diff options
Diffstat (limited to 'source/blender/render/intern/pipeline.c')
-rw-r--r-- | source/blender/render/intern/pipeline.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c index d3ea27c6bb0..6329901b4ce 100644 --- a/source/blender/render/intern/pipeline.c +++ b/source/blender/render/intern/pipeline.c @@ -1464,7 +1464,7 @@ static void do_render_full_pipeline(Render *re) /* in this case external render overrides all */ } else if (RE_seq_render_active(re->scene, &re->r)) { - /* note: do_render_sequencer() frees rect32 when sequencer returns float images */ + /* NOTE: do_render_sequencer() frees rect32 when sequencer returns float images. */ if (!re->test_break(re->tbh)) { do_render_sequencer(re); render_seq = true; @@ -1828,7 +1828,7 @@ void RE_SetReports(Render *re, ReportList *reports) static void render_update_depsgraph(Render *re) { Scene *scene = re->scene; - DEG_evaluate_on_framechange(re->pipeline_depsgraph, CFRA); + DEG_evaluate_on_framechange(re->pipeline_depsgraph, BKE_scene_frame_get(scene)); BKE_scene_update_sound(re->pipeline_depsgraph, re->main); } @@ -2410,7 +2410,7 @@ void RE_RenderAnim(Render *re, * -sergey- */ { - float ctime = BKE_scene_frame_get(scene); + float ctime = BKE_scene_ctime_get(scene); AnimData *adt = BKE_animdata_from_id(&scene->id); const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct( re->pipeline_depsgraph, ctime); @@ -2419,7 +2419,7 @@ void RE_RenderAnim(Render *re, render_update_depsgraph(re); - /* only border now, todo: camera lens. (ton) */ + /* Only border now, TODO(ton): camera lens. */ render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 1, 0); if (nfra != scene->r.cfra) { @@ -2612,7 +2612,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce) } } -/* note; repeated win/disprect calc... solve that nicer, also in compo */ +/* NOTE: repeated win/disprect calc... solve that nicer, also in compo. */ /* only the temp file! */ bool RE_ReadRenderResult(Scene *scene, Scene *scenode) |