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Diffstat (limited to 'source/blender/render/intern/include/RE_ShadowBuffer.h')
-rw-r--r-- | source/blender/render/intern/include/RE_ShadowBuffer.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/RE_ShadowBuffer.h b/source/blender/render/intern/include/RE_ShadowBuffer.h new file mode 100644 index 00000000000..3b015597bb9 --- /dev/null +++ b/source/blender/render/intern/include/RE_ShadowBuffer.h @@ -0,0 +1,61 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef RE_SHADOWBUFFER_H +#define RE_SHADOWBUFFER_H + +#include <iostream.h> + +struct ShadBuf; +struct LampRen; + +class RE_ShadowBuffer { + + public: + + virtual ~RE_ShadowBuffer(void){}; + /** + * Place this scene in the buffer + */ + virtual void importScene(struct LampRen* lar) = 0; + + /** + * Test the shadow factor at a location in the buffer + * @param shadowResult a vector of 3 floats with rgb shadow values + */ + virtual void readShadowValue(struct ShadBuf *shb, + float inp, + float* shadowResult) = 0; + +}; + +#endif /* RE_SHADOWBUFFER_H */ |