diff options
Diffstat (limited to 'source/blender/render/intern/source/RE_DummyShadowBuffer.cpp')
-rw-r--r-- | source/blender/render/intern/source/RE_DummyShadowBuffer.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/RE_DummyShadowBuffer.cpp b/source/blender/render/intern/source/RE_DummyShadowBuffer.cpp new file mode 100644 index 00000000000..e2adefc05f2 --- /dev/null +++ b/source/blender/render/intern/source/RE_DummyShadowBuffer.cpp @@ -0,0 +1,66 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +// #include <iostream.h> + +#include "render_intern.h" + +#include "RE_DummyShadowBuffer.h" +struct LampRen; + +RE_DummyShadowBuffer::RE_DummyShadowBuffer(void) +{ + /* empty for now */ +// cout << "Constructing dummy SB\n"; +} + +RE_DummyShadowBuffer::~RE_DummyShadowBuffer(void) +{ + /* empty for now */ +// cout << "Deconstructing dummy SB\n"; +} + +void RE_DummyShadowBuffer::importScene(struct LampRen* lar) +{ + /* empty for now */ +// cout << "Importing scene in dummy SB\n"; +} + +void RE_DummyShadowBuffer::readShadowValue(struct ShadBuf *shb, + float inp, + float* shadowResult) +{ + /* a sort of puple-ish colour */ + shadowResult[0] = 1.0; + shadowResult[1] = 0.0; + shadowResult[2] = 0.5; +} |