diff options
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index dafed36d8e5..f9c4e9690a1 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -129,9 +129,6 @@ typedef struct RenderResult { /* for render results in Image, verify validity for sequences */ int framenr; - - /* render info text */ - char *text; } RenderResult; @@ -149,8 +146,21 @@ typedef struct RenderStats { /* the name is used as identifier, so elsewhere in blender the result can retrieved */ /* calling a new render with same name, frees automatic existing render */ -struct Render *RE_NewRender (const char *name); -struct Render *RE_GetRender(const char *name); +struct Render *RE_NewRender (const char *name, int slot); +struct Render *RE_GetRender(const char *name, int slot); + +/* render slots. for most cases like baking or preview render this will + always be default, for actual render multiple slots can be used. in + that case 'rendering' is the slot being rendered to, and 'view' is the + slot being viewed. these are always the same except if the currently + viewed slot is changed during render, at the end they will be synced. */ +#define RE_SLOT_RENDERING -2 +#define RE_SLOT_VIEW -1 +#define RE_SLOT_DEFAULT 0 +#define RE_SLOT_MAX 10 + +void RE_SetViewSlot(int slot); +int RE_GetViewSlot(void); /* returns 1 while render is working (or renders called from within render) */ int RE_RenderInProgress(struct Render *re); @@ -165,7 +175,6 @@ void RE_FreeRenderResult(struct RenderResult *rr); struct RenderResult *RE_AcquireResultRead(struct Render *re); struct RenderResult *RE_AcquireResultWrite(struct Render *re); void RE_ReleaseResult(struct Render *re); -void RE_SwapResult(struct Render *re, struct RenderResult **rr); void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr); void RE_ReleaseResultImage(struct Render *re); struct RenderStats *RE_GetStats(struct Render *re); |