diff options
Diffstat (limited to 'source/blender/render/intern/raytrace/bvh.h')
-rw-r--r-- | source/blender/render/intern/raytrace/bvh.h | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h deleted file mode 100644 index 25fdb41bb3a..00000000000 --- a/source/blender/render/intern/raytrace/bvh.h +++ /dev/null @@ -1,407 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2009 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): André Pinto. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/render/intern/raytrace/bvh.h - * \ingroup render - */ - - -#include "MEM_guardedalloc.h" - -#include "BLI_math.h" - -#include "raycounter.h" -#include "rayintersection.h" -#include "rayobject.h" -#include "rayobject_hint.h" -#include "rayobject_rtbuild.h" - -#include <assert.h> - -#ifdef __SSE__ -#include <xmmintrin.h> -#endif - -#ifndef __BVH_H__ -#define __BVH_H__ - -#ifdef __SSE__ -inline int test_bb_group4(__m128 *bb_group, const Isect *isec) -{ - const __m128 tmin0 = _mm_setzero_ps(); - const __m128 tmax0 = _mm_set_ps1(isec->dist); - - float start[3], idot_axis[3]; - copy_v3_v3(start, isec->start); - copy_v3_v3(idot_axis, isec->idot_axis); - - const __m128 tmin1 = _mm_max_ps(tmin0, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[0]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) ); - const __m128 tmax1 = _mm_min_ps(tmax0, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[1]], _mm_set_ps1(start[0]) ), _mm_set_ps1(idot_axis[0])) ); - const __m128 tmin2 = _mm_max_ps(tmin1, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[2]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) ); - const __m128 tmax2 = _mm_min_ps(tmax1, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[3]], _mm_set_ps1(start[1]) ), _mm_set_ps1(idot_axis[1])) ); - const __m128 tmin3 = _mm_max_ps(tmin2, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[4]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) ); - const __m128 tmax3 = _mm_min_ps(tmax2, _mm_mul_ps(_mm_sub_ps(bb_group[isec->bv_index[5]], _mm_set_ps1(start[2]) ), _mm_set_ps1(idot_axis[2])) ); - - return _mm_movemask_ps(_mm_cmpge_ps(tmax3, tmin3)); -} -#endif - -/* - * Determines the distance that the ray must travel to hit the bounding volume of the given node - * Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe - * [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9] - */ -static inline int rayobject_bb_intersect_test(const Isect *isec, const float *_bb) -{ - const float *bb = _bb; - - float t1x = (bb[isec->bv_index[0]] - isec->start[0]) * isec->idot_axis[0]; - float t2x = (bb[isec->bv_index[1]] - isec->start[0]) * isec->idot_axis[0]; - float t1y = (bb[isec->bv_index[2]] - isec->start[1]) * isec->idot_axis[1]; - float t2y = (bb[isec->bv_index[3]] - isec->start[1]) * isec->idot_axis[1]; - float t1z = (bb[isec->bv_index[4]] - isec->start[2]) * isec->idot_axis[2]; - float t2z = (bb[isec->bv_index[5]] - isec->start[2]) * isec->idot_axis[2]; - - RE_RC_COUNT(isec->raycounter->bb.test); - - if (t1x > t2y || t2x < t1y || t1x > t2z || t2x < t1z || t1y > t2z || t2y < t1z) return 0; - if (t2x < 0.0f || t2y < 0.0f || t2z < 0.0f) return 0; - if (t1x > isec->dist || t1y > isec->dist || t1z > isec->dist) return 0; - RE_RC_COUNT(isec->raycounter->bb.hit); - - return 1; -} - -/* bvh tree generics */ -template<class Tree> static void bvh_add(Tree *obj, RayObject *ob) -{ - rtbuild_add(obj->builder, ob); -} - -template<class Node> -inline bool is_leaf(Node *node) -{ - return !RE_rayobject_isAligned(node); -} - -template<class Tree> static void bvh_done(Tree *obj); - -template<class Tree> -static void bvh_free(Tree *obj) -{ - if (obj->builder) - rtbuild_free(obj->builder); - - if (obj->node_arena) - BLI_memarena_free(obj->node_arena); - - MEM_freeN(obj); -} - -template<class Tree> -static void bvh_bb(Tree *obj, float *min, float *max) -{ - if (obj->root) - bvh_node_merge_bb(obj->root, min, max); -} - - -template<class Tree> -static float bvh_cost(Tree *obj) -{ - assert(obj->cost >= 0.0f); - return obj->cost; -} - - - -/* bvh tree nodes generics */ -template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec) -{ - return rayobject_bb_intersect_test(isec, (const float *)node->bb); -} - - -template<class Node> -static inline void bvh_node_merge_bb(Node *node, float min[3], float max[3]) -{ - if (is_leaf(node)) { - RE_rayobject_merge_bb((RayObject *)node, min, max); - } - else { - DO_MIN(node->bb, min); - DO_MAX(node->bb + 3, max); - } -} - - - -/* - * recursively transverse a BVH looking for a rayhit using a local stack - */ -template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos); - -template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT, bool SHADOW> -static int bvh_node_stack_raycast(Node *root, Isect *isec) -{ - Node *stack[MAX_STACK_SIZE]; - int hit = 0, stack_pos = 0; - - if (!TEST_ROOT && !is_leaf(root)) - bvh_node_push_childs(root, isec, stack, stack_pos); - else - stack[stack_pos++] = root; - - while (stack_pos) { - Node *node = stack[--stack_pos]; - if (!is_leaf(node)) { - if (bvh_node_hit_test(node, isec)) { - bvh_node_push_childs(node, isec, stack, stack_pos); - assert(stack_pos <= MAX_STACK_SIZE); - } - } - else { - hit |= RE_rayobject_intersect( (RayObject *)node, isec); - if (SHADOW && hit) return hit; - } - } - return hit; -} - - -#ifdef __SSE__ -/* - * Generic SIMD bvh recursion - * this was created to be able to use any simd (with the cost of some memmoves) - * it can take advantage of any SIMD width and doens't needs any special tree care - */ -template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT> -static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) -{ - Node *stack[MAX_STACK_SIZE]; - - int hit = 0, stack_pos = 0; - - if (!TEST_ROOT) { - if (!is_leaf(root)) { - if (!is_leaf(root->child)) - bvh_node_push_childs(root, isec, stack, stack_pos); - else - return RE_rayobject_intersect( (RayObject *)root->child, isec); - } - else - return RE_rayobject_intersect( (RayObject *)root, isec); - } - else { - if (!is_leaf(root)) - stack[stack_pos++] = root; - else - return RE_rayobject_intersect( (RayObject *)root, isec); - } - - while (true) { - //Use SIMD 4 - if (stack_pos >= 4) { - __m128 t_bb[6]; - Node *t_node[4]; - - stack_pos -= 4; - - /* prepare the 4BB for SIMD */ - t_node[0] = stack[stack_pos + 0]->child; - t_node[1] = stack[stack_pos + 1]->child; - t_node[2] = stack[stack_pos + 2]->child; - t_node[3] = stack[stack_pos + 3]->child; - - const float *bb0 = stack[stack_pos + 0]->bb; - const float *bb1 = stack[stack_pos + 1]->bb; - const float *bb2 = stack[stack_pos + 2]->bb; - const float *bb3 = stack[stack_pos + 3]->bb; - - const __m128 x0y0x1y1 = _mm_shuffle_ps(_mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1, 0, 1, 0) ); - const __m128 x2y2x3y3 = _mm_shuffle_ps(_mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1, 0, 1, 0) ); - t_bb[0] = _mm_shuffle_ps(x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2, 0, 2, 0) ); - t_bb[1] = _mm_shuffle_ps(x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3, 1, 3, 1) ); - - const __m128 z0X0z1X1 = _mm_shuffle_ps(_mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3, 2, 3, 2) ); - const __m128 z2X2z3X3 = _mm_shuffle_ps(_mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3, 2, 3, 2) ); - t_bb[2] = _mm_shuffle_ps(z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2, 0, 2, 0) ); - t_bb[3] = _mm_shuffle_ps(z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3, 1, 3, 1) ); - - const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps(_mm_load_ps(bb0 + 4), _mm_load_ps(bb1 + 4), _MM_SHUFFLE(1, 0, 1, 0) ); - const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps(_mm_load_ps(bb2 + 4), _mm_load_ps(bb3 + 4), _MM_SHUFFLE(1, 0, 1, 0) ); - t_bb[4] = _mm_shuffle_ps(Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2, 0, 2, 0) ); - t_bb[5] = _mm_shuffle_ps(Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3, 1, 3, 1) ); -#if 0 - for (int i = 0; i < 4; i++) - { - Node *t = stack[stack_pos + i]; - assert(!is_leaf(t)); - - float *bb = ((float *)t_bb) + i; - bb[4 * 0] = t->bb[0]; - bb[4 * 1] = t->bb[1]; - bb[4 * 2] = t->bb[2]; - bb[4 * 3] = t->bb[3]; - bb[4 * 4] = t->bb[4]; - bb[4 * 5] = t->bb[5]; - t_node[i] = t->child; - } -#endif - RE_RC_COUNT(isec->raycounter->simd_bb.test); - int res = test_bb_group4(t_bb, isec); - - for (int i = 0; i < 4; i++) - if (res & (1 << i)) { - RE_RC_COUNT(isec->raycounter->simd_bb.hit); - if (!is_leaf(t_node[i])) { - for (Node *t = t_node[i]; t; t = t->sibling) { - assert(stack_pos < MAX_STACK_SIZE); - stack[stack_pos++] = t; - } - } - else { - hit |= RE_rayobject_intersect( (RayObject *)t_node[i], isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - } - } - else if (stack_pos > 0) { - Node *node = stack[--stack_pos]; - assert(!is_leaf(node)); - - if (bvh_node_hit_test(node, isec)) { - if (!is_leaf(node->child)) { - bvh_node_push_childs(node, isec, stack, stack_pos); - assert(stack_pos <= MAX_STACK_SIZE); - } - else { - hit |= RE_rayobject_intersect( (RayObject *)node->child, isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - } - } - else break; - } - return hit; -} -#endif - -/* - * recursively transverse a BVH looking for a rayhit using system stack - */ -#if 0 -template<class Node> -static int bvh_node_raycast(Node *node, Isect *isec) -{ - int hit = 0; - if (bvh_test_node(node, isec)) - { - if (isec->idot_axis[node->split_axis] > 0.0f) - { - int i; - for (i = 0; i < BVH_NCHILDS; i++) - if (!is_leaf(node->child[i])) - { - if (node->child[i] == 0) break; - - hit |= bvh_node_raycast(node->child[i], isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - else { - hit |= RE_rayobject_intersect( (RayObject *)node->child[i], isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - } - else { - int i; - for (i = BVH_NCHILDS - 1; i >= 0; i--) - if (!is_leaf(node->child[i])) - { - if (node->child[i]) - { - hit |= dfs_raycast(node->child[i], isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - } - else { - hit |= RE_rayobject_intersect( (RayObject *)node->child[i], isec); - if (hit && isec->mode == RE_RAY_SHADOW) return hit; - } - } - } - return hit; -} -#endif - -template<class Node, class HintObject> -static void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject) -{ - assert(hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE); - - if (is_leaf(node)) { - hint->stack[hint->size++] = (RayObject *)node; - } - else { - int childs = count_childs(node); - if (hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE) { - int result = hint_test_bb(hintObject, node->bb, node->bb + 3); - if (result == HINT_RECURSE) { - /* We are 100% sure the ray will be pass inside this node */ - bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject); - } - else if (result == HINT_ACCEPT) { - hint->stack[hint->size++] = (RayObject *)node; - } - } - else { - hint->stack[hint->size++] = (RayObject *)node; - } - } -} - - -template<class Tree> -static RayObjectAPI *bvh_get_api(int maxstacksize); - - -template<class Tree, int DFS_STACK_SIZE> -static inline RayObject *bvh_create_tree(int size) -{ - Tree *obj = (Tree *)MEM_callocN(sizeof(Tree), "BVHTree"); - assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */ - - obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE); - obj->root = NULL; - - obj->node_arena = NULL; - obj->builder = rtbuild_create(size); - - return RE_rayobject_unalignRayAPI((RayObject *) obj); -} - -#endif |