RayObject *last_hit; /* last hit optimization */
-
-#ifdef RT_USE_HINT
- RayTraceHint *hint, *hit_hint;
-#endif
-
- short isect; /* which half of quad */
- short mode; /* RE_RAY_SHADOW, RE_RAY_MIRROR, RE_RAY_SHADOW_TRA */
- int lay; /* -1 default, set for layer lamps */
-
- int skip; /* RE_SKIP_CULLFACE */
-
- float col[4]; /* RGBA for shadow_tra */
-
- void *userdata;
-
- RayHint *hint;
-
-#ifdef RE_RAYCOUNTER
- RayCounter *raycounter;
-#endif
-};
-
-/* ray types */
-#define RE_RAY_SHADOW 0
-#define RE_RAY_MIRROR 1
-#define RE_RAY_SHADOW_TRA 2
-
-/* skip options */
-#define RE_SKIP_CULLFACE (1 << 0)
-
-/* if using this flag then *face should be a pointer to a VlakRen */
-#define RE_SKIP_VLR_NEIGHBOUR (1 << 1)
-#define RE_SKIP_VLR_RENDER_CHECK (1 << 2)
-#define RE_SKIP_VLR_NON_SOLID_MATERIAL (1 << 3)
-#define RE_SKIP_VLR_BAKE_CHECK (1 << 4)
-
-/* TODO use: FLT_MAX? */
-#define RE_RAYTRACE_MAXDIST 1e33
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /*__RE_RAYTRACE_H__*/