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Diffstat (limited to 'source/blender/render/intern/include/shadowBuffer.h')
-rw-r--r-- | source/blender/render/intern/include/shadowBuffer.h | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/source/blender/render/intern/include/shadowBuffer.h b/source/blender/render/intern/include/shadowBuffer.h deleted file mode 100644 index 46b24573fa8..00000000000 --- a/source/blender/render/intern/include/shadowBuffer.h +++ /dev/null @@ -1,80 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -#ifndef SHADOWBUFFER_H -#define SHADOWBUFFER_H - -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef RE_SHADOWBUFFERHANDLE -#define RE_SHADOWBUFFERHANDLE -#define RE_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name -RE_DECLARE_HANDLE(RE_ShadowBufferHandle); -#endif - - struct ShadBuf; - struct LampRen; - -/** - * Calculates shadowbuffers for a vector of shadow-giving lamps - * @param lar The vector of lamps - * @returns a handle to the buffer - */ - extern void RE_buildShadowBuffer(RE_ShadowBufferHandle dsbh, - struct LampRen *lar); - -/** - * Determines the shadow factor for a face and lamp. There is some - * communication with global variables here? Should be made explicit... - * @param shadres The RGB shadow factors: 1.0 for no shadow, 0.0 for complete - * shadow. There must be a float[3] to write the result to. - * @param shb The shadowbuffer to find the shadow factor in. - * @param inp The inproduct between viewvector and ? - * - */ - void RE_testshadowbuf(RE_ShadowBufferHandle dsbh, - struct ShadBuf* shbp, - float inp, - float* shadres); - -/** - * Determines a shadow factor for halo-shadows. - */ - -#ifdef __cplusplus -} -#endif - -#endif /* SHADOWBUFFER_H */ - |