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Diffstat (limited to 'source/blender/render/intern/include/RE_basicShadowBuffer.h')
-rw-r--r-- | source/blender/render/intern/include/RE_basicShadowBuffer.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/source/blender/render/intern/include/RE_basicShadowBuffer.h b/source/blender/render/intern/include/RE_basicShadowBuffer.h deleted file mode 100644 index 2bf9fcd1ff0..00000000000 --- a/source/blender/render/intern/include/RE_basicShadowBuffer.h +++ /dev/null @@ -1,93 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -#ifndef RE_BASICSHADOWBUFFER_H -#define RE_BASICSHADOWBUFFER_H - -#include "RE_ShadowBuffer.h" - -struct LampRen; -struct Lamp; - -class RE_BasicShadowBuffer : public RE_ShadowBuffer { - - private: - - void lrectreadRectz(int x1, int y1, int x2, int y2, char *r1); - int sizeoflampbuf(struct ShadBuf *shb); - int firstreadshadbuf(struct ShadBuf *shb, int xs, int ys, int nr); - float readshadowbuf(struct ShadBuf *shb, int xs, int ys, int zs); - float readshadowbuf_halo(struct ShadBuf *shb, int xs, int ys, int zs); - float *give_jitter_tab(int samp); - - int bias; - - public: - /** - * Make a shadow buffer from these settings - */ - RE_BasicShadowBuffer(struct LampRen *lar, float mat[][4]); - - /** - * Delete and clear this buffer - */ - virtual ~RE_BasicShadowBuffer(void); - - /** - * Calculates shadowbuffers for a vector of shadow-giving lamps - * @param lar The vector of lamps - */ - void importScene(LampRen *lar); - - /** - * Determines the shadow factor for a face and lamp. There is some - * communication with global variables here. - * @param shadres The RGB shadow factors: 1.0 for no shadow, 0.0 for complete - * shadow. There must be a float[3] to write the result to. - * @param shb The shadowbuffer to find the shadow factor in. - * @param inp The inproduct between viewvector and ? - * - */ - virtual void readShadowValue(struct ShadBuf *shb, - float inp, - float* shadowResult); - - /** - * Determines the shadow factor for lamp <lar>, between <p1> - * and <p2>. (Which CS?) - */ - float shadow_halo(LampRen *lar, float *p1, float *p2); - -}; - -#endif /* RE_BASICSHADOWBUFFER_H */ - |