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Diffstat (limited to 'source/blender/render/intern/include/shading.h')
-rw-r--r-- | source/blender/render/intern/include/shading.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h deleted file mode 100644 index 3ef6e9d7476..00000000000 --- a/source/blender/render/intern/include/shading.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2006 Blender Foundation - * All rights reserved. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/render/intern/include/shading.h - * \ingroup render - */ - - -struct ShadeInput; -struct ShadeResult; -struct RenderPart; -struct RenderLayer; -struct PixStr; -struct LampRen; -struct VlakRen; -struct StrandPoint; -struct ObjectInstanceRen; -struct Isect; - -/* shadeinput.c */ - -#define RE_MAX_OSA 16 - -/* needed to calculate shadow and AO for an entire pixel */ -typedef struct ShadeSample { - int tot; /* amount of shi in use, can be 1 for not FULL_OSA */ - - RenderLayer *rlpp[RE_MAX_OSA]; /* fast lookup from sample to renderlayer (fullsample buf) */ - - /* could be malloced once */ - ShadeInput shi[RE_MAX_OSA]; - ShadeResult shr[RE_MAX_OSA]; -} ShadeSample; - - - /* also the node shader callback */ -void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr); - -void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3); -void shade_input_set_triangle(struct ShadeInput *shi, int obi, int facenr, int normal_flip); -void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from); -void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float dxyview[2], float co[3], float dxco[3], float dyco[3]); -void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z); -void shade_input_set_uv(struct ShadeInput *shi); -void shade_input_set_normals(struct ShadeInput *shi); -void shade_input_set_vertex_normals(struct ShadeInput *shi); -void shade_input_flip_normals(struct ShadeInput *shi); -void shade_input_set_shade_texco(struct ShadeInput *shi); -void shade_input_set_strand(struct ShadeInput *shi, struct StrandRen *strand, struct StrandPoint *spoint); -void shade_input_set_strand_texco(struct ShadeInput *shi, struct StrandRen *strand, struct StrandVert *svert, struct StrandPoint *spoint); -void shade_input_do_shade(struct ShadeInput *shi, struct ShadeResult *shr); - -void shade_input_init_material(struct ShadeInput *shi); -void shade_input_initialize(struct ShadeInput *shi, struct RenderPart *pa, struct RenderLayer *rl, int sample); - -void shade_sample_initialize(struct ShadeSample *ssamp, struct RenderPart *pa, struct RenderLayer *rl); -void shade_samples_do_AO(struct ShadeSample *ssamp); -void shade_samples_fill_with_ps(struct ShadeSample *ssamp, struct PixStr *ps, int x, int y); -int shade_samples(struct ShadeSample *ssamp, struct PixStr *ps, int x, int y); - -void vlr_set_uv_indices(struct VlakRen *vlr, int *i1, int *i2, int *i3); - -void calc_R_ref(struct ShadeInput *shi); - -void barycentric_differentials_from_position( - const float co[3], const float v1[3], const float v2[3], const float v3[3], - const float dxco[3], const float dyco[3], const float facenor[3], const bool differentials, - float *u, float *v, float *dx_u, float *dx_v, float *dy_u, float *dy_v); - -/* shadeoutput. */ -void shade_lamp_loop(struct ShadeInput *shi, struct ShadeResult *shr); - -void shade_color(struct ShadeInput *shi, ShadeResult *shr); - -void ambient_occlusion(struct ShadeInput *shi); -void environment_lighting_apply(struct ShadeInput *shi, struct ShadeResult *shr); - -ListBase *get_lights(struct ShadeInput *shi); -float lamp_get_visibility(struct LampRen *lar, const float co[3], float lv[3], float *dist); -void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float shadfac[4], int do_real); - -float fresnel_fac(const float view[3], const float vn[3], float fresnel, float fac); - -/* rayshade.c */ -extern void shade_ray(struct Isect *is, struct ShadeInput *shi, struct ShadeResult *shr); |