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Diffstat (limited to 'source/blender/render/intern/include/vanillaRenderPipe_int.h')
-rw-r--r--source/blender/render/intern/include/vanillaRenderPipe_int.h192
1 files changed, 0 insertions, 192 deletions
diff --git a/source/blender/render/intern/include/vanillaRenderPipe_int.h b/source/blender/render/intern/include/vanillaRenderPipe_int.h
deleted file mode 100644
index 980befae66f..00000000000
--- a/source/blender/render/intern/include/vanillaRenderPipe_int.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * vanillaRenderPipe_int.h
- *
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef VANILLARENDERPIPE_INT_H
-#define VANILLARENDERPIPE_INT_H
-
-#include "vanillaRenderPipe_types.h"
-#include "zbufferdatastruct_types.h"
-
-/**
- * Z buffer initializer, for new pipeline.
- * <LI>
- * <IT> AColourBuffer : colour buffer for one line
- * <IT> APixbufExt : pixel data buffer for one line, depth RE_ZBUFLEN
- * </LI>
- */
-void initRenderBuffers(int width);
-/* void initRenderBuffers(void); */
-
-/**
- * Z buffer destructor, frees stuff from initZBuffers().
- */
-void freeRenderBuffers(void);
-
-/**
- * Fill the accumulation buffer APixbufExt with face and halo indices.
- * Note: Uses globals.
- * @param y the line number to set
- */
-void calcZBufLine(int y);
-
-/**
- * Shade and render the pixels in this line, into AColourBuffer
- * Note: Uses globals.
- * @param y the line number to set
- */
-void renderZBufLine(int y);
-
-/**
- * Count and sort the list behind ap into buf. Sorts on min. distance.
- * Low index <=> high z
- */
-int countAndSortPixelFaces(int buf[RE_MAX_FACES_PER_PIXEL][5],
- RE_APixstrExt *ap);
-
-/**
- * Compose the conflict and colour stacks
- * Note: Uses globals.
- */
-int composeStack(int zrow[RE_MAX_FACES_PER_PIXEL][RE_PIXELFIELDSIZE],
- struct RE_faceField* stack, int ptr,
- int totvlak, float x, float y, int osaNr);
-/**
- * Integrate conflicting layers.
- * Note: Uses globals.
- */
-int resolveConflict(struct RE_faceField* stack, int ptr, float x, float y);
-
-/**
- * Integrate the colour stack, defer conflicts.
- * Note: Uses globals.
- */
-void integrateStack(struct RE_faceField* stack, int ptr,
- float x, float y, int osaNr);
-
-/**
- * Calculate the view depth to this object on this location, with
- * the current view parameters in R.
- */
-int calcDepth(float x, float y, void *data, int type);
-
-
-
-/**
- * Fills in distances of all faces in a z buffer, for given jitter settings.
- */
-int fillZBufDistances(void);
-
-/**
- * Fills in distances of faces in the z buffer.
- *
- * Halo z buffering ----------------------------------------------
- *
- * A halo is treated here as a billboard: no z-extension, always
- * oriented perpendicular to the viewer. The rest of the z-buffer
- * stores face-numbers first, then calculates colours as the
- * final image is rendered. We'll use the same approach here,
- * which differs from the original method (which was add halos per
- * scan line). This means that the z-buffer now also needs to
- * store info about what sort of 'thing' the index refers to.
- *
- * Halo extension:
- * h.maxy ---------
- * | h.xs + h.rad
- * | h.xs
- * | h.xs - h.rad
- * h.miny ---------
- *
- * These coordinates must be clipped to picture size.
- * I'm not quite certain about halo numbering.
- *
- * Halos and jittering -------------------------------------------
- *
- * Halos were not jittered previously. Now they are. I wonder
- * whether this may have some adverse effects here.
-
- * @return 1 for succes, 0 if the operation was interrupted.
- */
-int zBufferAllFaces(void);
-
-/**
- * Fills in distances of halos in the z buffer.
- * @return 1 for succes, 0 if the operation was interrupted.
- */
-int zBufferAllHalos(void);
-
-/**
- * New fill function for z buffer, for edge-only rendering.
- */
-void zBufferFillEdge(float *vec1, float *vec2);
-
-/**
- * New fill function for z buffer.
- */
-void zBufferFillFace(float *v1, float *v2, float *v3);
-
-/**
- * One more filler: fill in halo data in z buffer.
- * Empty so far, but may receive content of halo loop.
- */
-void zBufferFillHalo(void);
-
-/**
- * Copy the colour buffer output to R.rectot, to line y.
- */
-void transferColourBufferToOutput(int y);
-
-/**
- * Set the colour buffer fields to zero.
- */
-void eraseColBuf(RE_COLBUFTYPE *buf);
-
-/**
- * Blend source over dest, and leave result in dest. 1 pixel.
- */
-void blendOverFloat(int type, float* dest, float* source, void* data);
-
-/**
- * Blend source over dest, and leave result in dest. 1 pixel into
- * multiple bins.
- */
-void blendOverFloatRow(int type, float* dest, float* source,
- void* data, int mask, int osaNr) ;
-
-/**
- * Do a post-process step on a finalized render image.
- */
-void std_transFloatColV2CharColV( RE_COLBUFTYPE *buf, char *target);
-
-#endif /* VANILLARENDERPIPE_INT_H */
-