Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r--source/blender/render/intern/include/shading.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 07d24ea6d66..91507ef3f98 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -63,7 +63,7 @@ void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr);
void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip);
void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from);
-void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float *view, float *dxyview, float *co, float *dxco, float *dyco);
+void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float *dxyview, float *co, float *dxco, float *dyco);
void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z);
void shade_input_set_uv(struct ShadeInput *shi);
void shade_input_set_normals(struct ShadeInput *shi);
@@ -96,7 +96,7 @@ void ambient_occlusion(struct ShadeInput *shi);
void environment_lighting_apply(struct ShadeInput *shi, struct ShadeResult *shr);
ListBase *get_lights(struct ShadeInput *shi);
-float lamp_get_visibility(struct LampRen *lar, float *co, float *lv, float *dist);
+float lamp_get_visibility(struct LampRen *lar, const float co[3], float *lv, float *dist);
void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float *shadfac, int do_real);
float fresnel_fac(float *view, float *vn, float fresnel, float fac);