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Diffstat (limited to 'source/blender/render/intern/initrender.c')
-rw-r--r--source/blender/render/intern/initrender.c330
1 files changed, 330 insertions, 0 deletions
diff --git a/source/blender/render/intern/initrender.c b/source/blender/render/intern/initrender.c
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+++ b/source/blender/render/intern/initrender.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+/* Global includes */
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_camera_types.h"
+
+#include "BKE_camera.h"
+
+/* this module */
+#include "render_types.h"
+#include "pipeline.h"
+
+/* Own includes */
+#include "initrender.h"
+
+/* ****************** MASKS and LUTS **************** */
+
+static float filt_quadratic(float x)
+{
+ if (x < 0.0f) {
+ x = -x;
+ }
+ if (x < 0.5f) {
+ return 0.75f - (x * x);
+ }
+ if (x < 1.5f) {
+ return 0.50f * (x - 1.5f) * (x - 1.5f);
+ }
+ return 0.0f;
+}
+
+static float filt_cubic(float x)
+{
+ float x2 = x * x;
+
+ if (x < 0.0f) {
+ x = -x;
+ }
+
+ if (x < 1.0f) {
+ return 0.5f * x * x2 - x2 + 2.0f / 3.0f;
+ }
+ if (x < 2.0f) {
+ return (2.0f - x) * (2.0f - x) * (2.0f - x) / 6.0f;
+ }
+ return 0.0f;
+}
+
+static float filt_catrom(float x)
+{
+ float x2 = x * x;
+
+ if (x < 0.0f) {
+ x = -x;
+ }
+ if (x < 1.0f) {
+ return 1.5f * x2 * x - 2.5f * x2 + 1.0f;
+ }
+ if (x < 2.0f) {
+ return -0.5f * x2 * x + 2.5f * x2 - 4.0f * x + 2.0f;
+ }
+ return 0.0f;
+}
+
+static float filt_mitchell(float x) /* Mitchell & Netravali's two-param cubic */
+{
+ float b = 1.0f / 3.0f, c = 1.0f / 3.0f;
+ float p0 = (6.0f - 2.0f * b) / 6.0f;
+ float p2 = (-18.0f + 12.0f * b + 6.0f * c) / 6.0f;
+ float p3 = (12.0f - 9.0f * b - 6.0f * c) / 6.0f;
+ float q0 = (8.0f * b + 24.0f * c) / 6.0f;
+ float q1 = (-12.0f * b - 48.0f * c) / 6.0f;
+ float q2 = (6.0f * b + 30.0f * c) / 6.0f;
+ float q3 = (-b - 6.0f * c) / 6.0f;
+
+ if (x < -2.0f) {
+ return 0.0f;
+ }
+ if (x < -1.0f) {
+ return (q0 - x * (q1 - x * (q2 - x * q3)));
+ }
+ if (x < 0.0f) {
+ return (p0 + x * x * (p2 - x * p3));
+ }
+ if (x < 1.0f) {
+ return (p0 + x * x * (p2 + x * p3));
+ }
+ if (x < 2.0f) {
+ return (q0 + x * (q1 + x * (q2 + x * q3)));
+ }
+ return 0.0f;
+}
+
+/* x ranges from -1 to 1 */
+float RE_filter_value(int type, float x)
+{
+ float gaussfac = 1.6f;
+
+ x = fabsf(x);
+
+ switch (type) {
+ case R_FILTER_BOX:
+ if (x > 1.0f) {
+ return 0.0f;
+ }
+ return 1.0f;
+
+ case R_FILTER_TENT:
+ if (x > 1.0f) {
+ return 0.0f;
+ }
+ return 1.0f - x;
+
+ case R_FILTER_GAUSS: {
+ const float two_gaussfac2 = 2.0f * gaussfac * gaussfac;
+ x *= 3.0f * gaussfac;
+ return 1.0f / sqrtf((float)M_PI * two_gaussfac2) * expf(-x * x / two_gaussfac2);
+ }
+
+ case R_FILTER_MITCH:
+ return filt_mitchell(x * gaussfac);
+
+ case R_FILTER_QUAD:
+ return filt_quadratic(x * gaussfac);
+
+ case R_FILTER_CUBIC:
+ return filt_cubic(x * gaussfac);
+
+ case R_FILTER_CATROM:
+ return filt_catrom(x * gaussfac);
+ }
+ return 0.0f;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+struct Object *RE_GetCamera(Render *re)
+{
+ Object *camera = re->camera_override ? re->camera_override : re->scene->camera;
+ return BKE_camera_multiview_render(re->scene, camera, re->viewname);
+}
+
+static void re_camera_params_get(Render *re, CameraParams *params)
+{
+ copy_m4_m4(re->winmat, params->winmat);
+
+ re->clip_start = params->clip_start;
+ re->clip_end = params->clip_end;
+
+ re->viewplane = params->viewplane;
+}
+
+void RE_SetOverrideCamera(Render *re, Object *cam_ob)
+{
+ re->camera_override = cam_ob;
+}
+
+static void re_camera_params_stereo3d(Render *re, CameraParams *params, Object *cam_ob)
+{
+ BKE_camera_multiview_params(&re->r, params, cam_ob, re->viewname);
+}
+
+/* call this after InitState() */
+/* per render, there's one persistent viewplane. Parts will set their own viewplanes */
+void RE_SetCamera(Render *re, Object *cam_ob)
+{
+ CameraParams params;
+
+ /* setup parameters */
+ BKE_camera_params_init(&params);
+ BKE_camera_params_from_object(&params, cam_ob);
+ re_camera_params_stereo3d(re, &params, cam_ob);
+
+ /* compute matrix, viewplane, .. */
+ BKE_camera_params_compute_viewplane(&params, re->winx, re->winy, re->r.xasp, re->r.yasp);
+ BKE_camera_params_compute_matrix(&params);
+
+ /* extract results */
+ re_camera_params_get(re, &params);
+}
+
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, float r_winmat[4][4])
+{
+ RE_SetCamera(re, camera);
+ copy_m4_m4(r_winmat, re->winmat);
+}
+
+/* Must be called after RE_GetCameraWindow(), does not change re->winmat. */
+void RE_GetCameraWindowWithOverscan(struct Render *re, float overscan, float r_winmat[4][4])
+{
+ CameraParams params;
+ params.is_ortho = re->winmat[3][3] != 0.0f;
+ params.clip_start = re->clip_start;
+ params.clip_end = re->clip_end;
+ params.viewplane = re->viewplane;
+
+ overscan *= max_ff(BLI_rctf_size_x(&params.viewplane), BLI_rctf_size_y(&params.viewplane));
+
+ params.viewplane.xmin -= overscan;
+ params.viewplane.xmax += overscan;
+ params.viewplane.ymin -= overscan;
+ params.viewplane.ymax += overscan;
+ BKE_camera_params_compute_matrix(&params);
+ copy_m4_m4(r_winmat, params.winmat);
+}
+
+void RE_GetCameraModelMatrix(Render *re, struct Object *camera, float r_modelmat[4][4])
+{
+ BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, r_modelmat);
+}
+
+/* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */
+
+void RE_parts_free(Render *re)
+{
+ if (re->parts) {
+ BLI_ghash_free(re->parts, NULL, MEM_freeN);
+ re->parts = NULL;
+ }
+}
+
+void RE_parts_clamp(Render *re)
+{
+ /* part size */
+ re->partx = max_ii(1, min_ii(re->r.tilex, re->rectx));
+ re->party = max_ii(1, min_ii(re->r.tiley, re->recty));
+}
+
+void RE_parts_init(Render *re)
+{
+ int nr, xd, yd, partx, party, xparts, yparts;
+ int xminb, xmaxb, yminb, ymaxb;
+
+ RE_parts_free(re);
+
+ re->parts = BLI_ghash_new(
+ BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, "render parts");
+
+ /* just for readable code.. */
+ xminb = re->disprect.xmin;
+ yminb = re->disprect.ymin;
+ xmaxb = re->disprect.xmax;
+ ymaxb = re->disprect.ymax;
+
+ RE_parts_clamp(re);
+
+ partx = re->partx;
+ party = re->party;
+ /* part count */
+ xparts = (re->rectx + partx - 1) / partx;
+ yparts = (re->recty + party - 1) / party;
+
+ for (nr = 0; nr < xparts * yparts; nr++) {
+ rcti disprect;
+ int rectx, recty;
+
+ xd = (nr % xparts);
+ yd = (nr - xd) / xparts;
+
+ disprect.xmin = xminb + xd * partx;
+ disprect.ymin = yminb + yd * party;
+
+ /* ensure we cover the entire picture, so last parts go to end */
+ if (xd < xparts - 1) {
+ disprect.xmax = disprect.xmin + partx;
+ if (disprect.xmax > xmaxb) {
+ disprect.xmax = xmaxb;
+ }
+ }
+ else {
+ disprect.xmax = xmaxb;
+ }
+
+ if (yd < yparts - 1) {
+ disprect.ymax = disprect.ymin + party;
+ if (disprect.ymax > ymaxb) {
+ disprect.ymax = ymaxb;
+ }
+ }
+ else {
+ disprect.ymax = ymaxb;
+ }
+
+ rectx = BLI_rcti_size_x(&disprect);
+ recty = BLI_rcti_size_y(&disprect);
+
+ /* so, now can we add this part? */
+ if (rectx > 0 && recty > 0) {
+ RenderPart *pa = MEM_callocN(sizeof(RenderPart), "new part");
+
+ pa->disprect = disprect;
+ pa->rectx = rectx;
+ pa->recty = recty;
+
+ BLI_ghash_insert(re->parts, &pa->disprect, pa);
+ }
+ }
+}