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Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h deleted file mode 100644 index aa3efca9e5b..00000000000 --- a/source/blender/render/intern/include/rendercore.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#ifndef __RENDERCORE_H__ -#define __RENDERCORE_H__ - -/** \file blender/render/intern/include/rendercore.h - * \ingroup render - */ - -#include "render_types.h" - -#include "RE_engine.h" - -#include "DNA_node_types.h" - -#include "NOD_composite.h" - -struct ShadeInput; -struct ShadeResult; -struct World; -struct RenderPart; -struct RenderLayer; -struct RayObject; - -/* ------------------------------------------------------------------------- */ - -typedef struct PixStr { - struct PixStr *next; - int obi, facenr, z, maskz; - unsigned short mask; - short shadfac; -} PixStr; - -typedef struct PixStrMain { - struct PixStrMain *next, *prev; - struct PixStr *ps; - int counter; -} PixStrMain; - -/* ------------------------------------------------------------------------- */ - - -void calc_view_vector(float view[3], float x, float y); -float mistfactor(float zcor, const float co[3]); /* dist and height, return alpha */ - -void renderspothalo(struct ShadeInput *shi, float col[4], float alpha); -void add_halo_flare(Render *re); - -void calc_renderco_zbuf(float co[3], const float view[3], int z); -void calc_renderco_ortho(float co[3], float x, float y, int z); - -int count_mask(unsigned short mask); - -void zbufshade_tile(struct RenderPart *pa); -void zbufshadeDA_tile(struct RenderPart *pa); - -void zbufshade_sss_tile(struct RenderPart *pa); - -int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp); - -void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl); - - -/* -------- ray.c ------- */ - -struct RayObject *RE_rayobject_create(int type, int size, int octree_resolution); - -extern void freeraytree(Render *re); -extern void makeraytree(Render *re); -struct RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi); - -extern void ray_shadow(ShadeInput *shi, LampRen *lar, float shadfac[4]); -extern void ray_trace(ShadeInput *shi, ShadeResult *); -extern void ray_ao(ShadeInput *shi, float ao[3], float env[3]); -extern void init_jitter_plane(LampRen *lar); -extern void init_ao_sphere(Render *re, struct World *wrld); -extern void init_render_qmcsampler(Render *re); -extern void free_render_qmcsampler(Render *re); - -#endif /* __RENDERCORE_H__ */ |