Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r--source/blender/render/intern/include/render_types.h535
1 files changed, 9 insertions, 526 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 64e6aa54a9e..1467f8d9804 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -35,58 +35,19 @@
/* exposed internal in render module only! */
/* ------------------------------------------------------------------------- */
-#include "DNA_color_types.h"
-#include "DNA_customdata_types.h"
#include "DNA_scene_types.h"
-#include "DNA_world_types.h"
#include "DNA_object_types.h"
-#include "DNA_vec_types.h"
#include "BLI_threads.h"
#include "BKE_main.h"
#include "RE_pipeline.h"
-#include "RE_shader_ext.h" /* TexResult, ShadeResult, ShadeInput */
-#include "sunsky.h"
-#include "BLI_sys_types.h" // for intptr_t support
-
-struct EvaluationContext;
struct Object;
-struct MemArena;
-struct VertTableNode;
-struct VlakTableNode;
-struct GHash;
-struct ObjectInstanceRen;
-struct RayObject;
-struct RayFace;
struct RenderEngine;
struct ReportList;
struct Main;
-struct ImagePool;
-
-#define TABLEINITSIZE 1024
-
-typedef struct SampleTables {
- float centLut[16];
- float *fmask1[9], *fmask2[9];
- char cmask[256], *centmask;
-
-} SampleTables;
-
-typedef struct QMCSampler {
- struct QMCSampler *next, *prev;
- int type;
- int tot;
- int used;
- double *samp2d;
- double offs[BLENDER_MAX_THREADS][2];
-} QMCSampler;
-
-// #define SAMP_TYPE_JITTERED 0 // UNUSED
-#define SAMP_TYPE_HALTON 1
-#define SAMP_TYPE_HAMMERSLEY 2
/* this is handed over to threaded hiding/passes/shading engine */
typedef struct RenderPart {
@@ -95,24 +56,10 @@ typedef struct RenderPart {
RenderResult *result; /* result of part rendering */
ListBase fullresult; /* optional full sample buffers */
- int *recto; /* object table for objects */
- int *rectp; /* polygon index table */
- int *rectz; /* zbuffer */
- int *rectmask; /* negative zmask */
- intptr_t *rectdaps; /* delta acum buffer for pixel structs */
- int *rectbacko; /* object table for backside sss */
- int *rectbackp; /* polygon index table for backside sss */
- int *rectbackz; /* zbuffer for backside sss */
- intptr_t *rectall; /* buffer for all faces for sss */
-
rcti disprect; /* part coordinates within total picture */
int rectx, recty; /* the size */
int nr; /* nr is partnr */
- short crop, status; /* crop is amount of pixels we crop, for filter */
- short sample; /* sample can be used by zbuffers */
- short thread; /* thread id */
-
- char *clipflag; /* clipflags for part zbuffering */
+ short status;
} RenderPart;
enum {
@@ -129,10 +76,7 @@ struct Render {
int slot;
/* state settings */
- short flag, osa, ok, result_ok;
-
- /* due to performance issues, getting initialized from color management settings once on Render initialization */
- bool scene_color_manage;
+ short flag, ok, result_ok;
/* result of rendering */
RenderResult *result;
@@ -150,8 +94,6 @@ struct Render {
* without border & crop. convert to long before multiplying together to avoid overflow. */
rcti disprect; /* part within winx winy */
rctf viewplane; /* mapped on winx winy */
- float viewdx, viewdy; /* size of 1 pixel */
- float clipcrop; /* 2 pixel boundary to prevent clip when filter used */
/* final picture width and height (within disprect) */
int rectx, recty;
@@ -160,14 +102,7 @@ struct Render {
* partx*xparts can be larger than rectx, in that case last part is smaller */
int partx, party;
- /* values for viewing */
- float ycor; /* (scene->xasp / scene->yasp), multiplied with 'winy' */
-
- float panophi, panosi, panoco, panodxp, panodxv;
-
- /* Matrices */
- float grvec[3]; /* for world */
- float imat[3][3]; /* copy of viewinv */
+ /* Camera transform, only used by Freestyle. */
float viewmat[4][4], viewinv[4][4];
float viewmat_orig[4][4]; /* for incremental render */
float winmat[4][4];
@@ -176,23 +111,13 @@ struct Render {
float clipsta;
float clipend;
- /* samples */
- SampleTables *samples;
- float jit[32][2];
- float mblur_jit[32][2];
- ListBase *qmcsamplers;
- int num_qmc_samplers;
-
- /* shadow counter, detect shadow-reuse for shaders */
- int shadowsamplenr[BLENDER_MAX_THREADS];
-
/* main, scene, and its full copy of renderdata and world */
struct Main *main;
Scene *scene;
RenderData r;
- World wrld;
+ ListBase view_layers;
+ int active_view_layer;
struct Object *camera_override;
- unsigned int lay, layer_override;
ThreadRWMutex partsmutex;
ListBase parts;
@@ -200,56 +125,11 @@ struct Render {
/* render engine */
struct RenderEngine *engine;
- /* octree tables and variables for raytrace */
- struct RayObject *raytree;
- struct RayFace *rayfaces;
- struct VlakPrimitive *rayprimitives;
- float maxdist; /* needed for keeping an incorrect behavior of SUN and HEMI lights (avoid breaking old scenes) */
-
- /* occlusion tree */
- void *occlusiontree;
- ListBase strandsurface;
-
- /* use this instead of R.r.cfra */
- float mblur_offs, field_offs;
-
- /* render database */
- int totvlak, totvert, tothalo, totstrand, totlamp;
- struct HaloRen **sortedhalos;
-
- ListBase lights; /* GroupObject pointers */
- ListBase lampren; /* storage, for free */
-
- ListBase objecttable;
-
- struct ObjectInstanceRen *objectinstance;
- ListBase instancetable;
- int totinstance;
-
- struct Image *bakebuf;
-
- struct GHash *orco_hash;
-
- struct GHash *sss_hash;
- ListBase *sss_points;
- struct Material *sss_mat;
-
- ListBase customdata_names;
-
- struct Object *excludeob;
- ListBase render_volumes_inside;
- ListBase volumes;
-
#ifdef WITH_FREESTYLE
struct Main *freestyle_bmain;
ListBase freestyle_renders;
#endif
- /* arena for allocating data for use during render, for
- * example dynamic TFaces to go in the VlakRen structure.
- */
- struct MemArena *memArena;
-
/* callbacks */
void (*display_init)(void *handle, RenderResult *rr);
void *dih;
@@ -274,414 +154,17 @@ struct Render {
struct ReportList *reports;
- struct ImagePool *pool;
- struct EvaluationContext *eval_ctx;
-
void **movie_ctx_arr;
char viewname[MAX_NAME];
-};
-
-/* ------------------------------------------------------------------------- */
-
-struct ISBData;
-
-typedef struct DeepSample {
- int z;
- float v;
-} DeepSample;
-
-typedef struct ShadSampleBuf {
- struct ShadSampleBuf *next, *prev;
- intptr_t *zbuf;
- char *cbuf;
- DeepSample **deepbuf;
- int *totbuf;
-} ShadSampleBuf;
-
-typedef struct ShadBuf {
- /* regular shadowbuffer */
- short samp, shadhalostep, totbuf;
- float persmat[4][4];
- float viewmat[4][4];
- float winmat[4][4];
- float *jit, *weight;
- float d, clipend, pixsize, soft, compressthresh;
- int co[3];
- int size, bias;
- ListBase buffers;
-
- /* irregular shadowbufer, result stored per thread */
- struct ISBData *isb_result[BLENDER_MAX_THREADS];
-} ShadBuf;
-
-/* ------------------------------------------------------------------------- */
-
-typedef struct ObjectRen {
- struct ObjectRen *next, *prev;
- struct Object *ob, *par;
- struct Scene *sce;
- int index, psysindex, flag, lay;
-
- float boundbox[2][3];
-
- int totvert, totvlak, totstrand, tothalo;
- int vertnodeslen, vlaknodeslen, strandnodeslen, blohalen;
- struct VertTableNode *vertnodes;
- struct VlakTableNode *vlaknodes;
- struct StrandTableNode *strandnodes;
- struct HaloRen **bloha;
- struct StrandBuffer *strandbuf;
-
- char (*mtface)[MAX_CUSTOMDATA_LAYER_NAME];
- char (*mcol)[MAX_CUSTOMDATA_LAYER_NAME];
- int actmtface, actmcol, bakemtface;
-
- short tangent_mask; /* which tangent layer should be calculated */
-
- float obmat[4][4]; /* only used in convertblender.c, for instancing */
-
- /* used on makeraytree */
- struct RayObject *raytree;
- struct RayFace *rayfaces;
- struct VlakPrimitive *rayprimitives;
- struct ObjectInstanceRen *rayobi;
-
-} ObjectRen;
-
-typedef struct ObjectInstanceRen {
- struct ObjectInstanceRen *next, *prev;
-
- ObjectRen *obr;
- Object *ob, *par;
- int index, psysindex, lay;
-
- float mat[4][4], imat[4][4];
- float nmat[3][3]; /* nmat is inverse mat tranposed */
-
- float obmat[4][4], obinvmat[4][4];
- float localtoviewmat[4][4], localtoviewinvmat[4][4];
-
- short flag;
- float dupliorco[3], dupliuv[2];
- float (*duplitexmat)[4];
-
- struct VolumePrecache *volume_precache;
-
- float *vectors; /* (RE_WINSPEED_ELEMS * VertRen.index) */
- int totvector;
-
- /* used on makeraytree */
- struct RayObject *raytree;
- int transform_primitives;
-
- /* Particle info */
- float part_index;
- float part_age;
- float part_lifetime;
- float part_size;
- float part_co[3];
- float part_vel[3];
- float part_avel[3];
-
- unsigned int random_id;
-} ObjectInstanceRen;
-
-/* ------------------------------------------------------------------------- */
-
-typedef struct VertRen {
- float co[3];
- float n[3];
- float *orco;
- unsigned int flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c
- * only an 'int' because of alignment, could be a char too */
- float accum; /* accum for radio weighting, and for strand texco static particles */
- int index; /* index allows extending vertren with any property */
-} VertRen;
-
-/* ------------------------------------------------------------------------- */
-
-struct halosort {
- struct HaloRen *har;
- int z;
+ /* TODO replace by a whole draw manager. */
+ void *gl_context;
+ void *gpu_context;
};
-/* ------------------------------------------------------------------------- */
-struct Material;
-struct ImagePool;
-
-typedef struct RadFace {
- float unshot[3], totrad[3];
- float norm[3], cent[3], area;
- int flag;
-} RadFace;
-
-typedef struct VlakRen {
- struct VertRen *v1, *v2, *v3, *v4; /* keep in order for ** addressing */
- float n[3];
- struct Material *mat;
- char puno;
- char flag, ec;
-#ifdef WITH_FREESTYLE
- char freestyle_edge_mark;
- char freestyle_face_mark;
-#endif
- int index;
-} VlakRen;
-
-typedef struct HaloRen {
- short miny, maxy;
- float alfa, xs, ys, rad, radsq, sin, cos, co[3], no[3];
- float hard, b, g, r;
- int zs, zd;
- int zBufDist; /* depth in the z-buffer coordinate system */
- char starpoints, type, add, tex;
- char linec, ringc, seed;
- short flarec; /* used to be a char. why ?*/
- float hasize;
- int pixels;
- unsigned int lay;
- struct Material *mat;
- struct ImagePool *pool;
- bool skip_load_image, texnode_preview;
-} HaloRen;
-
-/* ------------------------------------------------------------------------- */
-
-typedef struct StrandVert {
- float co[3];
- float strandco;
-} StrandVert;
-
-typedef struct StrandSurface {
- struct StrandSurface *next, *prev;
- ObjectRen obr;
- int (*face)[4];
- float (*co)[3];
- /* for occlusion caching */
- float (*ao)[3];
- float (*env)[3];
- float (*indirect)[3];
- /* for speedvectors */
- float (*prevco)[3], (*nextco)[3];
- int totvert, totface;
-} StrandSurface;
-
-typedef struct StrandBound {
- int start, end;
- float boundbox[2][3];
-} StrandBound;
-
-typedef struct StrandBuffer {
- struct StrandBuffer *next, *prev;
- struct StrandVert *vert;
- struct StrandBound *bound;
- int totvert, totbound;
-
- struct ObjectRen *obr;
- struct Material *ma;
- struct StrandSurface *surface;
- unsigned int lay;
- int overrideuv;
- int flag, maxdepth;
- float adaptcos, minwidth, widthfade;
-
- float maxwidth; /* for cliptest of strands in blender unit */
-
- float winmat[4][4];
- int winx, winy;
-} StrandBuffer;
-
-typedef struct StrandRen {
- StrandVert *vert;
- StrandBuffer *buffer;
- int totvert, flag;
- int clip, index;
- float orco[3];
-} StrandRen;
-
-/* ------------------------------------------------------------------------- */
-
-typedef struct VolumeOb {
- struct VolumeOb *next, *prev;
- struct Material *ma;
- struct ObjectRen *obr;
-} VolumeOb;
-
-typedef struct MatInside {
- struct MatInside *next, *prev;
- struct Material *ma;
- struct ObjectInstanceRen *obi;
-} MatInside;
-
-typedef struct VolPrecachePart {
- struct VolPrecachePart *next, *prev;
- struct RayObject *tree;
- struct ShadeInput *shi;
- struct ObjectInstanceRen *obi;
- float viewmat[4][4];
- int num;
- int minx, maxx;
- int miny, maxy;
- int minz, maxz;
- int res[3];
- float bbmin[3];
- float voxel[3];
- struct Render *re;
-} VolPrecachePart;
-
-typedef struct VolumePrecache {
- int res[3];
- float *bbmin, *bbmax;
- float *data_r;
- float *data_g;
- float *data_b;
-} VolumePrecache;
-
-/* ------------------------------------------------------------------------- */
-
-struct LampRen;
-struct MTex;
-
-/**
- * For each lamp in a scene, a LampRen is created. It determines the
- * properties of a lightsource.
- */
-
-typedef struct LampShadowSubSample {
- int samplenr;
- float shadfac[4]; /* rgba shadow */
-} LampShadowSubSample;
-
-typedef struct LampShadowSample {
- LampShadowSubSample s[16]; /* MAX OSA */
-} LampShadowSample;
-
-typedef struct LampRen {
- struct LampRen *next, *prev;
-
- float xs, ys, dist;
- float co[3];
- short type;
- int mode;
- float r, g, b, k;
- float shdwr, shdwg, shdwb;
- float energy, haint;
- int lay;
- float spotsi, spotbl;
- float vec[3];
- float xsp, ysp, distkw, inpr;
- float halokw, halo;
-
- short falloff_type;
- float ld1, ld2;
- float coeff_const, coeff_lin, coeff_quad;
- struct CurveMapping *curfalloff;
-
- /* copied from Lamp, to decouple more rendering stuff */
- /** Size of the shadowbuffer */
- short bufsize;
- /** Number of samples for the shadows */
- short samp;
- /** Softness factor for shadow */
- float soft;
- /** amount of subsample buffers and type of filter for sampling */
- short buffers, filtertype;
- /** shadow buffer type (regular, irregular) */
- short buftype;
- /** autoclip */
- short bufflag;
- /** shadow plus halo: detail level */
- short shadhalostep;
- /** Near clip of the lamp */
- float clipsta;
- /** Far clip of the lamp */
- float clipend;
- /** A small depth offset to prevent self-shadowing. */
- float bias;
- /* Compression threshold for deep shadow maps */
- float compressthresh;
-
- short ray_samp, ray_sampy, ray_sampz, ray_samp_method, ray_samp_type, area_shape, ray_totsamp;
- short xold[BLENDER_MAX_THREADS], yold[BLENDER_MAX_THREADS]; /* last jitter table for area lights */
- float area_size, area_sizey, area_sizez;
- float adapt_thresh;
-
- /* sun/sky */
- struct SunSky *sunsky;
-
- struct ShadBuf *shb;
- float *jitter;
-
- float imat[3][3];
- float spottexfac;
- float sh_invcampos[3], sh_zfac; /* sh_= spothalo */
-
- float lampmat[4][4]; /* worls space lamp matrix, used for scene rotation */
-
- float mat[3][3]; /* 3x3 part from lampmat x viewmat */
- float area[8][3], areasize;
-
- /* passes & node shader support: all shadow info for a pixel */
- LampShadowSample *shadsamp;
-
- /* ray optim */
- struct RayObject *last_hit[BLENDER_MAX_THREADS];
-
- struct MTex *mtex[MAX_MTEX];
-
- /* threading */
- int thread_assigned;
- int thread_ready;
-} LampRen;
-
/* **************** defines ********************* */
-/* R.r.mode flag is same as for renderdata */
-
/* R.flag */
-#define R_ZTRA 1
-#define R_HALO 2
-#define R_SEC_FIELD 4
-#define R_LAMPHALO 8
-#define R_NEED_TANGENT 16
-#define R_BAKE_TRACE 32
-#define R_BAKING 64
-#define R_ANIMATION 128
-#define R_NEED_VCOL 256
-
-/* vlakren->flag (vlak = face in dutch) char!!! */
-#define R_SMOOTH 1
-#define R_HIDDEN 2
-/* strand flag, means special handling */
-#define R_STRAND 4
-#define R_FULL_OSA 8
-#define R_FACE_SPLIT 16
-/* Tells render to divide face other way. */
-#define R_DIVIDE_24 32
-/* vertex normals are tangent or view-corrected vector, for hair strands */
-#define R_TANGENT 64
-#define R_TRACEBLE 128
-
-/* vlakren->freestyle_edge_mark */
-#ifdef WITH_FREESTYLE
-# define R_EDGE_V1V2 1
-# define R_EDGE_V2V3 2
-# define R_EDGE_V3V4 4
-# define R_EDGE_V3V1 4
-# define R_EDGE_V4V1 8
-#endif
-
-/* strandbuffer->flag */
-#define R_STRAND_BSPLINE 1
-#define R_STRAND_B_UNITS 2
-
-/* objectren->flag */
-#define R_INSTANCEABLE 1
-
-/* objectinstance->flag */
-#define R_DUPLI_TRANSFORMED 1
-#define R_ENV_TRANSFORMED 2
-#define R_TRANSFORMED (1|2)
+#define R_ANIMATION 1
#endif /* __RENDER_TYPES_H__ */