Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp78
1 files changed, 28 insertions, 50 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index b2f85e8429d..a2773ba218d 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -60,13 +60,11 @@ MALWAYS_INLINE RayObject* rayface_from_coords(RayFace *rayface, void *ob, void *
copy_v3_v3(rayface->v2, v2);
copy_v3_v3(rayface->v3, v3);
- if (v4)
- {
+ if (v4) {
copy_v3_v3(rayface->v4, v4);
rayface->quad = 1;
}
- else
- {
+ else {
rayface->quad = 0;
}
@@ -77,8 +75,7 @@ MALWAYS_INLINE void rayface_from_vlak(RayFace *rayface, ObjectInstanceRen *obi,
{
rayface_from_coords(rayface, obi, vlr, vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4 ? vlr->v4->co : NULL);
- if (obi->transform_primitives)
- {
+ if (obi->transform_primitives) {
mul_m4_v3(obi->mat, rayface->v1);
mul_m4_v3(obi->mat, rayface->v2);
mul_m4_v3(obi->mat, rayface->v3);
@@ -295,13 +292,11 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
return 0;
/* check if we should intersect this face */
- if (is->check == RE_CHECK_VLR_RENDER)
- {
+ if (is->check == RE_CHECK_VLR_RENDER) {
if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
- else if (is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL)
- {
+ else if (is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL) {
if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
if (vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
@@ -322,27 +317,25 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
/* when a shadow ray leaves a face, it can be little outside the edges
* of it, causing intersection to be detected in its neighbor face */
- if (is->skip & RE_SKIP_VLR_NEIGHBOUR)
- {
- if (dist < 0.1f && is->orig.ob == face->ob)
- {
+ if (is->skip & RE_SKIP_VLR_NEIGHBOUR) {
+ if (dist < 0.1f && is->orig.ob == face->ob) {
VlakRen * a = (VlakRen*)is->orig.face;
VlakRen * b = (VlakRen*)face->face;
/* so there's a shared edge or vertex, let's intersect ray with
* face itself, if that's true we can safely return 1, otherwise
* we assume the intersection is invalid, 0 */
- if (a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1
- || a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2 || a->v4==b->v2
- || a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3 || a->v4==b->v3
- || (b->v4 && (a->v1==b->v4 || a->v2==b->v4 || a->v3==b->v4 || a->v4==b->v4))) {
+ if (a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1 ||
+ a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2 || a->v4==b->v2 ||
+ a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3 || a->v4==b->v3 ||
+ (b->v4 && (a->v1==b->v4 || a->v2==b->v4 || a->v3==b->v4 || a->v4==b->v4)))
+ {
/* create RayFace from original face, transformed if necessary */
RayFace origface;
ObjectInstanceRen *ob= (ObjectInstanceRen*)is->orig.ob;
rayface_from_vlak(&origface, ob, (VlakRen*)is->orig.face);
- if (!isec_tri_quad_neighbour(is->start, is->dir, &origface))
- {
+ if (!isec_tri_quad_neighbour(is->start, is->dir, &origface)) {
return 0;
}
}
@@ -375,8 +368,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
RE_RC_COUNT(isec->raycounter->raycast.test);
/* setup vars used on raycast */
- for (i=0; i<3; i++)
- {
+ for (i=0; i<3; i++) {
isec->idot_axis[i] = 1.0f / isec->dir[i];
isec->bv_index[2*i] = isec->idot_axis[i] < 0.0 ? 1 : 0;
@@ -388,12 +380,10 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
#ifdef RT_USE_LAST_HIT
/* last hit heuristic */
- if (isec->mode==RE_RAY_SHADOW && isec->last_hit)
- {
+ if (isec->mode==RE_RAY_SHADOW && isec->last_hit) {
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.test);
- if (RE_rayobject_intersect(isec->last_hit, isec))
- {
+ if (RE_rayobject_intersect(isec->last_hit, isec)) {
RE_RC_COUNT(isec->raycounter->raycast.hit);
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.hit);
return 1;
@@ -405,8 +395,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
isec->hit_hint = 0;
#endif
- if (RE_rayobject_intersect(r, isec))
- {
+ if (RE_rayobject_intersect(r, isec)) {
RE_RC_COUNT(isec->raycounter->raycast.hit);
#ifdef RT_USE_HINT
@@ -420,12 +409,10 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
int RE_rayobject_intersect(RayObject *r, Isect *i)
{
- if (RE_rayobject_isRayFace(r))
- {
+ if (RE_rayobject_isRayFace(r)) {
return intersect_rayface(r, (RayFace*) RE_rayobject_align(r), i);
}
- else if (RE_rayobject_isVlakPrimitive(r))
- {
+ else if (RE_rayobject_isVlakPrimitive(r)) {
//TODO optimize (useless copy to RayFace to avoid duplicate code)
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
RayFace nface;
@@ -433,8 +420,7 @@ int RE_rayobject_intersect(RayObject *r, Isect *i)
return intersect_rayface(r, &nface, i);
}
- else if (RE_rayobject_isRayAPI(r))
- {
+ else if (RE_rayobject_isRayAPI(r)) {
r = RE_rayobject_align(r);
return r->api->raycast(r, i);
}
@@ -466,12 +452,10 @@ void RE_rayobject_free(RayObject *r)
float RE_rayobject_cost(RayObject *r)
{
- if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
- {
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r)) {
return 1.0f;
}
- else if (RE_rayobject_isRayAPI(r))
- {
+ else if (RE_rayobject_isRayAPI(r)) {
r = RE_rayobject_align(r);
return r->api->cost(r);
}
@@ -485,8 +469,7 @@ float RE_rayobject_cost(RayObject *r)
void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
{
- if (RE_rayobject_isRayFace(r))
- {
+ if (RE_rayobject_isRayFace(r)) {
RayFace *face = (RayFace*) RE_rayobject_align(r);
DO_MINMAX(face->v1, min, max);
@@ -494,8 +477,7 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
DO_MINMAX(face->v3, min, max);
if (RE_rayface_isQuad(face)) DO_MINMAX(face->v4, min, max);
}
- else if (RE_rayobject_isVlakPrimitive(r))
- {
+ else if (RE_rayobject_isVlakPrimitive(r)) {
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
RayFace nface;
rayface_from_vlak(&nface, face->ob, face->face);
@@ -505,8 +487,7 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
DO_MINMAX(nface.v3, min, max);
if (RE_rayface_isQuad(&nface)) DO_MINMAX(nface.v4, min, max);
}
- else if (RE_rayobject_isRayAPI(r))
- {
+ else if (RE_rayobject_isRayAPI(r)) {
r = RE_rayobject_align(r);
r->api->bb(r, min, max);
}
@@ -518,12 +499,10 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
{
- if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
- {
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r)) {
return;
}
- else if (RE_rayobject_isRayAPI(r))
- {
+ else if (RE_rayobject_isRayAPI(r)) {
r = RE_rayobject_align(r);
return r->api->hint_bb(r, hint, min, max);
}
@@ -543,8 +522,7 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *control)
void RE_rayobject_set_control(RayObject *r, void *data, RE_rayobjectcontrol_test_break_callback test_break)
{
- if (RE_rayobject_isRayAPI(r))
- {
+ if (RE_rayobject_isRayAPI(r)) {
r = RE_rayobject_align(r);
r->control.data = data;
r->control.test_break = test_break;