diff options
Diffstat (limited to 'source/blender/render/intern/include/strand.h')
-rw-r--r-- | source/blender/render/intern/include/strand.h | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index c6ec72125ad..09988125830 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -41,6 +41,9 @@ struct RenderBuckets; struct RenderPrimitiveIterator; struct ZSpan; struct ObjectInstanceRen; +struct StrandSurface; +struct DerivedMesh; +struct ObjectRen; typedef struct StrandPoint { /* position within segment */ @@ -61,6 +64,7 @@ typedef struct StrandPoint { float co1[3], co2[3]; float hoco1[4], hoco2[4]; float zco1[3], zco2[3]; + int clip1, clip2; /* screen space */ float hoco[4]; @@ -81,9 +85,20 @@ typedef struct StrandSegment { int shaded; } StrandSegment; +struct StrandShadeCache; +typedef struct StrandShadeCache StrandShadeCache; + void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint); -void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg); -void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets); +void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg); +void strand_minmax(struct StrandRen *strand, float *min, float *max); + +struct StrandSurface *cache_strand_surface(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[][4], int timeoffset); +void free_strand_surface(struct Render *re); + +struct StrandShadeCache *strand_shade_cache_create(void); +void strand_shade_cache_free(struct StrandShadeCache *cache); +void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag); +void strand_shade_unref(struct StrandShadeCache *cache, struct StrandVert *svert); struct RenderBuckets *init_buckets(struct Render *re); void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim); |