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Diffstat (limited to 'source/blender/render/intern/include/sss.h')
-rw-r--r-- | source/blender/render/intern/include/sss.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/sss.h b/source/blender/render/intern/include/sss.h new file mode 100644 index 00000000000..660fb544227 --- /dev/null +++ b/source/blender/render/intern/include/sss.h @@ -0,0 +1,65 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2007 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef SSS_H +#define SSS_H + +/* Generic multiple scattering API */ + +struct ScatterSettings; +typedef struct ScatterSettings ScatterSettings; + +struct ScatterTree; +typedef struct ScatterTree ScatterTree; + +ScatterSettings *scatter_settings_new(float refl, float radius, float ior, + float reflfac, float frontweight, float backweight); +void scatter_settings_free(ScatterSettings *ss); + +ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, + float (*co)[3], float (*color)[3], float *area, int totpoint); +void scatter_tree_build(ScatterTree *tree); +void scatter_tree_sample(ScatterTree *tree, float *co, float *color); +void scatter_tree_free(ScatterTree *tree); + +/* Internal renderer API */ + +struct Render; +struct Material; +struct VlakRen; + +void make_sss_tree(struct Render *re); +void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint); +void free_sss(struct Render *re); + +int sample_sss(struct Render *re, struct Material *mat, float *co, float *col); +int has_sss_tree(struct Render *re, struct Material *mat); + +#endif /*SSS_H*/ + |