diff options
Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index dd429f9ff61..2f888cf05cf 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -51,12 +51,13 @@ * mask is pixel coverage in bits * @return pointer to the object */ -void *renderPixel(float x, float y, int *t, int mask); +void *renderPixel(RE_COLBUFTYPE *collector, float x, float y, int *t, int mask); -void *renderHaloPixel(float x, float y, int haloNr) ; +void *renderHaloPixel(RE_COLBUFTYPE *collector, float x, float y, int haloNr) ; void setSkyBlendingMode(enum RE_SkyAlphaBlendingType mode); + void shadeHaloFloat(HaloRen *har, float *col, unsigned int zz, float dist, float xn, @@ -69,13 +70,14 @@ enum RE_SkyAlphaBlendingType getSkyBlendingMode(void); /** * Render the sky at pixel (x, y). */ -void renderSkyPixelFloat(float x, float y); +void renderSkyPixelFloat(RE_COLBUFTYPE *collector, float x, float y); /* used by shadeSkyPixel: */ -void shadeSkyPixelFloat(float y, float *view); +void shadeSkyPixelFloat(float *colf, float *view, float *dxyview); void renderSpotHaloPixel(float x, float y, float *target); -void shadeSkyPixel(float fx, float fy); -void fillBackgroundImage(float x, float y); +void shadeSkyPixel(RE_COLBUFTYPE *collector, float fx, float fy); +void fillBackgroundImage(RE_COLBUFTYPE *collector, float x, float y); +void fillBackgroundImageChar(char *col, float x, float y); /* ------------------------------------------------------------------------- */ |