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Diffstat (limited to 'source/blender/render/intern/source/bake.c')
-rw-r--r-- | source/blender/render/intern/source/bake.c | 1342 |
1 files changed, 1342 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c new file mode 100644 index 00000000000..4a7962b1776 --- /dev/null +++ b/source/blender/render/intern/source/bake.c @@ -0,0 +1,1342 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributors: 2004/2005/2006 Blender Foundation, full recode + * Contributors: Vertex color baking, Copyright 2011 AutoCRC + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/render/intern/source/bake.c + * \ingroup render + */ + + +/* system includes */ +#include <stdio.h> +#include <string.h> + +/* External modules: */ +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" +#include "BLI_rand.h" +#include "BLI_threads.h" +#include "BLI_utildefines.h" + +#include "DNA_image_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BKE_customdata.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_main.h" +#include "BKE_node.h" +#include "BKE_scene.h" +#include "BKE_library.h" + +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" +#include "IMB_colormanagement.h" + +/* local include */ +#include "rayintersection.h" +#include "rayobject.h" +#include "render_types.h" +#include "renderdatabase.h" +#include "shading.h" +#include "zbuf.h" + +#include "PIL_time.h" + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ +/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */ +/* only to be used here in this file, it's for speed */ +extern struct Render R; +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + + +/* ************************* bake ************************ */ + + +typedef struct BakeShade { + int thread; + + ShadeSample ssamp; + ObjectInstanceRen *obi; + VlakRen *vlr; + + ZSpan *zspan; + Image *ima; + ImBuf *ibuf; + + int rectx, recty, quad, type, vdone; + bool ready; + + float dir[3]; + Object *actob; + + /* Output: vertex color or image data. If vcol is not NULL, rect and + * rect_float should be NULL. */ + MPoly *mpoly; + MLoop *mloop; + MLoopCol *vcol; + + unsigned int *rect; + float *rect_float; + + /* displacement buffer used for normalization with unknown maximal distance */ + bool use_displacement_buffer; + float *displacement_buffer; + float displacement_min, displacement_max; + + bool use_mask; + char *rect_mask; /* bake pixel mask */ + + float dxco[3], dyco[3]; + + short *do_update; + + struct ColorSpace *rect_colorspace; +} BakeShade; + +static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int UNUSED(isect), int x, int y, float u, float v) +{ + if (quad) + shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3); + else + shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2); + + /* cache for shadow */ + shi->samplenr = R.shadowsamplenr[shi->thread]++; + + shi->mask = 0xFFFF; /* all samples */ + + shi->u = -u; + shi->v = -v; + shi->xs = x; + shi->ys = y; + + shade_input_set_uv(shi); + shade_input_set_normals(shi); + + /* no normal flip */ + if (shi->flippednor) + shade_input_flip_normals(shi); + + /* set up view vector to look right at the surface (note that the normal + * is negated in the renderer so it does not need to be done here) */ + shi->view[0] = shi->vn[0]; + shi->view[1] = shi->vn[1]; + shi->view[2] = shi->vn[2]; +} + +static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(quad), int x, int y, float UNUSED(u), float UNUSED(v), float *tvn, float *ttang) +{ + BakeShade *bs = handle; + ShadeSample *ssamp = &bs->ssamp; + ShadeResult shr; + VlakRen *vlr = shi->vlr; + + shade_input_init_material(shi); + + if (bs->type == RE_BAKE_AO) { + ambient_occlusion(shi); + + if (R.r.bake_flag & R_BAKE_NORMALIZE) { + copy_v3_v3(shr.combined, shi->ao); + } + else { + zero_v3(shr.combined); + environment_lighting_apply(shi, &shr); + } + } + else { + if (bs->type == RE_BAKE_SHADOW) /* Why do shadows set the color anyhow?, ignore material color for baking */ + shi->r = shi->g = shi->b = 1.0f; + + shade_input_set_shade_texco(shi); + + /* only do AO for a full bake (and obviously AO bakes) + * AO for light bakes is a leftover and might not be needed */ + if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_AO, RE_BAKE_LIGHT)) + shade_samples_do_AO(ssamp); + + if (shi->mat->nodetree && shi->mat->use_nodes) { + ntreeShaderExecTree(shi->mat->nodetree, shi, &shr); + shi->mat = vlr->mat; /* shi->mat is being set in nodetree */ + } + else + shade_material_loop(shi, &shr); + + if (bs->type == RE_BAKE_NORMALS) { + float nor[3]; + + copy_v3_v3(nor, shi->vn); + + if (R.r.bake_normal_space == R_BAKE_SPACE_CAMERA) { + /* pass */ + } + else if (R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) { + float mat[3][3], imat[3][3]; + + /* bitangent */ + if (tvn && ttang) { + copy_v3_v3(mat[0], ttang); + cross_v3_v3v3(mat[1], tvn, ttang); + mul_v3_fl(mat[1], ttang[3]); + copy_v3_v3(mat[2], tvn); + } + else { + copy_v3_v3(mat[0], shi->nmaptang); + cross_v3_v3v3(mat[1], shi->nmapnorm, shi->nmaptang); + mul_v3_fl(mat[1], shi->nmaptang[3]); + copy_v3_v3(mat[2], shi->nmapnorm); + } + + invert_m3_m3(imat, mat); + mul_m3_v3(imat, nor); + } + else if (R.r.bake_normal_space == R_BAKE_SPACE_OBJECT) + mul_mat3_m4_v3(ob->imat_ren, nor); /* ob->imat_ren includes viewinv! */ + else if (R.r.bake_normal_space == R_BAKE_SPACE_WORLD) + mul_mat3_m4_v3(R.viewinv, nor); + + normalize_v3(nor); /* in case object has scaling */ + + /* The invert of the red channel is to make + * the normal map compliant with the outside world. + * It needs to be done because in Blender + * the normal used in the renderer points inward. It is generated + * this way in calc_vertexnormals(). Should this ever change + * this negate must be removed. + * + * there is also a small 1e-5f bias for precision issues. otherwise + * we randomly get 127 or 128 for neutral colors. we choose 128 + * because it is the convention flat color. * */ + shr.combined[0] = (-nor[0]) / 2.0f + 0.5f + 1e-5f; + shr.combined[1] = nor[1] / 2.0f + 0.5f + 1e-5f; + shr.combined[2] = nor[2] / 2.0f + 0.5f + 1e-5f; + } + else if (bs->type == RE_BAKE_TEXTURE) { + copy_v3_v3(shr.combined, &shi->r); + shr.alpha = shi->alpha; + } + else if (bs->type == RE_BAKE_SHADOW) { + copy_v3_v3(shr.combined, shr.shad); + shr.alpha = shi->alpha; + } + else if (bs->type == RE_BAKE_SPEC_COLOR) { + copy_v3_v3(shr.combined, &shi->specr); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_SPEC_INTENSITY) { + copy_v3_fl(shr.combined, shi->spec); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_MIRROR_COLOR) { + copy_v3_v3(shr.combined, &shi->mirr); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_MIRROR_INTENSITY) { + copy_v3_fl(shr.combined, shi->ray_mirror); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_ALPHA) { + copy_v3_fl(shr.combined, shi->alpha); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_EMIT) { + copy_v3_fl(shr.combined, shi->emit); + shr.alpha = 1.0f; + } + else if (bs->type == RE_BAKE_VERTEX_COLORS) { + copy_v3_v3(shr.combined, shi->vcol); + shr.alpha = shi->vcol[3]; + } + } + + if (bs->rect_float && !bs->vcol) { + float *col = bs->rect_float + 4 * (bs->rectx * y + x); + copy_v3_v3(col, shr.combined); + if (bs->type == RE_BAKE_ALL || bs->type == RE_BAKE_TEXTURE || bs->type == RE_BAKE_VERTEX_COLORS) { + col[3] = shr.alpha; + } + else { + col[3] = 1.0; + } + } + else { + /* Target is char (LDR). */ + unsigned char col[4]; + + if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE)) { + float rgb[3]; + + copy_v3_v3(rgb, shr.combined); + if (R.scene_color_manage) { + /* Vertex colors have no way to specify color space, so they + * default to sRGB. */ + if (!bs->vcol) + IMB_colormanagement_scene_linear_to_colorspace_v3(rgb, bs->rect_colorspace); + else + linearrgb_to_srgb_v3_v3(rgb, rgb); + } + rgb_float_to_uchar(col, rgb); + } + else { + rgb_float_to_uchar(col, shr.combined); + } + + if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE, RE_BAKE_VERTEX_COLORS)) { + col[3] = unit_float_to_uchar_clamp(shr.alpha); + } + else { + col[3] = 255; + } + + if (bs->vcol) { + /* Vertex color baking. Vcol has no useful alpha channel (it exists + * but is used only for vertex painting). */ + bs->vcol->r = col[0]; + bs->vcol->g = col[1]; + bs->vcol->b = col[2]; + } + else { + unsigned char *imcol = (unsigned char *)(bs->rect + bs->rectx * y + x); + copy_v4_v4_uchar(imcol, col); + } + + } + + if (bs->rect_mask) { + bs->rect_mask[bs->rectx * y + x] = FILTER_MASK_USED; + } + + if (bs->do_update) { + *bs->do_update = true; + } +} + +static void bake_displacement(void *handle, ShadeInput *UNUSED(shi), float dist, int x, int y) +{ + BakeShade *bs = handle; + float disp; + + if (R.r.bake_flag & R_BAKE_NORMALIZE) { + if (R.r.bake_maxdist) + disp = (dist + R.r.bake_maxdist) / (R.r.bake_maxdist * 2); /* alter the range from [-bake_maxdist, bake_maxdist] to [0, 1]*/ + else + disp = dist; + } + else { + disp = 0.5f + dist; /* alter the range from [-0.5,0.5] to [0,1]*/ + } + + if (bs->displacement_buffer) { + float *displacement = bs->displacement_buffer + (bs->rectx * y + x); + *displacement = disp; + bs->displacement_min = min_ff(bs->displacement_min, disp); + bs->displacement_max = max_ff(bs->displacement_max, disp); + } + + if (bs->rect_float && !bs->vcol) { + float *col = bs->rect_float + 4 * (bs->rectx * y + x); + col[0] = col[1] = col[2] = disp; + col[3] = 1.0f; + } + else { + /* Target is char (LDR). */ + unsigned char col[4]; + col[0] = col[1] = col[2] = unit_float_to_uchar_clamp(disp); + col[3] = 255; + + if (bs->vcol) { + /* Vertex color baking. Vcol has no useful alpha channel (it exists + * but is used only for vertex painting). */ + bs->vcol->r = col[0]; + bs->vcol->g = col[1]; + bs->vcol->b = col[2]; + } + else { + unsigned char *imcol = (unsigned char *)(bs->rect + bs->rectx * y + x); + copy_v4_v4_uchar(imcol, col); + } + } + if (bs->rect_mask) { + bs->rect_mask[bs->rectx * y + x] = FILTER_MASK_USED; + } +} + +static int bake_intersect_tree(RayObject *raytree, Isect *isect, float *start, float *dir, float sign, float *hitco, float *dist) +{ + float maxdist; + int hit; + + /* might be useful to make a user setting for maxsize*/ + if (R.r.bake_maxdist > 0.0f) + maxdist = R.r.bake_maxdist; + else + maxdist = RE_RAYTRACE_MAXDIST + R.r.bake_biasdist; + + /* 'dir' is always normalized */ + madd_v3_v3v3fl(isect->start, start, dir, -R.r.bake_biasdist); + + mul_v3_v3fl(isect->dir, dir, sign); + + isect->dist = maxdist; + + hit = RE_rayobject_raycast(raytree, isect); + if (hit) { + madd_v3_v3v3fl(hitco, isect->start, isect->dir, isect->dist); + + *dist = isect->dist; + } + + return hit; +} + +static void bake_set_vlr_dxyco(BakeShade *bs, float *uv1, float *uv2, float *uv3) +{ + VlakRen *vlr = bs->vlr; + float A, d1, d2, d3, *v1, *v2, *v3; + + if (bs->quad) { + v1 = vlr->v1->co; + v2 = vlr->v3->co; + v3 = vlr->v4->co; + } + else { + v1 = vlr->v1->co; + v2 = vlr->v2->co; + v3 = vlr->v3->co; + } + + /* formula derived from barycentric coordinates: + * (uvArea1*v1 + uvArea2*v2 + uvArea3*v3)/uvArea + * then taking u and v partial derivatives to get dxco and dyco */ + A = (uv2[0] - uv1[0]) * (uv3[1] - uv1[1]) - (uv3[0] - uv1[0]) * (uv2[1] - uv1[1]); + + if (fabsf(A) > FLT_EPSILON) { + A = 0.5f / A; + + d1 = uv2[1] - uv3[1]; + d2 = uv3[1] - uv1[1]; + d3 = uv1[1] - uv2[1]; + bs->dxco[0] = (v1[0] * d1 + v2[0] * d2 + v3[0] * d3) * A; + bs->dxco[1] = (v1[1] * d1 + v2[1] * d2 + v3[1] * d3) * A; + bs->dxco[2] = (v1[2] * d1 + v2[2] * d2 + v3[2] * d3) * A; + + d1 = uv3[0] - uv2[0]; + d2 = uv1[0] - uv3[0]; + d3 = uv2[0] - uv1[0]; + bs->dyco[0] = (v1[0] * d1 + v2[0] * d2 + v3[0] * d3) * A; + bs->dyco[1] = (v1[1] * d1 + v2[1] * d2 + v3[1] * d3) * A; + bs->dyco[2] = (v1[2] * d1 + v2[2] * d2 + v3[2] * d3) * A; + } + else { + bs->dxco[0] = bs->dxco[1] = bs->dxco[2] = 0.0f; + bs->dyco[0] = bs->dyco[1] = bs->dyco[2] = 0.0f; + } + + if (bs->obi->flag & R_TRANSFORMED) { + mul_m3_v3(bs->obi->nmat, bs->dxco); + mul_m3_v3(bs->obi->nmat, bs->dyco); + } +} + +static void do_bake_shade(void *handle, int x, int y, float u, float v) +{ + BakeShade *bs = handle; + VlakRen *vlr = bs->vlr; + ObjectInstanceRen *obi = bs->obi; + Object *ob = obi->obr->ob; + float l, *v1, *v2, *v3, tvn[3], ttang[4]; + int quad; + ShadeSample *ssamp = &bs->ssamp; + ShadeInput *shi = ssamp->shi; + + /* fast threadsafe break test */ + if (R.test_break(R.tbh)) + return; + + /* setup render coordinates */ + if (bs->quad) { + v1 = vlr->v1->co; + v2 = vlr->v3->co; + v3 = vlr->v4->co; + } + else { + v1 = vlr->v1->co; + v2 = vlr->v2->co; + v3 = vlr->v3->co; + } + + l = 1.0f - u - v; + + /* shrink barycentric coordinates inwards slightly to avoid some issues + * where baking selected to active might just miss the other face at the + * near the edge of a face */ + if (bs->actob) { + const float eps = 1.0f - 1e-4f; + float invsum; + + u = (u - 0.5f) * eps + 0.5f; + v = (v - 0.5f) * eps + 0.5f; + l = (l - 0.5f) * eps + 0.5f; + + invsum = 1.0f / (u + v + l); + + u *= invsum; + v *= invsum; + l *= invsum; + } + + /* renderco */ + shi->co[0] = l * v3[0] + u * v1[0] + v * v2[0]; + shi->co[1] = l * v3[1] + u * v1[1] + v * v2[1]; + shi->co[2] = l * v3[2] + u * v1[2] + v * v2[2]; + + /* avoid self shadow with vertex bake from adjacent faces [#33729] */ + if ((bs->vcol != NULL) && (bs->actob == NULL)) { + madd_v3_v3fl(shi->co, vlr->n, 0.0001f); + } + + if (obi->flag & R_TRANSFORMED) + mul_m4_v3(obi->mat, shi->co); + + copy_v3_v3(shi->dxco, bs->dxco); + copy_v3_v3(shi->dyco, bs->dyco); + + quad = bs->quad; + bake_set_shade_input(obi, vlr, shi, quad, 0, x, y, u, v); + + if (bs->type == RE_BAKE_NORMALS && R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) { + shade_input_set_shade_texco(shi); + copy_v3_v3(tvn, shi->nmapnorm); + copy_v4_v4(ttang, shi->nmaptang); + } + + /* if we are doing selected to active baking, find point on other face */ + if (bs->actob) { + Isect isec, minisec; + float co[3], minco[3], dist, mindist = 0.0f; + int hit, sign, dir = 1; + + /* intersect with ray going forward and backward*/ + hit = 0; + memset(&minisec, 0, sizeof(minisec)); + minco[0] = minco[1] = minco[2] = 0.0f; + + copy_v3_v3(bs->dir, shi->vn); + + for (sign = -1; sign <= 1; sign += 2) { + memset(&isec, 0, sizeof(isec)); + isec.mode = RE_RAY_MIRROR; + + isec.orig.ob = obi; + isec.orig.face = vlr; + isec.userdata = bs->actob; + isec.check = RE_CHECK_VLR_BAKE; + isec.skip = RE_SKIP_VLR_NEIGHBOUR; + + if (bake_intersect_tree(R.raytree, &isec, shi->co, shi->vn, sign, co, &dist)) { + if (!hit || len_squared_v3v3(shi->co, co) < len_squared_v3v3(shi->co, minco)) { + minisec = isec; + mindist = dist; + copy_v3_v3(minco, co); + hit = 1; + dir = sign; + } + } + } + + if (ELEM(bs->type, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE)) { + if (hit) + bake_displacement(handle, shi, (dir == -1) ? mindist : -mindist, x, y); + else + bake_displacement(handle, shi, 0.0f, x, y); + return; + } + + /* if hit, we shade from the new point, otherwise from point one starting face */ + if (hit) { + obi = (ObjectInstanceRen *)minisec.hit.ob; + vlr = (VlakRen *)minisec.hit.face; + quad = (minisec.isect == 2); + copy_v3_v3(shi->co, minco); + + u = -minisec.u; + v = -minisec.v; + bake_set_shade_input(obi, vlr, shi, quad, 1, x, y, u, v); + } + } + + if (bs->type == RE_BAKE_NORMALS && R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) + bake_shade(handle, ob, shi, quad, x, y, u, v, tvn, ttang); + else + bake_shade(handle, ob, shi, quad, x, y, u, v, NULL, NULL); +} + +static int get_next_bake_face(BakeShade *bs) +{ + ObjectRen *obr; + VlakRen *vlr; + MTFace *tface; + static int v = 0, vdone = false; + static ObjectInstanceRen *obi = NULL; + + if (bs == NULL) { + vlr = NULL; + v = vdone = false; + obi = R.instancetable.first; + return 0; + } + + BLI_thread_lock(LOCK_CUSTOM1); + + for (; obi; obi = obi->next, v = 0) { + obr = obi->obr; + + /* only allow non instances here */ + if (obr->flag & R_INSTANCEABLE) + continue; + + for (; v < obr->totvlak; v++) { + vlr = RE_findOrAddVlak(obr, v); + + if ((bs->actob && bs->actob == obr->ob) || (!bs->actob && (obr->ob->flag & SELECT))) { + if (R.r.bake_flag & R_BAKE_VCOL) { + /* Gather face data for vertex color bake */ + Mesh *me; + int *origindex, vcollayer; + CustomDataLayer *cdl; + + if (obr->ob->type != OB_MESH) + continue; + me = obr->ob->data; + + origindex = RE_vlakren_get_origindex(obr, vlr, 0); + if (origindex == NULL) + continue; + if (*origindex >= me->totpoly) { + /* Small hack for Array modifier, which gives false + * original indices - z0r */ + continue; + } +#if 0 + /* Only shade selected faces. */ + if ((me->mface[*origindex].flag & ME_FACE_SEL) == 0) + continue; +#endif + + vcollayer = CustomData_get_render_layer_index(&me->ldata, CD_MLOOPCOL); + if (vcollayer == -1) + continue; + + cdl = &me->ldata.layers[vcollayer]; + bs->mpoly = me->mpoly + *origindex; + bs->vcol = ((MLoopCol *)cdl->data) + bs->mpoly->loopstart; + bs->mloop = me->mloop + bs->mpoly->loopstart; + + /* Tag mesh for reevaluation. */ + me->id.tag |= LIB_TAG_DOIT; + } + else { + Image *ima = NULL; + ImBuf *ibuf = NULL; + const float vec_alpha[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + const float vec_solid[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + const float nor_alpha[4] = {0.5f, 0.5f, 1.0f, 0.0f}; + const float nor_solid[4] = {0.5f, 0.5f, 1.0f, 1.0f}; + const float disp_alpha[4] = {0.5f, 0.5f, 0.5f, 0.0f}; + const float disp_solid[4] = {0.5f, 0.5f, 0.5f, 1.0f}; + + tface = RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0); + + if (!tface || !tface->tpage) + continue; + + ima = tface->tpage; + ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL); + + if (ibuf == NULL) + continue; + + if (ibuf->rect == NULL && ibuf->rect_float == NULL) { + BKE_image_release_ibuf(ima, ibuf, NULL); + continue; + } + + if (ibuf->rect_float && !(ibuf->channels == 0 || ibuf->channels == 4)) { + BKE_image_release_ibuf(ima, ibuf, NULL); + continue; + } + + if (ima->flag & IMA_USED_FOR_RENDER) { + ima->id.tag &= ~LIB_TAG_DOIT; + BKE_image_release_ibuf(ima, ibuf, NULL); + continue; + } + + /* find the image for the first time? */ + if (ima->id.tag & LIB_TAG_DOIT) { + ima->id.tag &= ~LIB_TAG_DOIT; + + /* we either fill in float or char, this ensures things go fine */ + if (ibuf->rect_float) + imb_freerectImBuf(ibuf); + /* clear image */ + if (R.r.bake_flag & R_BAKE_CLEAR) { + if (R.r.bake_mode == RE_BAKE_NORMALS && R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) + IMB_rectfill(ibuf, (ibuf->planes == R_IMF_PLANES_RGBA) ? nor_alpha : nor_solid); + else if (ELEM(R.r.bake_mode, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE)) + IMB_rectfill(ibuf, (ibuf->planes == R_IMF_PLANES_RGBA) ? disp_alpha : disp_solid); + else + IMB_rectfill(ibuf, (ibuf->planes == R_IMF_PLANES_RGBA) ? vec_alpha : vec_solid); + } + /* might be read by UI to set active image for display */ + R.bakebuf = ima; + } + + /* Tag image for redraw. */ + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + BKE_image_release_ibuf(ima, ibuf, NULL); + } + + bs->obi = obi; + bs->vlr = vlr; + bs->vdone++; /* only for error message if nothing was rendered */ + v++; + BLI_thread_unlock(LOCK_CUSTOM1); + return 1; + } + } + } + + BLI_thread_unlock(LOCK_CUSTOM1); + return 0; +} + +static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v) +{ + int *origindex, i; + MLoopCol *basevcol; + MLoop *mloop; + + /* per vertex fixed seed */ + BLI_thread_srandom(bs->thread, vert->index); + + origindex = RE_vertren_get_origindex(bs->obi->obr, vert, 0); + if (!origindex || *origindex == ORIGINDEX_NONE) + return; + + /* Search for matching vertex index and apply shading. */ + for (i = 0; i < bs->mpoly->totloop; i++) { + mloop = bs->mloop + i; + if (mloop->v != *origindex) + continue; + basevcol = bs->vcol; + bs->vcol = basevcol + i; + do_bake_shade(bs, 0, 0, u, v); + bs->vcol = basevcol; + break; + } +} + +/* Bake all vertices of a face. Actually, this still works on a face-by-face + * basis, and each vertex on each face is shaded. Vertex colors are a property + * of loops, not vertices. */ +static void shade_verts(BakeShade *bs) +{ + VlakRen *vlr = bs->vlr; + + /* Disable baking to image; write to vcol instead. vcol pointer is set in + * bake_single_vertex. */ + bs->ima = NULL; + bs->rect = NULL; + bs->rect_float = NULL; + bs->displacement_buffer = NULL; + bs->displacement_min = FLT_MAX; + bs->displacement_max = -FLT_MAX; + + bs->quad = 0; + + /* No anti-aliasing for vertices. */ + zero_v3(bs->dxco); + zero_v3(bs->dyco); + + /* Shade each vertex of the face. u and v are barycentric coordinates; since + * we're only interested in vertices, these will be 0 or 1. */ + if ((vlr->flag & R_FACE_SPLIT) == 0) { + /* Processing triangle face, whole quad, or first half of split quad. */ + + bake_single_vertex(bs, bs->vlr->v1, 1.0f, 0.0f); + bake_single_vertex(bs, bs->vlr->v2, 0.0f, 1.0f); + bake_single_vertex(bs, bs->vlr->v3, 0.0f, 0.0f); + + if (vlr->v4) { + bs->quad = 1; + bake_single_vertex(bs, bs->vlr->v4, 0.0f, 0.0f); + } + } + else { + /* Processing second half of split quad. Only one vertex to go. */ + if (vlr->flag & R_DIVIDE_24) { + bake_single_vertex(bs, bs->vlr->v2, 0.0f, 1.0f); + } + else { + bake_single_vertex(bs, bs->vlr->v3, 0.0f, 0.0f); + } + } +} + +/* already have tested for tface and ima and zspan */ +static void shade_tface(BakeShade *bs) +{ + VlakRen *vlr = bs->vlr; + ObjectInstanceRen *obi = bs->obi; + ObjectRen *obr = obi->obr; + MTFace *tface = RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0); + Image *ima = tface->tpage; + float vec[4][2]; + int a, i1, i2, i3; + + /* per face fixed seed */ + BLI_thread_srandom(bs->thread, vlr->index); + + /* check valid zspan */ + if (ima != bs->ima) { + BKE_image_release_ibuf(bs->ima, bs->ibuf, NULL); + + bs->ima = ima; + bs->ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL); + /* note, these calls only free/fill contents of zspan struct, not zspan itself */ + zbuf_free_span(bs->zspan); + zbuf_alloc_span(bs->zspan, bs->ibuf->x, bs->ibuf->y, R.clipcrop); + } + + bs->rectx = bs->ibuf->x; + bs->recty = bs->ibuf->y; + bs->rect = bs->ibuf->rect; + bs->rect_colorspace = bs->ibuf->rect_colorspace; + bs->rect_float = bs->ibuf->rect_float; + bs->vcol = NULL; + bs->quad = 0; + bs->rect_mask = NULL; + bs->displacement_buffer = NULL; + + if (bs->use_mask || bs->use_displacement_buffer) { + BakeImBufuserData *userdata = bs->ibuf->userdata; + if (userdata == NULL) { + BLI_thread_lock(LOCK_CUSTOM1); + userdata = bs->ibuf->userdata; + if (userdata == NULL) /* since the thread was locked, its possible another thread alloced the value */ + userdata = MEM_callocN(sizeof(BakeImBufuserData), "BakeImBufuserData"); + + if (bs->use_mask) { + if (userdata->mask_buffer == NULL) { + userdata->mask_buffer = MEM_callocN(sizeof(char) * bs->rectx * bs->recty, "BakeMask"); + } + } + + if (bs->use_displacement_buffer) { + if (userdata->displacement_buffer == NULL) { + userdata->displacement_buffer = MEM_callocN(sizeof(float) * bs->rectx * bs->recty, "BakeDisp"); + } + } + + bs->ibuf->userdata = userdata; + + BLI_thread_unlock(LOCK_CUSTOM1); + } + + bs->rect_mask = userdata->mask_buffer; + bs->displacement_buffer = userdata->displacement_buffer; + } + + /* get pixel level vertex coordinates */ + for (a = 0; a < 4; a++) { + /* Note, workaround for pixel aligned UVs which are common and can screw up our intersection tests + * where a pixel gets in between 2 faces or the middle of a quad, + * camera aligned quads also have this problem but they are less common. + * Add a small offset to the UVs, fixes bug #18685 - Campbell */ + vec[a][0] = tface->uv[a][0] * (float)bs->rectx - (0.5f + 0.001f); + vec[a][1] = tface->uv[a][1] * (float)bs->recty - (0.5f + 0.002f); + } + + /* UV indices have to be corrected for possible quad->tria splits */ + i1 = 0; i2 = 1; i3 = 2; + vlr_set_uv_indices(vlr, &i1, &i2, &i3); + bake_set_vlr_dxyco(bs, vec[i1], vec[i2], vec[i3]); + zspan_scanconvert(bs->zspan, bs, vec[i1], vec[i2], vec[i3], do_bake_shade); + + if (vlr->v4) { + bs->quad = 1; + bake_set_vlr_dxyco(bs, vec[0], vec[2], vec[3]); + zspan_scanconvert(bs->zspan, bs, vec[0], vec[2], vec[3], do_bake_shade); + } +} + +static void *do_bake_thread(void *bs_v) +{ + BakeShade *bs = bs_v; + + while (get_next_bake_face(bs)) { + if (R.r.bake_flag & R_BAKE_VCOL) { + shade_verts(bs); + } + else { + shade_tface(bs); + } + + /* fast threadsafe break test */ + if (R.test_break(R.tbh)) + break; + + /* access is not threadsafe but since its just true/false probably ok + * only used for interactive baking */ + if (bs->do_update) { + *bs->do_update = true; + } + } + bs->ready = true; + + BKE_image_release_ibuf(bs->ima, bs->ibuf, NULL); + + return NULL; +} + +void RE_bake_ibuf_filter(ImBuf *ibuf, char *mask, const int filter) +{ + /* must check before filtering */ + const bool is_new_alpha = (ibuf->planes != R_IMF_PLANES_RGBA) && BKE_imbuf_alpha_test(ibuf); + + /* Margin */ + if (filter) { + IMB_filter_extend(ibuf, mask, filter); + } + + /* if the bake results in new alpha then change the image setting */ + if (is_new_alpha) { + ibuf->planes = R_IMF_PLANES_RGBA; + } + else { + if (filter && ibuf->planes != R_IMF_PLANES_RGBA) { + /* clear alpha added by filtering */ + IMB_rectfill_alpha(ibuf, 1.0f); + } + } +} + +void RE_bake_ibuf_normalize_displacement(ImBuf *ibuf, float *displacement, char *mask, float displacement_min, float displacement_max) +{ + int i; + const float *current_displacement = displacement; + const char *current_mask = mask; + float max_distance; + + max_distance = max_ff(fabsf(displacement_min), fabsf(displacement_max)); + + for (i = 0; i < ibuf->x * ibuf->y; i++) { + if (*current_mask == FILTER_MASK_USED) { + float normalized_displacement; + + if (max_distance > 1e-5f) + normalized_displacement = (*current_displacement + max_distance) / (max_distance * 2); + else + normalized_displacement = 0.5f; + + if (ibuf->rect_float) { + /* currently baking happens to RGBA only */ + float *fp = ibuf->rect_float + i * 4; + fp[0] = fp[1] = fp[2] = normalized_displacement; + fp[3] = 1.0f; + } + + if (ibuf->rect) { + unsigned char *cp = (unsigned char *) (ibuf->rect + i); + cp[0] = cp[1] = cp[2] = unit_float_to_uchar_clamp(normalized_displacement); + cp[3] = 255; + } + } + + current_displacement++; + current_mask++; + } +} + +/* using object selection tags, the faces with UV maps get baked */ +/* render should have been setup */ +/* returns 0 if nothing was handled */ +int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_update, float *progress) +{ + BakeShade *handles; + ListBase threads; + Image *ima; + int a, vdone = false, result = BAKE_RESULT_OK; + bool use_mask = false; + bool use_displacement_buffer = false; + bool do_manage = false; + + if (ELEM(type, RE_BAKE_ALL, RE_BAKE_TEXTURE)) { + do_manage = BKE_scene_check_color_management_enabled(re->scene); + } + + re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene); + + /* initialize render global */ + R = *re; + R.bakebuf = NULL; + + /* initialize static vars */ + get_next_bake_face(NULL); + + /* do we need a mask? */ + if (re->r.bake_filter) + use_mask = true; + + /* do we need buffer to store displacements */ + if (ELEM(type, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE)) { + if (((R.r.bake_flag & R_BAKE_NORMALIZE) && R.r.bake_maxdist == 0.0f) || + (type == RE_BAKE_DERIVATIVE)) + { + use_displacement_buffer = true; + use_mask = true; + } + } + + /* baker uses this flag to detect if image was initialized */ + if ((R.r.bake_flag & R_BAKE_VCOL) == 0) { + for (ima = G.main->image.first; ima; ima = ima->id.next) { + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL); + ima->id.tag |= LIB_TAG_DOIT; + ima->flag &= ~IMA_USED_FOR_RENDER; + if (ibuf) { + ibuf->userdata = NULL; /* use for masking if needed */ + } + BKE_image_release_ibuf(ima, ibuf, NULL); + } + } + + if (R.r.bake_flag & R_BAKE_VCOL) { + /* untag all meshes */ + BKE_main_id_tag_listbase(&G.main->mesh, LIB_TAG_DOIT, false); + } + + BLI_threadpool_init(&threads, do_bake_thread, re->r.threads); + + handles = MEM_callocN(sizeof(BakeShade) * re->r.threads, "BakeShade"); + + /* get the threads running */ + for (a = 0; a < re->r.threads; a++) { + handles[a].thread = a; + + /* set defaults in handles */ + handles[a].ssamp.shi[0].lay = re->lay; + + if (type == RE_BAKE_SHADOW) { + handles[a].ssamp.shi[0].passflag = SCE_PASS_SHADOW; + } + else { + handles[a].ssamp.shi[0].passflag = SCE_PASS_COMBINED; + } + handles[a].ssamp.shi[0].combinedflag = ~(SCE_PASS_SPEC); + handles[a].ssamp.shi[0].thread = a; + handles[a].ssamp.shi[0].do_manage = do_manage; + handles[a].ssamp.tot = 1; + + handles[a].type = type; + handles[a].actob = actob; + if (R.r.bake_flag & R_BAKE_VCOL) + handles[a].zspan = NULL; + else + handles[a].zspan = MEM_callocN(sizeof(ZSpan), "zspan for bake"); + + handles[a].use_mask = use_mask; + handles[a].use_displacement_buffer = use_displacement_buffer; + + handles[a].do_update = do_update; /* use to tell the view to update */ + + handles[a].displacement_min = FLT_MAX; + handles[a].displacement_max = -FLT_MAX; + + BLI_threadpool_insert(&threads, &handles[a]); + } + + /* wait for everything to be done */ + a = 0; + while (a != re->r.threads) { + PIL_sleep_ms(50); + + /* calculate progress */ + for (vdone = false, a = 0; a < re->r.threads; a++) + vdone += handles[a].vdone; + if (progress) + *progress = (float)(vdone / (float)re->totvlak); + + for (a = 0; a < re->r.threads; a++) { + if (handles[a].ready == false) { + break; + } + } + } + + /* filter and refresh images */ + if ((R.r.bake_flag & R_BAKE_VCOL) == 0) { + float displacement_min = FLT_MAX, displacement_max = -FLT_MAX; + + if (use_displacement_buffer) { + for (a = 0; a < re->r.threads; a++) { + displacement_min = min_ff(displacement_min, handles[a].displacement_min); + displacement_max = max_ff(displacement_max, handles[a].displacement_max); + } + } + + for (ima = G.main->image.first; ima; ima = ima->id.next) { + if ((ima->id.tag & LIB_TAG_DOIT) == 0) { + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL); + BakeImBufuserData *userdata; + + if (ima->flag & IMA_USED_FOR_RENDER) + result = BAKE_RESULT_FEEDBACK_LOOP; + + if (!ibuf) + continue; + + userdata = (BakeImBufuserData *)ibuf->userdata; + if (userdata) { + if (use_displacement_buffer) { + if (type == RE_BAKE_DERIVATIVE) { + float user_scale = (R.r.bake_flag & R_BAKE_USERSCALE) ? R.r.bake_user_scale : -1.0f; + RE_bake_make_derivative(ibuf, userdata->displacement_buffer, userdata->mask_buffer, + displacement_min, displacement_max, user_scale); + } + else { + RE_bake_ibuf_normalize_displacement(ibuf, userdata->displacement_buffer, userdata->mask_buffer, + displacement_min, displacement_max); + } + } + + RE_bake_ibuf_filter(ibuf, userdata->mask_buffer, re->r.bake_filter); + } + + ibuf->userflags |= IB_BITMAPDIRTY; + BKE_image_release_ibuf(ima, ibuf, NULL); + } + } + + /* calculate return value */ + for (a = 0; a < re->r.threads; a++) { + zbuf_free_span(handles[a].zspan); + MEM_freeN(handles[a].zspan); + } + } + + MEM_freeN(handles); + + BLI_threadpool_end(&threads); + + if (vdone == 0) { + result = BAKE_RESULT_NO_OBJECTS; + } + + return result; +} + +struct Image *RE_bake_shade_get_image(void) +{ + return R.bakebuf; +} + +/* **************** Derivative Maps Baker **************** */ + +static void add_single_heights_margin(const ImBuf *ibuf, const char *mask, float *heights_buffer) +{ + int x, y; + + for (y = 0; y < ibuf->y; y++) { + for (x = 0; x < ibuf->x; x++) { + int index = ibuf->x * y + x; + + /* If unassigned pixel, look for neighbors. */ + if (mask[index] != FILTER_MASK_USED) { + float height_acc = 0; + int denom = 0; + int i, j; + + for (j = -1; j <= 1; j++) + for (i = -1; i <= 1; i++) { + int w = (i == 0 ? 1 : 0) + (j == 0 ? 1 : 0) + 1; + + if (i != 0 || j != 0) { + int index2 = 0; + int x0 = x + i; + int y0 = y + j; + + CLAMP(x0, 0, ibuf->x - 1); + CLAMP(y0, 0, ibuf->y - 1); + + index2 = ibuf->x * y0 + x0; + + if (mask[index2] == FILTER_MASK_USED) { + height_acc += w * heights_buffer[index2]; + denom += w; + } + } + } + + /* Insert final value. */ + if (denom > 0) { + heights_buffer[index] = height_acc / denom; + } + } + } + } +} + +/* returns user-scale */ +float RE_bake_make_derivative(ImBuf *ibuf, float *heights_buffer, const char *mask, + const float height_min, const float height_max, + const float fmult) +{ + const float delta_height = height_max - height_min; + const float denom = delta_height > 0.0f ? (8 * delta_height) : 1.0f; + bool auto_range_fit = fmult <= 0.0f; + float max_num_deriv = -1.0f; + int x, y, index; + + /* Need a single margin to calculate good derivatives. */ + add_single_heights_margin(ibuf, mask, heights_buffer); + + if (auto_range_fit) { + /* If automatic range fitting is enabled. */ + for (y = 0; y < ibuf->y; y++) { + const int Yu = y == (ibuf->y - 1) ? (ibuf->y - 1) : (y + 1); + const int Yc = y; + const int Yd = y == 0 ? 0 : (y - 1); + + for (x = 0; x < ibuf->x; x++) { + const int Xl = x == 0 ? 0 : (x - 1); + const int Xc = x; + const int Xr = x == (ibuf->x - 1) ? (ibuf->x - 1) : (x + 1); + + const float Hcy = heights_buffer[Yc * ibuf->x + Xr] - heights_buffer[Yc * ibuf->x + Xl]; + const float Hu = heights_buffer[Yu * ibuf->x + Xr] - heights_buffer[Yu * ibuf->x + Xl]; + const float Hd = heights_buffer[Yd * ibuf->x + Xr] - heights_buffer[Yd * ibuf->x + Xl]; + + const float Hl = heights_buffer[Yu * ibuf->x + Xl] - heights_buffer[Yd * ibuf->x + Xl]; + const float Hcx = heights_buffer[Yu * ibuf->x + Xc] - heights_buffer[Yd * ibuf->x + Xc]; + const float Hr = heights_buffer[Yu * ibuf->x + Xr] - heights_buffer[Yd * ibuf->x + Xr]; + + /* This corresponds to using the sobel kernel on the heights buffer + * to obtain the derivative multiplied by 8. + */ + const float deriv_x = Hu + 2 * Hcy + Hd; + const float deriv_y = Hr + 2 * Hcx + Hl; + + /* early out */ + index = ibuf->x * y + x; + if (mask[index] != FILTER_MASK_USED) { + continue; + } + + /* Widen bound. */ + if (fabsf(deriv_x) > max_num_deriv) { + max_num_deriv = fabsf(deriv_x); + } + + if (fabsf(deriv_y) > max_num_deriv) { + max_num_deriv = fabsf(deriv_y); + } + } + } + } + + /* Output derivatives. */ + auto_range_fit &= (max_num_deriv > 0); + for (y = 0; y < ibuf->y; y++) { + const int Yu = y == (ibuf->y - 1) ? (ibuf->y - 1) : (y + 1); + const int Yc = y; + const int Yd = y == 0 ? 0 : (y - 1); + + for (x = 0; x < ibuf->x; x++) { + const int Xl = x == 0 ? 0 : (x - 1); + const int Xc = x; + const int Xr = x == (ibuf->x - 1) ? (ibuf->x - 1) : (x + 1); + + const float Hcy = heights_buffer[Yc * ibuf->x + Xr] - heights_buffer[Yc * ibuf->x + Xl]; + const float Hu = heights_buffer[Yu * ibuf->x + Xr] - heights_buffer[Yu * ibuf->x + Xl]; + const float Hd = heights_buffer[Yd * ibuf->x + Xr] - heights_buffer[Yd * ibuf->x + Xl]; + + const float Hl = heights_buffer[Yu * ibuf->x + Xl] - heights_buffer[Yd * ibuf->x + Xl]; + const float Hcx = heights_buffer[Yu * ibuf->x + Xc] - heights_buffer[Yd * ibuf->x + Xc]; + const float Hr = heights_buffer[Yu * ibuf->x + Xr] - heights_buffer[Yd * ibuf->x + Xr]; + + /* This corresponds to using the sobel kernel on the heights buffer + * to obtain the derivative multiplied by 8. + */ + float deriv_x = Hu + 2 * Hcy + Hd; + float deriv_y = Hr + 2 * Hcx + Hl; + + /* Early out. */ + index = ibuf->x * y + x; + if (mask[index] != FILTER_MASK_USED) { + continue; + } + + if (auto_range_fit) { + deriv_x /= max_num_deriv; + deriv_y /= max_num_deriv; + } + else { + deriv_x *= (fmult / denom); + deriv_y *= (fmult / denom); + } + + deriv_x = deriv_x * 0.5f + 0.5f; + deriv_y = deriv_y * 0.5f + 0.5f; + + /* Clamp. */ + CLAMP(deriv_x, 0.0f, 1.0f); + CLAMP(deriv_y, 0.0f, 1.0f); + + /* Write out derivatives. */ + if (ibuf->rect_float) { + float *rrgbf = ibuf->rect_float + index * 4; + + rrgbf[0] = deriv_x; + rrgbf[1] = deriv_y; + rrgbf[2] = 0.0f; + rrgbf[3] = 1.0f; + } + else { + char *rrgb = (char *)ibuf->rect + index * 4; + + rrgb[0] = unit_float_to_uchar_clamp(deriv_x); + rrgb[1] = unit_float_to_uchar_clamp(deriv_y); + rrgb[2] = 0; + rrgb[3] = 255; + } + } + } + + /* Eeturn user-scale (for rendering). */ + return auto_range_fit ? (max_num_deriv / denom) : (fmult > 0.0f ? (1.0f / fmult) : 0.0f); +} |