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Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_instance.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp211
1 files changed, 0 insertions, 211 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
deleted file mode 100644
index 349f0fc6844..00000000000
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2009 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): André Pinto.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/render/intern/raytrace/rayobject_instance.cpp
- * \ingroup render
- */
-
-
-#include <assert.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "rayintersection.h"
-#include "rayobject.h"
-
-#define RE_COST_INSTANCE (1.0f)
-
-static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec);
-static void RE_rayobject_instance_free(RayObject *o);
-static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max);
-static float RE_rayobject_instance_cost(RayObject *o);
-
-static void RE_rayobject_instance_hint_bb(RayObject *UNUSED(o), RayHint *UNUSED(hint),
- float *UNUSED(min), float *UNUSED(max))
-{}
-
-static RayObjectAPI instance_api =
-{
- RE_rayobject_instance_intersect,
- NULL, //static void RE_rayobject_instance_add(RayObject *o, RayObject *ob);
- NULL, //static void RE_rayobject_instance_done(RayObject *o);
- RE_rayobject_instance_free,
- RE_rayobject_instance_bb,
- RE_rayobject_instance_cost,
- RE_rayobject_instance_hint_bb
-};
-
-typedef struct InstanceRayObject {
- RayObject rayobj;
- RayObject *target;
-
- void *ob; //Object represented by this instance
- void *target_ob; //Object represented by the inner RayObject, needed to handle self-intersection
-
- float global2target[4][4];
- float target2global[4][4];
-
-} InstanceRayObject;
-
-
-RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob)
-{
- InstanceRayObject *obj = (InstanceRayObject *)MEM_callocN(sizeof(InstanceRayObject), "InstanceRayObject");
- assert(RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
-
- obj->rayobj.api = &instance_api;
- obj->target = target;
- obj->ob = ob;
- obj->target_ob = target_ob;
-
- copy_m4_m4(obj->target2global, transform);
- invert_m4_m4(obj->global2target, obj->target2global);
-
- return RE_rayobject_unalignRayAPI((RayObject *) obj);
-}
-
-static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
-{
- InstanceRayObject *obj = (InstanceRayObject *)o;
- float start[3], dir[3], idot_axis[3], dist;
- int changed = 0, i, res;
-
- // TODO - this is disabling self intersection on instances
- if (isec->orig.ob == obj->ob && obj->ob) {
- changed = 1;
- isec->orig.ob = obj->target_ob;
- }
-
- // backup old values
- copy_v3_v3(start, isec->start);
- copy_v3_v3(dir, isec->dir);
- copy_v3_v3(idot_axis, isec->idot_axis);
- dist = isec->dist;
-
- // transform to target coordinates system
- mul_m4_v3(obj->global2target, isec->start);
- mul_mat3_m4_v3(obj->global2target, isec->dir);
- isec->dist *= normalize_v3(isec->dir);
-
- // update idot_axis and bv_index
- for (i = 0; i < 3; i++) {
- isec->idot_axis[i] = 1.0f / isec->dir[i];
-
- isec->bv_index[2 * i] = isec->idot_axis[i] < 0.0f ? 1 : 0;
- isec->bv_index[2 * i + 1] = 1 - isec->bv_index[2 * i];
-
- isec->bv_index[2 * i] = i + 3 * isec->bv_index[2 * i];
- isec->bv_index[2 * i + 1] = i + 3 * isec->bv_index[2 * i + 1];
- }
-
- // Pre-calculate orientation for watertight intersection checks.
- isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir);
-
- // raycast
- res = RE_rayobject_intersect(obj->target, isec);
-
- // map dist into original coordinate space
- if (res == 0) {
- isec->dist = dist;
- }
- else {
- // note we don't just multiply dist, because of possible
- // non-uniform scaling in the transform matrix
- float vec[3];
-
- mul_v3_v3fl(vec, isec->dir, isec->dist);
- mul_mat3_m4_v3(obj->target2global, vec);
-
- isec->dist = len_v3(vec);
- isec->hit.ob = obj->ob;
-
-#ifdef RT_USE_LAST_HIT
- // TODO support for last hit optimization in instances that can jump
- // directly to the last hit face.
- // For now it jumps directly to the last-hit instance root node.
- isec->last_hit = RE_rayobject_unalignRayAPI((RayObject *) obj);
-#endif
- }
-
- // restore values
- copy_v3_v3(isec->start, start);
- copy_v3_v3(isec->dir, dir);
- copy_v3_v3(isec->idot_axis, idot_axis);
-
- if (changed)
- isec->orig.ob = obj->ob;
-
- // restore bv_index
- for (i = 0; i < 3; i++) {
- isec->bv_index[2 * i] = isec->idot_axis[i] < 0.0f ? 1 : 0;
- isec->bv_index[2 * i + 1] = 1 - isec->bv_index[2 * i];
-
- isec->bv_index[2 * i] = i + 3 * isec->bv_index[2 * i];
- isec->bv_index[2 * i + 1] = i + 3 * isec->bv_index[2 * i + 1];
- }
-
- // Pre-calculate orientation for watertight intersection checks.
- isect_ray_tri_watertight_v3_precalc(&isec->isect_precalc, isec->dir);
-
- return res;
-}
-
-static void RE_rayobject_instance_free(RayObject *o)
-{
- InstanceRayObject *obj = (InstanceRayObject *)o;
- MEM_freeN(obj);
-}
-
-static float RE_rayobject_instance_cost(RayObject *o)
-{
- InstanceRayObject *obj = (InstanceRayObject *)o;
- return RE_rayobject_cost(obj->target) + RE_COST_INSTANCE;
-}
-
-static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
-{
- //TODO:
- // *better bb.. calculated without rotations of bb
- // *maybe cache that better-fitted-BB at the InstanceRayObject
- InstanceRayObject *obj = (InstanceRayObject *)o;
-
- float m[3], M[3], t[3];
- int i, j;
- INIT_MINMAX(m, M);
- RE_rayobject_merge_bb(obj->target, m, M);
-
- //There must be a faster way than rotating all the 8 vertexs of the BB
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 3; j++) t[j] = (i & (1 << j)) ? M[j] : m[j];
- mul_m4_v3(obj->target2global, t);
- DO_MINMAX(t, min, max);
- }
-}
-