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Diffstat (limited to 'source/blender/render/intern/include/shadowBuffer.h')
-rw-r--r--source/blender/render/intern/include/shadowBuffer.h80
1 files changed, 0 insertions, 80 deletions
diff --git a/source/blender/render/intern/include/shadowBuffer.h b/source/blender/render/intern/include/shadowBuffer.h
deleted file mode 100644
index 46b24573fa8..00000000000
--- a/source/blender/render/intern/include/shadowBuffer.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef SHADOWBUFFER_H
-#define SHADOWBUFFER_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef RE_SHADOWBUFFERHANDLE
-#define RE_SHADOWBUFFERHANDLE
-#define RE_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-RE_DECLARE_HANDLE(RE_ShadowBufferHandle);
-#endif
-
- struct ShadBuf;
- struct LampRen;
-
-/**
- * Calculates shadowbuffers for a vector of shadow-giving lamps
- * @param lar The vector of lamps
- * @returns a handle to the buffer
- */
- extern void RE_buildShadowBuffer(RE_ShadowBufferHandle dsbh,
- struct LampRen *lar);
-
-/**
- * Determines the shadow factor for a face and lamp. There is some
- * communication with global variables here? Should be made explicit...
- * @param shadres The RGB shadow factors: 1.0 for no shadow, 0.0 for complete
- * shadow. There must be a float[3] to write the result to.
- * @param shb The shadowbuffer to find the shadow factor in.
- * @param inp The inproduct between viewvector and ?
- *
- */
- void RE_testshadowbuf(RE_ShadowBufferHandle dsbh,
- struct ShadBuf* shbp,
- float inp,
- float* shadres);
-
-/**
- * Determines a shadow factor for halo-shadows.
- */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SHADOWBUFFER_H */
-