Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/pixelshading.h2
-rw-r--r--source/blender/render/intern/include/shadbuf.h10
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 17032283540..c0adc36f3a3 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -46,7 +46,7 @@
* t[3] - type ZB_POLY or ZB_HALO
* t[4] - max. distance
* mask is pixel coverage in bits
- * @return pointer to the object
+ * \return pointer to the object
*/
int shadeHaloFloat(HaloRen *har,
float *col, int zz,
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index ddcfc555f7a..4b3595a009f 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -42,7 +42,7 @@ struct ObjectRen;
/**
* Calculates shadowbuffers for a vector of shadow-giving lamps
- * @param lar The vector of lamps
+ * \param lar The vector of lamps
*/
void makeshadowbuf(struct Render *re, LampRen *lar);
void freeshadowbuf(struct LampRen *lar);
@@ -52,10 +52,10 @@ void threaded_makeshadowbufs(struct Render *re);
/**
* Determines the shadow factor for a face and lamp. There is some
* communication with global variables here.
- * @returns The shadow factors: 1.0 for no shadow, 0.0 for complete
- * shadow.
- * @param shb The shadowbuffer to find the shadow factor in.
- * @param inp The inproduct between viewvector and ?
+ * \return The shadow factors: 1.0 for no shadow, 0.0 for complete
+ * shadow.
+ * \param shb The shadowbuffer to find the shadow factor in.
+ * \param inp The inproduct between viewvector and ?
*
*/
float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias);