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Diffstat (limited to 'source/blender/render/intern/render_result.c')
-rw-r--r--source/blender/render/intern/render_result.c1693
1 files changed, 1693 insertions, 0 deletions
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
new file mode 100644
index 00000000000..990373bafa0
--- /dev/null
+++ b/source/blender/render/intern/render_result.c
@@ -0,0 +1,1693 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup render
+ */
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_ghash.h"
+#include "BLI_hash_md5.h"
+#include "BLI_listbase.h"
+#include "BLI_path_util.h"
+#include "BLI_rect.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_appdir.h"
+#include "BKE_camera.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "intern/openexr/openexr_multi.h"
+
+#include "RE_engine.h"
+
+#include "render_result.h"
+#include "render_types.h"
+
+/********************************** Free *************************************/
+
+static void render_result_views_free(RenderResult *rr)
+{
+ while (rr->views.first) {
+ RenderView *rv = rr->views.first;
+ BLI_remlink(&rr->views, rv);
+
+ if (rv->rect32) {
+ MEM_freeN(rv->rect32);
+ }
+
+ if (rv->rectz) {
+ MEM_freeN(rv->rectz);
+ }
+
+ if (rv->rectf) {
+ MEM_freeN(rv->rectf);
+ }
+
+ MEM_freeN(rv);
+ }
+
+ rr->have_combined = false;
+}
+
+void render_result_free(RenderResult *rr)
+{
+ if (rr == NULL) {
+ return;
+ }
+
+ while (rr->layers.first) {
+ RenderLayer *rl = rr->layers.first;
+
+ while (rl->passes.first) {
+ RenderPass *rpass = rl->passes.first;
+ if (rpass->rect) {
+ MEM_freeN(rpass->rect);
+ }
+ BLI_remlink(&rl->passes, rpass);
+ MEM_freeN(rpass);
+ }
+ BLI_remlink(&rr->layers, rl);
+ MEM_freeN(rl);
+ }
+
+ render_result_views_free(rr);
+
+ if (rr->rect32) {
+ MEM_freeN(rr->rect32);
+ }
+ if (rr->rectz) {
+ MEM_freeN(rr->rectz);
+ }
+ if (rr->rectf) {
+ MEM_freeN(rr->rectf);
+ }
+ if (rr->text) {
+ MEM_freeN(rr->text);
+ }
+ if (rr->error) {
+ MEM_freeN(rr->error);
+ }
+
+ BKE_stamp_data_free(rr->stamp_data);
+
+ MEM_freeN(rr);
+}
+
+/* version that's compatible with fullsample buffers */
+void render_result_free_list(ListBase *lb, RenderResult *rr)
+{
+ RenderResult *rrnext;
+
+ for (; rr; rr = rrnext) {
+ rrnext = rr->next;
+
+ if (lb && lb->first) {
+ BLI_remlink(lb, rr);
+ }
+
+ render_result_free(rr);
+ }
+}
+
+/********************************* multiview *************************************/
+
+/* create a new views Listbase in rr without duplicating the memory pointers */
+void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
+{
+ RenderView *rview;
+
+ if (dst == NULL || src == NULL) {
+ return;
+ }
+
+ for (rview = src->views.first; rview; rview = rview->next) {
+ RenderView *rv;
+
+ rv = MEM_mallocN(sizeof(RenderView), "new render view");
+ BLI_addtail(&dst->views, rv);
+
+ BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
+ rv->rectf = rview->rectf;
+ rv->rectz = rview->rectz;
+ rv->rect32 = rview->rect32;
+ }
+}
+
+/* free the views created temporarily */
+void render_result_views_shallowdelete(RenderResult *rr)
+{
+ if (rr == NULL) {
+ return;
+ }
+
+ while (rr->views.first) {
+ RenderView *rv = rr->views.first;
+ BLI_remlink(&rr->views, rv);
+ MEM_freeN(rv);
+ }
+}
+
+static char *set_pass_name(char *outname, const char *name, int channel, const char *chan_id)
+{
+ const char *strings[2];
+ int strings_len = 0;
+ strings[strings_len++] = name;
+ char token[2];
+ if (channel >= 0) {
+ ARRAY_SET_ITEMS(token, chan_id[channel], '\0');
+ strings[strings_len++] = token;
+ }
+ BLI_string_join_array_by_sep_char(outname, EXR_PASS_MAXNAME, '.', strings, strings_len);
+ return outname;
+}
+
+static void set_pass_full_name(
+ char *fullname, const char *name, int channel, const char *view, const char *chan_id)
+{
+ const char *strings[3];
+ int strings_len = 0;
+ strings[strings_len++] = name;
+ if (view && view[0]) {
+ strings[strings_len++] = view;
+ }
+ char token[2];
+ if (channel >= 0) {
+ ARRAY_SET_ITEMS(token, chan_id[channel], '\0');
+ strings[strings_len++] = token;
+ }
+ BLI_string_join_array_by_sep_char(fullname, EXR_PASS_MAXNAME, '.', strings, strings_len);
+}
+
+/********************************** New **************************************/
+
+RenderPass *render_layer_add_pass(RenderResult *rr,
+ RenderLayer *rl,
+ int channels,
+ const char *name,
+ const char *viewname,
+ const char *chan_id)
+{
+ const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
+ RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
+ size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
+
+ rpass->channels = channels;
+ rpass->rectx = rl->rectx;
+ rpass->recty = rl->recty;
+ rpass->view_id = view_id;
+
+ BLI_strncpy(rpass->name, name, sizeof(rpass->name));
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
+ BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
+
+ if (rl->exrhandle) {
+ int a;
+ for (a = 0; a < channels; a++) {
+ char passname[EXR_PASS_MAXNAME];
+ IMB_exr_add_channel(rl->exrhandle,
+ rl->name,
+ set_pass_name(passname, rpass->name, a, rpass->chan_id),
+ viewname,
+ 0,
+ 0,
+ NULL,
+ false);
+ }
+ }
+
+ /* Always allocate combined for display, in case of save buffers
+ * other passes are not allocated and only saved to the EXR file. */
+ if (rl->exrhandle == NULL || STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ float *rect;
+ int x;
+
+ rpass->rect = MEM_callocN(sizeof(float) * rectsize, name);
+ if (rpass->rect == NULL) {
+ MEM_freeN(rpass);
+ return NULL;
+ }
+
+ if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ /* initialize to max speed */
+ rect = rpass->rect;
+ for (x = rectsize - 1; x >= 0; x--) {
+ rect[x] = PASS_VECTOR_MAX;
+ }
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ rect = rpass->rect;
+ for (x = rectsize - 1; x >= 0; x--) {
+ rect[x] = 10e10;
+ }
+ }
+ }
+
+ BLI_addtail(&rl->passes, rpass);
+
+ return rpass;
+}
+
+/* called by main render as well for parts */
+/* will read info from Render *re to define layers */
+/* called in threads */
+/* re->winx,winy is coordinate space of entire image, partrct the part within */
+RenderResult *render_result_new(Render *re,
+ rcti *partrct,
+ int crop,
+ int savebuffers,
+ const char *layername,
+ const char *viewname)
+{
+ RenderResult *rr;
+ RenderLayer *rl;
+ RenderView *rv;
+ int rectx, recty;
+
+ rectx = BLI_rcti_size_x(partrct);
+ recty = BLI_rcti_size_y(partrct);
+
+ if (rectx <= 0 || recty <= 0) {
+ return NULL;
+ }
+
+ rr = MEM_callocN(sizeof(RenderResult), "new render result");
+ rr->rectx = rectx;
+ rr->recty = recty;
+ rr->renrect.xmin = 0;
+ rr->renrect.xmax = rectx - 2 * crop;
+ /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
+ rr->crop = crop;
+
+ /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
+ rr->tilerect.xmin = partrct->xmin - re->disprect.xmin;
+ rr->tilerect.xmax = partrct->xmax - re->disprect.xmin;
+ rr->tilerect.ymin = partrct->ymin - re->disprect.ymin;
+ rr->tilerect.ymax = partrct->ymax - re->disprect.ymin;
+
+ if (savebuffers) {
+ rr->do_exr_tile = true;
+ }
+
+ render_result_views_new(rr, &re->r);
+
+ /* check renderdata for amount of layers */
+ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
+ if (layername && layername[0]) {
+ if (!STREQ(view_layer->name, layername)) {
+ continue;
+ }
+ }
+
+ rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ BLI_addtail(&rr->layers, rl);
+
+ BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name));
+ rl->layflag = view_layer->layflag;
+
+ /* for debugging: view_layer->passflag | SCE_PASS_RAYHITS; */
+ rl->passflag = view_layer->passflag;
+
+ rl->rectx = rectx;
+ rl->recty = recty;
+
+ if (rr->do_exr_tile) {
+ rl->exrhandle = IMB_exr_get_handle();
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0]) {
+ if (!STREQ(view, viewname)) {
+ continue;
+ }
+ }
+
+ if (rr->do_exr_tile) {
+ IMB_exr_add_view(rl->exrhandle, view);
+ }
+
+#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
+ do { \
+ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
+ render_result_free(rr); \
+ return NULL; \
+ } \
+ } while (false)
+
+ /* a renderlayer should always have a Combined pass*/
+ render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
+
+ if (view_layer->passflag & SCE_PASS_Z) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
+ }
+ if (view_layer->passflag & SCE_PASS_VECTOR) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
+ }
+ if (view_layer->passflag & SCE_PASS_NORMAL) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
+ }
+ if (view_layer->passflag & SCE_PASS_UV) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
+ }
+ if (view_layer->passflag & SCE_PASS_EMIT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_AO) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_ENVIRONMENT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_SHADOW) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_INDEXOB) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
+ }
+ if (view_layer->passflag & SCE_PASS_INDEXMA) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
+ }
+ if (view_layer->passflag & SCE_PASS_MIST) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
+ }
+ if (rl->passflag & SCE_PASS_RAYHITS) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
+ }
+ if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) {
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
+ }
+#undef RENDER_LAYER_ADD_PASS_SAFE
+ }
+ }
+ FOREACH_VIEW_LAYER_TO_RENDER_END;
+
+ /* previewrender doesn't do layers, so we make a default one */
+ if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
+ rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ BLI_addtail(&rr->layers, rl);
+
+ rl->rectx = rectx;
+ rl->recty = recty;
+
+ /* duplicate code... */
+ if (rr->do_exr_tile) {
+ rl->exrhandle = IMB_exr_get_handle();
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0]) {
+ if (!STREQ(view, viewname)) {
+ continue;
+ }
+ }
+
+ if (rr->do_exr_tile) {
+ IMB_exr_add_view(rl->exrhandle, view);
+ }
+
+ /* a renderlayer should always have a Combined pass */
+ render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
+ }
+
+ /* note, this has to be in sync with scene.c */
+ rl->layflag = 0x7FFF; /* solid ztra halo strand */
+ rl->passflag = SCE_PASS_COMBINED;
+
+ re->active_view_layer = 0;
+ }
+
+ /* border render; calculate offset for use in compositor. compo is centralized coords */
+ /* XXX obsolete? I now use it for drawing border render offset (ton) */
+ rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2);
+ rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2);
+
+ return rr;
+}
+
+void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *main_rp;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ RenderLayer *main_rl = BLI_findstring(
+ &re->result->layers, rl->name, offsetof(RenderLayer, name));
+ if (!main_rl) {
+ continue;
+ }
+
+ for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
+ if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
+ continue;
+ }
+
+ /* Compare fullname to make sure that the view also is equal. */
+ RenderPass *rp = BLI_findstring(
+ &rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
+ if (!rp) {
+ render_layer_add_pass(
+ rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
+ }
+ }
+ }
+}
+
+void RE_create_render_pass(RenderResult *rr,
+ const char *name,
+ int channels,
+ const char *chan_id,
+ const char *layername,
+ const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *rp;
+ RenderView *rv;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ if (layername && layername[0] && !STREQ(rl->name, layername)) {
+ continue;
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0] && !STREQ(view, viewname)) {
+ continue;
+ }
+
+ /* Ensure that the pass doesn't exist yet. */
+ for (rp = rl->passes.first; rp; rp = rp->next) {
+ if (!STREQ(rp->name, name)) {
+ continue;
+ }
+ if (!STREQ(rp->view, view)) {
+ continue;
+ }
+ break;
+ }
+
+ if (!rp) {
+ render_layer_add_pass(rr, rl, channels, name, view, chan_id);
+ }
+ }
+ }
+}
+
+static int passtype_from_name(const char *name)
+{
+ const char delim[] = {'.', '\0'};
+ const char *sep, *suf;
+ int len = BLI_str_partition(name, delim, &sep, &suf);
+
+#define CHECK_PASS(NAME) \
+ if (STREQLEN(name, RE_PASSNAME_##NAME, len)) { \
+ return SCE_PASS_##NAME; \
+ } \
+ ((void)0)
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+ return 0;
+}
+
+/* callbacks for render_result_new_from_exr */
+static void *ml_addlayer_cb(void *base, const char *str)
+{
+ RenderResult *rr = base;
+ RenderLayer *rl;
+
+ rl = MEM_callocN(sizeof(RenderLayer), "new render layer");
+ BLI_addtail(&rr->layers, rl);
+
+ BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
+ return rl;
+}
+
+static void ml_addpass_cb(void *base,
+ void *lay,
+ const char *name,
+ float *rect,
+ int totchan,
+ const char *chan_id,
+ const char *view)
+{
+ RenderResult *rr = base;
+ RenderLayer *rl = lay;
+ RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
+
+ BLI_addtail(&rl->passes, rpass);
+ rpass->channels = totchan;
+ rl->passflag |= passtype_from_name(name);
+
+ /* channel id chars */
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
+
+ rpass->rect = rect;
+ BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
+ BLI_strncpy(rpass->view, view, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id);
+
+ if (view[0] != '\0') {
+ rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
+ }
+ else {
+ rpass->view_id = 0;
+ }
+}
+
+static void *ml_addview_cb(void *base, const char *str)
+{
+ RenderResult *rr = base;
+ RenderView *rv;
+
+ rv = MEM_callocN(sizeof(RenderView), "new render view");
+ BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
+
+ /* For stereo drawing we need to ensure:
+ * STEREO_LEFT_NAME == STEREO_LEFT_ID and
+ * STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
+
+ if (STREQ(str, STEREO_LEFT_NAME)) {
+ BLI_addhead(&rr->views, rv);
+ }
+ else if (STREQ(str, STEREO_RIGHT_NAME)) {
+ RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
+
+ if (left_rv == NULL) {
+ BLI_addhead(&rr->views, rv);
+ }
+ else {
+ BLI_insertlinkafter(&rr->views, left_rv, rv);
+ }
+ }
+ else {
+ BLI_addtail(&rr->views, rv);
+ }
+
+ return rv;
+}
+
+static int order_render_passes(const void *a, const void *b)
+{
+ // 1 if a is after b
+ RenderPass *rpa = (RenderPass *)a;
+ RenderPass *rpb = (RenderPass *)b;
+ unsigned int passtype_a = passtype_from_name(rpa->name);
+ unsigned int passtype_b = passtype_from_name(rpb->name);
+
+ /* Render passes with default type always go first. */
+ if (passtype_b && !passtype_a) {
+ return 1;
+ }
+ if (passtype_a && !passtype_b) {
+ return 0;
+ }
+
+ if (passtype_a && passtype_b) {
+ if (passtype_a > passtype_b) {
+ return 1;
+ }
+ if (passtype_a < passtype_b) {
+ return 0;
+ }
+ }
+ else {
+ int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
+ if (cmp > 0) {
+ return 1;
+ }
+ if (cmp < 0) {
+ return 0;
+ }
+ }
+
+ /* they have the same type */
+ /* left first */
+ if (STREQ(rpa->view, STEREO_LEFT_NAME)) {
+ return 0;
+ }
+ if (STREQ(rpb->view, STEREO_LEFT_NAME)) {
+ return 1;
+ }
+
+ /* right second */
+ if (STREQ(rpa->view, STEREO_RIGHT_NAME)) {
+ return 0;
+ }
+ if (STREQ(rpb->view, STEREO_RIGHT_NAME)) {
+ return 1;
+ }
+
+ /* remaining in ascending id order */
+ return (rpa->view_id < rpb->view_id);
+}
+
+/* From imbuf, if a handle was returned and
+ * it's not a singlelayer multiview we convert this to render result. */
+RenderResult *render_result_new_from_exr(
+ void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
+{
+ RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
+ RenderLayer *rl;
+ RenderPass *rpass;
+ const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
+ COLOR_ROLE_SCENE_LINEAR);
+
+ rr->rectx = rectx;
+ rr->recty = recty;
+
+ IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ rl->rectx = rectx;
+ rl->recty = recty;
+
+ BLI_listbase_sort(&rl->passes, order_render_passes);
+
+ for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ rpass->rectx = rectx;
+ rpass->recty = recty;
+
+ if (rpass->channels >= 3) {
+ IMB_colormanagement_transform(rpass->rect,
+ rpass->rectx,
+ rpass->recty,
+ rpass->channels,
+ colorspace,
+ to_colorspace,
+ predivide);
+ }
+ }
+ }
+
+ return rr;
+}
+
+void render_result_view_new(RenderResult *rr, const char *viewname)
+{
+ RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
+ BLI_addtail(&rr->views, rv);
+ BLI_strncpy(rv->name, viewname, sizeof(rv->name));
+}
+
+void render_result_views_new(RenderResult *rr, const RenderData *rd)
+{
+ SceneRenderView *srv;
+
+ /* clear previously existing views - for sequencer */
+ render_result_views_free(rr);
+
+ /* check renderdata for amount of views */
+ if ((rd->scemode & R_MULTIVIEW)) {
+ for (srv = rd->views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) {
+ continue;
+ }
+ render_result_view_new(rr, srv->name);
+ }
+ }
+
+ /* we always need at least one view */
+ if (BLI_listbase_count_at_most(&rr->views, 1) == 0) {
+ render_result_view_new(rr, "");
+ }
+}
+
+bool render_result_has_views(RenderResult *rr)
+{
+ RenderView *rv = rr->views.first;
+ return (rv && (rv->next || rv->name[0]));
+}
+
+/*********************************** Merge ***********************************/
+
+static void do_merge_tile(
+ RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
+{
+ int y, tilex, tiley;
+ size_t ofs, copylen;
+
+ copylen = tilex = rrpart->rectx;
+ tiley = rrpart->recty;
+
+ if (rrpart->crop) { /* filters add pixel extra */
+ tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex);
+
+ copylen = tilex - 2 * rrpart->crop;
+ tiley -= 2 * rrpart->crop;
+
+ ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx +
+ (rrpart->tilerect.xmin + rrpart->crop);
+ target += pixsize * ofs;
+ }
+ else {
+ ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
+ target += pixsize * ofs;
+ }
+
+ copylen *= sizeof(float) * pixsize;
+ tilex *= pixsize;
+ ofs = pixsize * rr->rectx;
+
+ for (y = 0; y < tiley; y++) {
+ memcpy(target, tile, copylen);
+ target += ofs;
+ tile += tilex;
+ }
+}
+
+/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
+/* no test happens here if it fits... we also assume layers are in sync */
+/* is used within threads */
+void render_result_merge(RenderResult *rr, RenderResult *rrpart)
+{
+ RenderLayer *rl, *rlp;
+ RenderPass *rpass, *rpassp;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ rlp = RE_GetRenderLayer(rrpart, rl->name);
+ if (rlp) {
+ /* Passes are allocated in sync. */
+ for (rpass = rl->passes.first, rpassp = rlp->passes.first; rpass && rpassp;
+ rpass = rpass->next) {
+ /* For save buffers, skip any passes that are only saved to disk. */
+ if (rpass->rect == NULL || rpassp->rect == NULL) {
+ continue;
+ }
+ /* Renderresult have all passes, renderpart only the active view's passes. */
+ if (!STREQ(rpassp->fullname, rpass->fullname)) {
+ continue;
+ }
+
+ do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
+
+ /* manually get next render pass */
+ rpassp = rpassp->next;
+ }
+ }
+ }
+}
+
+/* Called from the UI and render pipeline, to save multilayer and multiview
+ * images, optionally isolating a specific, view, layer or RGBA/Z pass. */
+bool RE_WriteRenderResult(ReportList *reports,
+ RenderResult *rr,
+ const char *filename,
+ ImageFormatData *imf,
+ const char *view,
+ int layer)
+{
+ void *exrhandle = IMB_exr_get_handle();
+ const bool half_float = (imf && imf->depth == R_IMF_CHAN_DEPTH_16);
+ const bool multi_layer = !(imf && imf->imtype == R_IMF_IMTYPE_OPENEXR);
+ const bool write_z = !multi_layer && (imf && (imf->flag & R_IMF_FLAG_ZBUF));
+
+ /* Write first layer if not multilayer and no layer was specified. */
+ if (!multi_layer && layer == -1) {
+ layer = 0;
+ }
+
+ /* First add views since IMB_exr_add_channel checks number of views. */
+ if (render_result_has_views(rr)) {
+ LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
+ if (!view || STREQ(view, rview->name)) {
+ IMB_exr_add_view(exrhandle, rview->name);
+ }
+ }
+ }
+
+ /* Compositing result. */
+ if (rr->have_combined) {
+ LISTBASE_FOREACH (RenderView *, rview, &rr->views) {
+ if (!rview->rectf) {
+ continue;
+ }
+
+ const char *viewname = rview->name;
+ if (view) {
+ if (!STREQ(view, viewname)) {
+ continue;
+ }
+
+ viewname = "";
+ }
+
+ /* Skip compositing if only a single other layer is requested. */
+ if (!multi_layer && layer != 0) {
+ continue;
+ }
+
+ for (int a = 0; a < 4; a++) {
+ char passname[EXR_PASS_MAXNAME];
+ char layname[EXR_PASS_MAXNAME];
+ const char *chan_id = "RGBA";
+
+ if (multi_layer) {
+ set_pass_name(passname, "Combined", a, chan_id);
+ BLI_strncpy(layname, "Composite", sizeof(layname));
+ }
+ else {
+ passname[0] = chan_id[a];
+ passname[1] = '\0';
+ layname[0] = '\0';
+ }
+
+ IMB_exr_add_channel(exrhandle,
+ layname,
+ passname,
+ viewname,
+ 4,
+ 4 * rr->rectx,
+ rview->rectf + a,
+ half_float);
+ }
+
+ if (write_z && rview->rectz) {
+ const char *layname = (multi_layer) ? "Composite" : "";
+ IMB_exr_add_channel(exrhandle, layname, "Z", viewname, 1, rr->rectx, rview->rectz, false);
+ }
+ }
+ }
+
+ /* Other render layers. */
+ int nr = (rr->have_combined) ? 1 : 0;
+ for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next, nr++) {
+ /* Skip other render layers if requested. */
+ if (!multi_layer && nr != layer) {
+ continue;
+ }
+
+ LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) {
+ /* Skip non-RGBA and Z passes if not using multi layer. */
+ if (!multi_layer && !(STREQ(rp->name, RE_PASSNAME_COMBINED) || STREQ(rp->name, "") ||
+ (STREQ(rp->name, RE_PASSNAME_Z) && write_z))) {
+ continue;
+ }
+
+ /* Skip pass if it does not match the requested view(s). */
+ const char *viewname = rp->view;
+ if (view) {
+ if (!STREQ(view, viewname)) {
+ continue;
+ }
+
+ viewname = "";
+ }
+
+ /* We only store RGBA passes as half float, for
+ * others precision loss can be problematic. */
+ bool pass_half_float = half_float &&
+ (STR_ELEM(rp->chan_id, "RGB", "RGBA", "R", "G", "B", "A"));
+
+ for (int a = 0; a < rp->channels; a++) {
+ /* Save Combined as RGBA if single layer save. */
+ char passname[EXR_PASS_MAXNAME];
+ char layname[EXR_PASS_MAXNAME];
+
+ if (multi_layer) {
+ set_pass_name(passname, rp->name, a, rp->chan_id);
+ BLI_strncpy(layname, rl->name, sizeof(layname));
+ }
+ else {
+ passname[0] = rp->chan_id[a];
+ passname[1] = '\0';
+ layname[0] = '\0';
+ }
+
+ IMB_exr_add_channel(exrhandle,
+ layname,
+ passname,
+ viewname,
+ rp->channels,
+ rp->channels * rr->rectx,
+ rp->rect + a,
+ pass_half_float);
+ }
+ }
+ }
+
+ errno = 0;
+
+ BLI_make_existing_file(filename);
+
+ int compress = (imf ? imf->exr_codec : 0);
+ bool success = IMB_exr_begin_write(
+ exrhandle, filename, rr->rectx, rr->recty, compress, rr->stamp_data);
+ if (success) {
+ IMB_exr_write_channels(exrhandle);
+ }
+ else {
+ /* TODO, get the error from openexr's exception */
+ BKE_reportf(
+ reports, RPT_ERROR, "Error writing render result, %s (see console)", strerror(errno));
+ }
+
+ IMB_exr_close(exrhandle);
+ return success;
+}
+
+/**************************** Single Layer Rendering *************************/
+
+void render_result_single_layer_begin(Render *re)
+{
+ /* all layers except the active one get temporally pushed away */
+
+ /* officially pushed result should be NULL... error can happen with do_seq */
+ RE_FreeRenderResult(re->pushedresult);
+
+ re->pushedresult = re->result;
+ re->result = NULL;
+}
+
+/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
+void render_result_single_layer_end(Render *re)
+{
+ ViewLayer *view_layer;
+ RenderLayer *rlpush;
+ RenderLayer *rl;
+ int nr;
+
+ if (re->result == NULL) {
+ printf("pop render result error; no current result!\n");
+ return;
+ }
+
+ if (!re->pushedresult) {
+ return;
+ }
+
+ if (re->pushedresult->rectx == re->result->rectx &&
+ re->pushedresult->recty == re->result->recty) {
+ /* find which layer in re->pushedresult should be replaced */
+ rl = re->result->layers.first;
+
+ /* render result should be empty after this */
+ BLI_remlink(&re->result->layers, rl);
+
+ /* reconstruct render result layers */
+ for (nr = 0, view_layer = re->view_layers.first; view_layer;
+ view_layer = view_layer->next, nr++) {
+ if (nr == re->active_view_layer) {
+ BLI_addtail(&re->result->layers, rl);
+ }
+ else {
+ rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name);
+ if (rlpush) {
+ BLI_remlink(&re->pushedresult->layers, rlpush);
+ BLI_addtail(&re->result->layers, rlpush);
+ }
+ }
+ }
+ }
+
+ RE_FreeRenderResult(re->pushedresult);
+ re->pushedresult = NULL;
+}
+
+/************************* EXR Tile File Rendering ***************************/
+
+static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname)
+{
+ RenderLayer *rlp, *rl;
+ RenderPass *rpassp;
+ int offs, partx, party;
+
+ BLI_thread_lock(LOCK_IMAGE);
+
+ for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
+ rl = RE_GetRenderLayer(rr, rlp->name);
+
+ /* should never happen but prevents crash if it does */
+ BLI_assert(rl);
+ if (UNLIKELY(rl == NULL)) {
+ continue;
+ }
+
+ if (rrpart->crop) { /* filters add pixel extra */
+ offs = (rrpart->crop + rrpart->crop * rrpart->rectx);
+ }
+ else {
+ offs = 0;
+ }
+
+ /* passes are allocated in sync */
+ for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
+ const int xstride = rpassp->channels;
+ int a;
+ char fullname[EXR_PASS_MAXNAME];
+
+ for (a = 0; a < xstride; a++) {
+ set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id);
+
+ IMB_exr_set_channel(rl->exrhandle,
+ rlp->name,
+ fullname,
+ xstride,
+ xstride * rrpart->rectx,
+ rpassp->rect + a + xstride * offs);
+ }
+ }
+ }
+
+ party = rrpart->tilerect.ymin + rrpart->crop;
+ partx = rrpart->tilerect.xmin + rrpart->crop;
+
+ for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) {
+ rl = RE_GetRenderLayer(rr, rlp->name);
+
+ /* should never happen but prevents crash if it does */
+ BLI_assert(rl);
+ if (UNLIKELY(rl == NULL)) {
+ continue;
+ }
+
+ IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname, false);
+ }
+
+ BLI_thread_unlock(LOCK_IMAGE);
+}
+
+void render_result_save_empty_result_tiles(Render *re)
+{
+ RenderResult *rr;
+ RenderLayer *rl;
+
+ for (rr = re->result; rr; rr = rr->next) {
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ GHashIterator pa_iter;
+ GHASH_ITER (pa_iter, re->parts) {
+ RenderPart *pa = BLI_ghashIterator_getValue(&pa_iter);
+ if (pa->status != PART_STATUS_MERGED) {
+ int party = pa->disprect.ymin - re->disprect.ymin;
+ int partx = pa->disprect.xmin - re->disprect.xmin;
+ IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname, true);
+ }
+ }
+ }
+ }
+}
+
+/* Compute list of passes needed by render engine. */
+static void templates_register_pass_cb(void *userdata,
+ Scene *UNUSED(scene),
+ ViewLayer *UNUSED(view_layer),
+ const char *name,
+ int channels,
+ const char *chan_id,
+ eNodeSocketDatatype UNUSED(type))
+{
+ ListBase *templates = userdata;
+ RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate");
+
+ pass->channels = channels;
+ BLI_strncpy(pass->name, name, sizeof(pass->name));
+ BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id));
+
+ BLI_addtail(templates, pass);
+}
+
+static void render_result_get_pass_templates(RenderEngine *engine,
+ Render *re,
+ RenderLayer *rl,
+ ListBase *templates)
+{
+ BLI_listbase_clear(templates);
+
+ if (engine && engine->type->update_render_passes) {
+ ViewLayer *view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name));
+ if (view_layer) {
+ RE_engine_update_render_passes(
+ engine, re->scene, view_layer, templates_register_pass_cb, templates);
+ }
+ }
+}
+
+/* begin write of exr tile file */
+void render_result_exr_file_begin(Render *re, RenderEngine *engine)
+{
+ char str[FILE_MAX];
+
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
+ /* Get passes needed by engine. Normally we would wait for the
+ * engine to create them, but for EXR file we need to know in
+ * advance. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ LISTBASE_FOREACH (RenderPass *, pass, &templates) {
+ RE_create_render_pass(
+ re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ BLI_freelistN(&templates);
+
+ /* Open EXR file for writing. */
+ render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
+ printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
+ IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
+ }
+ }
+}
+
+/* end write of exr tile file, read back first sample */
+void render_result_exr_file_end(Render *re, RenderEngine *engine)
+{
+ /* Close EXR files. */
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) {
+ IMB_exr_close(rl->exrhandle);
+ rl->exrhandle = NULL;
+ }
+
+ rr->do_exr_tile = false;
+ }
+
+ /* Create new render result in memory instead of on disk. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_free_list(&re->fullresult, re->result);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) {
+ /* Get passes needed by engine. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ LISTBASE_FOREACH (RenderPass *, pass, &templates) {
+ RE_create_render_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+
+ BLI_freelistN(&templates);
+
+ /* Render passes contents from file. */
+ char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ render_result_exr_file_path(re->scene, rl->name, 0, str);
+ printf("read exr tmp file: %s\n", str);
+
+ if (!render_result_exr_file_read_path(re->result, rl, str)) {
+ printf("cannot read: %s\n", str);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
+}
+
+/* save part into exr file */
+void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname)
+{
+ for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next) {
+ save_render_result_tile(rr, rrpart, viewname);
+ }
+}
+
+/* path to temporary exr file */
+void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath)
+{
+ char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100];
+ const char *fi = BLI_path_basename(BKE_main_blendfile_path_from_global());
+
+ if (sample == 0) {
+ BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname);
+ }
+ else {
+ BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample);
+ }
+
+ /* Make name safe for paths, see T43275. */
+ BLI_filename_make_safe(name);
+
+ BLI_join_dirfile(filepath, FILE_MAX, BKE_tempdir_session(), name);
+}
+
+/* called for reading temp files, and for external engines */
+int render_result_exr_file_read_path(RenderResult *rr,
+ RenderLayer *rl_single,
+ const char *filepath)
+{
+ RenderLayer *rl;
+ RenderPass *rpass;
+ void *exrhandle = IMB_exr_get_handle();
+ int rectx, recty;
+
+ if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) {
+ printf("failed being read %s\n", filepath);
+ IMB_exr_close(exrhandle);
+ return 0;
+ }
+
+ if (rr == NULL || rectx != rr->rectx || recty != rr->recty) {
+ if (rr) {
+ printf("error in reading render result: dimensions don't match\n");
+ }
+ else {
+ printf("error in reading render result: NULL result pointer\n");
+ }
+ IMB_exr_close(exrhandle);
+ return 0;
+ }
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ if (rl_single && rl_single != rl) {
+ continue;
+ }
+
+ /* passes are allocated in sync */
+ for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ const int xstride = rpass->channels;
+ int a;
+ char fullname[EXR_PASS_MAXNAME];
+
+ for (a = 0; a < xstride; a++) {
+ set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id);
+ IMB_exr_set_channel(
+ exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a);
+ }
+
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
+ }
+ }
+
+ IMB_exr_read_channels(exrhandle);
+ IMB_exr_close(exrhandle);
+
+ return 1;
+}
+
+static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
+{
+ char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
+ char path_digest[16] = {0};
+ char path_hexdigest[33];
+
+ /* If root is relative, use either current .blend file dir, or temp one if not saved. */
+ const char *blendfile_path = BKE_main_blendfile_path_from_global();
+ if (blendfile_path[0] != '\0') {
+ BLI_split_dirfile(blendfile_path, dirname, filename, sizeof(dirname), sizeof(filename));
+ BLI_path_extension_replace(filename, sizeof(filename), ""); /* strip '.blend' */
+ BLI_hash_md5_buffer(blendfile_path, strlen(blendfile_path), path_digest);
+ }
+ else {
+ BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
+ BLI_strncpy(filename, "UNSAVED", sizeof(filename));
+ }
+ BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);
+
+ /* Default to *non-volatile* tmp dir. */
+ if (*root == '\0') {
+ root = BKE_tempdir_base();
+ }
+
+ BLI_snprintf(filename_full,
+ sizeof(filename_full),
+ "cached_RR_%s_%s_%s.exr",
+ filename,
+ sce->id.name + 2,
+ path_hexdigest);
+ BLI_make_file_string(dirname, r_path, root, filename_full);
+}
+
+void render_result_exr_file_cache_write(Render *re)
+{
+ RenderResult *rr = re->result;
+ char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100];
+ char *root = U.render_cachedir;
+
+ render_result_exr_file_cache_path(re->scene, root, str);
+ printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
+
+ RE_WriteRenderResult(NULL, rr, str, NULL, NULL, -1);
+}
+
+/* For cache, makes exact copy of render result */
+bool render_result_exr_file_cache_read(Render *re)
+{
+ char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ char *root = U.render_cachedir;
+
+ RE_FreeRenderResult(re->result);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+
+ /* First try cache. */
+ render_result_exr_file_cache_path(re->scene, root, str);
+
+ printf("read exr cache file: %s\n", str);
+ if (!render_result_exr_file_read_path(re->result, NULL, str)) {
+ printf("cannot read: %s\n", str);
+ return false;
+ }
+ return true;
+}
+
+/*************************** Combined Pixel Rect *****************************/
+
+ImBuf *render_result_rect_to_ibuf(RenderResult *rr, const RenderData *rd, const int view_id)
+{
+ ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ /* if not exists, BKE_imbuf_write makes one */
+ ibuf->rect = (unsigned int *)rv->rect32;
+ ibuf->rect_float = rv->rectf;
+ ibuf->zbuf_float = rv->rectz;
+
+ /* float factor for random dither, imbuf takes care of it */
+ ibuf->dither = rd->dither_intensity;
+
+ /* prepare to gamma correct to sRGB color space
+ * note that sequence editor can generate 8bpc render buffers
+ */
+ if (ibuf->rect) {
+ if (BKE_imtype_valid_depths(rd->im_format.imtype) &
+ (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
+ if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) {
+ /* Higher depth bits are supported but not needed for current file output. */
+ ibuf->rect_float = NULL;
+ }
+ else {
+ IMB_float_from_rect(ibuf);
+ }
+ }
+ else {
+ /* ensure no float buffer remained from previous frame */
+ ibuf->rect_float = NULL;
+ }
+ }
+
+ /* color -> grayscale */
+ /* editing directly would alter the render view */
+ if (rd->im_format.planes == R_IMF_PLANES_BW) {
+ ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
+ IMB_color_to_bw(ibuf_bw);
+ IMB_freeImBuf(ibuf);
+ ibuf = ibuf_bw;
+ }
+
+ return ibuf;
+}
+
+void RE_render_result_rect_from_ibuf(RenderResult *rr,
+ RenderData *UNUSED(rd),
+ ImBuf *ibuf,
+ const int view_id)
+{
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ if (ibuf->rect_float) {
+ rr->have_combined = true;
+
+ if (!rv->rectf) {
+ rv->rectf = MEM_mallocN(sizeof(float[4]) * rr->rectx * rr->recty, "render_seq rectf");
+ }
+
+ memcpy(rv->rectf, ibuf->rect_float, sizeof(float[4]) * rr->rectx * rr->recty);
+
+ /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
+ * can hang around when sequence render has rendered a 32 bits one before */
+ MEM_SAFE_FREE(rv->rect32);
+ }
+ else if (ibuf->rect) {
+ rr->have_combined = true;
+
+ if (!rv->rect32) {
+ rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ }
+
+ memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
+
+ /* Same things as above, old rectf can hang around from previous render. */
+ MEM_SAFE_FREE(rv->rectf);
+ }
+}
+
+void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
+{
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ if (rv->rectf) {
+ memset(rv->rectf, 0, sizeof(float[4]) * rr->rectx * rr->recty);
+ }
+ else if (rv->rect32) {
+ memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
+ }
+ else {
+ rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ }
+}
+
+void render_result_rect_get_pixels(RenderResult *rr,
+ unsigned int *rect,
+ int rectx,
+ int recty,
+ const ColorManagedViewSettings *view_settings,
+ const ColorManagedDisplaySettings *display_settings,
+ const int view_id)
+{
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ if (rv && rv->rect32) {
+ memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
+ }
+ else if (rv && rv->rectf) {
+ IMB_display_buffer_transform_apply((unsigned char *)rect,
+ rv->rectf,
+ rr->rectx,
+ rr->recty,
+ 4,
+ view_settings,
+ display_settings,
+ true);
+ }
+ else {
+ /* else fill with black */
+ memset(rect, 0, sizeof(int) * rectx * recty);
+ }
+}
+
+/*************************** multiview functions *****************************/
+
+bool RE_HasCombinedLayer(RenderResult *rr)
+{
+ RenderView *rv;
+
+ if (rr == NULL) {
+ return false;
+ }
+
+ rv = rr->views.first;
+ if (rv == NULL) {
+ return false;
+ }
+
+ return (rv->rect32 || rv->rectf);
+}
+
+bool RE_HasFloatPixels(RenderResult *rr)
+{
+ RenderView *rview;
+
+ for (rview = rr->views.first; rview; rview = rview->next) {
+ if (rview->rect32 && !rview->rectf) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool RE_RenderResult_is_stereo(RenderResult *rr)
+{
+ if (!BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) {
+ return false;
+ }
+
+ if (!BLI_findstring(&rr->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) {
+ return false;
+ }
+
+ return true;
+}
+
+RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id)
+{
+ RenderView *rv = BLI_findlink(&rr->views, view_id);
+ BLI_assert(rr->views.first);
+ return rv ? rv : rr->views.first;
+}
+
+RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname)
+{
+ RenderView *rv = BLI_findstring(&rr->views, viewname, offsetof(RenderView, name));
+ BLI_assert(rr->views.first);
+ return rv ? rv : rr->views.first;
+}
+
+static RenderPass *duplicate_render_pass(RenderPass *rpass)
+{
+ RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass");
+ *new_rpass = *rpass;
+ new_rpass->next = new_rpass->prev = NULL;
+ if (new_rpass->rect != NULL) {
+ new_rpass->rect = MEM_dupallocN(new_rpass->rect);
+ }
+ return new_rpass;
+}
+
+static RenderLayer *duplicate_render_layer(RenderLayer *rl)
+{
+ RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer");
+ *new_rl = *rl;
+ new_rl->next = new_rl->prev = NULL;
+ new_rl->passes.first = new_rl->passes.last = NULL;
+ new_rl->exrhandle = NULL;
+ for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) {
+ RenderPass *new_rpass = duplicate_render_pass(rpass);
+ BLI_addtail(&new_rl->passes, new_rpass);
+ }
+ return new_rl;
+}
+
+static RenderView *duplicate_render_view(RenderView *rview)
+{
+ RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view");
+ *new_rview = *rview;
+ if (new_rview->rectf != NULL) {
+ new_rview->rectf = MEM_dupallocN(new_rview->rectf);
+ }
+ if (new_rview->rectz != NULL) {
+ new_rview->rectz = MEM_dupallocN(new_rview->rectz);
+ }
+ if (new_rview->rect32 != NULL) {
+ new_rview->rect32 = MEM_dupallocN(new_rview->rect32);
+ }
+ return new_rview;
+}
+
+RenderResult *RE_DuplicateRenderResult(RenderResult *rr)
+{
+ RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result");
+ *new_rr = *rr;
+ new_rr->next = new_rr->prev = NULL;
+ new_rr->layers.first = new_rr->layers.last = NULL;
+ new_rr->views.first = new_rr->views.last = NULL;
+ for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) {
+ RenderLayer *new_rl = duplicate_render_layer(rl);
+ BLI_addtail(&new_rr->layers, new_rl);
+ }
+ for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) {
+ RenderView *new_rview = duplicate_render_view(rview);
+ BLI_addtail(&new_rr->views, new_rview);
+ }
+ if (new_rr->rect32 != NULL) {
+ new_rr->rect32 = MEM_dupallocN(new_rr->rect32);
+ }
+ if (new_rr->rectf != NULL) {
+ new_rr->rectf = MEM_dupallocN(new_rr->rectf);
+ }
+ if (new_rr->rectz != NULL) {
+ new_rr->rectz = MEM_dupallocN(new_rr->rectz);
+ }
+ new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data);
+ return new_rr;
+}