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Diffstat (limited to 'source/blender/render/intern/include/rayintersection.h')
-rw-r--r--source/blender/render/intern/include/rayintersection.h136
1 files changed, 136 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * RE_raytrace.h: ray tracing api, can be used independently from the renderer.
+ */
+
+/** \file blender/render/intern/include/rayintersection.h
+ * \ingroup render
+ */
+
+
+#ifndef __RAYINTERSECTION_H__
+#define __RAYINTERSECTION_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "BLI_math_geom.h"
+
+struct RayObject;
+
+/* Ray Hints */
+
+#define RE_RAY_LCTS_MAX_SIZE 256
+#define RT_USE_LAST_HIT /* last shadow hit is reused before raycasting on whole tree */
+//#define RT_USE_HINT /* last hit object is reused before raycasting on whole tree */
+
+typedef struct LCTSHint {
+ int size;
+ struct RayObject *stack[RE_RAY_LCTS_MAX_SIZE];
+} LCTSHint;
+
+typedef struct RayHint {
+ union { LCTSHint lcts; } data;
+} RayHint;
+
+/* Ray Intersection */
+
+typedef struct Isect {
+ /* ray start, direction (normalized vector), and max distance. on hit,
+ * the distance is modified to be the distance to the hit point. */
+ float start[3];
+ float dir[3];
+ float dist;
+
+ /* for envmap and incremental view update renders */
+ float origstart[3];
+ float origdir[3];
+
+ /* precomputed values to accelerate bounding box intersection */
+ int bv_index[6];
+ float idot_axis[3];
+
+ /* intersection options */
+ int mode; /* RE_RAY_SHADOW, RE_RAY_MIRROR, RE_RAY_SHADOW_TRA */
+ int lay; /* -1 default, set for layer lamps */
+ int skip; /* skip flags */
+ int check; /* check flags */
+ void *userdata; /* used by bake check */
+
+ /* hit information */
+ float u, v;
+ int isect; /* which half of quad */
+
+ struct {
+ void *ob;
+ void *face;
+ } hit, orig;
+
+ /* last hit optimization */
+ struct RayObject *last_hit;
+
+ /* hints */
+#ifdef RT_USE_HINT
+ RayTraceHint *hint, *hit_hint;
+#endif
+ RayHint *hint;
+
+ /* ray counter */
+#ifdef RE_RAYCOUNTER
+ RayCounter *raycounter;
+#endif
+
+ /* Precalculated coefficients for watertight intersection check. */
+ struct IsectRayPrecalc isect_precalc;
+} Isect;
+
+/* ray types */
+#define RE_RAY_SHADOW 0
+#define RE_RAY_MIRROR 1
+#define RE_RAY_SHADOW_TRA 2
+
+/* skip options */
+#define RE_SKIP_CULLFACE (1 << 0)
+/* if using this flag then *face should be a pointer to a VlakRen */
+#define RE_SKIP_VLR_NEIGHBOUR (1 << 1)
+
+/* check options */
+#define RE_CHECK_VLR_NONE 0
+#define RE_CHECK_VLR_RENDER 1
+#define RE_CHECK_VLR_NON_SOLID_MATERIAL 2
+#define RE_CHECK_VLR_BAKE 3
+
+/* arbitrary, but can't use e.g. FLT_MAX because of precision issues */
+#define RE_RAYTRACE_MAXDIST 1e15f
+#define RE_RAYTRACE_EPSILON 0.0f
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __RAYINTERSECTION_H__ */
+