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Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r--source/blender/render/intern/include/shading.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 95bccd2be1e..d195f32d5ef 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -33,7 +33,6 @@ struct VlakRen;
struct StrandSegment;
struct StrandPoint;
struct ObjectInstanceRen obi;
-struct Isect;
/* shadeinput.c */
@@ -53,7 +52,6 @@ typedef struct ShadeSample {
/* also the node shader callback */
void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr);
-void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr);
void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip);
@@ -89,11 +87,7 @@ void shade_color(struct ShadeInput *shi, ShadeResult *shr);
void ambient_occlusion_to_diffuse(struct ShadeInput *shi, float *diff);
void ambient_occlusion(struct ShadeInput *shi);
-ListBase *get_lights(struct ShadeInput *shi);
float lamp_get_visibility(struct LampRen *lar, float *co, float *lv, float *dist);
void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float *shadfac, int do_real);
float fresnel_fac(float *view, float *vn, float fresnel, float fac);
-
-/* rayshade.c */
-extern void shade_ray(struct Isect *is, struct ShadeInput *shi, struct ShadeResult *shr);