diff options
Diffstat (limited to 'source/blender/render/intern/render_result.c')
-rw-r--r-- | source/blender/render/intern/render_result.c | 1693 |
1 files changed, 1693 insertions, 0 deletions
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c new file mode 100644 index 00000000000..990373bafa0 --- /dev/null +++ b/source/blender/render/intern/render_result.c @@ -0,0 +1,1693 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup render + */ + +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_ghash.h" +#include "BLI_hash_md5.h" +#include "BLI_listbase.h" +#include "BLI_path_util.h" +#include "BLI_rect.h" +#include "BLI_string.h" +#include "BLI_string_utils.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "BKE_appdir.h" +#include "BKE_camera.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_report.h" +#include "BKE_scene.h" + +#include "IMB_colormanagement.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "intern/openexr/openexr_multi.h" + +#include "RE_engine.h" + +#include "render_result.h" +#include "render_types.h" + +/********************************** Free *************************************/ + +static void render_result_views_free(RenderResult *rr) +{ + while (rr->views.first) { + RenderView *rv = rr->views.first; + BLI_remlink(&rr->views, rv); + + if (rv->rect32) { + MEM_freeN(rv->rect32); + } + + if (rv->rectz) { + MEM_freeN(rv->rectz); + } + + if (rv->rectf) { + MEM_freeN(rv->rectf); + } + + MEM_freeN(rv); + } + + rr->have_combined = false; +} + +void render_result_free(RenderResult *rr) +{ + if (rr == NULL) { + return; + } + + while (rr->layers.first) { + RenderLayer *rl = rr->layers.first; + + while (rl->passes.first) { + RenderPass *rpass = rl->passes.first; + if (rpass->rect) { + MEM_freeN(rpass->rect); + } + BLI_remlink(&rl->passes, rpass); + MEM_freeN(rpass); + } + BLI_remlink(&rr->layers, rl); + MEM_freeN(rl); + } + + render_result_views_free(rr); + + if (rr->rect32) { + MEM_freeN(rr->rect32); + } + if (rr->rectz) { + MEM_freeN(rr->rectz); + } + if (rr->rectf) { + MEM_freeN(rr->rectf); + } + if (rr->text) { + MEM_freeN(rr->text); + } + if (rr->error) { + MEM_freeN(rr->error); + } + + BKE_stamp_data_free(rr->stamp_data); + + MEM_freeN(rr); +} + +/* version that's compatible with fullsample buffers */ +void render_result_free_list(ListBase *lb, RenderResult *rr) +{ + RenderResult *rrnext; + + for (; rr; rr = rrnext) { + rrnext = rr->next; + + if (lb && lb->first) { + BLI_remlink(lb, rr); + } + + render_result_free(rr); + } +} + +/********************************* multiview *************************************/ + +/* create a new views Listbase in rr without duplicating the memory pointers */ +void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src) +{ + RenderView *rview; + + if (dst == NULL || src == NULL) { + return; + } + + for (rview = src->views.first; rview; rview = rview->next) { + RenderView *rv; + + rv = MEM_mallocN(sizeof(RenderView), "new render view"); + BLI_addtail(&dst->views, rv); + + BLI_strncpy(rv->name, rview->name, sizeof(rv->name)); + rv->rectf = rview->rectf; + rv->rectz = rview->rectz; + rv->rect32 = rview->rect32; + } +} + +/* free the views created temporarily */ +void render_result_views_shallowdelete(RenderResult *rr) +{ + if (rr == NULL) { + return; + } + + while (rr->views.first) { + RenderView *rv = rr->views.first; + BLI_remlink(&rr->views, rv); + MEM_freeN(rv); + } +} + +static char *set_pass_name(char *outname, const char *name, int channel, const char *chan_id) +{ + const char *strings[2]; + int strings_len = 0; + strings[strings_len++] = name; + char token[2]; + if (channel >= 0) { + ARRAY_SET_ITEMS(token, chan_id[channel], '\0'); + strings[strings_len++] = token; + } + BLI_string_join_array_by_sep_char(outname, EXR_PASS_MAXNAME, '.', strings, strings_len); + return outname; +} + +static void set_pass_full_name( + char *fullname, const char *name, int channel, const char *view, const char *chan_id) +{ + const char *strings[3]; + int strings_len = 0; + strings[strings_len++] = name; + if (view && view[0]) { + strings[strings_len++] = view; + } + char token[2]; + if (channel >= 0) { + ARRAY_SET_ITEMS(token, chan_id[channel], '\0'); + strings[strings_len++] = token; + } + BLI_string_join_array_by_sep_char(fullname, EXR_PASS_MAXNAME, '.', strings, strings_len); +} + +/********************************** New **************************************/ + +RenderPass *render_layer_add_pass(RenderResult *rr, + RenderLayer *rl, + int channels, + const char *name, + const char *viewname, + const char *chan_id) +{ + const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name)); + RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name); + size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels; + + rpass->channels = channels; + rpass->rectx = rl->rectx; + rpass->recty = rl->recty; + rpass->view_id = view_id; + + BLI_strncpy(rpass->name, name, sizeof(rpass->name)); + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); + BLI_strncpy(rpass->view, viewname, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); + + if (rl->exrhandle) { + int a; + for (a = 0; a < channels; a++) { + char passname[EXR_PASS_MAXNAME]; + IMB_exr_add_channel(rl->exrhandle, + rl->name, + set_pass_name(passname, rpass->name, a, rpass->chan_id), + viewname, + 0, + 0, + NULL, + false); + } + } + + /* Always allocate combined for display, in case of save buffers + * other passes are not allocated and only saved to the EXR file. */ + if (rl->exrhandle == NULL || STREQ(rpass->name, RE_PASSNAME_COMBINED)) { + float *rect; + int x; + + rpass->rect = MEM_callocN(sizeof(float) * rectsize, name); + if (rpass->rect == NULL) { + MEM_freeN(rpass); + return NULL; + } + + if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { + /* initialize to max speed */ + rect = rpass->rect; + for (x = rectsize - 1; x >= 0; x--) { + rect[x] = PASS_VECTOR_MAX; + } + } + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { + rect = rpass->rect; + for (x = rectsize - 1; x >= 0; x--) { + rect[x] = 10e10; + } + } + } + + BLI_addtail(&rl->passes, rpass); + + return rpass; +} + +/* called by main render as well for parts */ +/* will read info from Render *re to define layers */ +/* called in threads */ +/* re->winx,winy is coordinate space of entire image, partrct the part within */ +RenderResult *render_result_new(Render *re, + rcti *partrct, + int crop, + int savebuffers, + const char *layername, + const char *viewname) +{ + RenderResult *rr; + RenderLayer *rl; + RenderView *rv; + int rectx, recty; + + rectx = BLI_rcti_size_x(partrct); + recty = BLI_rcti_size_y(partrct); + + if (rectx <= 0 || recty <= 0) { + return NULL; + } + + rr = MEM_callocN(sizeof(RenderResult), "new render result"); + rr->rectx = rectx; + rr->recty = recty; + rr->renrect.xmin = 0; + rr->renrect.xmax = rectx - 2 * crop; + /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */ + rr->crop = crop; + + /* tilerect is relative coordinates within render disprect. do not subtract crop yet */ + rr->tilerect.xmin = partrct->xmin - re->disprect.xmin; + rr->tilerect.xmax = partrct->xmax - re->disprect.xmin; + rr->tilerect.ymin = partrct->ymin - re->disprect.ymin; + rr->tilerect.ymax = partrct->ymax - re->disprect.ymin; + + if (savebuffers) { + rr->do_exr_tile = true; + } + + render_result_views_new(rr, &re->r); + + /* check renderdata for amount of layers */ + FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) { + if (layername && layername[0]) { + if (!STREQ(view_layer->name, layername)) { + continue; + } + } + + rl = MEM_callocN(sizeof(RenderLayer), "new render layer"); + BLI_addtail(&rr->layers, rl); + + BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name)); + rl->layflag = view_layer->layflag; + + /* for debugging: view_layer->passflag | SCE_PASS_RAYHITS; */ + rl->passflag = view_layer->passflag; + + rl->rectx = rectx; + rl->recty = recty; + + if (rr->do_exr_tile) { + rl->exrhandle = IMB_exr_get_handle(); + } + + for (rv = rr->views.first; rv; rv = rv->next) { + const char *view = rv->name; + + if (viewname && viewname[0]) { + if (!STREQ(view, viewname)) { + continue; + } + } + + if (rr->do_exr_tile) { + IMB_exr_add_view(rl->exrhandle, view); + } + +#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \ + do { \ + if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \ + render_result_free(rr); \ + return NULL; \ + } \ + } while (false) + + /* a renderlayer should always have a Combined pass*/ + render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA"); + + if (view_layer->passflag & SCE_PASS_Z) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z"); + } + if (view_layer->passflag & SCE_PASS_VECTOR) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW"); + } + if (view_layer->passflag & SCE_PASS_NORMAL) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ"); + } + if (view_layer->passflag & SCE_PASS_UV) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA"); + } + if (view_layer->passflag & SCE_PASS_EMIT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_AO) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_ENVIRONMENT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_SHADOW) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_INDEXOB) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X"); + } + if (view_layer->passflag & SCE_PASS_INDEXMA) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X"); + } + if (view_layer->passflag & SCE_PASS_MIST) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); + } + if (rl->passflag & SCE_PASS_RAYHITS) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB"); + } + if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB"); + } +#undef RENDER_LAYER_ADD_PASS_SAFE + } + } + FOREACH_VIEW_LAYER_TO_RENDER_END; + + /* previewrender doesn't do layers, so we make a default one */ + if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) { + rl = MEM_callocN(sizeof(RenderLayer), "new render layer"); + BLI_addtail(&rr->layers, rl); + + rl->rectx = rectx; + rl->recty = recty; + + /* duplicate code... */ + if (rr->do_exr_tile) { + rl->exrhandle = IMB_exr_get_handle(); + } + + for (rv = rr->views.first; rv; rv = rv->next) { + const char *view = rv->name; + + if (viewname && viewname[0]) { + if (!STREQ(view, viewname)) { + continue; + } + } + + if (rr->do_exr_tile) { + IMB_exr_add_view(rl->exrhandle, view); + } + + /* a renderlayer should always have a Combined pass */ + render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA"); + } + + /* note, this has to be in sync with scene.c */ + rl->layflag = 0x7FFF; /* solid ztra halo strand */ + rl->passflag = SCE_PASS_COMBINED; + + re->active_view_layer = 0; + } + + /* border render; calculate offset for use in compositor. compo is centralized coords */ + /* XXX obsolete? I now use it for drawing border render offset (ton) */ + rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2); + rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2); + + return rr; +} + +void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname) +{ + RenderLayer *rl; + RenderPass *main_rp; + + for (rl = rr->layers.first; rl; rl = rl->next) { + RenderLayer *main_rl = BLI_findstring( + &re->result->layers, rl->name, offsetof(RenderLayer, name)); + if (!main_rl) { + continue; + } + + for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) { + if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) { + continue; + } + + /* Compare fullname to make sure that the view also is equal. */ + RenderPass *rp = BLI_findstring( + &rl->passes, main_rp->fullname, offsetof(RenderPass, fullname)); + if (!rp) { + render_layer_add_pass( + rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id); + } + } + } +} + +void RE_create_render_pass(RenderResult *rr, + const char *name, + int channels, + const char *chan_id, + const char *layername, + const char *viewname) +{ + RenderLayer *rl; + RenderPass *rp; + RenderView *rv; + + for (rl = rr->layers.first; rl; rl = rl->next) { + if (layername && layername[0] && !STREQ(rl->name, layername)) { + continue; + } + + for (rv = rr->views.first; rv; rv = rv->next) { + const char *view = rv->name; + + if (viewname && viewname[0] && !STREQ(view, viewname)) { + continue; + } + + /* Ensure that the pass doesn't exist yet. */ + for (rp = rl->passes.first; rp; rp = rp->next) { + if (!STREQ(rp->name, name)) { + continue; + } + if (!STREQ(rp->view, view)) { + continue; + } + break; + } + + if (!rp) { + render_layer_add_pass(rr, rl, channels, name, view, chan_id); + } + } + } +} + +static int passtype_from_name(const char *name) +{ + const char delim[] = {'.', '\0'}; + const char *sep, *suf; + int len = BLI_str_partition(name, delim, &sep, &suf); + +#define CHECK_PASS(NAME) \ + if (STREQLEN(name, RE_PASSNAME_##NAME, len)) { \ + return SCE_PASS_##NAME; \ + } \ + ((void)0) + + CHECK_PASS(COMBINED); + CHECK_PASS(Z); + CHECK_PASS(VECTOR); + CHECK_PASS(NORMAL); + CHECK_PASS(UV); + CHECK_PASS(EMIT); + CHECK_PASS(SHADOW); + CHECK_PASS(AO); + CHECK_PASS(ENVIRONMENT); + CHECK_PASS(INDEXOB); + CHECK_PASS(INDEXMA); + CHECK_PASS(MIST); + CHECK_PASS(RAYHITS); + CHECK_PASS(DIFFUSE_DIRECT); + CHECK_PASS(DIFFUSE_INDIRECT); + CHECK_PASS(DIFFUSE_COLOR); + CHECK_PASS(GLOSSY_DIRECT); + CHECK_PASS(GLOSSY_INDIRECT); + CHECK_PASS(GLOSSY_COLOR); + CHECK_PASS(TRANSM_DIRECT); + CHECK_PASS(TRANSM_INDIRECT); + CHECK_PASS(TRANSM_COLOR); + CHECK_PASS(SUBSURFACE_DIRECT); + CHECK_PASS(SUBSURFACE_INDIRECT); + CHECK_PASS(SUBSURFACE_COLOR); + +#undef CHECK_PASS + return 0; +} + +/* callbacks for render_result_new_from_exr */ +static void *ml_addlayer_cb(void *base, const char *str) +{ + RenderResult *rr = base; + RenderLayer *rl; + + rl = MEM_callocN(sizeof(RenderLayer), "new render layer"); + BLI_addtail(&rr->layers, rl); + + BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME); + return rl; +} + +static void ml_addpass_cb(void *base, + void *lay, + const char *name, + float *rect, + int totchan, + const char *chan_id, + const char *view) +{ + RenderResult *rr = base; + RenderLayer *rl = lay; + RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass"); + + BLI_addtail(&rl->passes, rpass); + rpass->channels = totchan; + rl->passflag |= passtype_from_name(name); + + /* channel id chars */ + BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id)); + + rpass->rect = rect; + BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME); + BLI_strncpy(rpass->view, view, sizeof(rpass->view)); + set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id); + + if (view[0] != '\0') { + rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name)); + } + else { + rpass->view_id = 0; + } +} + +static void *ml_addview_cb(void *base, const char *str) +{ + RenderResult *rr = base; + RenderView *rv; + + rv = MEM_callocN(sizeof(RenderView), "new render view"); + BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME); + + /* For stereo drawing we need to ensure: + * STEREO_LEFT_NAME == STEREO_LEFT_ID and + * STEREO_RIGHT_NAME == STEREO_RIGHT_ID */ + + if (STREQ(str, STEREO_LEFT_NAME)) { + BLI_addhead(&rr->views, rv); + } + else if (STREQ(str, STEREO_RIGHT_NAME)) { + RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name)); + + if (left_rv == NULL) { + BLI_addhead(&rr->views, rv); + } + else { + BLI_insertlinkafter(&rr->views, left_rv, rv); + } + } + else { + BLI_addtail(&rr->views, rv); + } + + return rv; +} + +static int order_render_passes(const void *a, const void *b) +{ + // 1 if a is after b + RenderPass *rpa = (RenderPass *)a; + RenderPass *rpb = (RenderPass *)b; + unsigned int passtype_a = passtype_from_name(rpa->name); + unsigned int passtype_b = passtype_from_name(rpb->name); + + /* Render passes with default type always go first. */ + if (passtype_b && !passtype_a) { + return 1; + } + if (passtype_a && !passtype_b) { + return 0; + } + + if (passtype_a && passtype_b) { + if (passtype_a > passtype_b) { + return 1; + } + if (passtype_a < passtype_b) { + return 0; + } + } + else { + int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME); + if (cmp > 0) { + return 1; + } + if (cmp < 0) { + return 0; + } + } + + /* they have the same type */ + /* left first */ + if (STREQ(rpa->view, STEREO_LEFT_NAME)) { + return 0; + } + if (STREQ(rpb->view, STEREO_LEFT_NAME)) { + return 1; + } + + /* right second */ + if (STREQ(rpa->view, STEREO_RIGHT_NAME)) { + return 0; + } + if (STREQ(rpb->view, STEREO_RIGHT_NAME)) { + return 1; + } + + /* remaining in ascending id order */ + return (rpa->view_id < rpb->view_id); +} + +/* From imbuf, if a handle was returned and + * it's not a singlelayer multiview we convert this to render result. */ +RenderResult *render_result_new_from_exr( + void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) +{ + RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__); + RenderLayer *rl; + RenderPass *rpass; + const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get( + COLOR_ROLE_SCENE_LINEAR); + + rr->rectx = rectx; + rr->recty = recty; + + IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb); + + for (rl = rr->layers.first; rl; rl = rl->next) { + rl->rectx = rectx; + rl->recty = recty; + + BLI_listbase_sort(&rl->passes, order_render_passes); + + for (rpass = rl->passes.first; rpass; rpass = rpass->next) { + rpass->rectx = rectx; + rpass->recty = recty; + + if (rpass->channels >= 3) { + IMB_colormanagement_transform(rpass->rect, + rpass->rectx, + rpass->recty, + rpass->channels, + colorspace, + to_colorspace, + predivide); + } + } + } + + return rr; +} + +void render_result_view_new(RenderResult *rr, const char *viewname) +{ + RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view"); + BLI_addtail(&rr->views, rv); + BLI_strncpy(rv->name, viewname, sizeof(rv->name)); +} + +void render_result_views_new(RenderResult *rr, const RenderData *rd) +{ + SceneRenderView *srv; + + /* clear previously existing views - for sequencer */ + render_result_views_free(rr); + + /* check renderdata for amount of views */ + if ((rd->scemode & R_MULTIVIEW)) { + for (srv = rd->views.first; srv; srv = srv->next) { + if (BKE_scene_multiview_is_render_view_active(rd, srv) == false) { + continue; + } + render_result_view_new(rr, srv->name); + } + } + + /* we always need at least one view */ + if (BLI_listbase_count_at_most(&rr->views, 1) == 0) { + render_result_view_new(rr, ""); + } +} + +bool render_result_has_views(RenderResult *rr) +{ + RenderView *rv = rr->views.first; + return (rv && (rv->next || rv->name[0])); +} + +/*********************************** Merge ***********************************/ + +static void do_merge_tile( + RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize) +{ + int y, tilex, tiley; + size_t ofs, copylen; + + copylen = tilex = rrpart->rectx; + tiley = rrpart->recty; + + if (rrpart->crop) { /* filters add pixel extra */ + tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex); + + copylen = tilex - 2 * rrpart->crop; + tiley -= 2 * rrpart->crop; + + ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx + + (rrpart->tilerect.xmin + rrpart->crop); + target += pixsize * ofs; + } + else { + ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin); + target += pixsize * ofs; + } + + copylen *= sizeof(float) * pixsize; + tilex *= pixsize; + ofs = pixsize * rr->rectx; + + for (y = 0; y < tiley; y++) { + memcpy(target, tile, copylen); + target += ofs; + tile += tilex; + } +} + +/* used when rendering to a full buffer, or when reading the exr part-layer-pass file */ +/* no test happens here if it fits... we also assume layers are in sync */ +/* is used within threads */ +void render_result_merge(RenderResult *rr, RenderResult *rrpart) +{ + RenderLayer *rl, *rlp; + RenderPass *rpass, *rpassp; + + for (rl = rr->layers.first; rl; rl = rl->next) { + rlp = RE_GetRenderLayer(rrpart, rl->name); + if (rlp) { + /* Passes are allocated in sync. */ + for (rpass = rl->passes.first, rpassp = rlp->passes.first; rpass && rpassp; + rpass = rpass->next) { + /* For save buffers, skip any passes that are only saved to disk. */ + if (rpass->rect == NULL || rpassp->rect == NULL) { + continue; + } + /* Renderresult have all passes, renderpart only the active view's passes. */ + if (!STREQ(rpassp->fullname, rpass->fullname)) { + continue; + } + + do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels); + + /* manually get next render pass */ + rpassp = rpassp->next; + } + } + } +} + +/* Called from the UI and render pipeline, to save multilayer and multiview + * images, optionally isolating a specific, view, layer or RGBA/Z pass. */ +bool RE_WriteRenderResult(ReportList *reports, + RenderResult *rr, + const char *filename, + ImageFormatData *imf, + const char *view, + int layer) +{ + void *exrhandle = IMB_exr_get_handle(); + const bool half_float = (imf && imf->depth == R_IMF_CHAN_DEPTH_16); + const bool multi_layer = !(imf && imf->imtype == R_IMF_IMTYPE_OPENEXR); + const bool write_z = !multi_layer && (imf && (imf->flag & R_IMF_FLAG_ZBUF)); + + /* Write first layer if not multilayer and no layer was specified. */ + if (!multi_layer && layer == -1) { + layer = 0; + } + + /* First add views since IMB_exr_add_channel checks number of views. */ + if (render_result_has_views(rr)) { + LISTBASE_FOREACH (RenderView *, rview, &rr->views) { + if (!view || STREQ(view, rview->name)) { + IMB_exr_add_view(exrhandle, rview->name); + } + } + } + + /* Compositing result. */ + if (rr->have_combined) { + LISTBASE_FOREACH (RenderView *, rview, &rr->views) { + if (!rview->rectf) { + continue; + } + + const char *viewname = rview->name; + if (view) { + if (!STREQ(view, viewname)) { + continue; + } + + viewname = ""; + } + + /* Skip compositing if only a single other layer is requested. */ + if (!multi_layer && layer != 0) { + continue; + } + + for (int a = 0; a < 4; a++) { + char passname[EXR_PASS_MAXNAME]; + char layname[EXR_PASS_MAXNAME]; + const char *chan_id = "RGBA"; + + if (multi_layer) { + set_pass_name(passname, "Combined", a, chan_id); + BLI_strncpy(layname, "Composite", sizeof(layname)); + } + else { + passname[0] = chan_id[a]; + passname[1] = '\0'; + layname[0] = '\0'; + } + + IMB_exr_add_channel(exrhandle, + layname, + passname, + viewname, + 4, + 4 * rr->rectx, + rview->rectf + a, + half_float); + } + + if (write_z && rview->rectz) { + const char *layname = (multi_layer) ? "Composite" : ""; + IMB_exr_add_channel(exrhandle, layname, "Z", viewname, 1, rr->rectx, rview->rectz, false); + } + } + } + + /* Other render layers. */ + int nr = (rr->have_combined) ? 1 : 0; + for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next, nr++) { + /* Skip other render layers if requested. */ + if (!multi_layer && nr != layer) { + continue; + } + + LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) { + /* Skip non-RGBA and Z passes if not using multi layer. */ + if (!multi_layer && !(STREQ(rp->name, RE_PASSNAME_COMBINED) || STREQ(rp->name, "") || + (STREQ(rp->name, RE_PASSNAME_Z) && write_z))) { + continue; + } + + /* Skip pass if it does not match the requested view(s). */ + const char *viewname = rp->view; + if (view) { + if (!STREQ(view, viewname)) { + continue; + } + + viewname = ""; + } + + /* We only store RGBA passes as half float, for + * others precision loss can be problematic. */ + bool pass_half_float = half_float && + (STR_ELEM(rp->chan_id, "RGB", "RGBA", "R", "G", "B", "A")); + + for (int a = 0; a < rp->channels; a++) { + /* Save Combined as RGBA if single layer save. */ + char passname[EXR_PASS_MAXNAME]; + char layname[EXR_PASS_MAXNAME]; + + if (multi_layer) { + set_pass_name(passname, rp->name, a, rp->chan_id); + BLI_strncpy(layname, rl->name, sizeof(layname)); + } + else { + passname[0] = rp->chan_id[a]; + passname[1] = '\0'; + layname[0] = '\0'; + } + + IMB_exr_add_channel(exrhandle, + layname, + passname, + viewname, + rp->channels, + rp->channels * rr->rectx, + rp->rect + a, + pass_half_float); + } + } + } + + errno = 0; + + BLI_make_existing_file(filename); + + int compress = (imf ? imf->exr_codec : 0); + bool success = IMB_exr_begin_write( + exrhandle, filename, rr->rectx, rr->recty, compress, rr->stamp_data); + if (success) { + IMB_exr_write_channels(exrhandle); + } + else { + /* TODO, get the error from openexr's exception */ + BKE_reportf( + reports, RPT_ERROR, "Error writing render result, %s (see console)", strerror(errno)); + } + + IMB_exr_close(exrhandle); + return success; +} + +/**************************** Single Layer Rendering *************************/ + +void render_result_single_layer_begin(Render *re) +{ + /* all layers except the active one get temporally pushed away */ + + /* officially pushed result should be NULL... error can happen with do_seq */ + RE_FreeRenderResult(re->pushedresult); + + re->pushedresult = re->result; + re->result = NULL; +} + +/* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */ +void render_result_single_layer_end(Render *re) +{ + ViewLayer *view_layer; + RenderLayer *rlpush; + RenderLayer *rl; + int nr; + + if (re->result == NULL) { + printf("pop render result error; no current result!\n"); + return; + } + + if (!re->pushedresult) { + return; + } + + if (re->pushedresult->rectx == re->result->rectx && + re->pushedresult->recty == re->result->recty) { + /* find which layer in re->pushedresult should be replaced */ + rl = re->result->layers.first; + + /* render result should be empty after this */ + BLI_remlink(&re->result->layers, rl); + + /* reconstruct render result layers */ + for (nr = 0, view_layer = re->view_layers.first; view_layer; + view_layer = view_layer->next, nr++) { + if (nr == re->active_view_layer) { + BLI_addtail(&re->result->layers, rl); + } + else { + rlpush = RE_GetRenderLayer(re->pushedresult, view_layer->name); + if (rlpush) { + BLI_remlink(&re->pushedresult->layers, rlpush); + BLI_addtail(&re->result->layers, rlpush); + } + } + } + } + + RE_FreeRenderResult(re->pushedresult); + re->pushedresult = NULL; +} + +/************************* EXR Tile File Rendering ***************************/ + +static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname) +{ + RenderLayer *rlp, *rl; + RenderPass *rpassp; + int offs, partx, party; + + BLI_thread_lock(LOCK_IMAGE); + + for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) { + rl = RE_GetRenderLayer(rr, rlp->name); + + /* should never happen but prevents crash if it does */ + BLI_assert(rl); + if (UNLIKELY(rl == NULL)) { + continue; + } + + if (rrpart->crop) { /* filters add pixel extra */ + offs = (rrpart->crop + rrpart->crop * rrpart->rectx); + } + else { + offs = 0; + } + + /* passes are allocated in sync */ + for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) { + const int xstride = rpassp->channels; + int a; + char fullname[EXR_PASS_MAXNAME]; + + for (a = 0; a < xstride; a++) { + set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id); + + IMB_exr_set_channel(rl->exrhandle, + rlp->name, + fullname, + xstride, + xstride * rrpart->rectx, + rpassp->rect + a + xstride * offs); + } + } + } + + party = rrpart->tilerect.ymin + rrpart->crop; + partx = rrpart->tilerect.xmin + rrpart->crop; + + for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) { + rl = RE_GetRenderLayer(rr, rlp->name); + + /* should never happen but prevents crash if it does */ + BLI_assert(rl); + if (UNLIKELY(rl == NULL)) { + continue; + } + + IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname, false); + } + + BLI_thread_unlock(LOCK_IMAGE); +} + +void render_result_save_empty_result_tiles(Render *re) +{ + RenderResult *rr; + RenderLayer *rl; + + for (rr = re->result; rr; rr = rr->next) { + for (rl = rr->layers.first; rl; rl = rl->next) { + GHashIterator pa_iter; + GHASH_ITER (pa_iter, re->parts) { + RenderPart *pa = BLI_ghashIterator_getValue(&pa_iter); + if (pa->status != PART_STATUS_MERGED) { + int party = pa->disprect.ymin - re->disprect.ymin; + int partx = pa->disprect.xmin - re->disprect.xmin; + IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname, true); + } + } + } + } +} + +/* Compute list of passes needed by render engine. */ +static void templates_register_pass_cb(void *userdata, + Scene *UNUSED(scene), + ViewLayer *UNUSED(view_layer), + const char *name, + int channels, + const char *chan_id, + eNodeSocketDatatype UNUSED(type)) +{ + ListBase *templates = userdata; + RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate"); + + pass->channels = channels; + BLI_strncpy(pass->name, name, sizeof(pass->name)); + BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id)); + + BLI_addtail(templates, pass); +} + +static void render_result_get_pass_templates(RenderEngine *engine, + Render *re, + RenderLayer *rl, + ListBase *templates) +{ + BLI_listbase_clear(templates); + + if (engine && engine->type->update_render_passes) { + ViewLayer *view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name)); + if (view_layer) { + RE_engine_update_render_passes( + engine, re->scene, view_layer, templates_register_pass_cb, templates); + } + } +} + +/* begin write of exr tile file */ +void render_result_exr_file_begin(Render *re, RenderEngine *engine) +{ + char str[FILE_MAX]; + + for (RenderResult *rr = re->result; rr; rr = rr->next) { + LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) { + /* Get passes needed by engine. Normally we would wait for the + * engine to create them, but for EXR file we need to know in + * advance. */ + ListBase templates; + render_result_get_pass_templates(engine, re, rl, &templates); + + /* Create render passes requested by engine. Only this part is + * mutex locked to avoid deadlock with Python GIL. */ + BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); + LISTBASE_FOREACH (RenderPass *, pass, &templates) { + RE_create_render_pass( + re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL); + } + BLI_rw_mutex_unlock(&re->resultmutex); + + BLI_freelistN(&templates); + + /* Open EXR file for writing. */ + render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str); + printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str); + IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party); + } + } +} + +/* end write of exr tile file, read back first sample */ +void render_result_exr_file_end(Render *re, RenderEngine *engine) +{ + /* Close EXR files. */ + for (RenderResult *rr = re->result; rr; rr = rr->next) { + LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) { + IMB_exr_close(rl->exrhandle); + rl->exrhandle = NULL; + } + + rr->do_exr_tile = false; + } + + /* Create new render result in memory instead of on disk. */ + BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); + render_result_free_list(&re->fullresult, re->result); + re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + BLI_rw_mutex_unlock(&re->resultmutex); + + LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) { + /* Get passes needed by engine. */ + ListBase templates; + render_result_get_pass_templates(engine, re, rl, &templates); + + /* Create render passes requested by engine. Only this part is + * mutex locked to avoid deadlock with Python GIL. */ + BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); + LISTBASE_FOREACH (RenderPass *, pass, &templates) { + RE_create_render_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL); + } + + BLI_freelistN(&templates); + + /* Render passes contents from file. */ + char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = ""; + render_result_exr_file_path(re->scene, rl->name, 0, str); + printf("read exr tmp file: %s\n", str); + + if (!render_result_exr_file_read_path(re->result, rl, str)) { + printf("cannot read: %s\n", str); + } + BLI_rw_mutex_unlock(&re->resultmutex); + } +} + +/* save part into exr file */ +void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname) +{ + for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next) { + save_render_result_tile(rr, rrpart, viewname); + } +} + +/* path to temporary exr file */ +void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath) +{ + char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100]; + const char *fi = BLI_path_basename(BKE_main_blendfile_path_from_global()); + + if (sample == 0) { + BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname); + } + else { + BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample); + } + + /* Make name safe for paths, see T43275. */ + BLI_filename_make_safe(name); + + BLI_join_dirfile(filepath, FILE_MAX, BKE_tempdir_session(), name); +} + +/* called for reading temp files, and for external engines */ +int render_result_exr_file_read_path(RenderResult *rr, + RenderLayer *rl_single, + const char *filepath) +{ + RenderLayer *rl; + RenderPass *rpass; + void *exrhandle = IMB_exr_get_handle(); + int rectx, recty; + + if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) { + printf("failed being read %s\n", filepath); + IMB_exr_close(exrhandle); + return 0; + } + + if (rr == NULL || rectx != rr->rectx || recty != rr->recty) { + if (rr) { + printf("error in reading render result: dimensions don't match\n"); + } + else { + printf("error in reading render result: NULL result pointer\n"); + } + IMB_exr_close(exrhandle); + return 0; + } + + for (rl = rr->layers.first; rl; rl = rl->next) { + if (rl_single && rl_single != rl) { + continue; + } + + /* passes are allocated in sync */ + for (rpass = rl->passes.first; rpass; rpass = rpass->next) { + const int xstride = rpass->channels; + int a; + char fullname[EXR_PASS_MAXNAME]; + + for (a = 0; a < xstride; a++) { + set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id); + IMB_exr_set_channel( + exrhandle, rl->name, fullname, xstride, xstride * rectx, rpass->rect + a); + } + + set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id); + } + } + + IMB_exr_read_channels(exrhandle); + IMB_exr_close(exrhandle); + + return 1; +} + +static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path) +{ + char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR]; + char path_digest[16] = {0}; + char path_hexdigest[33]; + + /* If root is relative, use either current .blend file dir, or temp one if not saved. */ + const char *blendfile_path = BKE_main_blendfile_path_from_global(); + if (blendfile_path[0] != '\0') { + BLI_split_dirfile(blendfile_path, dirname, filename, sizeof(dirname), sizeof(filename)); + BLI_path_extension_replace(filename, sizeof(filename), ""); /* strip '.blend' */ + BLI_hash_md5_buffer(blendfile_path, strlen(blendfile_path), path_digest); + } + else { + BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname)); + BLI_strncpy(filename, "UNSAVED", sizeof(filename)); + } + BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest); + + /* Default to *non-volatile* tmp dir. */ + if (*root == '\0') { + root = BKE_tempdir_base(); + } + + BLI_snprintf(filename_full, + sizeof(filename_full), + "cached_RR_%s_%s_%s.exr", + filename, + sce->id.name + 2, + path_hexdigest); + BLI_make_file_string(dirname, r_path, root, filename_full); +} + +void render_result_exr_file_cache_write(Render *re) +{ + RenderResult *rr = re->result; + char str[FILE_MAXFILE + FILE_MAXFILE + MAX_ID_NAME + 100]; + char *root = U.render_cachedir; + + render_result_exr_file_cache_path(re->scene, root, str); + printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str); + + RE_WriteRenderResult(NULL, rr, str, NULL, NULL, -1); +} + +/* For cache, makes exact copy of render result */ +bool render_result_exr_file_cache_read(Render *re) +{ + char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = ""; + char *root = U.render_cachedir; + + RE_FreeRenderResult(re->result); + re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + + /* First try cache. */ + render_result_exr_file_cache_path(re->scene, root, str); + + printf("read exr cache file: %s\n", str); + if (!render_result_exr_file_read_path(re->result, NULL, str)) { + printf("cannot read: %s\n", str); + return false; + } + return true; +} + +/*************************** Combined Pixel Rect *****************************/ + +ImBuf *render_result_rect_to_ibuf(RenderResult *rr, const RenderData *rd, const int view_id) +{ + ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0); + RenderView *rv = RE_RenderViewGetById(rr, view_id); + + /* if not exists, BKE_imbuf_write makes one */ + ibuf->rect = (unsigned int *)rv->rect32; + ibuf->rect_float = rv->rectf; + ibuf->zbuf_float = rv->rectz; + + /* float factor for random dither, imbuf takes care of it */ + ibuf->dither = rd->dither_intensity; + + /* prepare to gamma correct to sRGB color space + * note that sequence editor can generate 8bpc render buffers + */ + if (ibuf->rect) { + if (BKE_imtype_valid_depths(rd->im_format.imtype) & + (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) { + if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) { + /* Higher depth bits are supported but not needed for current file output. */ + ibuf->rect_float = NULL; + } + else { + IMB_float_from_rect(ibuf); + } + } + else { + /* ensure no float buffer remained from previous frame */ + ibuf->rect_float = NULL; + } + } + + /* color -> grayscale */ + /* editing directly would alter the render view */ + if (rd->im_format.planes == R_IMF_PLANES_BW) { + ImBuf *ibuf_bw = IMB_dupImBuf(ibuf); + IMB_color_to_bw(ibuf_bw); + IMB_freeImBuf(ibuf); + ibuf = ibuf_bw; + } + + return ibuf; +} + +void RE_render_result_rect_from_ibuf(RenderResult *rr, + RenderData *UNUSED(rd), + ImBuf *ibuf, + const int view_id) +{ + RenderView *rv = RE_RenderViewGetById(rr, view_id); + + if (ibuf->rect_float) { + rr->have_combined = true; + + if (!rv->rectf) { + rv->rectf = MEM_mallocN(sizeof(float[4]) * rr->rectx * rr->recty, "render_seq rectf"); + } + + memcpy(rv->rectf, ibuf->rect_float, sizeof(float[4]) * rr->rectx * rr->recty); + + /* TSK! Since sequence render doesn't free the *rr render result, the old rect32 + * can hang around when sequence render has rendered a 32 bits one before */ + MEM_SAFE_FREE(rv->rect32); + } + else if (ibuf->rect) { + rr->have_combined = true; + + if (!rv->rect32) { + rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect"); + } + + memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty); + + /* Same things as above, old rectf can hang around from previous render. */ + MEM_SAFE_FREE(rv->rectf); + } +} + +void render_result_rect_fill_zero(RenderResult *rr, const int view_id) +{ + RenderView *rv = RE_RenderViewGetById(rr, view_id); + + if (rv->rectf) { + memset(rv->rectf, 0, sizeof(float[4]) * rr->rectx * rr->recty); + } + else if (rv->rect32) { + memset(rv->rect32, 0, 4 * rr->rectx * rr->recty); + } + else { + rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect"); + } +} + +void render_result_rect_get_pixels(RenderResult *rr, + unsigned int *rect, + int rectx, + int recty, + const ColorManagedViewSettings *view_settings, + const ColorManagedDisplaySettings *display_settings, + const int view_id) +{ + RenderView *rv = RE_RenderViewGetById(rr, view_id); + + if (rv && rv->rect32) { + memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty); + } + else if (rv && rv->rectf) { + IMB_display_buffer_transform_apply((unsigned char *)rect, + rv->rectf, + rr->rectx, + rr->recty, + 4, + view_settings, + display_settings, + true); + } + else { + /* else fill with black */ + memset(rect, 0, sizeof(int) * rectx * recty); + } +} + +/*************************** multiview functions *****************************/ + +bool RE_HasCombinedLayer(RenderResult *rr) +{ + RenderView *rv; + + if (rr == NULL) { + return false; + } + + rv = rr->views.first; + if (rv == NULL) { + return false; + } + + return (rv->rect32 || rv->rectf); +} + +bool RE_HasFloatPixels(RenderResult *rr) +{ + RenderView *rview; + + for (rview = rr->views.first; rview; rview = rview->next) { + if (rview->rect32 && !rview->rectf) { + return false; + } + } + + return true; +} + +bool RE_RenderResult_is_stereo(RenderResult *rr) +{ + if (!BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name))) { + return false; + } + + if (!BLI_findstring(&rr->views, STEREO_RIGHT_NAME, offsetof(RenderView, name))) { + return false; + } + + return true; +} + +RenderView *RE_RenderViewGetById(RenderResult *rr, const int view_id) +{ + RenderView *rv = BLI_findlink(&rr->views, view_id); + BLI_assert(rr->views.first); + return rv ? rv : rr->views.first; +} + +RenderView *RE_RenderViewGetByName(RenderResult *rr, const char *viewname) +{ + RenderView *rv = BLI_findstring(&rr->views, viewname, offsetof(RenderView, name)); + BLI_assert(rr->views.first); + return rv ? rv : rr->views.first; +} + +static RenderPass *duplicate_render_pass(RenderPass *rpass) +{ + RenderPass *new_rpass = MEM_mallocN(sizeof(RenderPass), "new render pass"); + *new_rpass = *rpass; + new_rpass->next = new_rpass->prev = NULL; + if (new_rpass->rect != NULL) { + new_rpass->rect = MEM_dupallocN(new_rpass->rect); + } + return new_rpass; +} + +static RenderLayer *duplicate_render_layer(RenderLayer *rl) +{ + RenderLayer *new_rl = MEM_mallocN(sizeof(RenderLayer), "new render layer"); + *new_rl = *rl; + new_rl->next = new_rl->prev = NULL; + new_rl->passes.first = new_rl->passes.last = NULL; + new_rl->exrhandle = NULL; + for (RenderPass *rpass = rl->passes.first; rpass != NULL; rpass = rpass->next) { + RenderPass *new_rpass = duplicate_render_pass(rpass); + BLI_addtail(&new_rl->passes, new_rpass); + } + return new_rl; +} + +static RenderView *duplicate_render_view(RenderView *rview) +{ + RenderView *new_rview = MEM_mallocN(sizeof(RenderView), "new render view"); + *new_rview = *rview; + if (new_rview->rectf != NULL) { + new_rview->rectf = MEM_dupallocN(new_rview->rectf); + } + if (new_rview->rectz != NULL) { + new_rview->rectz = MEM_dupallocN(new_rview->rectz); + } + if (new_rview->rect32 != NULL) { + new_rview->rect32 = MEM_dupallocN(new_rview->rect32); + } + return new_rview; +} + +RenderResult *RE_DuplicateRenderResult(RenderResult *rr) +{ + RenderResult *new_rr = MEM_mallocN(sizeof(RenderResult), "new duplicated render result"); + *new_rr = *rr; + new_rr->next = new_rr->prev = NULL; + new_rr->layers.first = new_rr->layers.last = NULL; + new_rr->views.first = new_rr->views.last = NULL; + for (RenderLayer *rl = rr->layers.first; rl != NULL; rl = rl->next) { + RenderLayer *new_rl = duplicate_render_layer(rl); + BLI_addtail(&new_rr->layers, new_rl); + } + for (RenderView *rview = rr->views.first; rview != NULL; rview = rview->next) { + RenderView *new_rview = duplicate_render_view(rview); + BLI_addtail(&new_rr->views, new_rview); + } + if (new_rr->rect32 != NULL) { + new_rr->rect32 = MEM_dupallocN(new_rr->rect32); + } + if (new_rr->rectf != NULL) { + new_rr->rectf = MEM_dupallocN(new_rr->rectf); + } + if (new_rr->rectz != NULL) { + new_rr->rectz = MEM_dupallocN(new_rr->rectz); + } + new_rr->stamp_data = BKE_stamp_data_copy(new_rr->stamp_data); + return new_rr; +} |