diff options
Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 518b2f846d3..77cee59a83a 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -91,7 +91,7 @@ typedef struct ZSpan { int rectx, recty; /* range for clipping */ int miny1, maxy1, miny2, maxy2; /* actual filled in range */ - float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */ + const float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */ float *span1, *span2; float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */ @@ -115,23 +115,26 @@ typedef struct ZSpan { void *sss_handle; /* used by sss */ void (*sss_func)(void *, int, int, int, int, int); - void (*zbuffunc)(struct ZSpan *, int, int, float *, float *, float *, float *); - void (*zbuflinefunc)(struct ZSpan *, int, int, float *, float *); + void (*zbuffunc)(struct ZSpan *, int, int, const float *, const float *, const float *, const float *); + void (*zbuflinefunc)(struct ZSpan *, int, int, const float *, const float *); } ZSpan; /* exported to shadbuf.c */ -void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, int c1, int c2, int c3, int c4); +void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, + int c1, int c2, int c3, int c4); void zbuf_free_span(struct ZSpan *zspan); void freepsA(struct ListBase *lb); /* to rendercore.c */ -void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float) ); +void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3, + void (*func)(void *, int, int, float, float) ); /* exported to edge render... */ void zbufclip(struct ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, int c1, int c2, int c3); void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty, float clipcrop); -void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4); +void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec, + float *ho1, float *ho2, float *ho3, float *ho4, int c1, int c2, int c3, int c4); /* exported to shadeinput.c */ void zbuf_make_winmat(Render *re, float winmat[][4]); |