Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include/volumetric.h')
-rw-r--r--source/blender/render/intern/include/volumetric.h51
1 files changed, 0 insertions, 51 deletions
diff --git a/source/blender/render/intern/include/volumetric.h b/source/blender/render/intern/include/volumetric.h
deleted file mode 100644
index 3805478fed0..00000000000
--- a/source/blender/render/intern/include/volumetric.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Matt Ebb.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/render/intern/include/volumetric.h
- * \ingroup render
- */
-
-
-struct Isect;
-struct ShadeInput;
-struct ShadeResult;
-
-float vol_get_density(struct ShadeInput *shi, const float co[3]);
-void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3]);
-
-void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
-void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
-void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is);
-
-#define VOL_IS_BACKFACE 1
-#define VOL_IS_SAMEMATERIAL 2
-
-#define VOL_BOUNDS_DEPTH 0
-#define VOL_BOUNDS_SS 1
-
-#define VOL_SHADE_OUTSIDE 0
-#define VOL_SHADE_INSIDE 1