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Diffstat (limited to 'source/blender/render/intern/include/pixelshading.h')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h deleted file mode 100644 index 0e630eda475..00000000000 --- a/source/blender/render/intern/include/pixelshading.h +++ /dev/null @@ -1,62 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * Contributor(s): 2004-2006, Blender Foundation, full recode - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/render/intern/include/pixelshading.h - * \ingroup render - * - * These functions determine what actual color a pixel will have. - */ - -#ifndef __PIXELSHADING_H__ -#define __PIXELSHADING_H__ - - -/** - * Render the pixel at (x,y) for object ap. Apply the jitter mask. - * Output is given in float collector[4]. The type vector: - * t[0] - min. distance - * t[1] - face/halo index - * t[2] - jitter mask - * t[3] - type ZB_POLY or ZB_HALO - * t[4] - max. distance - * mask is pixel coverage in bits - * \return pointer to the object - */ -int shadeHaloFloat(HaloRen *har, - float *col, int zz, - float dist, float xn, - float yn, short flarec); - -/** - * Render the sky at pixel (x, y). - */ -void shadeSkyPixel(float collector[4], float fx, float fy, short thread); -void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread); -void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance); -void shadeSunView(float col_r[3], const float view[3]); -/* ------------------------------------------------------------------------- */ - -#endif - |