diff options
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index f97e5ac3c59..0331d398ca6 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -165,9 +165,9 @@ int RE_RenderInProgress(struct Render *re); void RE_InitRenderCB(struct Render *re); /* use free render as signal to do everything over (previews) */ -void RE_FreeRender (struct Render *re); +void RE_FreeRender(struct Render *re); /* only called on exit */ -void RE_FreeAllRender (void); +void RE_FreeAllRender(void); /* only call on file load */ void RE_FreeAllRenderResults(void); /* for external render engines that can keep persistent data */ @@ -187,22 +187,22 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype); /* obligatory initialize call, disprect is optional */ -void RE_InitState (struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect); +void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect); /* set up the viewplane/perspective matrix, three choices */ struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */ void RE_SetCamera(struct Render *re, struct Object *camera); void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend); -void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend); -void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend); +void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend); +void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend); void RE_SetPixelSize(struct Render *re, float pixsize); /* option to set viewmatrix before making dbase */ -void RE_SetView (struct Render *re, float mat[4][4]); +void RE_SetView(struct Render *re, float mat[4][4]); /* make or free the dbase */ void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view); -void RE_Database_Free (struct Render *re); +void RE_Database_Free(struct Render *re); /* project dbase again, when viewplane/perspective changed */ void RE_DataBase_ApplyWindow(struct Render *re); |