diff options
Diffstat (limited to 'source/blender/render/intern/include/RE_ShadowBuffer.h')
-rw-r--r-- | source/blender/render/intern/include/RE_ShadowBuffer.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/source/blender/render/intern/include/RE_ShadowBuffer.h b/source/blender/render/intern/include/RE_ShadowBuffer.h deleted file mode 100644 index c501b3b1b82..00000000000 --- a/source/blender/render/intern/include/RE_ShadowBuffer.h +++ /dev/null @@ -1,62 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -#ifndef RE_SHADOWBUFFER_H -#define RE_SHADOWBUFFER_H - -#include <iostream.h> - -struct ShadBuf; -struct LampRen; - -class RE_ShadowBuffer { - - public: - - virtual ~RE_ShadowBuffer(void){}; - /** - * Place this scene in the buffer - */ - virtual void importScene(struct LampRen* lar) = 0; - - /** - * Test the shadow factor at a location in the buffer - * @param shadowResult a vector of 3 floats with rgb shadow values - */ - virtual void readShadowValue(struct ShadBuf *shb, - float inp, - float* shadowResult) = 0; - -}; - -#endif /* RE_SHADOWBUFFER_H */ - |