diff options
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/include/shadbuf.h | 18 |
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 8474d9ff09e..1e62ab6d14d 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -128,7 +128,7 @@ struct Render /* if render with single-layer option, other rendered layers are stored here */ RenderResult *pushedresult; /* a list of RenderResults, for fullsample */ - ListBase fullresult; + ListBase fullresult; /* read/write mutex, all internal code that writes to re->result must use a * write lock, all external code must use a read lock. internal code is assumed * to not conflict with writes, so no lock used for that */ diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index 5cde8e5106a..7c168baada7 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -79,19 +79,19 @@ float ISB_getshadow(ShadeInput *shi, ShadBuf *shb); /* buffer samples, allocated in camera buffer and pointed to in lampbuffer nodes */ typedef struct ISBSample { - float zco[3]; /* coordinate in lampview projection */ - short *shadfac; /* initialized zero = full lighted */ - int obi; /* object for face lookup */ - int facenr; /* index in faces list */ + float zco[3]; /* coordinate in lampview projection */ + short *shadfac; /* initialized zero = full lighted */ + int obi; /* object for face lookup */ + int facenr; /* index in faces list */ } ISBSample; /* transparent version of buffer sample */ typedef struct ISBSampleA { - float zco[3]; /* coordinate in lampview projection */ - short *shadfac; /* NULL = full lighted */ - int obi; /* object for face lookup */ - int facenr; /* index in faces list */ - struct ISBSampleA *next; /* in end, we want the first items to align with ISBSample */ + float zco[3]; /* coordinate in lampview projection */ + short *shadfac; /* NULL = full lighted */ + int obi; /* object for face lookup */ + int facenr; /* index in faces list */ + struct ISBSampleA *next; /* in end, we want the first items to align with ISBSample */ } ISBSampleA; /* used for transparent storage only */ |