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Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index dd429f9ff61..2f888cf05cf 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -51,12 +51,13 @@
* mask is pixel coverage in bits
* @return pointer to the object
*/
-void *renderPixel(float x, float y, int *t, int mask);
+void *renderPixel(RE_COLBUFTYPE *collector, float x, float y, int *t, int mask);
-void *renderHaloPixel(float x, float y, int haloNr) ;
+void *renderHaloPixel(RE_COLBUFTYPE *collector, float x, float y, int haloNr) ;
void setSkyBlendingMode(enum RE_SkyAlphaBlendingType mode);
+
void shadeHaloFloat(HaloRen *har,
float *col, unsigned int zz,
float dist, float xn,
@@ -69,13 +70,14 @@ enum RE_SkyAlphaBlendingType getSkyBlendingMode(void);
/**
* Render the sky at pixel (x, y).
*/
-void renderSkyPixelFloat(float x, float y);
+void renderSkyPixelFloat(RE_COLBUFTYPE *collector, float x, float y);
/* used by shadeSkyPixel: */
-void shadeSkyPixelFloat(float y, float *view);
+void shadeSkyPixelFloat(float *colf, float *view, float *dxyview);
void renderSpotHaloPixel(float x, float y, float *target);
-void shadeSkyPixel(float fx, float fy);
-void fillBackgroundImage(float x, float y);
+void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy);
+void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y);
+void fillBackgroundImageChar(char *col, float x, float y);
/* ------------------------------------------------------------------------- */