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Diffstat (limited to 'source/blender/render/intern/include/zbuf.h')
-rw-r--r--source/blender/render/intern/include/zbuf.h101
1 files changed, 1 insertions, 100 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index 6fc1a4c2656..1a93fc6c3b2 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -33,57 +33,6 @@
#ifndef __ZBUF_H__
#define __ZBUF_H__
-struct RenderPart;
-struct RenderLayer;
-struct LampRen;
-struct ListBase;
-struct ZSpan;
-struct APixstrand;
-struct APixstr;
-struct StrandShadeCache;
-
-void fillrect(int *rect, int x, int y, int val);
-
-/**
- * Converts a world coordinate into a homogeneous coordinate in view
- * coordinates.
- */
-void projectvert(const float v1[3], float winmat[4][4], float adr[4]);
-void projectverto(const float v1[3], float winmat[4][4], float adr[4]);
-int testclip(const float v[3]);
-
-void zbuffer_shadow(struct Render *re, float winmat[4][4], struct LampRen *lar, int *rectz, int size, float jitx, float jity);
-void zbuffer_abuf_shadow(struct Render *re, struct LampRen *lar, float winmat[4][4], struct APixstr *APixbuf, struct APixstrand *apixbuf, struct ListBase *apsmbase, int size, int samples, float (*jit)[2]);
-void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart *, struct ZSpan *, int, void *), void *data);
-
-unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist);
-void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void *, int, int, int, int, int));
-int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct APixstrand *apixbuf, struct ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[4][4], int winx, int winy, int sample, float (*jit)[2], float clipcrop, int shadow, struct StrandShadeCache *cache);
-
-typedef struct APixstr {
- unsigned short mask[4]; /* jitter mask */
- int z[4]; /* distance */
- int p[4]; /* index */
- int obi[4]; /* object instance */
- short shadfac[4]; /* optimize storage for irregular shadow */
- struct APixstr *next;
-} APixstr;
-
-typedef struct APixstrand {
- unsigned short mask[4]; /* jitter mask */
- int z[4]; /* distance */
- int p[4]; /* index */
- int obi[4]; /* object instance */
- int seg[4]; /* for strands, segment number */
- float u[4], v[4]; /* for strands, u,v coordinate in segment */
- struct APixstrand *next;
-} APixstrand;
-
-typedef struct APixstrMain {
- struct APixstrMain *next, *prev;
- void *ps;
-} APixstrMain;
-
/* span fill in method, is also used to localize data for zbuffering */
typedef struct ZSpan {
int rectx, recty; /* range for clipping */
@@ -91,61 +40,13 @@ typedef struct ZSpan {
int miny1, maxy1, miny2, maxy2; /* actual filled in range */
const float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */
float *span1, *span2;
-
- float zmulx, zmuly, zofsx, zofsy; /* transform from hoco to zbuf co */
-
- int *rectz, *arectz; /* zbuffers, arectz is for transparent */
- int *rectz1; /* secondary z buffer for shadowbuffer (2nd closest z) */
- int *rectp; /* polygon index buffer */
- int *recto; /* object buffer */
- int *rectmask; /* negative zmask buffer */
- APixstr *apixbuf, *curpstr; /* apixbuf for transparent */
- APixstrand *curpstrand; /* same for strands */
- struct ListBase *apsmbase;
-
- int polygon_offset; /* offset in Z */
- float shad_alpha; /* copy from material, used by irregular shadbuf */
- int mask, apsmcounter; /* in use by apixbuf */
- int apstrandmcounter;
-
- float clipcrop; /* for shadow, was in R global before */
-
- void *sss_handle; /* used by sss */
- void (*sss_func)(void *, int, int, int, int, int);
-
- void (*zbuffunc)(struct ZSpan *, int, int, const float *, const float *, const float *, const float *);
- void (*zbuflinefunc)(struct ZSpan *, int, int, const float *, const float *);
-
} ZSpan;
-/* exported to shadbuf.c */
-void zbufclip4(struct ZSpan *zspan, int obi, int zvlnr,
- const float f1[4], const float f2[4], const float f3[4], const float f4[4],
- const int c1, const int c2, const int c3, const int c4);
+void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty);
void zbuf_free_span(struct ZSpan *zspan);
-void freepsA(struct ListBase *lb);
-/* to rendercore.c */
void zspan_scanconvert(struct ZSpan *zpan, void *handle, float *v1, float *v2, float *v3,
void (*func)(void *, int, int, float, float) );
-/* exported to edge render... */
-void zbufclip(struct ZSpan *zspan, int obi, int zvlnr,
- const float f1[4], const float f2[4], const float f3[4],
- const int c1, const int c2, const int c3);
-void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty, float clipcrop);
-void zbufclipwire(struct ZSpan *zspan, int obi, int zvlnr, int ec,
- const float ho1[4], const float ho2[4], const float ho3[4], const float ho4[4],
- const int c1, const int c2, const int c3, const int c4);
-
-/* exported to shadeinput.c */
-void zbuf_make_winmat(Render *re, float winmat[4][4]);
-void zbuf_render_project(float winmat[4][4], const float co[3], float ho[4]);
-
-/* should not really be exposed, bad! */
-void hoco_to_zco(ZSpan *zspan, float zco[3], const float hoco[4]);
-void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float, float) );
-void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const float ho2[4]);
-
#endif