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Diffstat (limited to 'source/blender/render/extern/include/render.h')
-rw-r--r-- | source/blender/render/extern/include/render.h | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/source/blender/render/extern/include/render.h b/source/blender/render/extern/include/render.h deleted file mode 100644 index 0622ae79112..00000000000 --- a/source/blender/render/extern/include/render.h +++ /dev/null @@ -1,304 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - * Interface to transform the Blender scene into renderable data. - */ - -#ifndef RENDER_H -#define RENDER_H - -/* ------------------------------------------------------------------------- */ -/* This little preamble might be moved to a separate include. It contains */ -/* some defines that should become functions, and some platform dependency */ -/* fixes. I think it is risky to always include it... */ -/* ------------------------------------------------------------------------- */ - - -#ifdef __cplusplus -extern "C" { -#endif - -/* ------------------------------------------------------------------------- */ -/* Types */ -/* Both external and internal types can be placed here. Make sure there are */ -/* no dirty extras in the type files so they can be included without */ -/* problems. If possible, make a note why the include is needed. */ -/* ------------------------------------------------------------------------- */ - -#include "render_types.h" - -/* ------------------------------------------------------------------------- */ -/* Global variables */ -/* These variable are global to the render module, and also externally */ -/* visible. The file where they are defined must be added. */ -/* ------------------------------------------------------------------------- */ - -extern RE_Render R; /* rendercore.c */ -extern unsigned short *igamtab1; /* initrender.c */ -extern unsigned short *gamtab; /* initrender.c */ - -struct View3D; - -/* ------------------------------------------------------------------------- */ -/* Function definitions */ -/* */ -/* All functions that need to be externally visible must be declared here. */ -/* Currently, this interface contains 38 functions and 11 callbacks. */ -/* ------------------------------------------------------------------------- */ - - -/* ------------------------------------------------------------------------- */ -/* shadbuf.c (1) */ -/* ------------------------------------------------------------------------- */ - -/* only for renderconvertor */ -void RE_initshadowbuf(struct LampRen *lar, float mat[][4]); - - -/* ------------------------------------------------------------------------- */ -/* initrender (9) */ -/* ------------------------------------------------------------------------- */ - -struct View3D; - -/** - * Guarded call to frame renderer? Tests several limits and boundary - * conditions. - * - * @param ogl_render_area The View3D area to use for OpenGL rendering - * (can be NULL unless render R_OGL flag is set) - */ -void RE_initrender(struct View3D *ogl_render_view3d); - -/** - * only for renderconvertor - */ -void RE_setwindowclip(int mode, int jmode); - -/* - * @param ogl_render_area The View3D area to use for OpenGL rendering - * (can be NULL unless render R_OGL flag is set) - */ -void RE_animrender(struct View3D *ogl_render_view3d); -void RE_free_render_data(void); -void RE_init_render_data(void); - /* jitterate is used by blenkernel effect */ -void RE_jitterate1(float *jit1, float *jit2, int num, float rad1); -void RE_jitterate2(float *jit1, float *jit2, int num, float rad2); -void RE_make_existing_file(char *name); -void RE_floatbuffer_to_output(void); - -/* ------------------------------------------------------------------------- */ -/* zbuf (2) */ -/* ------------------------------------------------------------------------- */ - -/** - * Converts a world coordinate into a homogenous coordinate in view - * coordinates. (WCS -> HCS) - * Also called in: shadbuf.c render.c radfactors.c - * initrender.c envmap.c editmesh.c - * @param v1 [3 floats] the world coordinate - * @param adr [4 floats] the homogenous view coordinate - */ -void RE_projectverto(float *v1,float *adr); - -/** - * Something about doing radiosity z buffering? - * (called in radfactors.c), hope the RadView is defined already... - * Also called in: radfactors.c - * Note: Uses globals. - * @param radview radiosity view definition - */ - struct RadView; - struct RNode; -void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem); - - -/* ------------------------------------------------------------------------- */ -/* texture (9) */ -/* ------------------------------------------------------------------------- */ -struct MTex; -struct Tex; -struct TexResult; - -void init_render_textures(void); -void init_render_texture(struct Tex *tex); - -void do_material_tex(ShadeInput *shi); -void do_lamp_tex(struct LampRen *la, float *lavec, ShadeInput *shi, float *fcol); - -int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres); -int multitex_ext(struct Tex *tex, float *texvec, float *tin, float *tr, float *tg, float *tb, float *ta); -void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta); - -/* ------------------------------------------------------------------------- */ -/* envmap (4) */ -/* ------------------------------------------------------------------------- */ -struct EnvMap; - -void RE_free_envmapdata(struct EnvMap *env); -void RE_free_envmap(struct EnvMap *env); -struct EnvMap *RE_add_envmap(void); -/* these two maybe not external? yes, they are, for texture.c */ -struct EnvMap *RE_copy_envmap(struct EnvMap *env); - -/* --------------------------------------------------------------------- */ -/* rendercore (12) */ -/* --------------------------------------------------------------------- */ -struct MaterialLayer; -struct ShadeResult; - -float Phong_Spec(float *n, float *l, float *v, int hard, int tangent); -float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent); -float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_power, int tangent); -float Toon_Spec( float *n, float *l, float *v, float size, float smooth, int tangent); -float WardIso_Spec(float *n, float *l, float *v, float rms, int tangent); - -float OrenNayar_Diff(float *n, float *l, float *v, float rough); -float Toon_Diff( float *n, float *l, float *v, float size, float smooth); -float Minnaert_Diff( float nl, float *n, float *v, float darkness); -float Fresnel_Diff(float *vn, float *lv, float *view, float ior, float fac); - -void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, float g, float b); -void ramp_diffuse_result(float *diff, ShadeInput *shi); -void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec); -void ramp_spec_result(float *specr, float *specg, float *specb, ShadeInput *shi); - -void matlayer_blend(struct MaterialLayer *ml, float blendfac, struct ShadeResult *target, struct ShadeResult *src); -void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col); - -void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr); - -/* --------------------------------------------------------------------- */ -/* ray.c (2) */ -/* --------------------------------------------------------------------- */ -void init_jitter_plane(LampRen *lar); -void init_ao_sphere(float *sphere, int tot, int iter); - - -/* --------------------------------------------------------------------- */ -/* renderdatabase () */ -/* --------------------------------------------------------------------- */ -struct VlakRen *RE_findOrAddVlak(int nr); -struct VertRen *RE_findOrAddVert(int nr); -struct HaloRen *RE_findOrAddHalo(int nr); -HaloRen *RE_inithalo(struct Material *ma, float *vec, float *vec1, float *orco, float hasize, - float vectsize, int seed); - -float *RE_vertren_get_sticky(struct VertRen *ver, int verify); -float *RE_vertren_get_stress(struct VertRen *ver, int verify); -float *RE_vertren_get_rad(struct VertRen *ver, int verify); -float *RE_vertren_get_strand(struct VertRen *ver, int verify); -float *RE_vertren_get_tangent(struct VertRen *ver, int verify); - -void RE_free_vertex_tables(void); -void RE_init_vertex_tables(void); - -/** - * callbacks (11): - * - * If the callbacks aren't set, rendering will still proceed as - * desired, but the concerning functionality will not be enabled. - * - * There need to be better uncoupling between the renderer and - * these functions still! - * */ - -void RE_set_test_break_callback(int (*f)(void)); - -void RE_set_timecursor_callback(void (*f)(int)); - -void RE_set_renderdisplay_callback(void (*f)(int, int, int, int, unsigned int *)); -void RE_set_initrenderdisplay_callback(void (*f)(void)); -void RE_set_clearrenderdisplay_callback(void (*f)(short)); - -void RE_set_printrenderinfo_callback(void (*f)(double,int)); - -void RE_set_getrenderdata_callback(void (*f)(void)); -void RE_set_freerenderdata_callback(void (*f)(void)); - - -/*from renderhelp, should disappear!!! */ -/** Recalculate all normals on renderdata. */ -void set_normalflags(void); -/** - * On loan from zbuf.h: - * Tests whether the first three coordinates should be clipped - * wrt. the fourth component. Bits 1 and 2 test on x, 3 and 4 test on - * y, 5 and 6 test on z: - * xyz > test => set first bit (01), - * xyz < -test => set second bit (10), - * xyz == test => reset both bits (00). - * Note: functionality is duplicated from an internal function - * Also called in: initrender.c, radfactors.c - * @param v [4 floats] a coordinate - * @return a vector of bitfields - */ -int RE_testclip(float *v); - -/* patch for the external if, to support the split for the ui */ -void RE_addalphaAddfac(char *doel, char *bron, char addfac); -void RE_sky_char(float *view, char *col); -void RE_renderflare(struct HaloRen *har); -/** - * Shade the pixel at xn, yn for halo har, and write the result to col. - * Also called in: previewrender.c - * @param har The halo to be rendered on this location - * @param col [char 4] The destination colour vector - * @param colf [float 4] destination colour vector (need both) - * @param zz Some kind of distance - * @param dist Square of the distance of this coordinate to the halo's center - * @param x [f] Pixel x relative to center - * @param y [f] Pixel y relative to center - * @param flarec Flare counter? Always har->flarec... - */ -void RE_shadehalo(struct HaloRen *har, - char *col, float *colf, - int zz, - float dist, - float x, - float y, - short flarec); - -/***/ - -/* haloren->type: flags */ - -#define HA_ONLYSKY 1 -#define HA_VECT 2 -#define HA_XALPHA 4 -#define HA_FLARECIRC 8 - -#ifdef __cplusplus -} -#endif - -#endif /* RENDER_H */ - |