diff options
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r-- | source/blender/render/intern/include/pixelshading.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/include/shadbuf.h | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 17032283540..c0adc36f3a3 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -46,7 +46,7 @@ * t[3] - type ZB_POLY or ZB_HALO * t[4] - max. distance * mask is pixel coverage in bits - * @return pointer to the object + * \return pointer to the object */ int shadeHaloFloat(HaloRen *har, float *col, int zz, diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index ddcfc555f7a..4b3595a009f 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -42,7 +42,7 @@ struct ObjectRen; /** * Calculates shadowbuffers for a vector of shadow-giving lamps - * @param lar The vector of lamps + * \param lar The vector of lamps */ void makeshadowbuf(struct Render *re, LampRen *lar); void freeshadowbuf(struct LampRen *lar); @@ -52,10 +52,10 @@ void threaded_makeshadowbufs(struct Render *re); /** * Determines the shadow factor for a face and lamp. There is some * communication with global variables here. - * @returns The shadow factors: 1.0 for no shadow, 0.0 for complete - * shadow. - * @param shb The shadowbuffer to find the shadow factor in. - * @param inp The inproduct between viewvector and ? + * \return The shadow factors: 1.0 for no shadow, 0.0 for complete + * shadow. + * \param shb The shadowbuffer to find the shadow factor in. + * \param inp The inproduct between viewvector and ? * */ float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias); |