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Diffstat (limited to 'source/blender/render/intern/include/pixelblending.h')
-rw-r--r--source/blender/render/intern/include/pixelblending.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h
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+++ b/source/blender/render/intern/include/pixelblending.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): 2004-2006 Blender Foundation, full recode
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/** \file blender/render/intern/include/pixelblending.h
+ * \ingroup render
+ */
+
+
+#ifndef __PIXELBLENDING_H__
+#define __PIXELBLENDING_H__
+
+
+/**
+ * add 1 pixel to into filtered three lines
+ * (float vecs to float vec)
+ */
+void add_filt_fmask(unsigned int mask, const float col[4], float *rowbuf, int row_w);
+void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize);
+void add_filt_fmask_coord(float filt[3][3], const float col[4], float *rowbuf, int row_stride, int x, int y, rcti *mask);
+void mask_array(unsigned int mask, float filt[3][3]);
+
+/**
+ * Alpha-over blending for floats.
+ */
+void addAlphaOverFloat(float dest[4], const float source[4]);
+
+/**
+ * Alpha-under blending for floats.
+ */
+void addAlphaUnderFloat(float dest[4], const float source[4]);
+
+
+/**
+ * Same for floats
+ */
+void addalphaAddfacFloat(float dest[4], const float source[4], char addfac);
+
+/**
+ * dest = dest + source
+ */
+void addalphaAddFloat(float dest[4], const float source[4]);
+
+#endif /* __PIXELBLENDING_H__ */