diff options
Diffstat (limited to 'source/blender/render/intern/include/zbufferdatastruct_types.h')
-rw-r--r-- | source/blender/render/intern/include/zbufferdatastruct_types.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/zbufferdatastruct_types.h b/source/blender/render/intern/include/zbufferdatastruct_types.h new file mode 100644 index 00000000000..10e0db8a540 --- /dev/null +++ b/source/blender/render/intern/include/zbufferdatastruct_types.h @@ -0,0 +1,77 @@ +/* + * zbufferdatastruct_types.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef ZBUFFERDATASTRUCT_TYPES_H +#define ZBUFFERDATASTRUCT_TYPES_H + +#define RE_ZBUFLEN 64 /* number of lines in the accumulation buffer */ + +/** + * Primitive data structure for zbuffering. One struct + * stores data for 4 entries. This struct has been extended + * for the render pipeline overhaul. + */ +typedef struct RE_APixstrExt { + unsigned short mask[4]; /* jitter masks */ + int zmin[4]; /* min. distance of all samples */ + int zmax[4]; /* max. distance of all samples */ + int p[4]; /* index */ + int t[4]; /* entry type: ZB_POLY or ZB_HALO */ + struct RE_APixstrExt *next; +} RE_APixstrExt; + +/* For now I'll stick to the Blender convention of hand made defines */ +/* but this should definitely be done in a better way. An enum may */ +/* be some help, but masking is still a nice feature... */ +/* object types to buffer in the z buffer */ +#define RE_NONE 0 +#define RE_POLY 1 +#define RE_HALO 2 +#define RE_SKY 4 + +/* unique indices for each field */ +#define RE_ZMIN 0 +#define RE_INDEX 1 +#define RE_MASK 2 +#define RE_TYPE 3 +#define RE_ZMAX 4 +#define RE_PIXELFIELDSIZE 5 + +typedef struct RE_APixstrExtMain +{ + struct RE_APixstrExt *ps; + struct RE_APixstrExtMain *next; +} RE_APixstrExtMain; + +#endif |