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Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/pointdensity.h1
-rw-r--r--source/blender/render/intern/include/texture.h2
-rw-r--r--source/blender/render/intern/include/voxeldata.h1
3 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h
index 910f011b467..7ceb24e9ece 100644
--- a/source/blender/render/intern/include/pointdensity.h
+++ b/source/blender/render/intern/include/pointdensity.h
@@ -40,6 +40,7 @@
struct Render;
struct TexResult;
+void cache_pointdensity(struct Render *re, struct Tex *tex);
void make_pointdensities(struct Render *re);
void free_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres);
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 736f9e380aa..ac4340f88a6 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -67,7 +67,7 @@ void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect);
-void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val);
+void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re);
void init_render_textures(Render *re);
void end_render_textures(Render *re);
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index 11ac60baa12..aa4a9fdb845 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -42,6 +42,7 @@ typedef struct VoxelDataHeader
int frames;
} VoxelDataHeader;
+void cache_voxeldata(Tex *tex, int scene_frame);
void make_voxeldata(struct Render *re);
void free_voxeldata(struct Render *re);
int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres);