diff options
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/pointdensity.h | 1 | ||||
-rw-r--r-- | source/blender/render/intern/include/texture.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/include/voxeldata.h | 1 |
3 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h index 910f011b467..7ceb24e9ece 100644 --- a/source/blender/render/intern/include/pointdensity.h +++ b/source/blender/render/intern/include/pointdensity.h @@ -40,6 +40,7 @@ struct Render; struct TexResult; +void cache_pointdensity(struct Render *re, struct Tex *tex); void make_pointdensities(struct Render *re); void free_pointdensities(struct Render *re); int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres); diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index 736f9e380aa..ac4340f88a6 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -67,7 +67,7 @@ void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]); void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread); void do_material_tex(struct ShadeInput *shi); void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect); -void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val); +void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re); void init_render_textures(Render *re); void end_render_textures(Render *re); diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h index 11ac60baa12..aa4a9fdb845 100644 --- a/source/blender/render/intern/include/voxeldata.h +++ b/source/blender/render/intern/include/voxeldata.h @@ -42,6 +42,7 @@ typedef struct VoxelDataHeader int frames; } VoxelDataHeader; +void cache_voxeldata(Tex *tex, int scene_frame); void make_voxeldata(struct Render *re); void free_voxeldata(struct Render *re); int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres); |