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Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
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+++ b/source/blender/render/intern/include/rendercore.h
@@ -0,0 +1,105 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __RENDERCORE_H__
+#define __RENDERCORE_H__
+
+/** \file blender/render/intern/include/rendercore.h
+ * \ingroup render
+ */
+
+#include "render_types.h"
+
+#include "RE_engine.h"
+
+#include "DNA_node_types.h"
+
+#include "NOD_composite.h"
+
+struct ShadeInput;
+struct ShadeResult;
+struct World;
+struct RenderPart;
+struct RenderLayer;
+struct RayObject;
+
+/* ------------------------------------------------------------------------- */
+
+typedef struct PixStr {
+ struct PixStr *next;
+ int obi, facenr, z, maskz;
+ unsigned short mask;
+ short shadfac;
+} PixStr;
+
+typedef struct PixStrMain {
+ struct PixStrMain *next, *prev;
+ struct PixStr *ps;
+ int counter;
+} PixStrMain;
+
+/* ------------------------------------------------------------------------- */
+
+
+void calc_view_vector(float view[3], float x, float y);
+float mistfactor(float zcor, const float co[3]); /* dist and height, return alpha */
+
+void renderspothalo(struct ShadeInput *shi, float col[4], float alpha);
+void add_halo_flare(Render *re);
+
+void calc_renderco_zbuf(float co[3], const float view[3], int z);
+void calc_renderco_ortho(float co[3], float x, float y, int z);
+
+int count_mask(unsigned short mask);
+
+void zbufshade_tile(struct RenderPart *pa);
+void zbufshadeDA_tile(struct RenderPart *pa);
+
+void zbufshade_sss_tile(struct RenderPart *pa);
+
+int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp);
+
+void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
+
+
+/* -------- ray.c ------- */
+
+struct RayObject *RE_rayobject_create(int type, int size, int octree_resolution);
+
+extern void freeraytree(Render *re);
+extern void makeraytree(Render *re);
+struct RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi);
+
+extern void ray_shadow(ShadeInput *shi, LampRen *lar, float shadfac[4]);
+extern void ray_trace(ShadeInput *shi, ShadeResult *);
+extern void ray_ao(ShadeInput *shi, float ao[3], float env[3]);
+extern void init_jitter_plane(LampRen *lar);
+extern void init_ao_sphere(Render *re, struct World *wrld);
+extern void init_render_qmcsampler(Render *re);
+extern void free_render_qmcsampler(Render *re);
+
+#endif /* __RENDERCORE_H__ */