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Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r-- | source/blender/render/intern/include/shadbuf.h | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h deleted file mode 100644 index ddf5de8d974..00000000000 --- a/source/blender/render/intern/include/shadbuf.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#ifndef __SHADBUF_H__ -#define __SHADBUF_H__ - -/** \file blender/render/intern/include/shadbuf.h - * \ingroup render - */ - -#include "render_types.h" - - -/** - * Calculates shadowbuffers for a vector of shadow-giving lamps - * \param lar The vector of lamps - */ -void makeshadowbuf(struct Render *re, LampRen *lar); -void freeshadowbuf(struct LampRen *lar); - -void threaded_makeshadowbufs(struct Render *re); - -/** - * Determines the shadow factor for a face and lamp. There is some - * communication with global variables here. - * \return The shadow factors: 1.0 for no shadow, 0.0 for complete - * shadow. - * \param shb The shadowbuffer to find the shadow factor in. - * \param inp The inproduct between viewvector and ? - * - */ -float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias); - -/** - * Determines the shadow factor for lamp \a lar, between \a p1 and \a p2. (Which CS?) - */ -float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]); - -/** - * Irregular shadowbuffer - */ - -struct MemArena; -struct APixstr; - -void ISB_create(RenderPart *pa, struct APixstr *apixbuf); -void ISB_free(RenderPart *pa); -float ISB_getshadow(ShadeInput *shi, ShadBuf *shb); - -/* data structures have to be accessible both in camview(x, y) as in lampview(x, y) */ -/* since they're created per tile rendered, speed goes over memory requirements */ - - -/* buffer samples, allocated in camera buffer and pointed to in lampbuffer nodes */ -typedef struct ISBSample { - float zco[3]; /* coordinate in lampview projection */ - short *shadfac; /* initialized zero = full lighted */ - int obi; /* object for face lookup */ - int facenr; /* index in faces list */ -} ISBSample; - -/* transparent version of buffer sample */ -typedef struct ISBSampleA { - float zco[3]; /* coordinate in lampview projection */ - short *shadfac; /* NULL = full lighted */ - int obi; /* object for face lookup */ - int facenr; /* index in faces list */ - struct ISBSampleA *next; /* in end, we want the first items to align with ISBSample */ -} ISBSampleA; - -/* used for transparent storage only */ -typedef struct ISBShadfacA { - struct ISBShadfacA *next; - int obi; - int facenr; - float shadfac; -} ISBShadfacA; - -/* What needs to be stored to evaluate shadow, for each thread in ShadBuf */ -typedef struct ISBData { - short *shadfacs; /* simple storage for solid only */ - ISBShadfacA **shadfaca; - struct MemArena *memarena; - int minx, miny, rectx, recty; /* copy from part disprect */ -} ISBData; - -#endif /* __SHADBUF_H__ */ - |