diff options
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 529 |
1 files changed, 4 insertions, 525 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 97224d3aec0..8308b5e76e4 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -35,58 +35,19 @@ /* exposed internal in render module only! */ /* ------------------------------------------------------------------------- */ -#include "DNA_color_types.h" -#include "DNA_customdata_types.h" #include "DNA_scene_types.h" -#include "DNA_world_types.h" #include "DNA_object_types.h" -#include "DNA_vec_types.h" #include "BLI_threads.h" #include "BKE_main.h" #include "RE_pipeline.h" -#include "RE_shader_ext.h" /* TexResult, ShadeResult, ShadeInput */ -#include "sunsky.h" -#include "BLI_sys_types.h" // for intptr_t support - -struct Depsgraph; struct Object; -struct MemArena; -struct VertTableNode; -struct VlakTableNode; -struct GHash; -struct ObjectInstanceRen; -struct RayObject; -struct RayFace; struct RenderEngine; struct ReportList; struct Main; -struct ImagePool; - -#define TABLEINITSIZE 1024 - -typedef struct SampleTables { - float centLut[16]; - float *fmask1[9], *fmask2[9]; - char cmask[256], *centmask; - -} SampleTables; - -typedef struct QMCSampler { - struct QMCSampler *next, *prev; - int type; - int tot; - int used; - double *samp2d; - double offs[BLENDER_MAX_THREADS][2]; -} QMCSampler; - -// #define SAMP_TYPE_JITTERED 0 // UNUSED -#define SAMP_TYPE_HALTON 1 -#define SAMP_TYPE_HAMMERSLEY 2 /* this is handed over to threaded hiding/passes/shading engine */ typedef struct RenderPart { @@ -95,24 +56,10 @@ typedef struct RenderPart { RenderResult *result; /* result of part rendering */ ListBase fullresult; /* optional full sample buffers */ - int *recto; /* object table for objects */ - int *rectp; /* polygon index table */ - int *rectz; /* zbuffer */ - int *rectmask; /* negative zmask */ - intptr_t *rectdaps; /* delta acum buffer for pixel structs */ - int *rectbacko; /* object table for backside sss */ - int *rectbackp; /* polygon index table for backside sss */ - int *rectbackz; /* zbuffer for backside sss */ - intptr_t *rectall; /* buffer for all faces for sss */ - rcti disprect; /* part coordinates within total picture */ int rectx, recty; /* the size */ int nr; /* nr is partnr */ - short crop, status; /* crop is amount of pixels we crop, for filter */ - short sample; /* sample can be used by zbuffers */ - short thread; /* thread id */ - - char *clipflag; /* clipflags for part zbuffering */ + short status; } RenderPart; enum { @@ -129,10 +76,7 @@ struct Render { int slot; /* state settings */ - short flag, osa, ok, result_ok; - - /* due to performance issues, getting initialized from color management settings once on Render initialization */ - bool scene_color_manage; + short flag, ok, result_ok; /* result of rendering */ RenderResult *result; @@ -150,8 +94,6 @@ struct Render { * without border & crop. convert to long before multiplying together to avoid overflow. */ rcti disprect; /* part within winx winy */ rctf viewplane; /* mapped on winx winy */ - float viewdx, viewdy; /* size of 1 pixel */ - float clipcrop; /* 2 pixel boundary to prevent clip when filter used */ /* final picture width and height (within disprect) */ int rectx, recty; @@ -160,14 +102,7 @@ struct Render { * partx*xparts can be larger than rectx, in that case last part is smaller */ int partx, party; - /* values for viewing */ - float ycor; /* (scene->xasp / scene->yasp), multiplied with 'winy' */ - - float panophi, panosi, panoco, panodxp, panodxv; - - /* Matrices */ - float grvec[3]; /* for world */ - float imat[3][3]; /* copy of viewinv */ + /* Camera transform, only used by Freestyle. */ float viewmat[4][4], viewinv[4][4]; float viewmat_orig[4][4]; /* for incremental render */ float winmat[4][4]; @@ -176,23 +111,12 @@ struct Render { float clipsta; float clipend; - /* samples */ - SampleTables *samples; - float jit[32][2]; - float mblur_jit[32][2]; - ListBase *qmcsamplers; - int num_qmc_samplers; - - /* shadow counter, detect shadow-reuse for shaders */ - int shadowsamplenr[BLENDER_MAX_THREADS]; - /* main, scene, and its full copy of renderdata and world */ struct Main *main; Scene *scene; RenderData r; ListBase view_layers; int active_view_layer; - World wrld; struct Object *camera_override; unsigned int lay, layer_override; @@ -202,56 +126,11 @@ struct Render { /* render engine */ struct RenderEngine *engine; - /* octree tables and variables for raytrace */ - struct RayObject *raytree; - struct RayFace *rayfaces; - struct VlakPrimitive *rayprimitives; - float maxdist; /* needed for keeping an incorrect behavior of SUN and HEMI lights (avoid breaking old scenes) */ - - /* occlusion tree */ - void *occlusiontree; - ListBase strandsurface; - - /* use this instead of R.r.cfra */ - float mblur_offs, field_offs; - - /* render database */ - int totvlak, totvert, tothalo, totstrand, totlamp; - struct HaloRen **sortedhalos; - - ListBase lights; /* GroupObject pointers */ - ListBase lampren; /* storage, for free */ - - ListBase objecttable; - - struct ObjectInstanceRen *objectinstance; - ListBase instancetable; - int totinstance; - - struct Image *bakebuf; - - struct GHash *orco_hash; - - struct GHash *sss_hash; - ListBase *sss_points; - struct Material *sss_mat; - - ListBase customdata_names; - - struct Object *excludeob; - ListBase render_volumes_inside; - ListBase volumes; - #ifdef WITH_FREESTYLE struct Main *freestyle_bmain; ListBase freestyle_renders; #endif - /* arena for allocating data for use during render, for - * example dynamic TFaces to go in the VlakRen structure. - */ - struct MemArena *memArena; - /* callbacks */ void (*display_init)(void *handle, RenderResult *rr); void *dih; @@ -276,414 +155,14 @@ struct Render { struct ReportList *reports; - struct ImagePool *pool; - void **movie_ctx_arr; char viewname[MAX_NAME]; }; -/* ------------------------------------------------------------------------- */ - -struct ISBData; - -typedef struct DeepSample { - int z; - float v; -} DeepSample; - -typedef struct ShadSampleBuf { - struct ShadSampleBuf *next, *prev; - intptr_t *zbuf; - char *cbuf; - DeepSample **deepbuf; - int *totbuf; -} ShadSampleBuf; - -typedef struct ShadBuf { - /* regular shadowbuffer */ - short samp, shadhalostep, totbuf; - float persmat[4][4]; - float viewmat[4][4]; - float winmat[4][4]; - float *jit, *weight; - float d, clipend, pixsize, soft, compressthresh; - int co[3]; - int size, bias; - ListBase buffers; - - /* irregular shadowbufer, result stored per thread */ - struct ISBData *isb_result[BLENDER_MAX_THREADS]; -} ShadBuf; - -/* ------------------------------------------------------------------------- */ - -typedef struct ObjectRen { - struct ObjectRen *next, *prev; - struct Object *ob, *par; - struct Scene *sce; - int index, psysindex, flag, lay; - - float boundbox[2][3]; - - int totvert, totvlak, totstrand, tothalo; - int vertnodeslen, vlaknodeslen, strandnodeslen, blohalen; - struct VertTableNode *vertnodes; - struct VlakTableNode *vlaknodes; - struct StrandTableNode *strandnodes; - struct HaloRen **bloha; - struct StrandBuffer *strandbuf; - - char (*mtface)[MAX_CUSTOMDATA_LAYER_NAME]; - char (*mcol)[MAX_CUSTOMDATA_LAYER_NAME]; - int actmtface, actmcol, bakemtface; - - short tangent_mask; /* which tangent layer should be calculated */ - - float obmat[4][4]; /* only used in convertblender.c, for instancing */ - - /* used on makeraytree */ - struct RayObject *raytree; - struct RayFace *rayfaces; - struct VlakPrimitive *rayprimitives; - struct ObjectInstanceRen *rayobi; - -} ObjectRen; - -typedef struct ObjectInstanceRen { - struct ObjectInstanceRen *next, *prev; - - ObjectRen *obr; - Object *ob, *par; - int index, psysindex, lay; - - float mat[4][4], imat[4][4]; - float nmat[3][3]; /* nmat is inverse mat tranposed */ - - float obmat[4][4], obinvmat[4][4]; - float localtoviewmat[4][4], localtoviewinvmat[4][4]; - - short flag; - - float dupliorco[3], dupliuv[2]; - float (*duplitexmat)[4]; - - struct VolumePrecache *volume_precache; - - float *vectors; /* (RE_WINSPEED_ELEMS * VertRen.index) */ - int totvector; - - /* used on makeraytree */ - struct RayObject *raytree; - int transform_primitives; - - /* Particle info */ - float part_index; - float part_age; - float part_lifetime; - float part_size; - float part_co[3]; - float part_vel[3]; - float part_avel[3]; - - unsigned int random_id; -} ObjectInstanceRen; - -/* ------------------------------------------------------------------------- */ - -typedef struct VertRen { - float co[3]; - float n[3]; - float *orco; - unsigned int flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c - * only an 'int' because of alignment, could be a char too */ - float accum; /* accum for radio weighting, and for strand texco static particles */ - int index; /* index allows extending vertren with any property */ -} VertRen; - -/* ------------------------------------------------------------------------- */ - -struct halosort { - struct HaloRen *har; - int z; -}; - -/* ------------------------------------------------------------------------- */ -struct Material; -struct ImagePool; - -typedef struct RadFace { - float unshot[3], totrad[3]; - float norm[3], cent[3], area; - int flag; -} RadFace; - -typedef struct VlakRen { - struct VertRen *v1, *v2, *v3, *v4; /* keep in order for ** addressing */ - float n[3]; - struct Material *mat; - char puno; - char flag, ec; -#ifdef WITH_FREESTYLE - char freestyle_edge_mark; - char freestyle_face_mark; -#endif - int index; -} VlakRen; - -typedef struct HaloRen { - short miny, maxy; - float alfa, xs, ys, rad, radsq, sin, cos, co[3], no[3]; - float hard, b, g, r; - int zs, zd; - int zBufDist; /* depth in the z-buffer coordinate system */ - char starpoints, type, add, tex; - char linec, ringc, seed; - short flarec; /* used to be a char. why ?*/ - float hasize; - int pixels; - unsigned int lay; - struct Material *mat; - struct ImagePool *pool; - bool skip_load_image, texnode_preview; -} HaloRen; - -/* ------------------------------------------------------------------------- */ - -typedef struct StrandVert { - float co[3]; - float strandco; -} StrandVert; - -typedef struct StrandSurface { - struct StrandSurface *next, *prev; - ObjectRen obr; - int (*face)[4]; - float (*co)[3]; - /* for occlusion caching */ - float (*ao)[3]; - float (*env)[3]; - float (*indirect)[3]; - /* for speedvectors */ - float (*prevco)[3], (*nextco)[3]; - int totvert, totface; -} StrandSurface; - -typedef struct StrandBound { - int start, end; - float boundbox[2][3]; -} StrandBound; - -typedef struct StrandBuffer { - struct StrandBuffer *next, *prev; - struct StrandVert *vert; - struct StrandBound *bound; - int totvert, totbound; - - struct ObjectRen *obr; - struct Material *ma; - struct StrandSurface *surface; - unsigned int lay; - int overrideuv; - int flag, maxdepth; - float adaptcos, minwidth, widthfade; - - float maxwidth; /* for cliptest of strands in blender unit */ - - float winmat[4][4]; - int winx, winy; -} StrandBuffer; - -typedef struct StrandRen { - StrandVert *vert; - StrandBuffer *buffer; - int totvert, flag; - int clip, index; - float orco[3]; -} StrandRen; - -/* ------------------------------------------------------------------------- */ - -typedef struct VolumeOb { - struct VolumeOb *next, *prev; - struct Material *ma; - struct ObjectRen *obr; -} VolumeOb; - -typedef struct MatInside { - struct MatInside *next, *prev; - struct Material *ma; - struct ObjectInstanceRen *obi; -} MatInside; - -typedef struct VolPrecachePart { - struct VolPrecachePart *next, *prev; - struct RayObject *tree; - struct ShadeInput *shi; - struct ObjectInstanceRen *obi; - float viewmat[4][4]; - int num; - int minx, maxx; - int miny, maxy; - int minz, maxz; - int res[3]; - float bbmin[3]; - float voxel[3]; - struct Render *re; -} VolPrecachePart; - -typedef struct VolumePrecache { - int res[3]; - float *bbmin, *bbmax; - float *data_r; - float *data_g; - float *data_b; -} VolumePrecache; - -/* ------------------------------------------------------------------------- */ - -struct LampRen; -struct MTex; - -/** - * For each lamp in a scene, a LampRen is created. It determines the - * properties of a lightsource. - */ - -typedef struct LampShadowSubSample { - int samplenr; - float shadfac[4]; /* rgba shadow */ -} LampShadowSubSample; - -typedef struct LampShadowSample { - LampShadowSubSample s[16]; /* MAX OSA */ -} LampShadowSample; - -typedef struct LampRen { - struct LampRen *next, *prev; - - float xs, ys, dist; - float co[3]; - short type; - int mode; - float r, g, b, k; - float shdwr, shdwg, shdwb; - float energy, haint; - int lay; - float spotsi, spotbl; - float vec[3]; - float xsp, ysp, distkw, inpr; - float halokw, halo; - - short falloff_type; - float ld1, ld2; - float coeff_const, coeff_lin, coeff_quad; - struct CurveMapping *curfalloff; - - /* copied from Lamp, to decouple more rendering stuff */ - /** Size of the shadowbuffer */ - short bufsize; - /** Number of samples for the shadows */ - short samp; - /** Softness factor for shadow */ - float soft; - /** amount of subsample buffers and type of filter for sampling */ - short buffers, filtertype; - /** shadow buffer type (regular, irregular) */ - short buftype; - /** autoclip */ - short bufflag; - /** shadow plus halo: detail level */ - short shadhalostep; - /** Near clip of the lamp */ - float clipsta; - /** Far clip of the lamp */ - float clipend; - /** A small depth offset to prevent self-shadowing. */ - float bias; - /* Compression threshold for deep shadow maps */ - float compressthresh; - - short ray_samp, ray_sampy, ray_sampz, ray_samp_method, ray_samp_type, area_shape, ray_totsamp; - short xold[BLENDER_MAX_THREADS], yold[BLENDER_MAX_THREADS]; /* last jitter table for area lights */ - float area_size, area_sizey, area_sizez; - float adapt_thresh; - - /* sun/sky */ - struct SunSky *sunsky; - - struct ShadBuf *shb; - float *jitter; - - float imat[3][3]; - float spottexfac; - float sh_invcampos[3], sh_zfac; /* sh_= spothalo */ - - float lampmat[4][4]; /* worls space lamp matrix, used for scene rotation */ - - float mat[3][3]; /* 3x3 part from lampmat x viewmat */ - float area[8][3], areasize; - - /* passes & node shader support: all shadow info for a pixel */ - LampShadowSample *shadsamp; - - /* ray optim */ - struct RayObject *last_hit[BLENDER_MAX_THREADS]; - - struct MTex *mtex[MAX_MTEX]; - - /* threading */ - int thread_assigned; - int thread_ready; -} LampRen; - /* **************** defines ********************* */ -/* R.r.mode flag is same as for renderdata */ - /* R.flag */ -#define R_ZTRA 1 -#define R_HALO 2 -#define R_SEC_FIELD 4 -#define R_LAMPHALO 8 -#define R_NEED_TANGENT 16 -#define R_BAKE_TRACE 32 -#define R_BAKING 64 -#define R_ANIMATION 128 -#define R_NEED_VCOL 256 - -/* vlakren->flag (vlak = face in dutch) char!!! */ -#define R_SMOOTH 1 -#define R_HIDDEN 2 -/* strand flag, means special handling */ -#define R_STRAND 4 -#define R_FULL_OSA 8 -#define R_FACE_SPLIT 16 -/* Tells render to divide face other way. */ -#define R_DIVIDE_24 32 -/* vertex normals are tangent or view-corrected vector, for hair strands */ -#define R_TANGENT 64 -#define R_TRACEBLE 128 - -/* vlakren->freestyle_edge_mark */ -#ifdef WITH_FREESTYLE -# define R_EDGE_V1V2 1 -# define R_EDGE_V2V3 2 -# define R_EDGE_V3V4 4 -# define R_EDGE_V3V1 4 -# define R_EDGE_V4V1 8 -#endif - -/* strandbuffer->flag */ -#define R_STRAND_BSPLINE 1 -#define R_STRAND_B_UNITS 2 - -/* objectren->flag */ -#define R_INSTANCEABLE 1 - -/* objectinstance->flag */ -#define R_DUPLI_TRANSFORMED 1 -#define R_ENV_TRANSFORMED 2 -#define R_TRANSFORMED (1|2) +#define R_ANIMATION 1 #endif /* __RENDER_TYPES_H__ */ |