diff options
Diffstat (limited to 'source/blender/render/intern/pipeline.c')
-rw-r--r-- | source/blender/render/intern/pipeline.c | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c index 1bf0dfe079c..a800361a41f 100644 --- a/source/blender/render/intern/pipeline.c +++ b/source/blender/render/intern/pipeline.c @@ -338,7 +338,6 @@ Render *RE_GetRender(const char *name) return re; } -/* if you want to know exactly what has been done */ RenderResult *RE_AcquireResultRead(Render *re) { if (re) { @@ -383,7 +382,6 @@ void RE_ReleaseResult(Render *re) } } -/* displist.c util.... */ Scene *RE_GetScene(Render *re) { if (re) { @@ -399,11 +397,6 @@ void RE_SetScene(Render *re, Scene *sce) } } -/** - * Same as #RE_AcquireResultImage but creating the necessary views to store the result - * fill provided result struct with a copy of thew views of what is done so far the - * #RenderResult.views #ListBase needs to be freed after with #RE_ReleaseResultImageViews - */ void RE_AcquireResultImageViews(Render *re, RenderResult *rr) { memset(rr, 0, sizeof(RenderResult)); @@ -449,7 +442,6 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr) } } -/* clear temporary renderresult struct */ void RE_ReleaseResultImageViews(Render *re, RenderResult *rr) { if (re) { @@ -460,9 +452,6 @@ void RE_ReleaseResultImageViews(Render *re, RenderResult *rr) } } -/* fill provided result struct with what's currently active or done */ -/* this RenderResult struct is the only exception to the rule of a RenderResult */ -/* always having at least one RenderView */ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id) { memset(rr, 0, sizeof(RenderResult)); @@ -516,7 +505,6 @@ void RE_ReleaseResultImage(Render *re) } } -/* caller is responsible for allocating rect in correct size! */ void RE_ResultGet32(Render *re, unsigned int *rect) { RenderResult rres; @@ -533,8 +521,6 @@ void RE_ResultGet32(Render *re, unsigned int *rect) RE_ReleaseResultImageViews(re, &rres); } -/* caller is responsible for allocating rect in correct size! */ -/* Only for acquired results, for lock */ void RE_AcquiredResultGet32(Render *re, RenderResult *result, unsigned int *rect, @@ -603,8 +589,6 @@ Render *RE_NewSceneRender(const Scene *scene) return RE_NewRender(render_name); } -/* called for new renders and when finishing rendering so - * we always have valid callbacks on a render */ void RE_InitRenderCB(Render *re) { /* set default empty callbacks */ @@ -624,7 +608,6 @@ void RE_InitRenderCB(Render *re) re->dih = re->dch = re->duh = re->sdh = re->prh = re->tbh = NULL; } -/* only call this while you know it will remove the link too */ void RE_FreeRender(Render *re) { if (re->engine) { @@ -655,7 +638,6 @@ void RE_FreeRender(Render *re) MEM_freeN(re); } -/* exit blender */ void RE_FreeAllRender(void) { while (RenderGlobal.renderlist.first) { @@ -668,7 +650,6 @@ void RE_FreeAllRender(void) #endif } -/* on file load, free all re */ void RE_FreeAllRenderResults(void) { Render *re; @@ -769,8 +750,6 @@ void render_copy_renderdata(RenderData *to, RenderData *from) BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve); } -/* what doesn't change during entire render sequence */ -/* disprect is optional, if NULL it assumes full window render */ void RE_InitState(Render *re, Render *source, RenderData *rd, @@ -874,8 +853,6 @@ void RE_InitState(Render *re, RE_point_density_fix_linking(); } -/* update some variables that can be animated, and otherwise wouldn't be due to - * RenderData getting copied once at the start of animation render */ void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_layers) { /* filter */ @@ -897,7 +874,6 @@ void render_update_anim_renderdata(Render *re, RenderData *rd, ListBase *render_ BLI_duplicatelist(&re->r.views, &rd->views); } -/* image and movie output has to move to either imbuf or kernel */ void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)) { re->display_init = f; @@ -1834,7 +1810,6 @@ static void render_pipeline_free(Render *re) } } -/* general Blender frame render call */ void RE_RenderFrame(Render *re, Main *bmain, Scene *scene, @@ -2280,7 +2255,6 @@ static void re_movie_free_all(Render *re, bMovieHandle *mh, int totvideos) MEM_SAFE_FREE(re->movie_ctx_arr); } -/* saves images to disk */ void RE_RenderAnim(Render *re, Main *bmain, Scene *scene, @@ -2583,7 +2557,6 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce) /* NOTE: repeated win/disprect calc... solve that nicer, also in compo. */ -/* only the temp file! */ bool RE_ReadRenderResult(Scene *scene, Scene *scenode) { Render *re; @@ -2635,8 +2608,6 @@ void RE_init_threadcount(Render *re) re->r.threads = BKE_render_num_threads(&re->r); } -/* loads in image into a result, size must match - * x/y offsets are only used on a partial copy when dimensions don't match */ void RE_layer_load_from_file( RenderLayer *layer, ReportList *reports, const char *filename, int x, int y) { @@ -2712,7 +2683,6 @@ void RE_result_load_from_file(RenderResult *result, ReportList *reports, const c } } -/* Used in the interface to decide whether to show layers or passes. */ bool RE_layers_have_name(struct RenderResult *rr) { switch (BLI_listbase_count_at_most(&rr->layers, 2)) { @@ -2754,7 +2724,6 @@ RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, con return rp; } -/* Only provided for API compatibility, don't use this in new code! */ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname) { #define CHECK_PASS(NAME) \ @@ -2793,7 +2762,6 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c return NULL; } -/* create a renderlayer and renderpass for grease pencil layer */ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname) { RenderLayer *rl = BLI_findstring(&rr->layers, layername, offsetof(RenderLayer, name)); |