diff options
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r-- | source/blender/render/intern/include/shading.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h index 95bccd2be1e..d195f32d5ef 100644 --- a/source/blender/render/intern/include/shading.h +++ b/source/blender/render/intern/include/shading.h @@ -33,7 +33,6 @@ struct VlakRen; struct StrandSegment; struct StrandPoint; struct ObjectInstanceRen obi; -struct Isect; /* shadeinput.c */ @@ -53,7 +52,6 @@ typedef struct ShadeSample { /* also the node shader callback */ void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr); -void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr); void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3); void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip); @@ -89,11 +87,7 @@ void shade_color(struct ShadeInput *shi, ShadeResult *shr); void ambient_occlusion_to_diffuse(struct ShadeInput *shi, float *diff); void ambient_occlusion(struct ShadeInput *shi); -ListBase *get_lights(struct ShadeInput *shi); float lamp_get_visibility(struct LampRen *lar, float *co, float *lv, float *dist); void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float *shadfac, int do_real); float fresnel_fac(float *view, float *vn, float fresnel, float fac); - -/* rayshade.c */ -extern void shade_ray(struct Isect *is, struct ShadeInput *shi, struct ShadeResult *shr); |