diff options
Diffstat (limited to 'source/blender/render/extern/include')
-rw-r--r-- | source/blender/render/extern/include/RE_bake.h | 6 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 32 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_multires_bake.h | 8 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 72 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_render_ext.h | 22 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 188 |
6 files changed, 60 insertions, 268 deletions
diff --git a/source/blender/render/extern/include/RE_bake.h b/source/blender/render/extern/include/RE_bake.h index ad4d7485acc..e7f446f07a7 100644 --- a/source/blender/render/extern/include/RE_bake.h +++ b/source/blender/render/extern/include/RE_bake.h @@ -35,6 +35,7 @@ struct ImBuf; struct Render; struct Mesh; +struct Depsgraph; typedef struct BakeImage { struct Image *image; @@ -71,14 +72,11 @@ typedef struct BakeHighPolyData { bool RE_bake_has_engine(struct Render *re); bool RE_bake_engine( - struct Render *re, struct Object *object, const int object_id, const BakePixel pixel_array[], + struct Render *re, struct Depsgraph *depsgraph, struct Object *object, const int object_id, const BakePixel pixel_array[], const size_t num_pixels, const int depth, const eScenePassType pass_type, const int pass_filter, float result[]); /* bake.c */ int RE_pass_depth(const eScenePassType pass_type); -bool RE_bake_internal( - struct Render *re, struct Object *object, const BakePixel pixel_array[], - const size_t num_pixels, const int depth, const eScenePassType pass_type, float result[]); bool RE_bake_pixels_populate_from_objects( struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[], diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index 5c1dc468b8f..1ca889f2347 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -39,6 +39,10 @@ struct bNode; struct bNodeTree; +struct BakePixel; +struct Depsgraph; +struct IDProperty; +struct Main; struct Object; struct Render; struct RenderData; @@ -48,13 +52,13 @@ struct RenderLayer; struct RenderResult; struct ReportList; struct Scene; -struct BakePixel; +struct ViewLayer; /* External Engine */ /* RenderEngineType.flag */ #define RE_INTERNAL 1 -#define RE_GAME 2 +/* #define RE_FLAG_DEPRECATED 2 */ #define RE_USE_PREVIEW 4 #define RE_USE_POSTPROCESS 8 #define RE_USE_SHADING_NODES 16 @@ -88,15 +92,20 @@ typedef struct RenderEngineType { char name[64]; int flag; - void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Scene *scene); - void (*render)(struct RenderEngine *engine, struct Scene *scene); - void (*bake)(struct RenderEngine *engine, struct Scene *scene, struct Object *object, const int pass_type, const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, const int depth, void *result); + void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph); + void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph); + void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph, + struct Object *object, const int pass_type, + const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels, + const int depth, void *result); void (*view_update)(struct RenderEngine *engine, const struct bContext *context); void (*view_draw)(struct RenderEngine *engine, const struct bContext *context); void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node); - void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl); + void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); + + struct DrawEngineType *draw_engine; /* RNA integration */ ExtensionRNA ext; @@ -121,6 +130,9 @@ typedef struct RenderEngine { struct ReportList *reports; + /* Depsgraph */ + struct Depsgraph *depsgraph; + /* for blender internal only */ int update_flag; int job_update_flag; @@ -163,18 +175,22 @@ bool RE_engine_is_external(struct Render *re); void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe); -void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl, +void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int channels, const char *chanid, int type); /* Engine Types */ void RE_engines_init(void); void RE_engines_exit(void); +void RE_engines_register(RenderEngineType *render_type); + +bool RE_engine_is_opengl(RenderEngineType *render_type); RenderEngineType *RE_engines_find(const char *idname); rcti* RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free); struct RenderData *RE_engine_get_render_data(struct Render *re); -void RE_bake_engine_set_engine_parameters(struct Render *re, struct Main *bmain, struct Scene *scene); +void RE_bake_engine_set_engine_parameters( + struct Render *re, struct Main *bmain, struct Scene *scene); #endif /* __RE_ENGINE_H__ */ diff --git a/source/blender/render/extern/include/RE_multires_bake.h b/source/blender/render/extern/include/RE_multires_bake.h index d3c04b84981..983e95639b4 100644 --- a/source/blender/render/extern/include/RE_multires_bake.h +++ b/source/blender/render/extern/include/RE_multires_bake.h @@ -34,8 +34,10 @@ #define __RE_MULTIRES_BAKE_H__ struct MultiresBakeRender; +struct Scene; typedef struct MultiresBakeRender { + Scene *scene; DerivedMesh *lores_dm, *hires_dm; bool simple; int bake_filter; /* Bake-filter, aka margin */ @@ -43,6 +45,12 @@ typedef struct MultiresBakeRender { short mode; bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */ + /* material aligned image array (for per-face bake image) */ + struct { + Image **array; + int len; + } ob_image; + int number_of_rays; /* Number of rays to be cast when doing AO baking */ float bias; /* Bias between object and start ray point when doing AO baking */ diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 95c87b52043..df8953857ee 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -34,9 +34,11 @@ #include "DNA_listBase.h" #include "DNA_vec_types.h" +#include "DEG_depsgraph.h" struct bMovieHandle; struct bNodeTree; +struct Depsgraph; struct Image; struct ImageFormatData; struct Main; @@ -46,8 +48,7 @@ struct RenderData; struct RenderResult; struct ReportList; struct Scene; -struct SceneRenderLayer; -struct EnvMap; +struct ViewLayer; struct StampData; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ @@ -105,12 +106,8 @@ typedef struct RenderLayer { /* copy of RenderData */ char name[RE_MAXNAME]; - unsigned int lay, lay_zmask, lay_exclude; int layflag, passflag, pass_xor; - struct Material *mat_override; - struct Group *light_override; - /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment. * If they are really required they should be in RenderView instead */ @@ -224,6 +221,7 @@ void RE_ReleaseResultImageViews(struct Render *re, struct RenderResult *rr); void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id); void RE_ReleaseResultImage(struct Render *re); void RE_SwapResult(struct Render *re, struct RenderResult **rr); +void RE_ClearResult(struct Render *re); struct RenderStats *RE_GetStats(struct Render *re); void RE_ResultGet32(struct Render *re, unsigned int *rect); @@ -243,7 +241,7 @@ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layern /* obligatory initialize call, disprect is optional */ void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, - struct SceneRenderLayer *srl, + struct ListBase *render_layers, struct ViewLayer *single_layer, int winx, int winy, rcti *disprect); void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect); void RE_ChangeModeFlag(struct Render *re, int flag, bool clear); @@ -252,10 +250,8 @@ void RE_ChangeModeFlag(struct Render *re, int flag, bool clear); struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */ void RE_SetOverrideCamera(struct Render *re, struct Object *camera); void RE_SetCamera(struct Render *re, struct Object *camera); -void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend); void RE_SetWindow(struct Render *re, const rctf *viewplane, float clipsta, float clipend); void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clipsta, float clipend); -void RE_SetPixelSize(struct Render *re, float pixsize); /* option to set viewmatrix before making dbase */ void RE_SetView(struct Render *re, float mat[4][4]); @@ -265,23 +261,13 @@ void RE_GetView(struct Render *re, float mat[4][4]); void RE_GetViewPlane(struct Render *re, rctf *r_viewplane, rcti *r_disprect); /* make or free the dbase */ -void RE_Database_FromScene( +void RE_Database_CameraOnly( struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view); -void RE_Database_Preprocess(struct Render *re); -void RE_Database_Free(struct Render *re); - -/* project dbase again, when viewplane/perspective changed */ -void RE_DataBase_ApplyWindow(struct Render *re); -/* rotate scene again, for incremental render */ -void RE_DataBase_IncrementalView(struct Render *re, float viewmat[4][4], int restore); /* set the render threads based on the commandline and autothreads setting */ void RE_init_threadcount(Render *re); -/* the main processor, assumes all was set OK! */ -void RE_TileProcessor(struct Render *re); - bool RE_WriteRenderViewsImage( struct ReportList *reports, struct RenderResult *rr, struct Scene *scene, const bool stamp, char *name); bool RE_WriteRenderViewsMovie( @@ -291,7 +277,7 @@ bool RE_WriteRenderViewsMovie( /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, - struct SceneRenderLayer *srl, struct Object *camera_override, + struct ViewLayer *single_layer, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still); void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay_override, int sfra, int efra, int tfra); @@ -316,14 +302,6 @@ bool RE_WriteRenderResult( struct RenderResult *RE_MultilayerConvert( void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty); -extern const float default_envmap_layout[]; -bool RE_WriteEnvmapResult( - struct ReportList *reports, struct Scene *scene, struct EnvMap *env, - const char *relpath, const char imtype, float layout[12]); - -/* do a full sample buffer compo */ -void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree); - /* display and event callbacks */ void RE_display_init_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)); void RE_display_clear_cb(struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)); @@ -334,6 +312,11 @@ void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle)); void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void *handle, struct Scene *scene)); +void RE_gl_context_create(Render *re); +void RE_gl_context_destroy(Render *re); +void *RE_gl_context_get(Render *re); +void *RE_gpu_context_get(Render *re); + /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); @@ -346,43 +329,18 @@ struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const c struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname); /* shaded view or baking options */ -#define RE_BAKE_LIGHT 0 /* not listed in rna_scene.c -> can't be enabled! */ -#define RE_BAKE_ALL 1 +#define RE_BAKE_NORMALS 0 +#define RE_BAKE_DISPLACEMENT 1 #define RE_BAKE_AO 2 -#define RE_BAKE_NORMALS 3 -#define RE_BAKE_TEXTURE 4 -#define RE_BAKE_DISPLACEMENT 5 -#define RE_BAKE_SHADOW 6 -#define RE_BAKE_SPEC_COLOR 7 -#define RE_BAKE_SPEC_INTENSITY 8 -#define RE_BAKE_MIRROR_COLOR 9 -#define RE_BAKE_MIRROR_INTENSITY 10 -#define RE_BAKE_ALPHA 11 -#define RE_BAKE_EMIT 12 -#define RE_BAKE_DERIVATIVE 13 -#define RE_BAKE_VERTEX_COLORS 14 - -void RE_Database_Baking( - struct Render *re, struct Main *bmain, struct Scene *scene, - unsigned int lay, const int type, struct Object *actob); -void RE_DataBase_GetView(struct Render *re, float mat[4][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]); struct Scene *RE_GetScene(struct Render *re); -bool RE_force_single_renderlayer(struct Scene *scene); -bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); +bool RE_is_rendering_allowed(struct Scene *scene, struct ViewLayer *single_layer, struct Object *camera_override, struct ReportList *reports); bool RE_allow_render_generic_object(struct Object *ob); -/* RE_updateRenderInstances flag */ -enum { - RE_OBJECT_INSTANCES_UPDATE_VIEW = (1 << 0), - RE_OBJECT_INSTANCES_UPDATE_OBMAT = (1 << 1) -}; -void RE_updateRenderInstances(Render *re, int flag); - /******* defined in render_result.c *********/ bool RE_HasCombinedLayer(RenderResult *res); diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 6bd40746773..22a202ee675 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -38,9 +38,12 @@ /* called by meshtools */ struct DerivedMesh; +struct Depsgraph; struct ImagePool; struct MTex; struct Scene; +struct ViewLayer; +struct Render; /* render_texture.c */ /* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ @@ -53,12 +56,6 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen void RE_texture_rng_init(void); void RE_texture_rng_exit(void); -struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene); -void RE_sample_material_free(struct Material *mat); -void RE_sample_material_color( - struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], - int tri_index, struct DerivedMesh *orcoDm, struct Object *ob); - /* imagetexture.c */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]); @@ -66,23 +63,22 @@ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, flo struct PointDensity; void RE_point_density_cache( - struct Scene *scene, - struct PointDensity *pd, - const bool use_render_params); + struct Depsgraph *depsgraph, + struct PointDensity *pd); void RE_point_density_minmax( - struct Scene *scene, + struct Depsgraph *depsgraph, struct PointDensity *pd, - const bool use_render_params, float r_min[3], float r_max[3]); void RE_point_density_sample( - struct Scene *scene, + struct Depsgraph *depsgraph, struct PointDensity *pd, const int resolution, - const bool use_render_params, float *values); void RE_point_density_free(struct PointDensity *pd); +void RE_point_density_fix_linking(void); + #endif /* __RE_RENDER_EXT_H__ */ diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 838f7031d14..52d4961352d 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -33,7 +33,7 @@ #define __RE_SHADER_EXT_H__ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ -/* this include is for shading and texture exports */ +/* this include is for texture exports */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* localized texture result data */ @@ -44,150 +44,6 @@ typedef struct TexResult { float *nor; } TexResult; -/* localized shade result data */ -typedef struct ShadeResult { - float combined[4]; - float col[4]; - float alpha, mist, z; - float emit[3]; - float diff[3]; /* diffuse with no ramps, shadow, etc */ - float diffshad[3]; /* diffuse with shadow */ - float spec[3]; /* specular with shadow */ - float shad[4]; /* shad[3] is shadow intensity */ - float ao[3]; - float env[3]; - float indirect[3]; - float refl[3]; - float refr[3]; - float nor[3]; - float winspeed[4]; - float rayhits[4]; -} ShadeResult; - -/* only here for quick copy */ -struct ShadeInputCopy { - - struct Material *mat; - struct VlakRen *vlr; - struct StrandRen *strand; - struct ObjectInstanceRen *obi; - struct ObjectRen *obr; - int facenr; - float facenor[3]; /* copy from face */ - short flippednor; /* is facenor flipped? */ - struct VertRen *v1, *v2, *v3; /* vertices can be in any order for quads... */ - short i1, i2, i3; /* original vertex indices */ - short puno; - short osatex; - float vn[3], vno[3]; /* actual render normal, and a copy to restore it */ - float n1[3], n2[3], n3[3]; /* vertex normals, corrected */ - int mode, mode2; /* base material mode (OR-ed result of entire node tree) */ -}; - -typedef struct ShadeInputUV { - float dxuv[3], dyuv[3], uv[3]; - const char *name; -} ShadeInputUV; - -typedef struct ShadeInputCol { - float col[4]; - const char *name; -} ShadeInputCol; - -/* localized renderloop data */ -typedef struct ShadeInput { - /* copy from face, also to extract tria from quad */ - /* note it mirrors a struct above for quick copy */ - - struct Material *mat; - struct VlakRen *vlr; - struct StrandRen *strand; - struct ObjectInstanceRen *obi; - struct ObjectRen *obr; - int facenr; - float facenor[3]; /* copy from face */ - short flippednor; /* is facenor flipped? */ - struct VertRen *v1, *v2, *v3; /* vertices can be in any order for quads... */ - short i1, i2, i3; /* original vertex indices */ - short puno; - short osatex; - float vn[3], vno[3]; /* actual render normal, and a copy to restore it */ - float n1[3], n2[3], n3[3]; /* vertex normals, corrected */ - int mode, mode2; /* base material mode (OR-ed result of entire node tree) */ - - /* internal face coordinates */ - float u, v, dx_u, dx_v, dy_u, dy_v; - float co[3], view[3], camera_co[3]; - - /* copy from material, keep synced so we can do memcopy */ - /* current size: 23*4 */ - float r, g, b; - float specr, specg, specb; - float mirr, mirg, mirb; - float ambr, ambb, ambg; - - float amb, emit, ang, spectra, ray_mirror; - float alpha, refl, spec, zoffs, add; - float translucency; - /* end direct copy from material */ - - /* individual copies: */ - int har; /* hardness */ - - /* texture coordinates */ - float lo[3], gl[3], ref[3], orn[3], winco[3], vcol[4]; - float refcol[4], displace[3]; - float strandco, tang[3], nmapnorm[3], nmaptang[4], stress, winspeed[4]; - float duplilo[3], dupliuv[3]; - float tangents[8][4]; /* 8 = MAX_MTFACE */ - - ShadeInputUV uv[8]; /* 8 = MAX_MTFACE */ - ShadeInputCol col[8]; /* 8 = MAX_MCOL */ - int totuv, totcol, actuv, actcol; - - /* dx/dy OSA coordinates */ - float dxco[3], dyco[3]; - float dxlo[3], dylo[3], dxgl[3], dygl[3]; - float dxref[3], dyref[3], dxorn[3], dyorn[3]; - float dxno[3], dyno[3], dxview, dyview; - float dxlv[3], dylv[3]; - float dxwin[3], dywin[3]; - float dxrefract[3], dyrefract[3]; - float dxstrand, dystrand; - - /* AO is a pre-process now */ - float ao[3], indirect[3], env[3]; - - int xs, ys; /* pixel to be rendered */ - int mask; /* subsample mask */ - float scanco[3]; /* original scanline coordinate without jitter */ - - int samplenr; /* sample counter, to detect if we should do shadow again */ - int depth; /* 1 or larger on raytrace shading */ - int volume_depth; /* number of intersections through volumes */ - - /* for strand shading, normal at the surface */ - float surfnor[3], surfdist; - - /* from initialize, part or renderlayer */ - bool do_preview; /* for nodes, in previewrender */ - bool do_manage; /* color management flag */ - bool use_world_space_shading; - short thread, sample; /* sample: ShadeSample array index */ - short nodes; /* indicate node shading, temp hack to prevent recursion */ - - unsigned int lay; - int layflag, passflag, combinedflag; - short object_pass_index; - struct Group *light_override; - struct Material *mat_override; - -#ifdef RE_RAYCOUNTER - RayCounter raycounter; -#endif - -} ShadeInput; - typedef struct BakeImBufuserData { float *displacement_buffer; char *mask_buffer; @@ -214,46 +70,6 @@ int multitex_ext(struct Tex *tex, int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image); /* only for internal node usage */ int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, - const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, - struct ImagePool *pool); -float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]); -void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *random, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]); - -float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta); - -/* shaded view and bake */ -struct Render; -struct Image; - -int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress); -struct Image *RE_bake_shade_get_image(void); -void RE_bake_ibuf_filter(struct ImBuf *ibuf, char *mask, const int filter); -void RE_bake_ibuf_normalize_displacement(struct ImBuf *ibuf, float *displacement, char *mask, float displacement_min, float displacement_max); -float RE_bake_make_derivative(struct ImBuf *ibuf, float *heights_buffer, const char *mask, - const float height_min, const float height_max, - const float fmult); - -enum { - RE_OBJECT_INSTANCE_MATRIX_OB, - RE_OBJECT_INSTANCE_MATRIX_OBINV, - RE_OBJECT_INSTANCE_MATRIX_LOCALTOVIEW, - RE_OBJECT_INSTANCE_MATRIX_LOCALTOVIEWINV, -}; - -const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4]; - -float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi); -float RE_object_instance_get_random_id(struct ObjectInstanceRen *obi); - -enum { - RE_VIEW_MATRIX, - RE_VIEWINV_MATRIX, -}; - -const float (*RE_render_current_get_matrix(int matrix_id))[4]; - -#define BAKE_RESULT_OK 0 -#define BAKE_RESULT_NO_OBJECTS 1 -#define BAKE_RESULT_FEEDBACK_LOOP 2 + const short thread, short which_output, struct MTex *mtex, struct ImagePool *pool); #endif /* __RE_SHADER_EXT_H__ */ |