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Diffstat (limited to 'source/blender/render/intern/include/rayobject.h')
-rw-r--r--source/blender/render/intern/include/rayobject.h121
1 files changed, 0 insertions, 121 deletions
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
deleted file mode 100644
index 63135d01c23..00000000000
--- a/source/blender/render/intern/include/rayobject.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2009 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): André Pinto.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/render/intern/include/rayobject.h
- * \ingroup render
- */
-
-
-#ifndef __RAYOBJECT_H__
-#define __RAYOBJECT_H__
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct Isect;
-struct ObjectInstanceRen;
-struct RayHint;
-struct VlakRen;
-
-/* RayObject
- * Can be a face/triangle, bvh tree, object instance, etc. This is the
- * public API used by the renderer, see rayobject_internal.h for the
- * internal implementation details.
- * */
-typedef struct RayObject RayObject;
-
-/* Intersection, see rayintersection.h */
-
-int RE_rayobject_raycast(RayObject *r, struct Isect *i);
-
-/* Acceleration Structures */
-
-RayObject *RE_rayobject_octree_create(int ocres, int size);
-RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob);
-RayObject *RE_rayobject_empty_create(void);
-
-RayObject *RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
-RayObject *RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
-RayObject *RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */
-
-/* Building */
-
-void RE_rayobject_add(RayObject *r, RayObject *);
-void RE_rayobject_done(RayObject *r);
-void RE_rayobject_free(RayObject *r);
-
-void RE_rayobject_set_control(RayObject *r, void *data, int (*test_break)(void *data));
-
-/* RayObject representing faces, all data is locally available instead
- * of referring to some external data structure, for possibly faster
- * intersection tests. */
-
-typedef struct RayFace {
- float v1[4], v2[4], v3[4], v4[3];
- int quad;
- void *ob;
- void *face;
-} RayFace;
-
-#define RE_rayface_isQuad(a) ((a)->quad)
-
-RayObject *RE_rayface_from_vlak(RayFace *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr);
-
-RayObject *RE_rayface_from_coords(RayFace *rayface, void *ob, void *face, float *v1, float *v2, float *v3, float *v4);
-
-/* RayObject representing faces directly from a given VlakRen structure. Thus
- * allowing to save memory, but making code triangle intersection dependent on
- * render structures. */
-
-typedef struct VlakPrimitive {
- struct ObjectInstanceRen *ob;
- struct VlakRen *face;
-} VlakPrimitive;
-
-RayObject *RE_vlakprimitive_from_vlak(VlakPrimitive *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr);
-
-/* Bounding Box */
-
-/* extend min/max coords so that the rayobject is inside them */
-void RE_rayobject_merge_bb(RayObject *ob, float *min, float *max);
-
-/* initializes an hint for optimizing raycast where it is know that a ray will pass by the given BB often the origin point */
-void RE_rayobject_hint_bb(RayObject *r, struct RayHint *hint, float min[3], float max[3]);
-
-/* initializes an hint for optimizing raycast where it is know that a ray will be contained inside the given cone*/
-/* void RE_rayobject_hint_cone(RayObject *r, struct RayHint *hint, float *); */
-
-/* Internals */
-
-#include "../raytrace/rayobject_internal.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif