Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_instance.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index c7af501a808..2e803ce0fd3 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -99,7 +99,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
int changed = 0, i, res;
// TODO - this is disabling self intersection on instances
- if(isec->orig.ob == obj->ob && obj->ob)
+ if (isec->orig.ob == obj->ob && obj->ob)
{
changed = 1;
isec->orig.ob = obj->target_ob;
@@ -117,7 +117,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
isec->dist *= normalize_v3(isec->dir);
// update idot_axis and bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->idot_axis[i] = 1.0f / isec->dir[i];
@@ -132,7 +132,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
res = RE_rayobject_intersect(obj->target, isec);
// map dist into original coordinate space
- if(res == 0)
+ if (res == 0)
{
isec->dist = dist;
}
@@ -161,11 +161,11 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
copy_v3_v3(isec->dir, dir);
copy_v3_v3(isec->idot_axis, idot_axis);
- if(changed)
+ if (changed)
isec->orig.ob = obj->ob;
// restore bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->bv_index[2*i] = isec->idot_axis[i] < 0.0 ? 1 : 0;
isec->bv_index[2*i+1] = 1 - isec->bv_index[2*i];
@@ -202,9 +202,9 @@ static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
RE_rayobject_merge_bb(obj->target, m, M);
//There must be a faster way than rotating all the 8 vertexs of the BB
- for(i=0; i<8; i++)
+ for (i=0; i<8; i++)
{
- for(j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
+ for (j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
mul_m4_v3(obj->target2global, t);
DO_MINMAX(t, min, max);
}