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Diffstat (limited to 'source/blender/render/intern/include/RE_basicShadowBuffer.h')
-rw-r--r--source/blender/render/intern/include/RE_basicShadowBuffer.h93
1 files changed, 0 insertions, 93 deletions
diff --git a/source/blender/render/intern/include/RE_basicShadowBuffer.h b/source/blender/render/intern/include/RE_basicShadowBuffer.h
deleted file mode 100644
index 2bf9fcd1ff0..00000000000
--- a/source/blender/render/intern/include/RE_basicShadowBuffer.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef RE_BASICSHADOWBUFFER_H
-#define RE_BASICSHADOWBUFFER_H
-
-#include "RE_ShadowBuffer.h"
-
-struct LampRen;
-struct Lamp;
-
-class RE_BasicShadowBuffer : public RE_ShadowBuffer {
-
- private:
-
- void lrectreadRectz(int x1, int y1, int x2, int y2, char *r1);
- int sizeoflampbuf(struct ShadBuf *shb);
- int firstreadshadbuf(struct ShadBuf *shb, int xs, int ys, int nr);
- float readshadowbuf(struct ShadBuf *shb, int xs, int ys, int zs);
- float readshadowbuf_halo(struct ShadBuf *shb, int xs, int ys, int zs);
- float *give_jitter_tab(int samp);
-
- int bias;
-
- public:
- /**
- * Make a shadow buffer from these settings
- */
- RE_BasicShadowBuffer(struct LampRen *lar, float mat[][4]);
-
- /**
- * Delete and clear this buffer
- */
- virtual ~RE_BasicShadowBuffer(void);
-
- /**
- * Calculates shadowbuffers for a vector of shadow-giving lamps
- * @param lar The vector of lamps
- */
- void importScene(LampRen *lar);
-
- /**
- * Determines the shadow factor for a face and lamp. There is some
- * communication with global variables here.
- * @param shadres The RGB shadow factors: 1.0 for no shadow, 0.0 for complete
- * shadow. There must be a float[3] to write the result to.
- * @param shb The shadowbuffer to find the shadow factor in.
- * @param inp The inproduct between viewvector and ?
- *
- */
- virtual void readShadowValue(struct ShadBuf *shb,
- float inp,
- float* shadowResult);
-
- /**
- * Determines the shadow factor for lamp <lar>, between <p1>
- * and <p2>. (Which CS?)
- */
- float shadow_halo(LampRen *lar, float *p1, float *p2);
-
-};
-
-#endif /* RE_BASICSHADOWBUFFER_H */
-