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Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h new file mode 100644 index 00000000000..de75e96a225 --- /dev/null +++ b/source/blender/render/intern/include/pixelshading.h @@ -0,0 +1,122 @@ +/* + * pixelshading.h + * + * These functions determine what actual colour a pixel will have. + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef PIXELSHADING_H +#define PIXELSHADING_H + +/* ------------------------------------------------------------------------- */ + +#include "render.h" +#include "vanillaRenderPipe_types.h" +/* ------------------------------------------------------------------------- */ + +/** + * Render the pixel at (x,y) for object ap. Apply the jitter mask. + * Output is given in float collector[4]. The type vector: + * t[0] - min. distance + * t[1] - face/halo index + * t[2] - jitter mask + * t[3] - type ZB_POLY or ZB_HALO + * t[4] - max. distance + * @return pointer to the object + */ +void *renderPixel(float x, float y, int *t); + +/** + * Spothalos on otherwise empty pixels. + */ +void renderSpotHaloPixel(float x, float y, float* colbuf); + +/** + * Set the sky blending to the indicated type. + */ +void setSkyBlendingMode(enum RE_SkyAlphaBlendingType mode); + +/** + * Get the sky blending mode. + */ +enum RE_SkyAlphaBlendingType getSkyBlendingMode(void); +/** + * Render the sky at pixel (x, y). + */ +void renderSkyPixelFloat(float x, float y); + +/* ------------------------------------------------------------------------- */ +/* All these are supposed to be internal. I should move these to a separate */ +/* header. */ + +/** + * Determine colour for pixel at SCS x,y for face <vlaknr>. Result end up in + * <collector> + * @return pointer to this object's VlakRen + */ +void *renderFacePixel(float x, float y, int vlaknr); + +/** + * Render this pixel for halo haloNr. Leave result in <collector>. + * @return pointer to this object's HaloRen + */ +void *renderHaloPixel(float x, float y, int haloNr); + +/** + * Shade the halo at the given location + */ +void shadeHaloFloat(HaloRen *har, float *col, unsigned int zz, + float dist, float xn, float yn, short flarec); + +/** + * Shade a sky pixel on a certain line, into collector[4] + * The x-coordinate (y as well, actually) are communicated through + * R.view[3] + */ +void shadeSkyPixel(float x, float y); + +void shadeSpotHaloPixelFloat(float *col); +void spotHaloFloat(struct LampRen *lar, float *view, float *intens); +void shadeLampLusFloat(void); + +/* this should be replaced by shadeSpotHaloPixelFloat(), but there's */ +/* something completely fucked up here with the arith. */ +/* void renderspothaloFix(unsigned short *col); */ +void renderspothaloFix(float *col); + +/* used by shadeSkyPixel: */ +void shadeSkyPixelFloat(float y); +void fillBackgroundImage(float x, float y); + +/* ------------------------------------------------------------------------- */ + +#endif |