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Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r--source/blender/render/intern/include/pixelshading.h62
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diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): 2004-2006, Blender Foundation, full recode
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/render/intern/include/pixelshading.h
+ * \ingroup render
+ *
+ * These functions determine what actual color a pixel will have.
+ */
+
+#ifndef __PIXELSHADING_H__
+#define __PIXELSHADING_H__
+
+
+/**
+ * Render the pixel at (x,y) for object ap. Apply the jitter mask.
+ * Output is given in float collector[4]. The type vector:
+ * t[0] - min. distance
+ * t[1] - face/halo index
+ * t[2] - jitter mask
+ * t[3] - type ZB_POLY or ZB_HALO
+ * t[4] - max. distance
+ * mask is pixel coverage in bits
+ * \return pointer to the object
+ */
+int shadeHaloFloat(HaloRen *har,
+ float *col, int zz,
+ float dist, float xn,
+ float yn, short flarec);
+
+/**
+ * Render the sky at pixel (x, y).
+ */
+void shadeSkyPixel(float collector[4], float fx, float fy, short thread);
+void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread);
+void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
+void shadeSunView(float col_r[3], const float view[3]);
+/* ------------------------------------------------------------------------- */
+
+#endif
+