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Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_octree.cpp')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp1080
1 files changed, 1080 insertions, 0 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
new file mode 100644
index 00000000000..95721867b84
--- /dev/null
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -0,0 +1,1080 @@
+/**
+ * $Id: rayobject_octree.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 1990-1998 NeoGeo BV.
+ * All rights reserved.
+ *
+ * Contributors: 2004/2005 Blender Foundation, full recode
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* IMPORTANT NOTE: this code must be independent of any other render code
+ to use it outside the renderer! */
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <float.h>
+#include <assert.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_material_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "rayintersection.h"
+#include "rayobject.h"
+
+/* ********** structs *************** */
+#define BRANCH_ARRAY 1024
+#define NODE_ARRAY 4096
+
+typedef struct Branch
+{
+ struct Branch *b[8];
+} Branch;
+
+typedef struct OcVal
+{
+ short ocx, ocy, ocz;
+} OcVal;
+
+typedef struct Node
+{
+ struct RayFace *v[8];
+ struct OcVal ov[8];
+ struct Node *next;
+} Node;
+
+typedef struct Octree {
+ RayObject rayobj;
+
+ struct Branch **adrbranch;
+ struct Node **adrnode;
+ float ocsize; /* ocsize: mult factor, max size octree */
+ float ocfacx,ocfacy,ocfacz;
+ float min[3], max[3];
+ int ocres;
+ int branchcount, nodecount;
+
+ /* during building only */
+ char *ocface;
+
+ RayFace **ro_nodes;
+ int ro_nodes_size, ro_nodes_used;
+
+} Octree;
+
+static int RE_rayobject_octree_intersect(RayObject *o, Isect *isec);
+static void RE_rayobject_octree_add(RayObject *o, RayObject *ob);
+static void RE_rayobject_octree_done(RayObject *o);
+static void RE_rayobject_octree_free(RayObject *o);
+static void RE_rayobject_octree_bb(RayObject *o, float *min, float *max);
+
+/*
+ * This function is not expected to be called by current code state.
+ */
+static float RE_rayobject_octree_cost(RayObject *o)
+{
+ return 1.0;
+}
+
+static void RE_rayobject_octree_hint_bb(RayObject *o, RayHint *hint, float *min, float *max)
+{
+ return;
+}
+
+static RayObjectAPI octree_api =
+{
+ RE_rayobject_octree_intersect,
+ RE_rayobject_octree_add,
+ RE_rayobject_octree_done,
+ RE_rayobject_octree_free,
+ RE_rayobject_octree_bb,
+ RE_rayobject_octree_cost,
+ RE_rayobject_octree_hint_bb
+};
+
+/* **************** ocval method ******************* */
+/* within one octree node, a set of 3x15 bits defines a 'boundbox' to OR with */
+
+#define OCVALRES 15
+#define BROW16(min, max) (((max)>=OCVALRES? 0xFFFF: (1<<(max+1))-1) - ((min>0)? ((1<<(min))-1):0) )
+
+static void calc_ocval_face(float *v1, float *v2, float *v3, float *v4, short x, short y, short z, OcVal *ov)
+{
+ float min[3], max[3];
+ int ocmin, ocmax;
+
+ copy_v3_v3(min, v1);
+ copy_v3_v3(max, v1);
+ DO_MINMAX(v2, min, max);
+ DO_MINMAX(v3, min, max);
+ if(v4) {
+ DO_MINMAX(v4, min, max);
+ }
+
+ ocmin= OCVALRES*(min[0]-x);
+ ocmax= OCVALRES*(max[0]-x);
+ ov->ocx= BROW16(ocmin, ocmax);
+
+ ocmin= OCVALRES*(min[1]-y);
+ ocmax= OCVALRES*(max[1]-y);
+ ov->ocy= BROW16(ocmin, ocmax);
+
+ ocmin= OCVALRES*(min[2]-z);
+ ocmax= OCVALRES*(max[2]-z);
+ ov->ocz= BROW16(ocmin, ocmax);
+
+}
+
+static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1, float *vec2)
+{
+ int ocmin, ocmax;
+
+ if(vec1[0]<vec2[0]) {
+ ocmin= OCVALRES*(vec1[0] - xo);
+ ocmax= OCVALRES*(vec2[0] - xo);
+ } else {
+ ocmin= OCVALRES*(vec2[0] - xo);
+ ocmax= OCVALRES*(vec1[0] - xo);
+ }
+ ov->ocx= BROW16(ocmin, ocmax);
+
+ if(vec1[1]<vec2[1]) {
+ ocmin= OCVALRES*(vec1[1] - yo);
+ ocmax= OCVALRES*(vec2[1] - yo);
+ } else {
+ ocmin= OCVALRES*(vec2[1] - yo);
+ ocmax= OCVALRES*(vec1[1] - yo);
+ }
+ ov->ocy= BROW16(ocmin, ocmax);
+
+ if(vec1[2]<vec2[2]) {
+ ocmin= OCVALRES*(vec1[2] - zo);
+ ocmax= OCVALRES*(vec2[2] - zo);
+ } else {
+ ocmin= OCVALRES*(vec2[2] - zo);
+ ocmax= OCVALRES*(vec1[2] - zo);
+ }
+ ov->ocz= BROW16(ocmin, ocmax);
+}
+
+/* ************* octree ************** */
+
+static Branch *addbranch(Octree *oc, Branch *br, short ocb)
+{
+ int index;
+
+ if(br->b[ocb]) return br->b[ocb];
+
+ oc->branchcount++;
+ index= oc->branchcount>>12;
+
+ if(oc->adrbranch[index]==NULL)
+ oc->adrbranch[index]= (Branch*)MEM_callocN(4096*sizeof(Branch), "new oc branch");
+
+ if(oc->branchcount>= BRANCH_ARRAY*4096) {
+ printf("error; octree branches full\n");
+ oc->branchcount=0;
+ }
+
+ return br->b[ocb]= oc->adrbranch[index]+(oc->branchcount & 4095);
+}
+
+static Node *addnode(Octree *oc)
+{
+ int index;
+
+ oc->nodecount++;
+ index= oc->nodecount>>12;
+
+ if(oc->adrnode[index]==NULL)
+ oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode");
+
+ if(oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
+ printf("error; octree nodes full\n");
+ oc->nodecount=0;
+ }
+
+ return oc->adrnode[index]+(oc->nodecount & 4095);
+}
+
+static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3])
+{
+ static float nor[3], d;
+ float fx, fy, fz;
+
+ // init static vars
+ if(face) {
+ normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]);
+ d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2];
+ return 0;
+ }
+
+ fx= x;
+ fy= y;
+ fz= z;
+
+ if((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) {
+ if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+
+ if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ }
+ else {
+ if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+
+ if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ }
+
+ return 0;
+}
+
+static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short z, float rtf[][3])
+{
+ Branch *br;
+ Node *no;
+ short a, oc0, oc1, oc2, oc3, oc4, oc5;
+
+ x<<=2;
+ y<<=1;
+
+ br= oc->adrbranch[0];
+
+ if(oc->ocres==512) {
+ oc0= ((x & 1024)+(y & 512)+(z & 256))>>8;
+ br= addbranch(oc, br, oc0);
+ }
+ if(oc->ocres>=256) {
+ oc0= ((x & 512)+(y & 256)+(z & 128))>>7;
+ br= addbranch(oc, br, oc0);
+ }
+ if(oc->ocres>=128) {
+ oc0= ((x & 256)+(y & 128)+(z & 64))>>6;
+ br= addbranch(oc, br, oc0);
+ }
+
+ oc0= ((x & 128)+(y & 64)+(z & 32))>>5;
+ oc1= ((x & 64)+(y & 32)+(z & 16))>>4;
+ oc2= ((x & 32)+(y & 16)+(z & 8))>>3;
+ oc3= ((x & 16)+(y & 8)+(z & 4))>>2;
+ oc4= ((x & 8)+(y & 4)+(z & 2))>>1;
+ oc5= ((x & 4)+(y & 2)+(z & 1));
+
+ br= addbranch(oc, br,oc0);
+ br= addbranch(oc, br,oc1);
+ br= addbranch(oc, br,oc2);
+ br= addbranch(oc, br,oc3);
+ br= addbranch(oc, br,oc4);
+ no= (Node *)br->b[oc5];
+ if(no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
+
+ while(no->next) no= no->next;
+
+ a= 0;
+ if(no->v[7]) { /* node full */
+ no->next= addnode(oc);
+ no= no->next;
+ }
+ else {
+ while(no->v[a]!=NULL) a++;
+ }
+
+ no->v[a]= (RayFace*) RE_rayobject_align(face);
+
+ if(quad)
+ calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
+ else
+ calc_ocval_face(rtf[0], rtf[1], rtf[2], NULL, x>>2, y>>1, z, &no->ov[a]);
+}
+
+static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocface, short rts[][3], float rtf[][3])
+{
+ int ocx1,ocx2,ocy1,ocy2;
+ int x,y,dx=0,dy=0;
+ float ox1,ox2,oy1,oy2;
+ float labda,labdao,labdax,labday,ldx,ldy;
+
+ ocx1= rts[b1][c1];
+ ocy1= rts[b1][c2];
+ ocx2= rts[b2][c1];
+ ocy2= rts[b2][c2];
+
+ if(ocx1==ocx2 && ocy1==ocy2) {
+ ocface[oc->ocres*ocx1+ocy1]= 1;
+ return;
+ }
+
+ ox1= rtf[b1][c1];
+ oy1= rtf[b1][c2];
+ ox2= rtf[b2][c1];
+ oy2= rtf[b2][c2];
+
+ if(ox1!=ox2) {
+ if(ox2-ox1>0.0f) {
+ labdax= (ox1-ocx1-1.0f)/(ox1-ox2);
+ ldx= -1.0f/(ox1-ox2);
+ dx= 1;
+ } else {
+ labdax= (ox1-ocx1)/(ox1-ox2);
+ ldx= 1.0f/(ox1-ox2);
+ dx= -1;
+ }
+ } else {
+ labdax=1.0f;
+ ldx=0;
+ }
+
+ if(oy1!=oy2) {
+ if(oy2-oy1>0.0f) {
+ labday= (oy1-ocy1-1.0f)/(oy1-oy2);
+ ldy= -1.0f/(oy1-oy2);
+ dy= 1;
+ } else {
+ labday= (oy1-ocy1)/(oy1-oy2);
+ ldy= 1.0f/(oy1-oy2);
+ dy= -1;
+ }
+ } else {
+ labday=1.0f;
+ ldy=0;
+ }
+
+ x=ocx1; y=ocy1;
+ labda= MIN2(labdax, labday);
+
+ while(TRUE) {
+
+ if(x<0 || y<0 || x>=oc->ocres || y>=oc->ocres);
+ else ocface[oc->ocres*x+y]= 1;
+
+ labdao=labda;
+ if(labdax==labday) {
+ labdax+=ldx;
+ x+=dx;
+ labday+=ldy;
+ y+=dy;
+ } else {
+ if(labdax<labday) {
+ labdax+=ldx;
+ x+=dx;
+ } else {
+ labday+=ldy;
+ y+=dy;
+ }
+ }
+ labda=MIN2(labdax,labday);
+ if(labda==labdao) break;
+ if(labda>=1.0f) break;
+ }
+ ocface[oc->ocres*ocx2+ocy2]=1;
+}
+
+static void filltriangle(Octree *oc, short c1, short c2, char *ocface, short *ocmin, short *ocmax)
+{
+ int a, x, y, y1, y2;
+
+ for(x=ocmin[c1];x<=ocmax[c1];x++) {
+ a= oc->ocres*x;
+ for(y=ocmin[c2];y<=ocmax[c2];y++) {
+ if(ocface[a+y]) {
+ y++;
+ while(ocface[a+y] && y!=ocmax[c2]) y++;
+ for(y1=ocmax[c2];y1>y;y1--) {
+ if(ocface[a+y1]) {
+ for(y2=y;y2<=y1;y2++) ocface[a+y2]=1;
+ y1=0;
+ }
+ }
+ y=ocmax[c2];
+ }
+ }
+ }
+}
+
+static void RE_rayobject_octree_free(RayObject *tree)
+{
+ Octree *oc= (Octree*)tree;
+
+#if 0
+ printf("branches %d nodes %d\n", oc->branchcount, oc->nodecount);
+ printf("raycount %d \n", raycount);
+ printf("ray coherent %d \n", coherent_ray);
+ printf("accepted %d rejected %d\n", accepted, rejected);
+#endif
+ if(oc->ocface)
+ MEM_freeN(oc->ocface);
+
+ if(oc->adrbranch) {
+ int a= 0;
+ while(oc->adrbranch[a]) {
+ MEM_freeN(oc->adrbranch[a]);
+ oc->adrbranch[a]= NULL;
+ a++;
+ }
+ MEM_freeN(oc->adrbranch);
+ oc->adrbranch= NULL;
+ }
+ oc->branchcount= 0;
+
+ if(oc->adrnode) {
+ int a= 0;
+ while(oc->adrnode[a]) {
+ MEM_freeN(oc->adrnode[a]);
+ oc->adrnode[a]= NULL;
+ a++;
+ }
+ MEM_freeN(oc->adrnode);
+ oc->adrnode= NULL;
+ }
+ oc->nodecount= 0;
+
+ MEM_freeN(oc);
+}
+
+
+RayObject *RE_rayobject_octree_create(int ocres, int size)
+{
+ Octree *oc= (Octree*)MEM_callocN(sizeof(Octree), "Octree");
+ assert( RE_rayobject_isAligned(oc) ); /* RayObject API assumes real data to be 4-byte aligned */
+
+ oc->rayobj.api = &octree_api;
+
+ oc->ocres = ocres;
+
+ oc->ro_nodes = (RayFace**)MEM_callocN(sizeof(RayFace*)*size, "octree rayobject nodes");
+ oc->ro_nodes_size = size;
+ oc->ro_nodes_used = 0;
+
+
+ return RE_rayobject_unalignRayAPI((RayObject*) oc);
+}
+
+
+static void RE_rayobject_octree_add(RayObject *tree, RayObject *node)
+{
+ Octree *oc = (Octree*)tree;
+
+ assert( RE_rayobject_isRayFace(node) );
+ assert( oc->ro_nodes_used < oc->ro_nodes_size );
+ oc->ro_nodes[ oc->ro_nodes_used++ ] = (RayFace*)RE_rayobject_align(node);
+}
+
+static void octree_fill_rayface(Octree *oc, RayFace *face)
+{
+ float ocfac[3], rtf[4][3];
+ float co1[3], co2[3], co3[3], co4[3];
+ short rts[4][3];
+ short ocmin[3], ocmax[3];
+ char *ocface= oc->ocface; // front, top, size view of face, to fill in
+ int a, b, c, oc1, oc2, oc3, oc4, x, y, z, ocres2;
+
+ ocfac[0]= oc->ocfacx;
+ ocfac[1]= oc->ocfacy;
+ ocfac[2]= oc->ocfacz;
+
+ ocres2= oc->ocres*oc->ocres;
+
+ copy_v3_v3(co1, face->v1);
+ copy_v3_v3(co2, face->v2);
+ copy_v3_v3(co3, face->v3);
+ if(face->v4)
+ copy_v3_v3(co4, face->v4);
+
+ for(c=0;c<3;c++) {
+ rtf[0][c]= (co1[c]-oc->min[c])*ocfac[c] ;
+ rts[0][c]= (short)rtf[0][c];
+ rtf[1][c]= (co2[c]-oc->min[c])*ocfac[c] ;
+ rts[1][c]= (short)rtf[1][c];
+ rtf[2][c]= (co3[c]-oc->min[c])*ocfac[c] ;
+ rts[2][c]= (short)rtf[2][c];
+ if(RE_rayface_isQuad(face)) {
+ rtf[3][c]= (co4[c]-oc->min[c])*ocfac[c] ;
+ rts[3][c]= (short)rtf[3][c];
+ }
+ }
+
+ for(c=0;c<3;c++) {
+ oc1= rts[0][c];
+ oc2= rts[1][c];
+ oc3= rts[2][c];
+ if(!RE_rayface_isQuad(face)) {
+ ocmin[c]= MIN3(oc1,oc2,oc3);
+ ocmax[c]= MAX3(oc1,oc2,oc3);
+ }
+ else {
+ oc4= rts[3][c];
+ ocmin[c]= MIN4(oc1,oc2,oc3,oc4);
+ ocmax[c]= MAX4(oc1,oc2,oc3,oc4);
+ }
+ if(ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
+ if(ocmin[c]<0) ocmin[c]=0;
+ }
+
+ if(ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) {
+ ocwrite(oc, face, RE_rayface_isQuad(face), ocmin[0], ocmin[1], ocmin[2], rtf);
+ }
+ else {
+
+ d2dda(oc, 0,1,0,1,ocface+ocres2,rts,rtf);
+ d2dda(oc, 0,1,0,2,ocface,rts,rtf);
+ d2dda(oc, 0,1,1,2,ocface+2*ocres2,rts,rtf);
+ d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf);
+ d2dda(oc, 1,2,0,2,ocface,rts,rtf);
+ d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf);
+ if(!RE_rayface_isQuad(face)) {
+ d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf);
+ d2dda(oc, 2,0,0,2,ocface,rts,rtf);
+ d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf);
+ }
+ else {
+ d2dda(oc, 2,3,0,1,ocface+ocres2,rts,rtf);
+ d2dda(oc, 2,3,0,2,ocface,rts,rtf);
+ d2dda(oc, 2,3,1,2,ocface+2*ocres2,rts,rtf);
+ d2dda(oc, 3,0,0,1,ocface+ocres2,rts,rtf);
+ d2dda(oc, 3,0,0,2,ocface,rts,rtf);
+ d2dda(oc, 3,0,1,2,ocface+2*ocres2,rts,rtf);
+ }
+ /* nothing todo with triangle..., just fills :) */
+ filltriangle(oc, 0,1,ocface+ocres2,ocmin,ocmax);
+ filltriangle(oc, 0,2,ocface,ocmin,ocmax);
+ filltriangle(oc, 1,2,ocface+2*ocres2,ocmin,ocmax);
+
+ /* init static vars here */
+ face_in_node(face, 0,0,0, rtf);
+
+ for(x=ocmin[0];x<=ocmax[0];x++) {
+ a= oc->ocres*x;
+ for(y=ocmin[1];y<=ocmax[1];y++) {
+ if(ocface[a+y+ocres2]) {
+ b= oc->ocres*y+2*ocres2;
+ for(z=ocmin[2];z<=ocmax[2];z++) {
+ if(ocface[b+z] && ocface[a+z]) {
+ if(face_in_node(NULL, x, y, z, rtf))
+ ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf);
+ }
+ }
+ }
+ }
+ }
+
+ /* same loops to clear octree, doubt it can be done smarter */
+ for(x=ocmin[0];x<=ocmax[0];x++) {
+ a= oc->ocres*x;
+ for(y=ocmin[1];y<=ocmax[1];y++) {
+ /* x-y */
+ ocface[a+y+ocres2]= 0;
+
+ b= oc->ocres*y + 2*ocres2;
+ for(z=ocmin[2];z<=ocmax[2];z++) {
+ /* y-z */
+ ocface[b+z]= 0;
+ /* x-z */
+ ocface[a+z]= 0;
+ }
+ }
+ }
+ }
+}
+
+static void RE_rayobject_octree_done(RayObject *tree)
+{
+ Octree *oc = (Octree*)tree;
+ int c;
+ float t00, t01, t02;
+ int ocres2 = oc->ocres*oc->ocres;
+
+ INIT_MINMAX(oc->min, oc->max);
+
+ /* Calculate Bounding Box */
+ for(c=0; c<oc->ro_nodes_used; c++)
+ RE_rayobject_merge_bb( RE_rayobject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max);
+
+ /* Alloc memory */
+ oc->adrbranch= (Branch**)MEM_callocN(sizeof(void *)*BRANCH_ARRAY, "octree branches");
+ oc->adrnode= (Node**)MEM_callocN(sizeof(void *)*NODE_ARRAY, "octree nodes");
+
+ oc->adrbranch[0]=(Branch *)MEM_callocN(4096*sizeof(Branch), "makeoctree");
+
+ /* the lookup table, per face, for which nodes to fill in */
+ oc->ocface= (char*)MEM_callocN( 3*ocres2 + 8, "ocface");
+ memset(oc->ocface, 0, 3*ocres2);
+
+ for(c=0;c<3;c++) { /* octree enlarge, still needed? */
+ oc->min[c]-= 0.01f;
+ oc->max[c]+= 0.01f;
+ }
+
+ t00= oc->max[0]-oc->min[0];
+ t01= oc->max[1]-oc->min[1];
+ t02= oc->max[2]-oc->min[2];
+
+ /* this minus 0.1 is old safety... seems to be needed? */
+ oc->ocfacx= (oc->ocres-0.1)/t00;
+ oc->ocfacy= (oc->ocres-0.1)/t01;
+ oc->ocfacz= (oc->ocres-0.1)/t02;
+
+ oc->ocsize= sqrt(t00*t00+t01*t01+t02*t02); /* global, max size octree */
+
+ for(c=0; c<oc->ro_nodes_used; c++)
+ {
+ octree_fill_rayface(oc, oc->ro_nodes[c]);
+ }
+
+ MEM_freeN(oc->ocface);
+ oc->ocface = NULL;
+ MEM_freeN(oc->ro_nodes);
+ oc->ro_nodes = NULL;
+
+ printf("%f %f - %f\n", oc->min[0], oc->max[0], oc->ocfacx );
+ printf("%f %f - %f\n", oc->min[1], oc->max[1], oc->ocfacy );
+ printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz );
+}
+
+static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max)
+{
+ Octree *oc = (Octree*)tree;
+ DO_MINMAX(oc->min, min, max);
+ DO_MINMAX(oc->max, min, max);
+}
+
+/* check all faces in this node */
+static int testnode(Octree *oc, Isect *is, Node *no, OcVal ocval)
+{
+ short nr=0;
+
+ /* return on any first hit */
+ if(is->mode==RE_RAY_SHADOW) {
+
+ for(; no; no = no->next)
+ for(nr=0; nr<8; nr++)
+ {
+ RayFace *face = no->v[nr];
+ OcVal *ov = no->ov+nr;
+
+ if(!face) break;
+
+ if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ {
+ if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ return 1;
+ }
+ }
+ }
+ else
+ { /* else mirror or glass or shadowtra, return closest face */
+ int found= 0;
+
+ for(; no; no = no->next)
+ for(nr=0; nr<8; nr++)
+ {
+ RayFace *face = no->v[nr];
+ OcVal *ov = no->ov+nr;
+
+ if(!face) break;
+
+ if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ {
+ if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ found= 1;
+ }
+ }
+
+ return found;
+ }
+
+ return 0;
+}
+
+/* find the Node for the octree coord x y z */
+static Node *ocread(Octree *oc, int x, int y, int z)
+{
+ Branch *br;
+ int oc1;
+
+ x<<=2;
+ y<<=1;
+
+ br= oc->adrbranch[0];
+
+ if(oc->ocres==512) {
+ oc1= ((x & 1024)+(y & 512)+(z & 256))>>8;
+ br= br->b[oc1];
+ if(br==NULL) {
+ return NULL;
+ }
+ }
+ if(oc->ocres>=256) {
+ oc1= ((x & 512)+(y & 256)+(z & 128))>>7;
+ br= br->b[oc1];
+ if(br==NULL) {
+ return NULL;
+ }
+ }
+ if(oc->ocres>=128) {
+ oc1= ((x & 256)+(y & 128)+(z & 64))>>6;
+ br= br->b[oc1];
+ if(br==NULL) {
+ return NULL;
+ }
+ }
+
+ oc1= ((x & 128)+(y & 64)+(z & 32))>>5;
+ br= br->b[oc1];
+ if(br) {
+ oc1= ((x & 64)+(y & 32)+(z & 16))>>4;
+ br= br->b[oc1];
+ if(br) {
+ oc1= ((x & 32)+(y & 16)+(z & 8))>>3;
+ br= br->b[oc1];
+ if(br) {
+ oc1= ((x & 16)+(y & 8)+(z & 4))>>2;
+ br= br->b[oc1];
+ if(br) {
+ oc1= ((x & 8)+(y & 4)+(z & 2))>>1;
+ br= br->b[oc1];
+ if(br) {
+ oc1= ((x & 4)+(y & 2)+(z & 1));
+ return (Node *)br->b[oc1];
+ }
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static int cliptest(float p, float q, float *u1, float *u2)
+{
+ float r;
+
+ if(p<0.0f) {
+ if(q<p) return 0;
+ else if(q<0.0f) {
+ r= q/p;
+ if(r>*u2) return 0;
+ else if(r>*u1) *u1=r;
+ }
+ }
+ else {
+ if(p>0.0f) {
+ if(q<0.0f) return 0;
+ else if(q<p) {
+ r= q/p;
+ if(r<*u1) return 0;
+ else if(r<*u2) *u2=r;
+ }
+ }
+ else if(q<0.0f) return 0;
+ }
+ return 1;
+}
+
+/* extensive coherence checks/storage cancels out the benefit of it, and gives errors... we
+ need better methods, sample code commented out below (ton) */
+
+/*
+
+in top: static int coh_nodes[16*16*16][6];
+in makeoctree: memset(coh_nodes, 0, sizeof(coh_nodes));
+
+static void add_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, int ocz2)
+{
+ short *sp;
+
+ sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ];
+ sp[0]= ocx1; sp[1]= ocy1; sp[2]= ocz1;
+ sp[3]= ocx2; sp[4]= ocy2; sp[5]= ocz2;
+
+}
+
+static int do_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, int ocz2)
+{
+ short *sp;
+
+ sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ];
+ if(sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 &&
+ sp[3]==ocx2 && sp[4]==ocy2 && sp[5]==ocz2) return 1;
+ return 0;
+}
+
+*/
+
+/* return 1: found valid intersection */
+/* starts with is->orig.face */
+static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
+{
+ Octree *oc= (Octree*)tree;
+ Node *no;
+ OcVal ocval;
+ float vec1[3], vec2[3], start[3], end[3];
+ float u1,u2,ox1,ox2,oy1,oy2,oz1,oz2;
+ float labdao,labdax,ldx,labday,ldy,labdaz,ldz, ddalabda;
+ float olabda = 0;
+ int dx,dy,dz;
+ int xo,yo,zo,c1=0;
+ int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2;
+
+ /* clip with octree */
+ if(oc->branchcount==0) return 0;
+
+ /* do this before intersect calls */
+#if 0
+ is->facecontr= NULL; /* to check shared edge */
+ is->obcontr= 0;
+ is->faceisect= is->isect= 0; /* shared edge, quad half flag */
+ is->userdata= oc->userdata;
+#endif
+
+ copy_v3_v3( start, is->start );
+ madd_v3_v3v3fl( end, is->start, is->dir, is->dist );
+ ldx= is->dir[0]*is->dist;
+ olabda = is->dist;
+ u1= 0.0f;
+ u2= 1.0f;
+
+ /* clip with octree cube */
+ if(cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
+ if(cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
+ ldy= is->dir[1]*is->dist;
+ if(cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
+ if(cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
+ ldz = is->dir[2]*is->dist;
+ if(cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
+ if(cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
+ c1=1;
+ if(u2<1.0f) {
+ end[0] = start[0]+u2*ldx;
+ end[1] = start[1]+u2*ldy;
+ end[2] = start[2]+u2*ldz;
+ }
+
+ if(u1>0.0f) {
+ start[0] += u1*ldx;
+ start[1] += u1*ldy;
+ start[2] += u1*ldz;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(c1==0) return 0;
+
+ /* reset static variables in ocread */
+ //ocread(oc, oc->ocres, 0, 0);
+
+ /* setup 3dda to traverse octree */
+ ox1= (start[0]-oc->min[0])*oc->ocfacx;
+ oy1= (start[1]-oc->min[1])*oc->ocfacy;
+ oz1= (start[2]-oc->min[2])*oc->ocfacz;
+ ox2= (end[0]-oc->min[0])*oc->ocfacx;
+ oy2= (end[1]-oc->min[1])*oc->ocfacy;
+ oz2= (end[2]-oc->min[2])*oc->ocfacz;
+
+ ocx1= (int)ox1;
+ ocy1= (int)oy1;
+ ocz1= (int)oz1;
+ ocx2= (int)ox2;
+ ocy2= (int)oy2;
+ ocz2= (int)oz2;
+
+ if(ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) {
+ no= ocread(oc, ocx1, ocy1, ocz1);
+ if(no) {
+ /* exact intersection with node */
+ vec1[0]= ox1; vec1[1]= oy1; vec1[2]= oz1;
+ vec2[0]= ox2; vec2[1]= oy2; vec2[2]= oz2;
+ calc_ocval_ray(&ocval, (float)ocx1, (float)ocy1, (float)ocz1, vec1, vec2);
+ if( testnode(oc, is, no, ocval) ) return 1;
+ }
+ }
+ else {
+ int found = 0;
+ //static int coh_ocx1,coh_ocx2,coh_ocy1, coh_ocy2,coh_ocz1,coh_ocz2;
+ float dox, doy, doz;
+ int eqval;
+
+ /* calc labda en ld */
+ dox= ox1-ox2;
+ doy= oy1-oy2;
+ doz= oz1-oz2;
+
+ if(dox<-FLT_EPSILON) {
+ ldx= -1.0f/dox;
+ labdax= (ocx1-ox1+1.0f)*ldx;
+ dx= 1;
+ } else if(dox>FLT_EPSILON) {
+ ldx= 1.0f/dox;
+ labdax= (ox1-ocx1)*ldx;
+ dx= -1;
+ } else {
+ labdax=1.0f;
+ ldx=0;
+ dx= 0;
+ }
+
+ if(doy<-FLT_EPSILON) {
+ ldy= -1.0f/doy;
+ labday= (ocy1-oy1+1.0f)*ldy;
+ dy= 1;
+ } else if(doy>FLT_EPSILON) {
+ ldy= 1.0f/doy;
+ labday= (oy1-ocy1)*ldy;
+ dy= -1;
+ } else {
+ labday=1.0f;
+ ldy=0;
+ dy= 0;
+ }
+
+ if(doz<-FLT_EPSILON) {
+ ldz= -1.0f/doz;
+ labdaz= (ocz1-oz1+1.0f)*ldz;
+ dz= 1;
+ } else if(doz>FLT_EPSILON) {
+ ldz= 1.0f/doz;
+ labdaz= (oz1-ocz1)*ldz;
+ dz= -1;
+ } else {
+ labdaz=1.0f;
+ ldz=0;
+ dz= 0;
+ }
+
+ xo=ocx1; yo=ocy1; zo=ocz1;
+ labdao= ddalabda= MIN3(labdax,labday,labdaz);
+
+ vec2[0]= ox1;
+ vec2[1]= oy1;
+ vec2[2]= oz1;
+
+ /* this loop has been constructed to make sure the first and last node of ray
+ are always included, even when ddalabda==1.0f or larger */
+
+ while(TRUE) {
+
+ no= ocread(oc, xo, yo, zo);
+ if(no) {
+
+ /* calculate ray intersection with octree node */
+ copy_v3_v3(vec1, vec2);
+ // dox,y,z is negative
+ vec2[0]= ox1-ddalabda*dox;
+ vec2[1]= oy1-ddalabda*doy;
+ vec2[2]= oz1-ddalabda*doz;
+ calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2);
+
+ //is->dist = (u1+ddalabda*(u2-u1))*olabda;
+ if( testnode(oc, is, no, ocval) )
+ found = 1;
+
+ if(is->dist < (u1+ddalabda*(u2-u1))*olabda)
+ return found;
+ }
+
+
+ labdao= ddalabda;
+
+ /* traversing ocree nodes need careful detection of smallest values, with proper
+ exceptions for equal labdas */
+ eqval= (labdax==labday);
+ if(labday==labdaz) eqval += 2;
+ if(labdax==labdaz) eqval += 4;
+
+ if(eqval) { // only 4 cases exist!
+ if(eqval==7) { // x=y=z
+ xo+=dx; labdax+=ldx;
+ yo+=dy; labday+=ldy;
+ zo+=dz; labdaz+=ldz;
+ }
+ else if(eqval==1) { // x=y
+ if(labday < labdaz) {
+ xo+=dx; labdax+=ldx;
+ yo+=dy; labday+=ldy;
+ }
+ else {
+ zo+=dz; labdaz+=ldz;
+ }
+ }
+ else if(eqval==2) { // y=z
+ if(labdax < labday) {
+ xo+=dx; labdax+=ldx;
+ }
+ else {
+ yo+=dy; labday+=ldy;
+ zo+=dz; labdaz+=ldz;
+ }
+ }
+ else { // x=z
+ if(labday < labdax) {
+ yo+=dy; labday+=ldy;
+ }
+ else {
+ xo+=dx; labdax+=ldx;
+ zo+=dz; labdaz+=ldz;
+ }
+ }
+ }
+ else { // all three different, just three cases exist
+ eqval= (labdax<labday);
+ if(labday<labdaz) eqval += 2;
+ if(labdax<labdaz) eqval += 4;
+
+ if(eqval==7 || eqval==5) { // x smallest
+ xo+=dx; labdax+=ldx;
+ }
+ else if(eqval==2 || eqval==6) { // y smallest
+ yo+=dy; labday+=ldy;
+ }
+ else { // z smallest
+ zo+=dz; labdaz+=ldz;
+ }
+
+ }
+
+ ddalabda=MIN3(labdax,labday,labdaz);
+ if(ddalabda==labdao) break;
+ /* to make sure the last node is always checked */
+ if(labdao>=1.0f) break;
+ }
+ }
+
+ /* reached end, no intersections found */
+ return 0;
+}
+
+
+