diff options
Diffstat (limited to 'source/blender/render/intern/include/vanillaRenderPipe_int.h')
-rw-r--r-- | source/blender/render/intern/include/vanillaRenderPipe_int.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/source/blender/render/intern/include/vanillaRenderPipe_int.h b/source/blender/render/intern/include/vanillaRenderPipe_int.h deleted file mode 100644 index 980befae66f..00000000000 --- a/source/blender/render/intern/include/vanillaRenderPipe_int.h +++ /dev/null @@ -1,192 +0,0 @@ -/* - * vanillaRenderPipe_int.h - * - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -#ifndef VANILLARENDERPIPE_INT_H -#define VANILLARENDERPIPE_INT_H - -#include "vanillaRenderPipe_types.h" -#include "zbufferdatastruct_types.h" - -/** - * Z buffer initializer, for new pipeline. - * <LI> - * <IT> AColourBuffer : colour buffer for one line - * <IT> APixbufExt : pixel data buffer for one line, depth RE_ZBUFLEN - * </LI> - */ -void initRenderBuffers(int width); -/* void initRenderBuffers(void); */ - -/** - * Z buffer destructor, frees stuff from initZBuffers(). - */ -void freeRenderBuffers(void); - -/** - * Fill the accumulation buffer APixbufExt with face and halo indices. - * Note: Uses globals. - * @param y the line number to set - */ -void calcZBufLine(int y); - -/** - * Shade and render the pixels in this line, into AColourBuffer - * Note: Uses globals. - * @param y the line number to set - */ -void renderZBufLine(int y); - -/** - * Count and sort the list behind ap into buf. Sorts on min. distance. - * Low index <=> high z - */ -int countAndSortPixelFaces(int buf[RE_MAX_FACES_PER_PIXEL][5], - RE_APixstrExt *ap); - -/** - * Compose the conflict and colour stacks - * Note: Uses globals. - */ -int composeStack(int zrow[RE_MAX_FACES_PER_PIXEL][RE_PIXELFIELDSIZE], - struct RE_faceField* stack, int ptr, - int totvlak, float x, float y, int osaNr); -/** - * Integrate conflicting layers. - * Note: Uses globals. - */ -int resolveConflict(struct RE_faceField* stack, int ptr, float x, float y); - -/** - * Integrate the colour stack, defer conflicts. - * Note: Uses globals. - */ -void integrateStack(struct RE_faceField* stack, int ptr, - float x, float y, int osaNr); - -/** - * Calculate the view depth to this object on this location, with - * the current view parameters in R. - */ -int calcDepth(float x, float y, void *data, int type); - - - -/** - * Fills in distances of all faces in a z buffer, for given jitter settings. - */ -int fillZBufDistances(void); - -/** - * Fills in distances of faces in the z buffer. - * - * Halo z buffering ---------------------------------------------- - * - * A halo is treated here as a billboard: no z-extension, always - * oriented perpendicular to the viewer. The rest of the z-buffer - * stores face-numbers first, then calculates colours as the - * final image is rendered. We'll use the same approach here, - * which differs from the original method (which was add halos per - * scan line). This means that the z-buffer now also needs to - * store info about what sort of 'thing' the index refers to. - * - * Halo extension: - * h.maxy --------- - * | h.xs + h.rad - * | h.xs - * | h.xs - h.rad - * h.miny --------- - * - * These coordinates must be clipped to picture size. - * I'm not quite certain about halo numbering. - * - * Halos and jittering ------------------------------------------- - * - * Halos were not jittered previously. Now they are. I wonder - * whether this may have some adverse effects here. - - * @return 1 for succes, 0 if the operation was interrupted. - */ -int zBufferAllFaces(void); - -/** - * Fills in distances of halos in the z buffer. - * @return 1 for succes, 0 if the operation was interrupted. - */ -int zBufferAllHalos(void); - -/** - * New fill function for z buffer, for edge-only rendering. - */ -void zBufferFillEdge(float *vec1, float *vec2); - -/** - * New fill function for z buffer. - */ -void zBufferFillFace(float *v1, float *v2, float *v3); - -/** - * One more filler: fill in halo data in z buffer. - * Empty so far, but may receive content of halo loop. - */ -void zBufferFillHalo(void); - -/** - * Copy the colour buffer output to R.rectot, to line y. - */ -void transferColourBufferToOutput(int y); - -/** - * Set the colour buffer fields to zero. - */ -void eraseColBuf(RE_COLBUFTYPE *buf); - -/** - * Blend source over dest, and leave result in dest. 1 pixel. - */ -void blendOverFloat(int type, float* dest, float* source, void* data); - -/** - * Blend source over dest, and leave result in dest. 1 pixel into - * multiple bins. - */ -void blendOverFloatRow(int type, float* dest, float* source, - void* data, int mask, int osaNr) ; - -/** - * Do a post-process step on a finalized render image. - */ -void std_transFloatColV2CharColV( RE_COLBUFTYPE *buf, char *target); - -#endif /* VANILLARENDERPIPE_INT_H */ - |