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Diffstat (limited to 'source/blender/render/extern/include/render.h')
-rw-r--r--source/blender/render/extern/include/render.h304
1 files changed, 0 insertions, 304 deletions
diff --git a/source/blender/render/extern/include/render.h b/source/blender/render/extern/include/render.h
deleted file mode 100644
index 0622ae79112..00000000000
--- a/source/blender/render/extern/include/render.h
+++ /dev/null
@@ -1,304 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- * Interface to transform the Blender scene into renderable data.
- */
-
-#ifndef RENDER_H
-#define RENDER_H
-
-/* ------------------------------------------------------------------------- */
-/* This little preamble might be moved to a separate include. It contains */
-/* some defines that should become functions, and some platform dependency */
-/* fixes. I think it is risky to always include it... */
-/* ------------------------------------------------------------------------- */
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ------------------------------------------------------------------------- */
-/* Types */
-/* Both external and internal types can be placed here. Make sure there are */
-/* no dirty extras in the type files so they can be included without */
-/* problems. If possible, make a note why the include is needed. */
-/* ------------------------------------------------------------------------- */
-
-#include "render_types.h"
-
-/* ------------------------------------------------------------------------- */
-/* Global variables */
-/* These variable are global to the render module, and also externally */
-/* visible. The file where they are defined must be added. */
-/* ------------------------------------------------------------------------- */
-
-extern RE_Render R; /* rendercore.c */
-extern unsigned short *igamtab1; /* initrender.c */
-extern unsigned short *gamtab; /* initrender.c */
-
-struct View3D;
-
-/* ------------------------------------------------------------------------- */
-/* Function definitions */
-/* */
-/* All functions that need to be externally visible must be declared here. */
-/* Currently, this interface contains 38 functions and 11 callbacks. */
-/* ------------------------------------------------------------------------- */
-
-
-/* ------------------------------------------------------------------------- */
-/* shadbuf.c (1) */
-/* ------------------------------------------------------------------------- */
-
-/* only for renderconvertor */
-void RE_initshadowbuf(struct LampRen *lar, float mat[][4]);
-
-
-/* ------------------------------------------------------------------------- */
-/* initrender (9) */
-/* ------------------------------------------------------------------------- */
-
-struct View3D;
-
-/**
- * Guarded call to frame renderer? Tests several limits and boundary
- * conditions.
- *
- * @param ogl_render_area The View3D area to use for OpenGL rendering
- * (can be NULL unless render R_OGL flag is set)
- */
-void RE_initrender(struct View3D *ogl_render_view3d);
-
-/**
- * only for renderconvertor
- */
-void RE_setwindowclip(int mode, int jmode);
-
-/*
- * @param ogl_render_area The View3D area to use for OpenGL rendering
- * (can be NULL unless render R_OGL flag is set)
- */
-void RE_animrender(struct View3D *ogl_render_view3d);
-void RE_free_render_data(void);
-void RE_init_render_data(void);
- /* jitterate is used by blenkernel effect */
-void RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
-void RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
-void RE_make_existing_file(char *name);
-void RE_floatbuffer_to_output(void);
-
-/* ------------------------------------------------------------------------- */
-/* zbuf (2) */
-/* ------------------------------------------------------------------------- */
-
-/**
- * Converts a world coordinate into a homogenous coordinate in view
- * coordinates. (WCS -> HCS)
- * Also called in: shadbuf.c render.c radfactors.c
- * initrender.c envmap.c editmesh.c
- * @param v1 [3 floats] the world coordinate
- * @param adr [4 floats] the homogenous view coordinate
- */
-void RE_projectverto(float *v1,float *adr);
-
-/**
- * Something about doing radiosity z buffering?
- * (called in radfactors.c), hope the RadView is defined already...
- * Also called in: radfactors.c
- * Note: Uses globals.
- * @param radview radiosity view definition
- */
- struct RadView;
- struct RNode;
-void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem);
-
-
-/* ------------------------------------------------------------------------- */
-/* texture (9) */
-/* ------------------------------------------------------------------------- */
-struct MTex;
-struct Tex;
-struct TexResult;
-
-void init_render_textures(void);
-void init_render_texture(struct Tex *tex);
-
-void do_material_tex(ShadeInput *shi);
-void do_lamp_tex(struct LampRen *la, float *lavec, ShadeInput *shi, float *fcol);
-
-int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
-int multitex_ext(struct Tex *tex, float *texvec, float *tin, float *tr, float *tg, float *tb, float *ta);
-void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
-
-/* ------------------------------------------------------------------------- */
-/* envmap (4) */
-/* ------------------------------------------------------------------------- */
-struct EnvMap;
-
-void RE_free_envmapdata(struct EnvMap *env);
-void RE_free_envmap(struct EnvMap *env);
-struct EnvMap *RE_add_envmap(void);
-/* these two maybe not external? yes, they are, for texture.c */
-struct EnvMap *RE_copy_envmap(struct EnvMap *env);
-
-/* --------------------------------------------------------------------- */
-/* rendercore (12) */
-/* --------------------------------------------------------------------- */
-struct MaterialLayer;
-struct ShadeResult;
-
-float Phong_Spec(float *n, float *l, float *v, int hard, int tangent);
-float CookTorr_Spec(float *n, float *l, float *v, int hard, int tangent);
-float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_power, int tangent);
-float Toon_Spec( float *n, float *l, float *v, float size, float smooth, int tangent);
-float WardIso_Spec(float *n, float *l, float *v, float rms, int tangent);
-
-float OrenNayar_Diff(float *n, float *l, float *v, float rough);
-float Toon_Diff( float *n, float *l, float *v, float size, float smooth);
-float Minnaert_Diff( float nl, float *n, float *v, float darkness);
-float Fresnel_Diff(float *vn, float *lv, float *view, float ior, float fac);
-
-void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, float g, float b);
-void ramp_diffuse_result(float *diff, ShadeInput *shi);
-void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec);
-void ramp_spec_result(float *specr, float *specg, float *specb, ShadeInput *shi);
-
-void matlayer_blend(struct MaterialLayer *ml, float blendfac, struct ShadeResult *target, struct ShadeResult *src);
-void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col);
-
-void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr);
-
-/* --------------------------------------------------------------------- */
-/* ray.c (2) */
-/* --------------------------------------------------------------------- */
-void init_jitter_plane(LampRen *lar);
-void init_ao_sphere(float *sphere, int tot, int iter);
-
-
-/* --------------------------------------------------------------------- */
-/* renderdatabase () */
-/* --------------------------------------------------------------------- */
-struct VlakRen *RE_findOrAddVlak(int nr);
-struct VertRen *RE_findOrAddVert(int nr);
-struct HaloRen *RE_findOrAddHalo(int nr);
-HaloRen *RE_inithalo(struct Material *ma, float *vec, float *vec1, float *orco, float hasize,
- float vectsize, int seed);
-
-float *RE_vertren_get_sticky(struct VertRen *ver, int verify);
-float *RE_vertren_get_stress(struct VertRen *ver, int verify);
-float *RE_vertren_get_rad(struct VertRen *ver, int verify);
-float *RE_vertren_get_strand(struct VertRen *ver, int verify);
-float *RE_vertren_get_tangent(struct VertRen *ver, int verify);
-
-void RE_free_vertex_tables(void);
-void RE_init_vertex_tables(void);
-
-/**
- * callbacks (11):
- *
- * If the callbacks aren't set, rendering will still proceed as
- * desired, but the concerning functionality will not be enabled.
- *
- * There need to be better uncoupling between the renderer and
- * these functions still!
- * */
-
-void RE_set_test_break_callback(int (*f)(void));
-
-void RE_set_timecursor_callback(void (*f)(int));
-
-void RE_set_renderdisplay_callback(void (*f)(int, int, int, int, unsigned int *));
-void RE_set_initrenderdisplay_callback(void (*f)(void));
-void RE_set_clearrenderdisplay_callback(void (*f)(short));
-
-void RE_set_printrenderinfo_callback(void (*f)(double,int));
-
-void RE_set_getrenderdata_callback(void (*f)(void));
-void RE_set_freerenderdata_callback(void (*f)(void));
-
-
-/*from renderhelp, should disappear!!! */
-/** Recalculate all normals on renderdata. */
-void set_normalflags(void);
-/**
- * On loan from zbuf.h:
- * Tests whether the first three coordinates should be clipped
- * wrt. the fourth component. Bits 1 and 2 test on x, 3 and 4 test on
- * y, 5 and 6 test on z:
- * xyz > test => set first bit (01),
- * xyz < -test => set second bit (10),
- * xyz == test => reset both bits (00).
- * Note: functionality is duplicated from an internal function
- * Also called in: initrender.c, radfactors.c
- * @param v [4 floats] a coordinate
- * @return a vector of bitfields
- */
-int RE_testclip(float *v);
-
-/* patch for the external if, to support the split for the ui */
-void RE_addalphaAddfac(char *doel, char *bron, char addfac);
-void RE_sky_char(float *view, char *col);
-void RE_renderflare(struct HaloRen *har);
-/**
- * Shade the pixel at xn, yn for halo har, and write the result to col.
- * Also called in: previewrender.c
- * @param har The halo to be rendered on this location
- * @param col [char 4] The destination colour vector
- * @param colf [float 4] destination colour vector (need both)
- * @param zz Some kind of distance
- * @param dist Square of the distance of this coordinate to the halo's center
- * @param x [f] Pixel x relative to center
- * @param y [f] Pixel y relative to center
- * @param flarec Flare counter? Always har->flarec...
- */
-void RE_shadehalo(struct HaloRen *har,
- char *col, float *colf,
- int zz,
- float dist,
- float x,
- float y,
- short flarec);
-
-/***/
-
-/* haloren->type: flags */
-
-#define HA_ONLYSKY 1
-#define HA_VECT 2
-#define HA_XALPHA 4
-#define HA_FLARECIRC 8
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* RENDER_H */
-