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Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp149
1 files changed, 31 insertions, 118 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index de6b9139363..f511042749e 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -138,80 +138,29 @@ MALWAYS_INLINE int vlr_check_bake(Isect *is, ObjectInstanceRen *obi, VlakRen *UN
/* Ray Triangle/Quad Intersection */
-MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, float uv[2], float *lambda)
+MALWAYS_INLINE int isec_tri_quad(float start[3], const struct IsectRayPrecalc *isect_precalc, RayFace *face, float r_uv[2], float *lambda)
{
- float co1[3], co2[3], co3[3], co4[3];
- float t0[3], t1[3], x[3], r[3], m[3], u, v, divdet, det1, l;
- int quad;
-
- quad = RE_rayface_isQuad(face);
-
- copy_v3_v3(co1, face->v1);
- copy_v3_v3(co2, face->v2);
- copy_v3_v3(co3, face->v3);
-
- copy_v3_v3(r, dir);
-
- /* intersect triangle */
- sub_v3_v3v3(t0, co3, co2);
- sub_v3_v3v3(t1, co3, co1);
-
- cross_v3_v3v3(x, r, t1);
- divdet = dot_v3v3(t0, x);
-
- sub_v3_v3v3(m, start, co3);
- det1 = dot_v3v3(m, x);
-
- if (divdet != 0.0f) {
- divdet = 1.0f / divdet;
- v = det1 * divdet;
-
- if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) {
- float cros[3];
-
- cross_v3_v3v3(cros, m, t0);
- u = divdet * dot_v3v3(cros, r);
-
- if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) {
- l = divdet * dot_v3v3(cros, t1);
-
- /* check if intersection is within ray length */
- if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
- uv[0] = u;
- uv[1] = v;
- *lambda = l;
- return 1;
- }
- }
+ float uv[2], l;
+
+ if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v2, face->v3, &l, uv)) {
+ /* check if intersection is within ray length */
+ if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
+ r_uv[0] = uv[0];
+ r_uv[1] = uv[1];
+ *lambda = l;
+ return 1;
}
}
/* intersect second triangle in quad */
- if (quad) {
- copy_v3_v3(co4, face->v4);
- sub_v3_v3v3(t0, co3, co4);
- divdet = dot_v3v3(t0, x);
-
- if (divdet != 0.0f) {
- divdet = 1.0f / divdet;
- v = det1 * divdet;
-
- if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) {
- float cros[3];
-
- cross_v3_v3v3(cros, m, t0);
- u = divdet * dot_v3v3(cros, r);
-
- if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON)) {
- l = divdet * dot_v3v3(cros, t1);
-
- if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
- uv[0] = u;
- uv[1] = -(1.0f + v + u);
- *lambda = l;
- return 2;
- }
- }
+ if (RE_rayface_isQuad(face)) {
+ if (isect_ray_tri_watertight_v3(start, isect_precalc, face->v1, face->v3, face->v4, &l, uv)) {
+ /* check if intersection is within ray length */
+ if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
+ r_uv[0] = uv[0];
+ r_uv[1] = uv[1];
+ *lambda = l;
+ return 2;
}
}
}
@@ -223,62 +172,23 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl
MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace *face)
{
- float co1[3], co2[3], co3[3], co4[3];
- float t0[3], t1[3], x[3], r[3], m[3], u, v, divdet, det1;
- int quad;
-
- quad = RE_rayface_isQuad(face);
+ float r[3];
+ struct IsectRayPrecalc isect_precalc;
+ float uv[2], l;
- copy_v3_v3(co1, face->v1);
- copy_v3_v3(co2, face->v2);
- copy_v3_v3(co3, face->v3);
negate_v3_v3(r, dir); /* note, different than above function */
- /* intersect triangle */
- sub_v3_v3v3(t0, co3, co2);
- sub_v3_v3v3(t1, co3, co1);
-
- cross_v3_v3v3(x, r, t1);
- divdet = dot_v3v3(t0, x);
-
- sub_v3_v3v3(m, start, co3);
- det1 = dot_v3v3(m, x);
-
- if (divdet != 0.0f) {
- divdet = 1.0f / divdet;
- v = det1 * divdet;
-
- if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) {
- float cros[3];
-
- cross_v3_v3v3(cros, m, t0);
- u = divdet * dot_v3v3(cros, r);
+ isect_ray_tri_watertight_v3_precalc(&isect_precalc, r);
- if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON))
- return 1;
- }
+ if (isect_ray_tri_watertight_v3(start, &isect_precalc, face->v1, face->v2, face->v3, &l, uv)) {
+ return 1;
}
/* intersect second triangle in quad */
- if (quad) {
- copy_v3_v3(co4, face->v4);
- sub_v3_v3v3(t0, co3, co4);
- divdet = dot_v3v3(t0, x);
-
- if (divdet != 0.0f) {
- divdet = 1.0f / divdet;
- v = det1 * divdet;
-
- if (v < RE_RAYTRACE_EPSILON && v > -(1.0f + RE_RAYTRACE_EPSILON)) {
- float cros[3];
-
- cross_v3_v3v3(cros, m, t0);
- u = divdet * dot_v3v3(cros, r);
-
- if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f + RE_RAYTRACE_EPSILON))
- return 2;
- }
+ if (RE_rayface_isQuad(face)) {
+ if (isect_ray_tri_watertight_v3(start, &isect_precalc, face->v1, face->v3, face->v4, &l, uv)) {
+ return 2;
}
}
@@ -317,7 +227,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
RE_RC_COUNT(is->raycounter->faces.test);
dist = is->dist;
- ok = isec_tri_quad(is->start, is->dir, face, uv, &dist);
+ ok = isec_tri_quad(is->start, &is->isect_precalc, face, uv, &dist);
if (ok) {
@@ -389,6 +299,9 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
{
int i;
+ /* Pre-calculate orientation for watertight intersection checks. */
+ isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir);
+
RE_RC_COUNT(isec->raycounter->raycast.test);
/* setup vars used on raycast */