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Diffstat (limited to 'source/blender/render/intern/include/zbuf_int.h')
-rw-r--r--source/blender/render/intern/include/zbuf_int.h197
1 files changed, 0 insertions, 197 deletions
diff --git a/source/blender/render/intern/include/zbuf_int.h b/source/blender/render/intern/include/zbuf_int.h
deleted file mode 100644
index 59a394d2908..00000000000
--- a/source/blender/render/intern/include/zbuf_int.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/*
- * zbuf_int.h
- * internal interface for zbuf.h (ie. functions that are not used
- * anywhere else)
- *
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#ifndef ZBUF_INT_H
-#define ZBUF_INT_H
-
-#include "render_types.h"
-#include "zbuf_types.h"
-
-/**
- * Convert a homogenous coordinate to a z buffer coordinate. The
- * function makes use of Zmulx, Zmuly, the x and y scale factors for
- * the screen, and Zjitx, Zjity, the pixel offset. (These are declared
- * in render.c) The normalised z coordinate must fall on [0, 1].
- * @param zco [3, 4 floats] pointer to the resulting z buffer coordinate
- * @param hoco [4 floats] pointer to the homogenous coordinate of the
- * vertex in world space.
- */
-void hoco_to_zco(float *zco, float *hoco);
-
-/**
- * Fill the z buffer for alpha?
- *
- * This is one of the z buffer fill functions called in zbufclip() and
- * zbufwireclip().
- *
- * @param v1 [4 floats, world coordinates] first vertex
- * @param v2 [4 floats, world coordinates] second vertex
- * @param v3 [4 floats, world coordinates] third vertex
- */
-void zbufinvulAc(float *v1, float *v2, float *v3);
-
-/**
- * Fill the z buffer, but invert z order, and add the face index to
- * the corresponing face buffer.
- *
- * This is one of the z buffer fill functions called in zbufclip() and
- * zbufwireclip().
- *
- * @param v1 [4 floats, world coordinates] first vertex
- * @param v2 [4 floats, world coordinates] second vertex
- * @param v3 [4 floats, world coordinates] third vertex
- */
-void zbufinvulGLinv(float *v1, float *v2, float *v3);
-
-/**
- * Fill the z buffer, and add the face index to
- * the corresponing face buffer. Writes into R.rectz and R.rectot. It
- * assumes that Zvlnr is set to the face index of the face under
- * consideration. Zvlnr is written into R.rectot. R.rectz
- *
- * This is one of the z buffer fill functions called in zbufclip() and
- * zbufwireclip().
- *
- * @param v1 [4 floats, world coordinates] first vertex
- * @param v2 [4 floats, world coordinates] second vertex
- * @param v3 [4 floats, world coordinates] third vertex
- */
-void zbufinvulGL(float *v1, float *v2, float *v3);
-
-/**
- * Fill the z buffer. The face buffer is not operated on!
- *
- * This is one of the z buffer fill functions called in zbufclip() and
- * zbufwireclip().
- *
- * @param v1 [4 floats, world coordinates] first vertex
- * @param v2 [4 floats, world coordinates] second vertex
- * @param v3 [4 floats, world coordinates] third vertex
- */
-void zbufinvulGL_onlyZ(float *v1, float *v2, float *v3);
-
-/**
- * Prints 3 unlabelled floating point values to stdout. Used for diagnostics.
- * @param v1 any float
- * @param v2 any float
- * @param v3 any float
- */
-void print3floats(float *v1, float *v2, float *v3);
-
-/**
- * Checks labda and uses this to make decision about clipping the line
- * segment from v1 to v2. labda is the factor by which the vector is
- * cut. ( calculate s + l * ( t - s )). The result is appended to the
- * vertex list of this face.
- * Note: uses globals.
- * (arguments: one int, one pointer to int... why?)
- * @param v1 start coordinate s
- * @param v2 target coordinate t
- * @param b1
- * @param b2
- * @param clve vertex vector.
- */
-static void maakvertpira(float *v1, float *v2, int *b1, int b2, int *clve);
-
-/**
- * Sets labda: flag, and parametrize the clipping of vertices in
- * viewspace coordinates. labda = -1 means no clipping, labda in [0,
- * 1] means a clipping.
- * Note: uses globals.
- * @param v1 start coordinate s
- * @param v2 target coordinate t
- * @param b1
- * @param b2
- * @param b3
- * @param a index for coordinate (x, y, or z)
- */
-static void clipp(float *v1, float *v2, int b1, int *b2, int *b3, int a);
-
-/**
- * Tests whether this coordinate is 'inside' or 'outside' of the view
- * volume? By definition, this is in [0, 1].
- * @param p vertex z difference plus coordinate difference?
- * @param q origin z plus r minus some coordinate?
- * @param u1 [in/out] clip fraction for ?
- * @param u2 [in/out]
- * @return 0 if point is outside, or 1 if the point lies on the clip
- * boundary
- */
-static short cliptestf(float p, float q, float *u1, float *u2);
-
-
-/* not documented yet */
-/* not sure if these should stay static... */
-
-static int clipline(float *v1, float *v2);
-
-/**
- * Provide book-keeping for the z buffer data lists.
- */
-APixstr *addpsmainA(void);
-void freepsA(void);
-APixstr *addpsA(void);
-
-/**
- * Fill function for the z buffer (fills lines)
- */
-void zbuflineAc(float *vec1, float *vec2);
-void zbufline(float *vec1, float *vec2);
-
-
-/**
- * Copy results from the solid face z buffering to the transparent
- * buffer.
- */
-void copyto_abufz(int sample);
-
-/**
- * Do accumulation z buffering.
- */
-void zbuffer_abuf(void);
-
-/**
- * Shade this face at this location in SCS.
- */
-void shadetrapixel(float x, float y, int vlak, int mask, unsigned short *shortcol);
-
-/**
- * Determine the distance to the camera of this halo, in ZCS.
- */
-unsigned int calcHaloDist(HaloRen *har);
-
-#endif /* ZBUF_INT_H */
-