diff options
Diffstat (limited to 'source/blender/render/intern/raytrace/rayobject_octree.cpp')
-rw-r--r-- | source/blender/render/intern/raytrace/rayobject_octree.cpp | 1080 |
1 files changed, 1080 insertions, 0 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp new file mode 100644 index 00000000000..95721867b84 --- /dev/null +++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp @@ -0,0 +1,1080 @@ +/** + * $Id: rayobject_octree.cpp 34664 2011-02-06 00:49:58Z gsrb3d $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 1990-1998 NeoGeo BV. + * All rights reserved. + * + * Contributors: 2004/2005 Blender Foundation, full recode + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/* IMPORTANT NOTE: this code must be independent of any other render code + to use it outside the renderer! */ + +#include <math.h> +#include <string.h> +#include <stdlib.h> +#include <float.h> +#include <assert.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_material_types.h" + +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "rayintersection.h" +#include "rayobject.h" + +/* ********** structs *************** */ +#define BRANCH_ARRAY 1024 +#define NODE_ARRAY 4096 + +typedef struct Branch +{ + struct Branch *b[8]; +} Branch; + +typedef struct OcVal +{ + short ocx, ocy, ocz; +} OcVal; + +typedef struct Node +{ + struct RayFace *v[8]; + struct OcVal ov[8]; + struct Node *next; +} Node; + +typedef struct Octree { + RayObject rayobj; + + struct Branch **adrbranch; + struct Node **adrnode; + float ocsize; /* ocsize: mult factor, max size octree */ + float ocfacx,ocfacy,ocfacz; + float min[3], max[3]; + int ocres; + int branchcount, nodecount; + + /* during building only */ + char *ocface; + + RayFace **ro_nodes; + int ro_nodes_size, ro_nodes_used; + +} Octree; + +static int RE_rayobject_octree_intersect(RayObject *o, Isect *isec); +static void RE_rayobject_octree_add(RayObject *o, RayObject *ob); +static void RE_rayobject_octree_done(RayObject *o); +static void RE_rayobject_octree_free(RayObject *o); +static void RE_rayobject_octree_bb(RayObject *o, float *min, float *max); + +/* + * This function is not expected to be called by current code state. + */ +static float RE_rayobject_octree_cost(RayObject *o) +{ + return 1.0; +} + +static void RE_rayobject_octree_hint_bb(RayObject *o, RayHint *hint, float *min, float *max) +{ + return; +} + +static RayObjectAPI octree_api = +{ + RE_rayobject_octree_intersect, + RE_rayobject_octree_add, + RE_rayobject_octree_done, + RE_rayobject_octree_free, + RE_rayobject_octree_bb, + RE_rayobject_octree_cost, + RE_rayobject_octree_hint_bb +}; + +/* **************** ocval method ******************* */ +/* within one octree node, a set of 3x15 bits defines a 'boundbox' to OR with */ + +#define OCVALRES 15 +#define BROW16(min, max) (((max)>=OCVALRES? 0xFFFF: (1<<(max+1))-1) - ((min>0)? ((1<<(min))-1):0) ) + +static void calc_ocval_face(float *v1, float *v2, float *v3, float *v4, short x, short y, short z, OcVal *ov) +{ + float min[3], max[3]; + int ocmin, ocmax; + + copy_v3_v3(min, v1); + copy_v3_v3(max, v1); + DO_MINMAX(v2, min, max); + DO_MINMAX(v3, min, max); + if(v4) { + DO_MINMAX(v4, min, max); + } + + ocmin= OCVALRES*(min[0]-x); + ocmax= OCVALRES*(max[0]-x); + ov->ocx= BROW16(ocmin, ocmax); + + ocmin= OCVALRES*(min[1]-y); + ocmax= OCVALRES*(max[1]-y); + ov->ocy= BROW16(ocmin, ocmax); + + ocmin= OCVALRES*(min[2]-z); + ocmax= OCVALRES*(max[2]-z); + ov->ocz= BROW16(ocmin, ocmax); + +} + +static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1, float *vec2) +{ + int ocmin, ocmax; + + if(vec1[0]<vec2[0]) { + ocmin= OCVALRES*(vec1[0] - xo); + ocmax= OCVALRES*(vec2[0] - xo); + } else { + ocmin= OCVALRES*(vec2[0] - xo); + ocmax= OCVALRES*(vec1[0] - xo); + } + ov->ocx= BROW16(ocmin, ocmax); + + if(vec1[1]<vec2[1]) { + ocmin= OCVALRES*(vec1[1] - yo); + ocmax= OCVALRES*(vec2[1] - yo); + } else { + ocmin= OCVALRES*(vec2[1] - yo); + ocmax= OCVALRES*(vec1[1] - yo); + } + ov->ocy= BROW16(ocmin, ocmax); + + if(vec1[2]<vec2[2]) { + ocmin= OCVALRES*(vec1[2] - zo); + ocmax= OCVALRES*(vec2[2] - zo); + } else { + ocmin= OCVALRES*(vec2[2] - zo); + ocmax= OCVALRES*(vec1[2] - zo); + } + ov->ocz= BROW16(ocmin, ocmax); +} + +/* ************* octree ************** */ + +static Branch *addbranch(Octree *oc, Branch *br, short ocb) +{ + int index; + + if(br->b[ocb]) return br->b[ocb]; + + oc->branchcount++; + index= oc->branchcount>>12; + + if(oc->adrbranch[index]==NULL) + oc->adrbranch[index]= (Branch*)MEM_callocN(4096*sizeof(Branch), "new oc branch"); + + if(oc->branchcount>= BRANCH_ARRAY*4096) { + printf("error; octree branches full\n"); + oc->branchcount=0; + } + + return br->b[ocb]= oc->adrbranch[index]+(oc->branchcount & 4095); +} + +static Node *addnode(Octree *oc) +{ + int index; + + oc->nodecount++; + index= oc->nodecount>>12; + + if(oc->adrnode[index]==NULL) + oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode"); + + if(oc->nodecount> NODE_ARRAY*NODE_ARRAY) { + printf("error; octree nodes full\n"); + oc->nodecount=0; + } + + return oc->adrnode[index]+(oc->nodecount & 4095); +} + +static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]) +{ + static float nor[3], d; + float fx, fy, fz; + + // init static vars + if(face) { + normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]); + d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2]; + return 0; + } + + fx= x; + fy= y; + fz= z; + + if((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) { + if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1; + if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1; + if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1; + + if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1; + if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1; + if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1; + if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1; + } + else { + if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1; + if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1; + if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1; + + if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1; + if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1; + if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1; + if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1; + } + + return 0; +} + +static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short z, float rtf[][3]) +{ + Branch *br; + Node *no; + short a, oc0, oc1, oc2, oc3, oc4, oc5; + + x<<=2; + y<<=1; + + br= oc->adrbranch[0]; + + if(oc->ocres==512) { + oc0= ((x & 1024)+(y & 512)+(z & 256))>>8; + br= addbranch(oc, br, oc0); + } + if(oc->ocres>=256) { + oc0= ((x & 512)+(y & 256)+(z & 128))>>7; + br= addbranch(oc, br, oc0); + } + if(oc->ocres>=128) { + oc0= ((x & 256)+(y & 128)+(z & 64))>>6; + br= addbranch(oc, br, oc0); + } + + oc0= ((x & 128)+(y & 64)+(z & 32))>>5; + oc1= ((x & 64)+(y & 32)+(z & 16))>>4; + oc2= ((x & 32)+(y & 16)+(z & 8))>>3; + oc3= ((x & 16)+(y & 8)+(z & 4))>>2; + oc4= ((x & 8)+(y & 4)+(z & 2))>>1; + oc5= ((x & 4)+(y & 2)+(z & 1)); + + br= addbranch(oc, br,oc0); + br= addbranch(oc, br,oc1); + br= addbranch(oc, br,oc2); + br= addbranch(oc, br,oc3); + br= addbranch(oc, br,oc4); + no= (Node *)br->b[oc5]; + if(no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc)); + + while(no->next) no= no->next; + + a= 0; + if(no->v[7]) { /* node full */ + no->next= addnode(oc); + no= no->next; + } + else { + while(no->v[a]!=NULL) a++; + } + + no->v[a]= (RayFace*) RE_rayobject_align(face); + + if(quad) + calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]); + else + calc_ocval_face(rtf[0], rtf[1], rtf[2], NULL, x>>2, y>>1, z, &no->ov[a]); +} + +static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocface, short rts[][3], float rtf[][3]) +{ + int ocx1,ocx2,ocy1,ocy2; + int x,y,dx=0,dy=0; + float ox1,ox2,oy1,oy2; + float labda,labdao,labdax,labday,ldx,ldy; + + ocx1= rts[b1][c1]; + ocy1= rts[b1][c2]; + ocx2= rts[b2][c1]; + ocy2= rts[b2][c2]; + + if(ocx1==ocx2 && ocy1==ocy2) { + ocface[oc->ocres*ocx1+ocy1]= 1; + return; + } + + ox1= rtf[b1][c1]; + oy1= rtf[b1][c2]; + ox2= rtf[b2][c1]; + oy2= rtf[b2][c2]; + + if(ox1!=ox2) { + if(ox2-ox1>0.0f) { + labdax= (ox1-ocx1-1.0f)/(ox1-ox2); + ldx= -1.0f/(ox1-ox2); + dx= 1; + } else { + labdax= (ox1-ocx1)/(ox1-ox2); + ldx= 1.0f/(ox1-ox2); + dx= -1; + } + } else { + labdax=1.0f; + ldx=0; + } + + if(oy1!=oy2) { + if(oy2-oy1>0.0f) { + labday= (oy1-ocy1-1.0f)/(oy1-oy2); + ldy= -1.0f/(oy1-oy2); + dy= 1; + } else { + labday= (oy1-ocy1)/(oy1-oy2); + ldy= 1.0f/(oy1-oy2); + dy= -1; + } + } else { + labday=1.0f; + ldy=0; + } + + x=ocx1; y=ocy1; + labda= MIN2(labdax, labday); + + while(TRUE) { + + if(x<0 || y<0 || x>=oc->ocres || y>=oc->ocres); + else ocface[oc->ocres*x+y]= 1; + + labdao=labda; + if(labdax==labday) { + labdax+=ldx; + x+=dx; + labday+=ldy; + y+=dy; + } else { + if(labdax<labday) { + labdax+=ldx; + x+=dx; + } else { + labday+=ldy; + y+=dy; + } + } + labda=MIN2(labdax,labday); + if(labda==labdao) break; + if(labda>=1.0f) break; + } + ocface[oc->ocres*ocx2+ocy2]=1; +} + +static void filltriangle(Octree *oc, short c1, short c2, char *ocface, short *ocmin, short *ocmax) +{ + int a, x, y, y1, y2; + + for(x=ocmin[c1];x<=ocmax[c1];x++) { + a= oc->ocres*x; + for(y=ocmin[c2];y<=ocmax[c2];y++) { + if(ocface[a+y]) { + y++; + while(ocface[a+y] && y!=ocmax[c2]) y++; + for(y1=ocmax[c2];y1>y;y1--) { + if(ocface[a+y1]) { + for(y2=y;y2<=y1;y2++) ocface[a+y2]=1; + y1=0; + } + } + y=ocmax[c2]; + } + } + } +} + +static void RE_rayobject_octree_free(RayObject *tree) +{ + Octree *oc= (Octree*)tree; + +#if 0 + printf("branches %d nodes %d\n", oc->branchcount, oc->nodecount); + printf("raycount %d \n", raycount); + printf("ray coherent %d \n", coherent_ray); + printf("accepted %d rejected %d\n", accepted, rejected); +#endif + if(oc->ocface) + MEM_freeN(oc->ocface); + + if(oc->adrbranch) { + int a= 0; + while(oc->adrbranch[a]) { + MEM_freeN(oc->adrbranch[a]); + oc->adrbranch[a]= NULL; + a++; + } + MEM_freeN(oc->adrbranch); + oc->adrbranch= NULL; + } + oc->branchcount= 0; + + if(oc->adrnode) { + int a= 0; + while(oc->adrnode[a]) { + MEM_freeN(oc->adrnode[a]); + oc->adrnode[a]= NULL; + a++; + } + MEM_freeN(oc->adrnode); + oc->adrnode= NULL; + } + oc->nodecount= 0; + + MEM_freeN(oc); +} + + +RayObject *RE_rayobject_octree_create(int ocres, int size) +{ + Octree *oc= (Octree*)MEM_callocN(sizeof(Octree), "Octree"); + assert( RE_rayobject_isAligned(oc) ); /* RayObject API assumes real data to be 4-byte aligned */ + + oc->rayobj.api = &octree_api; + + oc->ocres = ocres; + + oc->ro_nodes = (RayFace**)MEM_callocN(sizeof(RayFace*)*size, "octree rayobject nodes"); + oc->ro_nodes_size = size; + oc->ro_nodes_used = 0; + + + return RE_rayobject_unalignRayAPI((RayObject*) oc); +} + + +static void RE_rayobject_octree_add(RayObject *tree, RayObject *node) +{ + Octree *oc = (Octree*)tree; + + assert( RE_rayobject_isRayFace(node) ); + assert( oc->ro_nodes_used < oc->ro_nodes_size ); + oc->ro_nodes[ oc->ro_nodes_used++ ] = (RayFace*)RE_rayobject_align(node); +} + +static void octree_fill_rayface(Octree *oc, RayFace *face) +{ + float ocfac[3], rtf[4][3]; + float co1[3], co2[3], co3[3], co4[3]; + short rts[4][3]; + short ocmin[3], ocmax[3]; + char *ocface= oc->ocface; // front, top, size view of face, to fill in + int a, b, c, oc1, oc2, oc3, oc4, x, y, z, ocres2; + + ocfac[0]= oc->ocfacx; + ocfac[1]= oc->ocfacy; + ocfac[2]= oc->ocfacz; + + ocres2= oc->ocres*oc->ocres; + + copy_v3_v3(co1, face->v1); + copy_v3_v3(co2, face->v2); + copy_v3_v3(co3, face->v3); + if(face->v4) + copy_v3_v3(co4, face->v4); + + for(c=0;c<3;c++) { + rtf[0][c]= (co1[c]-oc->min[c])*ocfac[c] ; + rts[0][c]= (short)rtf[0][c]; + rtf[1][c]= (co2[c]-oc->min[c])*ocfac[c] ; + rts[1][c]= (short)rtf[1][c]; + rtf[2][c]= (co3[c]-oc->min[c])*ocfac[c] ; + rts[2][c]= (short)rtf[2][c]; + if(RE_rayface_isQuad(face)) { + rtf[3][c]= (co4[c]-oc->min[c])*ocfac[c] ; + rts[3][c]= (short)rtf[3][c]; + } + } + + for(c=0;c<3;c++) { + oc1= rts[0][c]; + oc2= rts[1][c]; + oc3= rts[2][c]; + if(!RE_rayface_isQuad(face)) { + ocmin[c]= MIN3(oc1,oc2,oc3); + ocmax[c]= MAX3(oc1,oc2,oc3); + } + else { + oc4= rts[3][c]; + ocmin[c]= MIN4(oc1,oc2,oc3,oc4); + ocmax[c]= MAX4(oc1,oc2,oc3,oc4); + } + if(ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1; + if(ocmin[c]<0) ocmin[c]=0; + } + + if(ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) { + ocwrite(oc, face, RE_rayface_isQuad(face), ocmin[0], ocmin[1], ocmin[2], rtf); + } + else { + + d2dda(oc, 0,1,0,1,ocface+ocres2,rts,rtf); + d2dda(oc, 0,1,0,2,ocface,rts,rtf); + d2dda(oc, 0,1,1,2,ocface+2*ocres2,rts,rtf); + d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf); + d2dda(oc, 1,2,0,2,ocface,rts,rtf); + d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf); + if(!RE_rayface_isQuad(face)) { + d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf); + d2dda(oc, 2,0,0,2,ocface,rts,rtf); + d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf); + } + else { + d2dda(oc, 2,3,0,1,ocface+ocres2,rts,rtf); + d2dda(oc, 2,3,0,2,ocface,rts,rtf); + d2dda(oc, 2,3,1,2,ocface+2*ocres2,rts,rtf); + d2dda(oc, 3,0,0,1,ocface+ocres2,rts,rtf); + d2dda(oc, 3,0,0,2,ocface,rts,rtf); + d2dda(oc, 3,0,1,2,ocface+2*ocres2,rts,rtf); + } + /* nothing todo with triangle..., just fills :) */ + filltriangle(oc, 0,1,ocface+ocres2,ocmin,ocmax); + filltriangle(oc, 0,2,ocface,ocmin,ocmax); + filltriangle(oc, 1,2,ocface+2*ocres2,ocmin,ocmax); + + /* init static vars here */ + face_in_node(face, 0,0,0, rtf); + + for(x=ocmin[0];x<=ocmax[0];x++) { + a= oc->ocres*x; + for(y=ocmin[1];y<=ocmax[1];y++) { + if(ocface[a+y+ocres2]) { + b= oc->ocres*y+2*ocres2; + for(z=ocmin[2];z<=ocmax[2];z++) { + if(ocface[b+z] && ocface[a+z]) { + if(face_in_node(NULL, x, y, z, rtf)) + ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf); + } + } + } + } + } + + /* same loops to clear octree, doubt it can be done smarter */ + for(x=ocmin[0];x<=ocmax[0];x++) { + a= oc->ocres*x; + for(y=ocmin[1];y<=ocmax[1];y++) { + /* x-y */ + ocface[a+y+ocres2]= 0; + + b= oc->ocres*y + 2*ocres2; + for(z=ocmin[2];z<=ocmax[2];z++) { + /* y-z */ + ocface[b+z]= 0; + /* x-z */ + ocface[a+z]= 0; + } + } + } + } +} + +static void RE_rayobject_octree_done(RayObject *tree) +{ + Octree *oc = (Octree*)tree; + int c; + float t00, t01, t02; + int ocres2 = oc->ocres*oc->ocres; + + INIT_MINMAX(oc->min, oc->max); + + /* Calculate Bounding Box */ + for(c=0; c<oc->ro_nodes_used; c++) + RE_rayobject_merge_bb( RE_rayobject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max); + + /* Alloc memory */ + oc->adrbranch= (Branch**)MEM_callocN(sizeof(void *)*BRANCH_ARRAY, "octree branches"); + oc->adrnode= (Node**)MEM_callocN(sizeof(void *)*NODE_ARRAY, "octree nodes"); + + oc->adrbranch[0]=(Branch *)MEM_callocN(4096*sizeof(Branch), "makeoctree"); + + /* the lookup table, per face, for which nodes to fill in */ + oc->ocface= (char*)MEM_callocN( 3*ocres2 + 8, "ocface"); + memset(oc->ocface, 0, 3*ocres2); + + for(c=0;c<3;c++) { /* octree enlarge, still needed? */ + oc->min[c]-= 0.01f; + oc->max[c]+= 0.01f; + } + + t00= oc->max[0]-oc->min[0]; + t01= oc->max[1]-oc->min[1]; + t02= oc->max[2]-oc->min[2]; + + /* this minus 0.1 is old safety... seems to be needed? */ + oc->ocfacx= (oc->ocres-0.1)/t00; + oc->ocfacy= (oc->ocres-0.1)/t01; + oc->ocfacz= (oc->ocres-0.1)/t02; + + oc->ocsize= sqrt(t00*t00+t01*t01+t02*t02); /* global, max size octree */ + + for(c=0; c<oc->ro_nodes_used; c++) + { + octree_fill_rayface(oc, oc->ro_nodes[c]); + } + + MEM_freeN(oc->ocface); + oc->ocface = NULL; + MEM_freeN(oc->ro_nodes); + oc->ro_nodes = NULL; + + printf("%f %f - %f\n", oc->min[0], oc->max[0], oc->ocfacx ); + printf("%f %f - %f\n", oc->min[1], oc->max[1], oc->ocfacy ); + printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz ); +} + +static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max) +{ + Octree *oc = (Octree*)tree; + DO_MINMAX(oc->min, min, max); + DO_MINMAX(oc->max, min, max); +} + +/* check all faces in this node */ +static int testnode(Octree *oc, Isect *is, Node *no, OcVal ocval) +{ + short nr=0; + + /* return on any first hit */ + if(is->mode==RE_RAY_SHADOW) { + + for(; no; no = no->next) + for(nr=0; nr<8; nr++) + { + RayFace *face = no->v[nr]; + OcVal *ov = no->ov+nr; + + if(!face) break; + + if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) + { + if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) ) + return 1; + } + } + } + else + { /* else mirror or glass or shadowtra, return closest face */ + int found= 0; + + for(; no; no = no->next) + for(nr=0; nr<8; nr++) + { + RayFace *face = no->v[nr]; + OcVal *ov = no->ov+nr; + + if(!face) break; + + if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) + { + if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) ) + found= 1; + } + } + + return found; + } + + return 0; +} + +/* find the Node for the octree coord x y z */ +static Node *ocread(Octree *oc, int x, int y, int z) +{ + Branch *br; + int oc1; + + x<<=2; + y<<=1; + + br= oc->adrbranch[0]; + + if(oc->ocres==512) { + oc1= ((x & 1024)+(y & 512)+(z & 256))>>8; + br= br->b[oc1]; + if(br==NULL) { + return NULL; + } + } + if(oc->ocres>=256) { + oc1= ((x & 512)+(y & 256)+(z & 128))>>7; + br= br->b[oc1]; + if(br==NULL) { + return NULL; + } + } + if(oc->ocres>=128) { + oc1= ((x & 256)+(y & 128)+(z & 64))>>6; + br= br->b[oc1]; + if(br==NULL) { + return NULL; + } + } + + oc1= ((x & 128)+(y & 64)+(z & 32))>>5; + br= br->b[oc1]; + if(br) { + oc1= ((x & 64)+(y & 32)+(z & 16))>>4; + br= br->b[oc1]; + if(br) { + oc1= ((x & 32)+(y & 16)+(z & 8))>>3; + br= br->b[oc1]; + if(br) { + oc1= ((x & 16)+(y & 8)+(z & 4))>>2; + br= br->b[oc1]; + if(br) { + oc1= ((x & 8)+(y & 4)+(z & 2))>>1; + br= br->b[oc1]; + if(br) { + oc1= ((x & 4)+(y & 2)+(z & 1)); + return (Node *)br->b[oc1]; + } + } + } + } + } + + return NULL; +} + +static int cliptest(float p, float q, float *u1, float *u2) +{ + float r; + + if(p<0.0f) { + if(q<p) return 0; + else if(q<0.0f) { + r= q/p; + if(r>*u2) return 0; + else if(r>*u1) *u1=r; + } + } + else { + if(p>0.0f) { + if(q<0.0f) return 0; + else if(q<p) { + r= q/p; + if(r<*u1) return 0; + else if(r<*u2) *u2=r; + } + } + else if(q<0.0f) return 0; + } + return 1; +} + +/* extensive coherence checks/storage cancels out the benefit of it, and gives errors... we + need better methods, sample code commented out below (ton) */ + +/* + +in top: static int coh_nodes[16*16*16][6]; +in makeoctree: memset(coh_nodes, 0, sizeof(coh_nodes)); + +static void add_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, int ocz2) +{ + short *sp; + + sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ]; + sp[0]= ocx1; sp[1]= ocy1; sp[2]= ocz1; + sp[3]= ocx2; sp[4]= ocy2; sp[5]= ocz2; + +} + +static int do_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, int ocz2) +{ + short *sp; + + sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ]; + if(sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 && + sp[3]==ocx2 && sp[4]==ocy2 && sp[5]==ocz2) return 1; + return 0; +} + +*/ + +/* return 1: found valid intersection */ +/* starts with is->orig.face */ +static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) +{ + Octree *oc= (Octree*)tree; + Node *no; + OcVal ocval; + float vec1[3], vec2[3], start[3], end[3]; + float u1,u2,ox1,ox2,oy1,oy2,oz1,oz2; + float labdao,labdax,ldx,labday,ldy,labdaz,ldz, ddalabda; + float olabda = 0; + int dx,dy,dz; + int xo,yo,zo,c1=0; + int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2; + + /* clip with octree */ + if(oc->branchcount==0) return 0; + + /* do this before intersect calls */ +#if 0 + is->facecontr= NULL; /* to check shared edge */ + is->obcontr= 0; + is->faceisect= is->isect= 0; /* shared edge, quad half flag */ + is->userdata= oc->userdata; +#endif + + copy_v3_v3( start, is->start ); + madd_v3_v3v3fl( end, is->start, is->dir, is->dist ); + ldx= is->dir[0]*is->dist; + olabda = is->dist; + u1= 0.0f; + u2= 1.0f; + + /* clip with octree cube */ + if(cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) { + if(cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) { + ldy= is->dir[1]*is->dist; + if(cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) { + if(cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) { + ldz = is->dir[2]*is->dist; + if(cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) { + if(cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) { + c1=1; + if(u2<1.0f) { + end[0] = start[0]+u2*ldx; + end[1] = start[1]+u2*ldy; + end[2] = start[2]+u2*ldz; + } + + if(u1>0.0f) { + start[0] += u1*ldx; + start[1] += u1*ldy; + start[2] += u1*ldz; + } + } + } + } + } + } + } + + if(c1==0) return 0; + + /* reset static variables in ocread */ + //ocread(oc, oc->ocres, 0, 0); + + /* setup 3dda to traverse octree */ + ox1= (start[0]-oc->min[0])*oc->ocfacx; + oy1= (start[1]-oc->min[1])*oc->ocfacy; + oz1= (start[2]-oc->min[2])*oc->ocfacz; + ox2= (end[0]-oc->min[0])*oc->ocfacx; + oy2= (end[1]-oc->min[1])*oc->ocfacy; + oz2= (end[2]-oc->min[2])*oc->ocfacz; + + ocx1= (int)ox1; + ocy1= (int)oy1; + ocz1= (int)oz1; + ocx2= (int)ox2; + ocy2= (int)oy2; + ocz2= (int)oz2; + + if(ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) { + no= ocread(oc, ocx1, ocy1, ocz1); + if(no) { + /* exact intersection with node */ + vec1[0]= ox1; vec1[1]= oy1; vec1[2]= oz1; + vec2[0]= ox2; vec2[1]= oy2; vec2[2]= oz2; + calc_ocval_ray(&ocval, (float)ocx1, (float)ocy1, (float)ocz1, vec1, vec2); + if( testnode(oc, is, no, ocval) ) return 1; + } + } + else { + int found = 0; + //static int coh_ocx1,coh_ocx2,coh_ocy1, coh_ocy2,coh_ocz1,coh_ocz2; + float dox, doy, doz; + int eqval; + + /* calc labda en ld */ + dox= ox1-ox2; + doy= oy1-oy2; + doz= oz1-oz2; + + if(dox<-FLT_EPSILON) { + ldx= -1.0f/dox; + labdax= (ocx1-ox1+1.0f)*ldx; + dx= 1; + } else if(dox>FLT_EPSILON) { + ldx= 1.0f/dox; + labdax= (ox1-ocx1)*ldx; + dx= -1; + } else { + labdax=1.0f; + ldx=0; + dx= 0; + } + + if(doy<-FLT_EPSILON) { + ldy= -1.0f/doy; + labday= (ocy1-oy1+1.0f)*ldy; + dy= 1; + } else if(doy>FLT_EPSILON) { + ldy= 1.0f/doy; + labday= (oy1-ocy1)*ldy; + dy= -1; + } else { + labday=1.0f; + ldy=0; + dy= 0; + } + + if(doz<-FLT_EPSILON) { + ldz= -1.0f/doz; + labdaz= (ocz1-oz1+1.0f)*ldz; + dz= 1; + } else if(doz>FLT_EPSILON) { + ldz= 1.0f/doz; + labdaz= (oz1-ocz1)*ldz; + dz= -1; + } else { + labdaz=1.0f; + ldz=0; + dz= 0; + } + + xo=ocx1; yo=ocy1; zo=ocz1; + labdao= ddalabda= MIN3(labdax,labday,labdaz); + + vec2[0]= ox1; + vec2[1]= oy1; + vec2[2]= oz1; + + /* this loop has been constructed to make sure the first and last node of ray + are always included, even when ddalabda==1.0f or larger */ + + while(TRUE) { + + no= ocread(oc, xo, yo, zo); + if(no) { + + /* calculate ray intersection with octree node */ + copy_v3_v3(vec1, vec2); + // dox,y,z is negative + vec2[0]= ox1-ddalabda*dox; + vec2[1]= oy1-ddalabda*doy; + vec2[2]= oz1-ddalabda*doz; + calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2); + + //is->dist = (u1+ddalabda*(u2-u1))*olabda; + if( testnode(oc, is, no, ocval) ) + found = 1; + + if(is->dist < (u1+ddalabda*(u2-u1))*olabda) + return found; + } + + + labdao= ddalabda; + + /* traversing ocree nodes need careful detection of smallest values, with proper + exceptions for equal labdas */ + eqval= (labdax==labday); + if(labday==labdaz) eqval += 2; + if(labdax==labdaz) eqval += 4; + + if(eqval) { // only 4 cases exist! + if(eqval==7) { // x=y=z + xo+=dx; labdax+=ldx; + yo+=dy; labday+=ldy; + zo+=dz; labdaz+=ldz; + } + else if(eqval==1) { // x=y + if(labday < labdaz) { + xo+=dx; labdax+=ldx; + yo+=dy; labday+=ldy; + } + else { + zo+=dz; labdaz+=ldz; + } + } + else if(eqval==2) { // y=z + if(labdax < labday) { + xo+=dx; labdax+=ldx; + } + else { + yo+=dy; labday+=ldy; + zo+=dz; labdaz+=ldz; + } + } + else { // x=z + if(labday < labdax) { + yo+=dy; labday+=ldy; + } + else { + xo+=dx; labdax+=ldx; + zo+=dz; labdaz+=ldz; + } + } + } + else { // all three different, just three cases exist + eqval= (labdax<labday); + if(labday<labdaz) eqval += 2; + if(labdax<labdaz) eqval += 4; + + if(eqval==7 || eqval==5) { // x smallest + xo+=dx; labdax+=ldx; + } + else if(eqval==2 || eqval==6) { // y smallest + yo+=dy; labday+=ldy; + } + else { // z smallest + zo+=dz; labdaz+=ldz; + } + + } + + ddalabda=MIN3(labdax,labday,labdaz); + if(ddalabda==labdao) break; + /* to make sure the last node is always checked */ + if(labdao>=1.0f) break; + } + } + + /* reached end, no intersections found */ + return 0; +} + + + |