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Diffstat (limited to 'source/blender/render/intern/engine.c')
-rw-r--r--source/blender/render/intern/engine.c1032
1 files changed, 1032 insertions, 0 deletions
diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.c
new file mode 100644
index 00000000000..84f12b7873b
--- /dev/null
+++ b/source/blender/render/intern/engine.c
@@ -0,0 +1,1032 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLT_translation.h"
+
+#include "BLI_ghash.h"
+#include "BLI_listbase.h"
+#include "BLI_math_bits.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_object_types.h"
+
+#include "BKE_camera.h"
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_layer.h"
+#include "BKE_node.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_debug.h"
+#include "DEG_depsgraph_query.h"
+
+#include "RNA_access.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+#include "RE_bake.h"
+#include "RE_engine.h"
+#include "RE_pipeline.h"
+
+#include "DRW_engine.h"
+
+#include "initrender.h"
+#include "pipeline.h"
+#include "render_result.h"
+#include "render_types.h"
+
+/* Render Engine Types */
+
+ListBase R_engines = {NULL, NULL};
+
+void RE_engines_init(void)
+{
+ DRW_engines_register();
+}
+
+void RE_engines_exit(void)
+{
+ RenderEngineType *type, *next;
+
+ DRW_engines_free();
+
+ for (type = R_engines.first; type; type = next) {
+ next = type->next;
+
+ BLI_remlink(&R_engines, type);
+
+ if (!(type->flag & RE_INTERNAL)) {
+ if (type->rna_ext.free) {
+ type->rna_ext.free(type->rna_ext.data);
+ }
+
+ MEM_freeN(type);
+ }
+ }
+}
+
+void RE_engines_register(RenderEngineType *render_type)
+{
+ if (render_type->draw_engine) {
+ DRW_engine_register(render_type->draw_engine);
+ }
+ BLI_addtail(&R_engines, render_type);
+}
+
+RenderEngineType *RE_engines_find(const char *idname)
+{
+ RenderEngineType *type;
+
+ type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
+ if (!type) {
+ type = BLI_findstring(&R_engines, "BLENDER_EEVEE", offsetof(RenderEngineType, idname));
+ }
+
+ return type;
+}
+
+bool RE_engine_is_external(const Render *re)
+{
+ return (re->engine && re->engine->type && re->engine->type->render);
+}
+
+bool RE_engine_is_opengl(RenderEngineType *render_type)
+{
+ /* TODO refine? Can we have ogl render engine without ogl render pipeline? */
+ return (render_type->draw_engine != NULL) && DRW_engine_render_support(render_type->draw_engine);
+}
+
+/* Create, Free */
+
+RenderEngine *RE_engine_create(RenderEngineType *type)
+{
+ RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
+ engine->type = type;
+
+ BLI_mutex_init(&engine->update_render_passes_mutex);
+
+ return engine;
+}
+
+void RE_engine_free(RenderEngine *engine)
+{
+#ifdef WITH_PYTHON
+ if (engine->py_instance) {
+ BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
+ }
+#endif
+
+ BLI_mutex_end(&engine->update_render_passes_mutex);
+
+ MEM_freeN(engine);
+}
+
+/* Bake Render Results */
+
+static RenderResult *render_result_from_bake(RenderEngine *engine, int x, int y, int w, int h)
+{
+ /* Create render result with specified size. */
+ RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
+
+ rr->rectx = w;
+ rr->recty = h;
+ rr->tilerect.xmin = x;
+ rr->tilerect.ymin = y;
+ rr->tilerect.xmax = x + w;
+ rr->tilerect.ymax = y + h;
+
+ /* Add single baking render layer. */
+ RenderLayer *rl = MEM_callocN(sizeof(RenderLayer), "bake render layer");
+ rl->rectx = w;
+ rl->recty = h;
+ BLI_addtail(&rr->layers, rl);
+
+ /* Add render passes. */
+ RenderPass *result_pass = render_layer_add_pass(
+ rr, rl, engine->bake.depth, RE_PASSNAME_COMBINED, "", "RGBA");
+ RenderPass *primitive_pass = render_layer_add_pass(rr, rl, 4, "BakePrimitive", "", "RGBA");
+ RenderPass *differential_pass = render_layer_add_pass(rr, rl, 4, "BakeDifferential", "", "RGBA");
+
+ /* Fill render passes from bake pixel array, to be read by the render engine. */
+ for (int ty = 0; ty < h; ty++) {
+ size_t offset = ty * w * 4;
+ float *primitive = primitive_pass->rect + offset;
+ float *differential = differential_pass->rect + offset;
+
+ size_t bake_offset = (y + ty) * engine->bake.width + x;
+ const BakePixel *bake_pixel = engine->bake.pixels + bake_offset;
+
+ for (int tx = 0; tx < w; tx++) {
+ if (bake_pixel->object_id != engine->bake.object_id) {
+ primitive[0] = int_as_float(-1);
+ primitive[1] = int_as_float(-1);
+ }
+ else {
+ primitive[0] = int_as_float(bake_pixel->object_id);
+ primitive[1] = int_as_float(bake_pixel->primitive_id);
+ primitive[2] = bake_pixel->uv[0];
+ primitive[3] = bake_pixel->uv[1];
+
+ differential[0] = bake_pixel->du_dx;
+ differential[1] = bake_pixel->du_dy;
+ differential[2] = bake_pixel->dv_dx;
+ differential[3] = bake_pixel->dv_dy;
+ }
+
+ primitive += 4;
+ differential += 4;
+ bake_pixel++;
+ }
+ }
+
+ /* Initialize tile render result from full image bake result. */
+ for (int ty = 0; ty < h; ty++) {
+ size_t offset = ty * w * engine->bake.depth;
+ size_t bake_offset = ((y + ty) * engine->bake.width + x) * engine->bake.depth;
+ size_t size = w * engine->bake.depth * sizeof(float);
+
+ memcpy(result_pass->rect + offset, engine->bake.result + bake_offset, size);
+ }
+
+ return rr;
+}
+
+static void render_result_to_bake(RenderEngine *engine, RenderResult *rr)
+{
+ RenderPass *rpass = RE_pass_find_by_name(rr->layers.first, RE_PASSNAME_COMBINED, "");
+
+ if (!rpass) {
+ return;
+ }
+
+ /* Copy from tile render result to full image bake result. */
+ int x = rr->tilerect.xmin;
+ int y = rr->tilerect.ymin;
+ int w = rr->tilerect.xmax - rr->tilerect.xmin;
+ int h = rr->tilerect.ymax - rr->tilerect.ymin;
+
+ for (int ty = 0; ty < h; ty++) {
+ size_t offset = ty * w * engine->bake.depth;
+ size_t bake_offset = ((y + ty) * engine->bake.width + x) * engine->bake.depth;
+ size_t size = w * engine->bake.depth * sizeof(float);
+
+ memcpy(engine->bake.result + bake_offset, rpass->rect + offset, size);
+ }
+}
+
+/* Render Results */
+
+static RenderPart *get_part_from_result(Render *re, RenderResult *result)
+{
+ rcti key = result->tilerect;
+ BLI_rcti_translate(&key, re->disprect.xmin, re->disprect.ymin);
+
+ return BLI_ghash_lookup(re->parts, &key);
+}
+
+RenderResult *RE_engine_begin_result(
+ RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
+{
+ if (engine->bake.pixels) {
+ RenderResult *result = render_result_from_bake(engine, x, y, w, h);
+ BLI_addtail(&engine->fullresult, result);
+ return result;
+ }
+
+ Render *re = engine->re;
+ RenderResult *result;
+ rcti disprect;
+
+ /* ensure the coordinates are within the right limits */
+ CLAMP(x, 0, re->result->rectx);
+ CLAMP(y, 0, re->result->recty);
+ CLAMP(w, 0, re->result->rectx);
+ CLAMP(h, 0, re->result->recty);
+
+ if (x + w > re->result->rectx) {
+ w = re->result->rectx - x;
+ }
+ if (y + h > re->result->recty) {
+ h = re->result->recty - y;
+ }
+
+ /* allocate a render result */
+ disprect.xmin = x;
+ disprect.xmax = x + w;
+ disprect.ymin = y;
+ disprect.ymax = y + h;
+
+ result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername, viewname);
+
+ /* todo: make this thread safe */
+
+ /* can be NULL if we CLAMP the width or height to 0 */
+ if (result) {
+ render_result_clone_passes(re, result, viewname);
+
+ RenderPart *pa;
+
+ /* Copy EXR tile settings, so pipeline knows whether this is a result
+ * for Save Buffers enabled rendering.
+ */
+ result->do_exr_tile = re->result->do_exr_tile;
+
+ BLI_addtail(&engine->fullresult, result);
+
+ result->tilerect.xmin += re->disprect.xmin;
+ result->tilerect.xmax += re->disprect.xmin;
+ result->tilerect.ymin += re->disprect.ymin;
+ result->tilerect.ymax += re->disprect.ymin;
+
+ pa = get_part_from_result(re, result);
+
+ if (pa) {
+ pa->status = PART_STATUS_IN_PROGRESS;
+ }
+ }
+
+ return result;
+}
+
+void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
+{
+ if (engine->bake.pixels) {
+ /* No interactive baking updates for now. */
+ return;
+ }
+
+ Render *re = engine->re;
+
+ if (result) {
+ render_result_merge(re->result, result);
+ result->renlay = result->layers.first; /* weak, draws first layer always */
+ re->display_update(re->duh, result, NULL);
+ }
+}
+
+void RE_engine_add_pass(RenderEngine *engine,
+ const char *name,
+ int channels,
+ const char *chan_id,
+ const char *layername)
+{
+ Render *re = engine->re;
+
+ if (!re || !re->result) {
+ return;
+ }
+
+ RE_create_render_pass(re->result, name, channels, chan_id, layername, NULL);
+}
+
+void RE_engine_end_result(
+ RenderEngine *engine, RenderResult *result, bool cancel, bool highlight, bool merge_results)
+{
+ Render *re = engine->re;
+
+ if (!result) {
+ return;
+ }
+
+ if (engine->bake.pixels) {
+ render_result_to_bake(engine, result);
+ BLI_remlink(&engine->fullresult, result);
+ render_result_free(result);
+ return;
+ }
+
+ /* merge. on break, don't merge in result for preview renders, looks nicer */
+ if (!highlight) {
+ /* for exr tile render, detect tiles that are done */
+ RenderPart *pa = get_part_from_result(re, result);
+
+ if (pa) {
+ pa->status = (!cancel && merge_results) ? PART_STATUS_MERGED : PART_STATUS_RENDERED;
+ }
+ else if (re->result->do_exr_tile) {
+ /* if written result does not match any tile and we are using save
+ * buffers, we are going to get openexr save errors */
+ fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n");
+ }
+ }
+
+ if (!cancel || merge_results) {
+ if (re->result->do_exr_tile) {
+ if (!cancel && merge_results) {
+ render_result_exr_file_merge(re->result, result, re->viewname);
+ render_result_merge(re->result, result);
+ }
+ }
+ else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW))) {
+ render_result_merge(re->result, result);
+ }
+
+ /* draw */
+ if (!re->test_break(re->tbh)) {
+ result->renlay = result->layers.first; /* weak, draws first layer always */
+ re->display_update(re->duh, result, NULL);
+ }
+ }
+
+ /* free */
+ BLI_remlink(&engine->fullresult, result);
+ render_result_free(result);
+}
+
+RenderResult *RE_engine_get_result(RenderEngine *engine)
+{
+ return engine->re->result;
+}
+
+/* Cancel */
+
+bool RE_engine_test_break(RenderEngine *engine)
+{
+ Render *re = engine->re;
+
+ if (re) {
+ return re->test_break(re->tbh);
+ }
+
+ return 0;
+}
+
+/* Statistics */
+
+void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
+{
+ Render *re = engine->re;
+
+ /* stats draw callback */
+ if (re) {
+ re->i.statstr = stats;
+ re->i.infostr = info;
+ re->stats_draw(re->sdh, &re->i);
+ re->i.infostr = NULL;
+ re->i.statstr = NULL;
+ }
+
+ /* set engine text */
+ engine->text[0] = '\0';
+
+ if (stats && stats[0] && info && info[0]) {
+ BLI_snprintf(engine->text, sizeof(engine->text), "%s | %s", stats, info);
+ }
+ else if (info && info[0]) {
+ BLI_strncpy(engine->text, info, sizeof(engine->text));
+ }
+ else if (stats && stats[0]) {
+ BLI_strncpy(engine->text, stats, sizeof(engine->text));
+ }
+}
+
+void RE_engine_update_progress(RenderEngine *engine, float progress)
+{
+ Render *re = engine->re;
+
+ if (re) {
+ CLAMP(progress, 0.0f, 1.0f);
+ re->progress(re->prh, progress);
+ }
+}
+
+void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
+{
+ Render *re = engine->re;
+
+ if (re) {
+ re->i.mem_used = mem_used;
+ re->i.mem_peak = mem_peak;
+ }
+}
+
+void RE_engine_report(RenderEngine *engine, int type, const char *msg)
+{
+ Render *re = engine->re;
+
+ if (re) {
+ BKE_report(engine->re->reports, type, msg);
+ }
+ else if (engine->reports) {
+ BKE_report(engine->reports, type, msg);
+ }
+}
+
+void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
+{
+ Render *re = engine->re;
+ if (re != NULL) {
+ RenderResult *rr = RE_AcquireResultRead(re);
+ if (rr) {
+ if (rr->error != NULL) {
+ MEM_freeN(rr->error);
+ }
+ rr->error = BLI_strdup(msg);
+ }
+ RE_ReleaseResult(re);
+ }
+}
+
+const char *RE_engine_active_view_get(RenderEngine *engine)
+{
+ Render *re = engine->re;
+ return RE_GetActiveRenderView(re);
+}
+
+void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
+{
+ Render *re = engine->re;
+ RE_SetActiveRenderView(re, viewname);
+}
+
+float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera, bool use_spherical_stereo)
+{
+ /* When using spherical stereo, get camera shift without multiview,
+ * leaving stereo to be handled by the engine. */
+ Render *re = engine->re;
+ if (use_spherical_stereo || re == NULL) {
+ return BKE_camera_multiview_shift_x(NULL, camera, NULL);
+ }
+
+ return BKE_camera_multiview_shift_x(&re->r, camera, re->viewname);
+}
+
+void RE_engine_get_camera_model_matrix(RenderEngine *engine,
+ Object *camera,
+ bool use_spherical_stereo,
+ float *r_modelmat)
+{
+ /* When using spherical stereo, get model matrix without multiview,
+ * leaving stereo to be handled by the engine. */
+ Render *re = engine->re;
+ if (use_spherical_stereo || re == NULL) {
+ BKE_camera_multiview_model_matrix(NULL, camera, NULL, (float(*)[4])r_modelmat);
+ }
+ else {
+ BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, (float(*)[4])r_modelmat);
+ }
+}
+
+bool RE_engine_get_spherical_stereo(RenderEngine *engine, Object *camera)
+{
+ Render *re = engine->re;
+ return BKE_camera_multiview_spherical_stereo(re ? &re->r : NULL, camera) ? 1 : 0;
+}
+
+rcti *RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
+{
+ static rcti tiles_static[BLENDER_MAX_THREADS];
+ const int allocation_step = BLENDER_MAX_THREADS;
+ int total_tiles = 0;
+ rcti *tiles = tiles_static;
+ int allocation_size = BLENDER_MAX_THREADS;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_READ);
+
+ *r_needs_free = false;
+
+ if (!re->parts || (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0)) {
+ *r_total_tiles = 0;
+ BLI_rw_mutex_unlock(&re->partsmutex);
+ return NULL;
+ }
+
+ GHashIterator pa_iter;
+ GHASH_ITER (pa_iter, re->parts) {
+ RenderPart *pa = BLI_ghashIterator_getValue(&pa_iter);
+ if (pa->status == PART_STATUS_IN_PROGRESS) {
+ if (total_tiles >= allocation_size) {
+ /* Just in case we're using crazy network rendering with more
+ * workers than BLENDER_MAX_THREADS.
+ */
+ allocation_size += allocation_step;
+ if (tiles == tiles_static) {
+ /* Can not realloc yet, tiles are pointing to a
+ * stack memory.
+ */
+ tiles = MEM_mallocN(allocation_size * sizeof(rcti), "current engine tiles");
+ }
+ else {
+ tiles = MEM_reallocN(tiles, allocation_size * sizeof(rcti));
+ }
+ *r_needs_free = true;
+ }
+ tiles[total_tiles] = pa->disprect;
+
+ total_tiles++;
+ }
+ }
+ BLI_rw_mutex_unlock(&re->partsmutex);
+ *r_total_tiles = total_tiles;
+ return tiles;
+}
+
+RenderData *RE_engine_get_render_data(Render *re)
+{
+ return &re->r;
+}
+
+/* Depsgraph */
+static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
+{
+ Main *bmain = engine->re->main;
+ Scene *scene = engine->re->scene;
+
+ engine->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
+ DEG_debug_name_set(engine->depsgraph, "RENDER");
+
+ if (engine->re->r.scemode & R_BUTS_PREVIEW) {
+ Depsgraph *depsgraph = engine->depsgraph;
+ DEG_graph_relations_update(depsgraph);
+ DEG_evaluate_on_framechange(depsgraph, CFRA);
+ DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, true);
+ DEG_ids_clear_recalc(bmain, depsgraph);
+ }
+ else {
+ BKE_scene_graph_update_for_newframe(engine->depsgraph);
+ }
+
+ engine->has_grease_pencil = DRW_render_check_grease_pencil(engine->depsgraph);
+}
+
+static void engine_depsgraph_free(RenderEngine *engine)
+{
+ DEG_graph_free(engine->depsgraph);
+
+ engine->depsgraph = NULL;
+}
+
+void RE_engine_frame_set(RenderEngine *engine, int frame, float subframe)
+{
+ if (!engine->depsgraph) {
+ return;
+ }
+
+ Render *re = engine->re;
+ double cfra = (double)frame + (double)subframe;
+
+ CLAMP(cfra, MINAFRAME, MAXFRAME);
+ BKE_scene_frame_set(re->scene, cfra);
+ BKE_scene_graph_update_for_newframe(engine->depsgraph);
+
+ BKE_scene_camera_switch_update(re->scene);
+}
+
+/* Bake */
+void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
+{
+ re->scene = scene;
+ re->main = bmain;
+ render_copy_renderdata(&re->r, &scene->r);
+}
+
+bool RE_bake_has_engine(Render *re)
+{
+ RenderEngineType *type = RE_engines_find(re->r.engine);
+ return (type->bake != NULL);
+}
+
+bool RE_bake_engine(Render *re,
+ Depsgraph *depsgraph,
+ Object *object,
+ const int object_id,
+ const BakePixel pixel_array[],
+ const BakeImages *bake_images,
+ const int depth,
+ const eScenePassType pass_type,
+ const int pass_filter,
+ float result[])
+{
+ RenderEngineType *type = RE_engines_find(re->r.engine);
+ RenderEngine *engine;
+ bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
+
+ /* set render info */
+ re->i.cfra = re->scene->r.cfra;
+ BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name) - 2);
+
+ /* render */
+ engine = re->engine;
+
+ if (!engine) {
+ engine = RE_engine_create(type);
+ re->engine = engine;
+ }
+
+ engine->flag |= RE_ENGINE_RENDERING;
+
+ /* TODO: actually link to a parent which shouldn't happen */
+ engine->re = re;
+
+ engine->resolution_x = re->winx;
+ engine->resolution_y = re->winy;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+ RE_parts_init(re);
+ engine->tile_x = re->r.tilex;
+ engine->tile_y = re->r.tiley;
+ BLI_rw_mutex_unlock(&re->partsmutex);
+
+ if (type->bake) {
+ engine->depsgraph = depsgraph;
+
+ /* update is only called so we create the engine.session */
+ if (type->update) {
+ type->update(engine, re->main, engine->depsgraph);
+ }
+
+ for (int i = 0; i < bake_images->size; i++) {
+ const BakeImage *image = bake_images->data + i;
+
+ engine->bake.pixels = pixel_array + image->offset;
+ engine->bake.result = result + image->offset * depth;
+ engine->bake.width = image->width;
+ engine->bake.height = image->height;
+ engine->bake.depth = depth;
+ engine->bake.object_id = object_id;
+
+ type->bake(
+ engine, engine->depsgraph, object, pass_type, pass_filter, image->width, image->height);
+
+ memset(&engine->bake, 0, sizeof(engine->bake));
+ }
+
+ engine->depsgraph = NULL;
+ }
+
+ engine->tile_x = 0;
+ engine->tile_y = 0;
+ engine->flag &= ~RE_ENGINE_RENDERING;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+
+ /* re->engine becomes zero if user changed active render engine during render */
+ if (!persistent_data || !re->engine) {
+ RE_engine_free(engine);
+ re->engine = NULL;
+ }
+
+ RE_parts_free(re);
+ BLI_rw_mutex_unlock(&re->partsmutex);
+
+ if (BKE_reports_contain(re->reports, RPT_ERROR)) {
+ G.is_break = true;
+ }
+
+ return true;
+}
+
+/* Render */
+
+static void engine_render_view_layer(Render *re,
+ RenderEngine *engine,
+ ViewLayer *view_layer_iter,
+ const bool use_engine,
+ const bool use_grease_pencil)
+{
+ /* Lock UI so scene can't be edited while we read from it in this render thread. */
+ if (re->draw_lock) {
+ re->draw_lock(re->dlh, 1);
+ }
+
+ /* Create depsgraph with scene evaluated at render resolution. */
+ ViewLayer *view_layer = BLI_findstring(
+ &re->scene->view_layers, view_layer_iter->name, offsetof(ViewLayer, name));
+ engine_depsgraph_init(engine, view_layer);
+
+ /* Sync data to engine, within draw lock so scene data can be accessed safely. */
+ if (use_engine) {
+ if (engine->type->update) {
+ engine->type->update(engine, re->main, engine->depsgraph);
+ }
+ }
+
+ if (re->draw_lock) {
+ re->draw_lock(re->dlh, 0);
+ }
+
+ /* Perform render with engine. */
+ if (use_engine) {
+ if (engine->type->flag & RE_USE_GPU_CONTEXT) {
+ DRW_render_context_enable(engine->re);
+ }
+
+ engine->type->render(engine, engine->depsgraph);
+
+ if (engine->type->flag & RE_USE_GPU_CONTEXT) {
+ DRW_render_context_disable(engine->re);
+ }
+ }
+
+ /* Optionally composite grease pencil over render result. */
+ if (engine->has_grease_pencil && use_grease_pencil && !re->result->do_exr_tile) {
+ /* NOTE: External engine might have been requested to free its
+ * dependency graph, which is only allowed if there is no grease
+ * pencil (pipeline is taking care of that). */
+ if (!RE_engine_test_break(engine) && engine->depsgraph != NULL) {
+ DRW_render_gpencil(engine, engine->depsgraph);
+ }
+ }
+
+ /* Free dependency graph, if engine has not done it already. */
+ engine_depsgraph_free(engine);
+}
+
+int RE_engine_render(Render *re, int do_all)
+{
+ RenderEngineType *type = RE_engines_find(re->r.engine);
+ bool persistent_data = (re->r.mode & R_PERSISTENT_DATA) != 0;
+
+ /* verify if we can render */
+ if (!type->render) {
+ return 0;
+ }
+ if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW)) {
+ return 0;
+ }
+ if (do_all && !(type->flag & RE_USE_POSTPROCESS)) {
+ return 0;
+ }
+ if (!do_all && (type->flag & RE_USE_POSTPROCESS)) {
+ return 0;
+ }
+
+ /* Lock drawing in UI during data phase. */
+ if (re->draw_lock) {
+ re->draw_lock(re->dlh, 1);
+ }
+
+ /* update animation here so any render layer animation is applied before
+ * creating the render result */
+ if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
+ render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
+ }
+
+ /* create render result */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
+ int savebuffers = RR_USE_MEM;
+
+ if (re->result) {
+ render_result_free(re->result);
+ }
+
+ if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE)) {
+ savebuffers = RR_USE_EXR;
+ }
+ re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ if (re->result == NULL) {
+ /* Clear UI drawing locks. */
+ if (re->draw_lock) {
+ re->draw_lock(re->dlh, 0);
+ }
+ /* Too small image is handled earlier, here it could only happen if
+ * there was no sufficient memory to allocate all passes.
+ */
+ BKE_report(re->reports, RPT_ERROR, "Failed allocate render result, out of memory");
+ G.is_break = true;
+ return 1;
+ }
+
+ /* set render info */
+ re->i.cfra = re->scene->r.cfra;
+ BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
+
+ /* render */
+ RenderEngine *engine = re->engine;
+
+ if (!engine) {
+ engine = RE_engine_create(type);
+ re->engine = engine;
+ }
+
+ engine->flag |= RE_ENGINE_RENDERING;
+
+ /* TODO: actually link to a parent which shouldn't happen */
+ engine->re = re;
+
+ if (re->flag & R_ANIMATION) {
+ engine->flag |= RE_ENGINE_ANIMATION;
+ }
+ if (re->r.scemode & R_BUTS_PREVIEW) {
+ engine->flag |= RE_ENGINE_PREVIEW;
+ }
+ engine->camera_override = re->camera_override;
+
+ engine->resolution_x = re->winx;
+ engine->resolution_y = re->winy;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+ RE_parts_init(re);
+ engine->tile_x = re->partx;
+ engine->tile_y = re->party;
+ BLI_rw_mutex_unlock(&re->partsmutex);
+
+ if (re->result->do_exr_tile) {
+ render_result_exr_file_begin(re, engine);
+ }
+
+ /* Clear UI drawing locks. */
+ if (re->draw_lock) {
+ re->draw_lock(re->dlh, 0);
+ }
+
+ /* Render view layers. */
+ bool delay_grease_pencil = false;
+
+ if (type->render) {
+ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
+ engine_render_view_layer(re, engine, view_layer_iter, true, true);
+
+ /* With save buffers there is no render buffer in memory for compositing, delay
+ * grease pencil in that case. */
+ delay_grease_pencil = engine->has_grease_pencil && re->result->do_exr_tile;
+
+ if (RE_engine_test_break(engine)) {
+ break;
+ }
+ }
+ FOREACH_VIEW_LAYER_TO_RENDER_END;
+ }
+
+ /* Clear tile data */
+ engine->tile_x = 0;
+ engine->tile_y = 0;
+ engine->flag &= ~RE_ENGINE_RENDERING;
+
+ render_result_free_list(&engine->fullresult, engine->fullresult.first);
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+
+ /* For save buffers, read back from disk. */
+ if (re->result->do_exr_tile) {
+ render_result_exr_file_end(re, engine);
+ }
+
+ /* Perform delayed grease pencil rendering. */
+ if (delay_grease_pencil) {
+ BLI_rw_mutex_unlock(&re->partsmutex);
+
+ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) {
+ engine_render_view_layer(re, engine, view_layer_iter, false, true);
+ if (RE_engine_test_break(engine)) {
+ break;
+ }
+ }
+ FOREACH_VIEW_LAYER_TO_RENDER_END;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+ }
+
+ /* re->engine becomes zero if user changed active render engine during render */
+ if (!persistent_data || !re->engine) {
+ RE_engine_free(engine);
+ re->engine = NULL;
+ }
+
+ if (re->r.scemode & R_EXR_CACHE_FILE) {
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_exr_file_cache_write(re);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
+
+ RE_parts_free(re);
+ BLI_rw_mutex_unlock(&re->partsmutex);
+
+ if (BKE_reports_contain(re->reports, RPT_ERROR)) {
+ G.is_break = true;
+ }
+
+#ifdef WITH_FREESTYLE
+ if (re->r.mode & R_EDGE_FRS) {
+ RE_RenderFreestyleExternal(re);
+ }
+#endif
+
+ return 1;
+}
+
+void RE_engine_update_render_passes(struct RenderEngine *engine,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ update_render_passes_cb_t callback,
+ void *callback_data)
+{
+ if (!(scene && view_layer && engine && callback && engine->type->update_render_passes)) {
+ return;
+ }
+
+ BLI_mutex_lock(&engine->update_render_passes_mutex);
+
+ engine->update_render_passes_cb = callback;
+ engine->update_render_passes_data = callback_data;
+ engine->type->update_render_passes(engine, scene, view_layer);
+ engine->update_render_passes_cb = NULL;
+ engine->update_render_passes_data = NULL;
+
+ BLI_mutex_unlock(&engine->update_render_passes_mutex);
+}
+
+void RE_engine_register_pass(struct RenderEngine *engine,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ const char *name,
+ int channels,
+ const char *chanid,
+ eNodeSocketDatatype type)
+{
+ if (!(scene && view_layer && engine && engine->update_render_passes_cb)) {
+ return;
+ }
+
+ engine->update_render_passes_cb(
+ engine->update_render_passes_data, scene, view_layer, name, channels, chanid, type);
+}
+
+void RE_engine_free_blender_memory(RenderEngine *engine)
+{
+ /* Weak way to save memory, but not crash grease pencil.
+ *
+ * TODO(sergey): Find better solution for this.
+ */
+ if (engine->has_grease_pencil) {
+ return;
+ }
+ DEG_graph_free(engine->depsgraph);
+ engine->depsgraph = NULL;
+}