Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include/RE_ShadowBuffer.h')
-rw-r--r--source/blender/render/intern/include/RE_ShadowBuffer.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/source/blender/render/intern/include/RE_ShadowBuffer.h b/source/blender/render/intern/include/RE_ShadowBuffer.h
deleted file mode 100644
index c501b3b1b82..00000000000
--- a/source/blender/render/intern/include/RE_ShadowBuffer.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef RE_SHADOWBUFFER_H
-#define RE_SHADOWBUFFER_H
-
-#include <iostream.h>
-
-struct ShadBuf;
-struct LampRen;
-
-class RE_ShadowBuffer {
-
- public:
-
- virtual ~RE_ShadowBuffer(void){};
- /**
- * Place this scene in the buffer
- */
- virtual void importScene(struct LampRen* lar) = 0;
-
- /**
- * Test the shadow factor at a location in the buffer
- * @param shadowResult a vector of 3 floats with rgb shadow values
- */
- virtual void readShadowValue(struct ShadBuf *shb,
- float inp,
- float* shadowResult) = 0;
-
-};
-
-#endif /* RE_SHADOWBUFFER_H */
-