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Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r--source/blender/render/intern/source/convertblender.c1441
1 files changed, 724 insertions, 717 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index a4c5adda721..7dd11dd1fe0 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -171,7 +171,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
int x, y, z, sx, sy, sz, ex, ey, ez, done = 0;
unsigned int totstar= 0;
- if(initfunc) {
+ if (initfunc) {
scene= scenev3d;
wrld= scene->world;
}
@@ -195,7 +195,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
if (re) re->flag |= R_HALO;
else stargrid *= 1.0f; /* then it draws fewer */
- if(re) invert_m4_m4(mat, re->viewmat);
+ if (re) invert_m4_m4(mat, re->viewmat);
else unit_m4(mat);
/* BOUNDING BOX CALCULATION
@@ -206,7 +206,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
camera= re ? RE_GetCamera(re) : scene->camera;
- if(camera==NULL || camera->type != OB_CAMERA)
+ if (camera==NULL || camera->type != OB_CAMERA)
return;
cam = camera->data;
@@ -229,7 +229,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
initfunc();
}
- if(re) /* add render object for stars */
+ if (re) /* add render object for stars */
obr= RE_addRenderObject(re, NULL, NULL, 0, 0, 0);
for (x = sx, fx = sx * stargrid; x <= ex; x++, fx += stargrid) {
@@ -243,7 +243,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
vec[3] = 1.0;
if (vertexfunc) {
- if(done & 1) vertexfunc(vec);
+ if (done & 1) vertexfunc(vec);
done++;
}
else {
@@ -267,7 +267,8 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
else if (alpha <= starmindist) alpha = 0.0;
else if (alpha <= 2.0f * starmindist) {
alpha = (alpha - starmindist) / starmindist;
- } else {
+ }
+ else {
alpha -= 2.0f * starmindist;
alpha /= (clipend - 2.0f * starmindist);
alpha = 1.0f - alpha;
@@ -298,8 +299,8 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
}
/* break out of the loop if generating stars takes too long */
- if(re && !(totstar % 1000000)) {
- if(re->test_break(re->tbh)) {
+ if (re && !(totstar % 1000000)) {
+ if (re->test_break(re->tbh)) {
x= ex + 1;
y= ey + 1;
z= ez + 1;
@@ -314,7 +315,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
}
if (termfunc) termfunc();
- if(obr)
+ if (obr)
re->tothalo += obr->tothalo;
}
@@ -354,11 +355,13 @@ static void split_v_renderfaces(ObjectRen *obr, int startvlak, int UNUSED(startv
if (v==vLen-1) {
VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + 0);
vlr->v1 = vert;
- } else {
+ }
+ else {
VlakRen *vlr = RE_findOrAddVlak(obr, startvlak + vLen*uIndex + v+1);
vlr->v1 = vert;
}
- } else {
+ }
+ else {
vlr->v2 = vert;
if (v<vLen-1) {
@@ -396,16 +399,16 @@ static void calc_edge_stress(Render *UNUSED(re), ObjectRen *obr, Mesh *me)
float loc[3], size[3], *accum, *acc, *accumoffs, *stress;
int a;
- if(obr->totvert==0) return;
+ if (obr->totvert==0) return;
mesh_get_texspace(me, loc, NULL, size);
accum= MEM_callocN(2*sizeof(float)*obr->totvert, "temp accum for stress");
/* de-normalize orco */
- for(a=0; a<obr->totvert; a++) {
+ for (a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
- if(ver->orco) {
+ if (ver->orco) {
ver->orco[0]= ver->orco[0]*size[0] +loc[0];
ver->orco[1]= ver->orco[1]*size[1] +loc[1];
ver->orco[2]= ver->orco[2]*size[2] +loc[2];
@@ -414,14 +417,14 @@ static void calc_edge_stress(Render *UNUSED(re), ObjectRen *obr, Mesh *me)
/* add stress values */
accumoffs= accum; /* so we can use vertex index */
- for(a=0; a<obr->totvlak; a++) {
+ for (a=0; a<obr->totvlak; a++) {
VlakRen *vlr= RE_findOrAddVlak(obr, a);
- if(vlr->v1->orco && vlr->v4) {
+ if (vlr->v1->orco && vlr->v4) {
calc_edge_stress_add(accumoffs, vlr->v1, vlr->v2);
calc_edge_stress_add(accumoffs, vlr->v2, vlr->v3);
calc_edge_stress_add(accumoffs, vlr->v3, vlr->v1);
- if(vlr->v4) {
+ if (vlr->v4) {
calc_edge_stress_add(accumoffs, vlr->v3, vlr->v4);
calc_edge_stress_add(accumoffs, vlr->v4, vlr->v1);
calc_edge_stress_add(accumoffs, vlr->v2, vlr->v4);
@@ -429,12 +432,12 @@ static void calc_edge_stress(Render *UNUSED(re), ObjectRen *obr, Mesh *me)
}
}
- for(a=0; a<obr->totvert; a++) {
+ for (a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
- if(ver->orco) {
+ if (ver->orco) {
/* find stress value */
acc= accumoffs + 2*ver->index;
- if(acc[1]!=0.0f)
+ if (acc[1]!=0.0f)
acc[0]/= acc[1];
stress= RE_vertren_get_stress(obr, ver, 1);
*stress= *acc;
@@ -458,25 +461,25 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
float *uv1, *uv2, *uv3, *uv4;
float uv[4][2];
- if(tface) {
+ if (tface) {
uv1= tface->uv[0];
uv2= tface->uv[1];
uv3= tface->uv[2];
uv4= tface->uv[3];
}
- else if(v1->orco) {
+ else if (v1->orco) {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
map_to_sphere( &uv[0][0], &uv[0][1],v1->orco[0], v1->orco[1], v1->orco[2]);
map_to_sphere( &uv[1][0], &uv[1][1],v2->orco[0], v2->orco[1], v2->orco[2]);
map_to_sphere( &uv[2][0], &uv[2][1],v3->orco[0], v3->orco[1], v3->orco[2]);
- if(v4)
+ if (v4)
map_to_sphere( &uv[3][0], &uv[3][1],v4->orco[0], v4->orco[1], v4->orco[2]);
}
else return;
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, vlr->n, tang);
- if(do_tangent) {
+ if (do_tangent) {
tav= RE_vertren_get_tangent(obr, v1, 1);
add_v3_v3(tav, tang);
tav= RE_vertren_get_tangent(obr, v2, 1);
@@ -485,16 +488,16 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
add_v3_v3(tav, tang);
}
- if(do_nmap_tangent) {
+ if (do_nmap_tangent) {
sum_or_add_vertex_tangent(arena, &vtangents[v1->index], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[v2->index], tang, uv2);
sum_or_add_vertex_tangent(arena, &vtangents[v3->index], tang, uv3);
}
- if(v4) {
+ if (v4) {
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, vlr->n, tang);
- if(do_tangent) {
+ if (do_tangent) {
tav= RE_vertren_get_tangent(obr, v1, 1);
add_v3_v3(tav, tang);
tav= RE_vertren_get_tangent(obr, v3, 1);
@@ -503,7 +506,7 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
add_v3_v3(tav, tang);
}
- if(do_nmap_tangent) {
+ if (do_nmap_tangent) {
sum_or_add_vertex_tangent(arena, &vtangents[v1->index], tang, uv1);
sum_or_add_vertex_tangent(arena, &vtangents[v3->index], tang, uv3);
sum_or_add_vertex_tangent(arena, &vtangents[v4->index], tang, uv4);
@@ -556,11 +559,11 @@ static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[
MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, pMesh->obr->actmtface, NULL, 0);
const float *coord;
- if(tface != NULL) {
+ if (tface != NULL) {
coord= tface->uv[vert_index];
fUV[0]= coord[0]; fUV[1]= coord[1];
}
- else if((coord= (&vlr->v1)[vert_index]->orco)) {
+ else if ((coord= (&vlr->v1)[vert_index]->orco)) {
map_to_sphere(&fUV[0], &fUV[1], coord[0], coord[1], coord[2]);
}
else { /* else we get un-initialized value, 0.0 ok default? */
@@ -582,7 +585,7 @@ static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
- if(ftang!=NULL) {
+ if (ftang!=NULL) {
copy_v3_v3(&ftang[iVert*4+0], fvTangent);
ftang[iVert*4+3]=fSign;
}
@@ -594,7 +597,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
VertexTangent **vtangents= NULL;
int a;
- if(do_nmap_tangent) {
+ if (do_nmap_tangent) {
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "nmap tangent arena");
BLI_memarena_use_calloc(arena);
@@ -602,23 +605,23 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
/* clear all vertex normals */
- for(a=0; a<obr->totvert; a++) {
+ for (a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
ver->n[0]=ver->n[1]=ver->n[2]= 0.0f;
}
/* calculate cos of angles and point-masses, use as weight factor to
* add face normal to vertex */
- for(a=0; a<obr->totvlak; a++) {
+ for (a=0; a<obr->totvlak; a++) {
VlakRen *vlr= RE_findOrAddVlak(obr, a);
- if(vlr->flag & ME_SMOOTH) {
+ if (vlr->flag & ME_SMOOTH) {
float *n4= (vlr->v4)? vlr->v4->n: NULL;
float *c4= (vlr->v4)? vlr->v4->co: NULL;
accumulate_vertex_normals(vlr->v1->n, vlr->v2->n, vlr->v3->n, n4,
vlr->n, vlr->v1->co, vlr->v2->co, vlr->v3->co, c4);
}
- if(do_nmap_tangent || do_tangent) {
+ if (do_nmap_tangent || do_tangent) {
/* tangents still need to be calculated for flat faces too */
/* weighting removed, they are not vertexnormals */
calc_tangent_vector(obr, vtangents, arena, vlr, do_nmap_tangent, do_tangent);
@@ -626,21 +629,21 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
/* do solid faces */
- for(a=0; a<obr->totvlak; a++) {
+ for (a=0; a<obr->totvlak; a++) {
VlakRen *vlr= RE_findOrAddVlak(obr, a);
- if((vlr->flag & ME_SMOOTH)==0) {
- if(is_zero_v3(vlr->v1->n)) copy_v3_v3(vlr->v1->n, vlr->n);
- if(is_zero_v3(vlr->v2->n)) copy_v3_v3(vlr->v2->n, vlr->n);
- if(is_zero_v3(vlr->v3->n)) copy_v3_v3(vlr->v3->n, vlr->n);
- if(vlr->v4 && is_zero_v3(vlr->v4->n)) copy_v3_v3(vlr->v4->n, vlr->n);
+ if ((vlr->flag & ME_SMOOTH)==0) {
+ if (is_zero_v3(vlr->v1->n)) copy_v3_v3(vlr->v1->n, vlr->n);
+ if (is_zero_v3(vlr->v2->n)) copy_v3_v3(vlr->v2->n, vlr->n);
+ if (is_zero_v3(vlr->v3->n)) copy_v3_v3(vlr->v3->n, vlr->n);
+ if (vlr->v4 && is_zero_v3(vlr->v4->n)) copy_v3_v3(vlr->v4->n, vlr->n);
}
- if(do_nmap_tangent) {
+ if (do_nmap_tangent) {
VertRen *v1=vlr->v1, *v2=vlr->v2, *v3=vlr->v3, *v4=vlr->v4;
MTFace *tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if(tface) {
+ if (tface) {
int k=0;
float *vtang, *ftang= RE_vlakren_get_nmap_tangent(obr, vlr, 1);
@@ -653,12 +656,12 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
vtang= find_vertex_tangent(vtangents[v3->index], tface->uv[2]);
copy_v3_v3(ftang+8, vtang);
normalize_v3(ftang+8);
- if(v4) {
+ if (v4) {
vtang= find_vertex_tangent(vtangents[v4->index], tface->uv[3]);
copy_v3_v3(ftang+12, vtang);
normalize_v3(ftang+12);
}
- for(k=0; k<4; k++) ftang[4*k+3]=1;
+ for (k=0; k<4; k++) ftang[4*k+3]=1;
}
}
}
@@ -667,7 +670,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
for (a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
normalize_v3(ver->n);
- if(do_tangent) {
+ if (do_tangent) {
float *tav= RE_vertren_get_tangent(obr, ver, 0);
if (tav) {
/* orthonorm. */
@@ -702,9 +705,9 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
genTangSpaceDefault(&sContext);
}
- if(arena)
+ if (arena)
BLI_memarena_free(arena);
- if(vtangents)
+ if (vtangents)
MEM_freeN(vtangents);
}
@@ -728,16 +731,16 @@ static void as_addvert(ASvert *asv, VertRen *v1, VlakRen *vlr)
ASface *asf;
int a;
- if(v1 == NULL) return;
+ if (v1 == NULL) return;
- if(asv->faces.first==NULL) {
+ if (asv->faces.first==NULL) {
asf= MEM_callocN(sizeof(ASface), "asface");
BLI_addtail(&asv->faces, asf);
}
asf= asv->faces.last;
- for(a=0; a<4; a++) {
- if(asf->vlr[a]==NULL) {
+ for (a=0; a<4; a++) {
+ if (asf->vlr[a]==NULL) {
asf->vlr[a]= vlr;
asv->totface++;
break;
@@ -745,7 +748,7 @@ static void as_addvert(ASvert *asv, VertRen *v1, VlakRen *vlr)
}
/* new face struct */
- if(a==4) {
+ if (a==4) {
asf= MEM_callocN(sizeof(ASface), "asface");
BLI_addtail(&asv->faces, asf);
asf->vlr[0]= vlr;
@@ -760,14 +763,14 @@ static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float
float inp;
int a;
- if(vlr==0) return 0;
+ if (vlr==0) return 0;
asf= asv->faces.first;
while(asf) {
- for(a=0; a<4; a++) {
- if(asf->vlr[a] && asf->vlr[a]!=vlr) {
+ for (a=0; a<4; a++) {
+ if (asf->vlr[a] && asf->vlr[a]!=vlr) {
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
- if(inp < thresh) return 1;
+ if (inp < thresh) return 1;
}
}
asf= asf->next;
@@ -785,12 +788,12 @@ static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, f
asf= asv->faces.first;
while(asf) {
- for(a=0; a<4; a++) {
- if(asf->vlr[a] && asf->vlr[a]!=vlr) {
+ for (a=0; a<4; a++) {
+ if (asf->vlr[a] && asf->vlr[a]!=vlr) {
/* this face already made a copy for this vertex! */
- if(asf->nver[a]) {
+ if (asf->nver[a]) {
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
- if(inp >= thresh) {
+ if (inp >= thresh) {
return asf->nver[a];
}
}
@@ -813,7 +816,7 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
float thresh;
int a, b, totvert;
- if(obr->totvert==0) return;
+ if (obr->totvert==0) return;
asverts= MEM_callocN(sizeof(ASvert)*obr->totvert, "all smooth verts");
thresh= cosf(DEG2RADF((0.5f + (float)degr)));
@@ -822,43 +825,43 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
/* step one: construct listbase of all vertices and pointers to faces */
- for(a=0; a<obr->totvlak; a++) {
+ for (a=0; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
/* skip wire faces */
- if(vlr->v2 != vlr->v3) {
+ if (vlr->v2 != vlr->v3) {
as_addvert(asverts+vlr->v1->index, vlr->v1, vlr);
as_addvert(asverts+vlr->v2->index, vlr->v2, vlr);
as_addvert(asverts+vlr->v3->index, vlr->v3, vlr);
- if(vlr->v4)
+ if (vlr->v4)
as_addvert(asverts+vlr->v4->index, vlr->v4, vlr);
}
}
totvert= obr->totvert;
/* we now test all vertices, when faces have a normal too much different: they get a new vertex */
- for(a=0, asv=asverts; a<totvert; a++, asv++) {
- if(asv && asv->totface>1) {
+ for (a=0, asv=asverts; a<totvert; a++, asv++) {
+ if (asv && asv->totface>1) {
ver= RE_findOrAddVert(obr, a);
asf= asv->faces.first;
while(asf) {
- for(b=0; b<4; b++) {
+ for (b=0; b<4; b++) {
/* is there a reason to make a new vertex? */
vlr= asf->vlr[b];
- if( as_testvertex(vlr, ver, asv, thresh) ) {
+ if ( as_testvertex(vlr, ver, asv, thresh) ) {
/* already made a new vertex within threshold? */
v1= as_findvertex(vlr, ver, asv, thresh);
- if(v1==NULL) {
+ if (v1==NULL) {
/* make a new vertex */
v1= RE_vertren_copy(obr, ver);
}
asf->nver[b]= v1;
- if(vlr->v1==ver) vlr->v1= v1;
- if(vlr->v2==ver) vlr->v2= v1;
- if(vlr->v3==ver) vlr->v3= v1;
- if(vlr->v4==ver) vlr->v4= v1;
+ if (vlr->v1==ver) vlr->v1= v1;
+ if (vlr->v2==ver) vlr->v2= v1;
+ if (vlr->v3==ver) vlr->v3= v1;
+ if (vlr->v4==ver) vlr->v4= v1;
}
}
asf= asf->next;
@@ -867,22 +870,22 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
}
/* free */
- for(a=0; a<totvert; a++) {
+ for (a=0; a<totvert; a++) {
BLI_freelistN(&asverts[a].faces);
}
MEM_freeN(asverts);
/* rotate vertices and calculate normal of faces */
- for(a=0; a<obr->totvert; a++) {
+ for (a=0; a<obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
mul_m4_v3(mat, ver->co);
}
- for(a=0; a<obr->totvlak; a++) {
+ for (a=0; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
/* skip wire faces */
- if(vlr->v2 != vlr->v3) {
- if(vlr->v4)
+ if (vlr->v2 != vlr->v3) {
+ if (vlr->v4)
normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
@@ -906,7 +909,8 @@ static float *get_object_orco(Render *re, Object *ob)
if (!orco) {
if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
orco = make_orco_curve(re->scene, ob);
- } else if (ob->type==OB_SURF) {
+ }
+ else if (ob->type==OB_SURF) {
orco = make_orco_surf(ob);
}
@@ -942,16 +946,16 @@ static void check_material_mapto(Material *ma)
* this can avoid a bit of time spent iterating through all the texture slots, map inputs and map tos
* every time a property which may or may not be textured is accessed */
- for(a=0; a<MAX_MTEX; a++) {
- if(ma->mtex[a] && ma->mtex[a]->tex) {
+ for (a=0; a<MAX_MTEX; a++) {
+ if (ma->mtex[a] && ma->mtex[a]->tex) {
/* currently used only in volume render, so we'll check for those flags */
- if(ma->mtex[a]->mapto & MAP_DENSITY) ma->mapto_textured |= MAP_DENSITY;
- if(ma->mtex[a]->mapto & MAP_EMISSION) ma->mapto_textured |= MAP_EMISSION;
- if(ma->mtex[a]->mapto & MAP_EMISSION_COL) ma->mapto_textured |= MAP_EMISSION_COL;
- if(ma->mtex[a]->mapto & MAP_SCATTERING) ma->mapto_textured |= MAP_SCATTERING;
- if(ma->mtex[a]->mapto & MAP_TRANSMISSION_COL) ma->mapto_textured |= MAP_TRANSMISSION_COL;
- if(ma->mtex[a]->mapto & MAP_REFLECTION) ma->mapto_textured |= MAP_REFLECTION;
- if(ma->mtex[a]->mapto & MAP_REFLECTION_COL) ma->mapto_textured |= MAP_REFLECTION_COL;
+ if (ma->mtex[a]->mapto & MAP_DENSITY) ma->mapto_textured |= MAP_DENSITY;
+ if (ma->mtex[a]->mapto & MAP_EMISSION) ma->mapto_textured |= MAP_EMISSION;
+ if (ma->mtex[a]->mapto & MAP_EMISSION_COL) ma->mapto_textured |= MAP_EMISSION_COL;
+ if (ma->mtex[a]->mapto & MAP_SCATTERING) ma->mapto_textured |= MAP_SCATTERING;
+ if (ma->mtex[a]->mapto & MAP_TRANSMISSION_COL) ma->mapto_textured |= MAP_TRANSMISSION_COL;
+ if (ma->mtex[a]->mapto & MAP_REFLECTION) ma->mapto_textured |= MAP_REFLECTION;
+ if (ma->mtex[a]->mapto & MAP_REFLECTION_COL) ma->mapto_textured |= MAP_REFLECTION_COL;
}
}
}
@@ -959,17 +963,17 @@ static void flag_render_node_material(Render *re, bNodeTree *ntree)
{
bNode *node;
- for(node=ntree->nodes.first; node; node= node->next) {
- if(node->id) {
- if(GS(node->id->name)==ID_MA) {
+ for (node=ntree->nodes.first; node; node= node->next) {
+ if (node->id) {
+ if (GS(node->id->name)==ID_MA) {
Material *ma= (Material *)node->id;
- if((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
+ if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
ma->flag |= MA_IS_USED;
}
- else if(node->type==NODE_GROUP)
+ else if (node->type==NODE_GROUP)
flag_render_node_material(re, (bNodeTree *)node->id);
}
}
@@ -981,22 +985,22 @@ static Material *give_render_material(Render *re, Object *ob, short nr)
Material *ma;
ma= give_current_material(ob, nr);
- if(ma==NULL)
+ if (ma==NULL)
ma= &defmaterial;
- if(re->r.mode & R_SPEED) ma->texco |= NEED_UV;
+ if (re->r.mode & R_SPEED) ma->texco |= NEED_UV;
- if(ma->material_type == MA_TYPE_VOLUME) {
+ if (ma->material_type == MA_TYPE_VOLUME) {
ma->mode |= MA_TRANSP;
ma->mode &= ~MA_SHADBUF;
}
- if((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
+ if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
/* for light groups and SSS */
ma->flag |= MA_IS_USED;
- if(ma->nodetree && ma->use_nodes)
+ if (ma->nodetree && ma->use_nodes)
flag_render_node_material(re, ma->nodetree);
check_material_mapto(ma);
@@ -1036,10 +1040,10 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
dy= re->winy*cross[1]*re->winmat[1][1];
w= sqrt(dx*dx + dy*dy)/w;
- if(w!=0.0f) {
+ if (w!=0.0f) {
float fac;
- if(ma->strand_ease!=0.0f) {
- if(ma->strand_ease<0.0f)
+ if (ma->strand_ease!=0.0f) {
+ if (ma->strand_ease<0.0f)
fac= pow(sd->time, 1.0f+ma->strand_ease);
else
fac= pow(sd->time, 1.0f/(1.0f-ma->strand_ease));
@@ -1049,11 +1053,11 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end);
/* use actual Blender units for strand width and fall back to minimum width */
- if(ma->mode & MA_STR_B_UNITS){
+ if (ma->mode & MA_STR_B_UNITS) {
crosslen= len_v3(cross);
w= 2.0f*crosslen*ma->strand_min/w;
- if(width < w)
+ if (width < w)
width= w;
/*cross is the radius of the strand so we want it to be half of full width */
@@ -1065,17 +1069,17 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mul_v3_fl(cross, width);
}
- if(ma->mode & MA_TANGENT_STR)
+ if (ma->mode & MA_TANGENT_STR)
flag= R_SMOOTH|R_TANGENT;
else
flag= R_SMOOTH;
/* only 1 pixel wide strands filled in as quads now, otherwise zbuf errors */
- if(ma->strand_sta==1.0f)
+ if (ma->strand_sta==1.0f)
flag |= R_STRAND;
/* single face line */
- if(sd->line) {
+ if (sd->line) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->flag= flag;
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
@@ -1112,13 +1116,13 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->mat= ma;
vlr->ec= ME_V2V3;
- if(sd->surfnor) {
+ if (sd->surfnor) {
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
copy_v3_v3(snor, sd->surfnor);
}
- if(sd->uvco){
- for(i=0; i<sd->totuv; i++){
+ if (sd->uvco) {
+ for (i=0; i<sd->totuv; i++) {
MTFace *mtf;
mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1);
mtf->uv[0][0]=mtf->uv[1][0]=
@@ -1126,7 +1130,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mtf->uv[0][1]=mtf->uv[1][1]=
mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
}
- if(sd->override_uv>=0){
+ if (sd->override_uv>=0) {
MTFace *mtf;
mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0);
@@ -1137,8 +1141,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mtf->uv[2][1]=mtf->uv[3][1]=1.0f;
}
}
- if(sd->mcol){
- for(i=0; i<sd->totcol; i++){
+ if (sd->mcol) {
+ for (i=0; i<sd->totcol; i++) {
MCol *mc;
mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1);
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
@@ -1147,8 +1151,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
}
/* first two vertices of a strand */
- else if(sd->first) {
- if(sd->adapt){
+ else if (sd->first) {
+ if (sd->adapt) {
copy_v3_v3(anor, nor);
copy_v3_v3(avec, vec);
second=1;
@@ -1171,7 +1175,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
/* more vertices & faces to strand */
else {
- if(sd->adapt==0 || second){
+ if (sd->adapt==0 || second) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->flag= flag;
vlr->v1= v1;
@@ -1183,14 +1187,14 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
v2= vlr->v3; // cycle
- if(sd->adapt){
+ if (sd->adapt) {
second=0;
copy_v3_v3(anor,nor);
copy_v3_v3(avec,vec);
}
}
- else if(sd->adapt){
+ else if (sd->adapt) {
float dvec[3],pvec[3];
sub_v3_v3v3(dvec,avec,vec);
project_v3_v3v3(pvec,dvec,vec);
@@ -1200,7 +1204,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
dx= re->winx*dvec[0]*re->winmat[0][0]/w;
dy= re->winy*dvec[1]*re->winmat[1][1]/w;
w= sqrt(dx*dx + dy*dy);
- if(dot_v3v3(anor,nor)<sd->adapt_angle && w>sd->adapt_pix){
+ if (dot_v3v3(anor,nor)<sd->adapt_angle && w>sd->adapt_pix) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->flag= flag;
vlr->v1= v1;
@@ -1214,7 +1218,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
copy_v3_v3(anor,nor);
copy_v3_v3(avec,vec);
}
- else{
+ else {
vlr= RE_findOrAddVlak(obr, obr->totvlak-1);
}
}
@@ -1236,13 +1240,13 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->mat= ma;
vlr->ec= ME_V2V3;
- if(sd->surfnor) {
+ if (sd->surfnor) {
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
copy_v3_v3(snor, sd->surfnor);
}
- if(sd->uvco){
- for(i=0; i<sd->totuv; i++){
+ if (sd->uvco) {
+ for (i=0; i<sd->totuv; i++) {
MTFace *mtf;
mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1);
mtf->uv[0][0]=mtf->uv[1][0]=
@@ -1250,7 +1254,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mtf->uv[0][1]=mtf->uv[1][1]=
mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
}
- if(sd->override_uv>=0){
+ if (sd->override_uv>=0) {
MTFace *mtf;
mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0);
@@ -1261,8 +1265,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mtf->uv[2][1]=mtf->uv[3][1]=(vlr->v3->accum+1.0f)/2.0f;
}
}
- if(sd->mcol){
- for(i=0; i<sd->totcol; i++){
+ if (sd->mcol) {
+ for (i=0; i<sd->totcol; i++) {
MCol *mc;
mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1);
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
@@ -1277,7 +1281,7 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3
VlakRen *vlr;
static VertRen *v1;
- if(line) {
+ if (line) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
@@ -1296,7 +1300,7 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3
vlr->ec= ME_V1V2;
}
- else if(first) {
+ else if (first) {
v1= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(v1->co, vec);
}
@@ -1324,11 +1328,11 @@ static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material
{
HaloRen *har=0;
- if(ma->material_type == MA_TYPE_WIRE)
+ if (ma->material_type == MA_TYPE_WIRE)
static_particle_wire(obr, ma, loc, loc1, sd->first, sd->line);
- else if(ma->material_type == MA_TYPE_HALO) {
+ else if (ma->material_type == MA_TYPE_HALO) {
har= RE_inithalo_particle(re, obr, dm, ma, loc, loc1, sd->orco, sd->uvco, sd->size, 1.0, seed, pa_co);
- if(har) har->lay= obr->ob->lay;
+ if (har) har->lay= obr->ob->lay;
}
else
static_particle_strand(re, obr, ma, sd, loc, loc1);
@@ -1377,17 +1381,17 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
vlr->mat= ma;
vlr->ec= ME_V2V3;
- if(bb->uv_split > 1){
+ if (bb->uv_split > 1) {
uvdx = uvdy = 1.0f / (float)bb->uv_split;
- if(ELEM(bb->anim, PART_BB_ANIM_AGE, PART_BB_ANIM_FRAME)) {
- if(bb->anim == PART_BB_ANIM_FRAME)
+ if (ELEM(bb->anim, PART_BB_ANIM_AGE, PART_BB_ANIM_FRAME)) {
+ if (bb->anim == PART_BB_ANIM_FRAME)
time = ((int)(bb->time * bb->lifetime) % totsplit)/(float)totsplit;
else
time = bb->time;
}
- else if(bb->anim == PART_BB_ANIM_ANGLE) {
- if(bb->align == PART_BB_VIEW) {
+ else if (bb->anim == PART_BB_ANIM_ANGLE) {
+ if (bb->align == PART_BB_VIEW) {
time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0);
}
else {
@@ -1397,23 +1401,23 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
axis1[(bb->align + 1) % 3] = 1.0f;
axis2[(bb->align + 2) % 3] = 1.0f;
- if(bb->lock == 0) {
+ if (bb->lock == 0) {
zvec[bb->align] = 0.0f;
normalize_v3(zvec);
}
time = saacos(dot_v3v3(zvec, axis1)) / (float)M_PI;
- if(dot_v3v3(zvec, axis2) < 0.0f)
+ if (dot_v3v3(zvec, axis2) < 0.0f)
time = 1.0f - time / 2.0f;
else
time /= 2.0f;
}
}
- if(bb->split_offset == PART_BB_OFF_LINEAR)
+ if (bb->split_offset == PART_BB_OFF_LINEAR)
time = (float)fmod(time + (float)bb->num / (float)totsplit, 1.0f);
- else if(bb->split_offset==PART_BB_OFF_RANDOM)
+ else if (bb->split_offset==PART_BB_OFF_RANDOM)
time = (float)fmod(time + bb->random, 1.0f);
/* Find the coordinates in tile space (integer), then convert to UV
@@ -1427,7 +1431,7 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
}
/* normal UVs */
- if(bb->uv[0] >= 0){
+ if (bb->uv[0] >= 0) {
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[0], NULL, 1);
mtf->uv[0][0] = 1.0f;
mtf->uv[0][1] = 1.0f;
@@ -1440,14 +1444,14 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
}
/* time-index UVs */
- if(bb->uv[1] >= 0){
+ if (bb->uv[1] >= 0) {
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[1], NULL, 1);
mtf->uv[0][0] = mtf->uv[1][0] = mtf->uv[2][0] = mtf->uv[3][0] = bb->time;
mtf->uv[0][1] = mtf->uv[1][1] = mtf->uv[2][1] = mtf->uv[3][1] = (float)bb->num/(float)bb->totnum;
}
/* split UVs */
- if(bb->uv_split > 1 && bb->uv[2] >= 0){
+ if (bb->uv_split > 1 && bb->uv[2] >= 0) {
mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[2], NULL, 1);
mtf->uv[0][0] = uvx + uvdx;
mtf->uv[0][1] = uvy + uvdy;
@@ -1465,7 +1469,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
copy_v3_v3(loc, state->co);
- if(ren_as != PART_DRAW_BB)
+ if (ren_as != PART_DRAW_BB)
mul_m4_v3(re->viewmat, loc);
switch(ren_as) {
@@ -1478,7 +1482,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
mul_mat3_m4_v3(re->viewmat, vel);
normalize_v3(vel);
- if(part->draw & PART_DRAW_VEL_LENGTH)
+ if (part->draw & PART_DRAW_VEL_LENGTH)
mul_v3_fl(vel, len_v3(state->vel));
madd_v3_v3v3fl(loc0, loc, vel, -part->draw_line[0]);
@@ -1503,7 +1507,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
har = RE_inithalo_particle(re, obr, dm, ma, loc, NULL, sd->orco, sd->uvco, hasize, 0.0, seed, pa_co);
- if(har) har->lay= obr->ob->lay;
+ if (har) har->lay= obr->ob->lay;
break;
}
@@ -1514,9 +1518,9 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
int i;
/* get uvco */
- if(sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
- for(i=0; i<sd->totuv; i++) {
- if(num != DMCACHE_NOTFOUND) {
+ if (sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ for (i=0; i<sd->totuv; i++) {
+ if (num != DMCACHE_NOTFOUND) {
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
MTFace *mtface = (MTFace*)CustomData_get_layer_n(&dm->faceData, CD_MTFACE, i);
mtface += num;
@@ -1531,9 +1535,9 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
}
/* get mcol */
- if(sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
- for(i=0; i<sd->totcol; i++) {
- if(num != DMCACHE_NOTFOUND) {
+ if (sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ for (i=0; i<sd->totcol; i++) {
+ if (num != DMCACHE_NOTFOUND) {
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
MCol *mc = (MCol*)CustomData_get_layer_n(&dm->faceData, CD_MCOL, i);
mc += num * 4;
@@ -1578,23 +1582,23 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
char **uv_name=0;
/* 1. check that everything is ok & updated */
- if(psys==NULL)
+ if (psys==NULL)
return 0;
part=psys->part;
pars=psys->particles;
- if(part==NULL || pars==NULL || !psys_check_enabled(ob, psys))
+ if (part==NULL || pars==NULL || !psys_check_enabled(ob, psys))
return 0;
- if(part->ren_as==PART_DRAW_OB || part->ren_as==PART_DRAW_GR || part->ren_as==PART_DRAW_NOT)
+ if (part->ren_as==PART_DRAW_OB || part->ren_as==PART_DRAW_GR || part->ren_as==PART_DRAW_NOT)
return 1;
/* 2. start initializing things */
/* last possibility to bail out! */
psmd = psys_get_modifier(ob,psys);
- if(!(psmd->modifier.mode & eModifierMode_Render))
+ if (!(psmd->modifier.mode & eModifierMode_Render))
return 0;
sim.scene= re->scene;
@@ -1602,16 +1606,16 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sim.psys= psys;
sim.psmd= psmd;
- if(part->phystype==PART_PHYS_KEYED)
+ if (part->phystype==PART_PHYS_KEYED)
psys_count_keyed_targets(&sim);
totchild=psys->totchild;
/* can happen for disconnected/global hair */
- if(part->type==PART_HAIR && !psys->childcache)
+ if (part->type==PART_HAIR && !psys->childcache)
totchild= 0;
- if(G.rendering == 0) { /* preview render */
+ if (G.rendering == 0) { /* preview render */
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
}
@@ -1628,7 +1632,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
ma= give_render_material(re, ob, part->omat);
#if 0 // XXX old animation system
- if(ma->ipo){
+ if (ma->ipo) {
calc_ipo(ma->ipo, cfra);
execute_ipo((ID *)ma, ma->ipo);
}
@@ -1643,10 +1647,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.totuv = CustomData_number_of_layers(&psmd->dm->faceData, CD_MTFACE);
sd.totcol = CustomData_number_of_layers(&psmd->dm->faceData, CD_MCOL);
- if(ma->texco & TEXCO_UV && sd.totuv) {
+ if (ma->texco & TEXCO_UV && sd.totuv) {
sd.uvco = MEM_callocN(sd.totuv * 2 * sizeof(float), "particle_uvs");
- if(ma->strand_uvname[0]) {
+ if (ma->strand_uvname[0]) {
sd.override_uv = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, ma->strand_uvname);
sd.override_uv -= CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE);
}
@@ -1654,22 +1658,22 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
else
sd.uvco = NULL;
- if(sd.totcol)
+ if (sd.totcol)
sd.mcol = MEM_callocN(sd.totcol * sizeof(MCol), "particle_mcols");
/* 2.2 setup billboards */
- if(part->ren_as == PART_DRAW_BB) {
+ if (part->ren_as == PART_DRAW_BB) {
int first_uv = CustomData_get_layer_index(&psmd->dm->faceData, CD_MTFACE);
bb.uv[0] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[0]);
- if(bb.uv[0] < 0)
+ if (bb.uv[0] < 0)
bb.uv[0] = CustomData_get_active_layer_index(&psmd->dm->faceData, CD_MTFACE);
bb.uv[1] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[1]);
bb.uv[2] = CustomData_get_named_layer_index(&psmd->dm->faceData, CD_MTFACE, psys->bb_uvname[2]);
- if(first_uv >= 0) {
+ if (first_uv >= 0) {
bb.uv[0] -= first_uv;
bb.uv[1] -= first_uv;
bb.uv[2] -= first_uv;
@@ -1690,24 +1694,24 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
copy_m3_m4(nmat, ob->imat);
transpose_m3(nmat);
- if(psys->flag & PSYS_USE_IMAT) {
+ if (psys->flag & PSYS_USE_IMAT) {
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
mult_m4_m4m4(duplimat, ob->obmat, psys->imat);
use_duplimat = 1;
}
/* 2.6 setup strand rendering */
- if(part->ren_as == PART_DRAW_PATH && psys->pathcache){
+ if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
path_nbr=(int)pow(2.0,(double) part->ren_step);
- if(path_nbr) {
- if(!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
+ if (path_nbr) {
+ if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
sd.orco = MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos");
set_object_orco(re, psys, sd.orco);
}
}
- if(part->draw & PART_DRAW_REN_ADAPT) {
+ if (part->draw & PART_DRAW_REN_ADAPT) {
sd.adapt = 1;
sd.adapt_pix = (float)part->adapt_pix;
sd.adapt_angle = cosf(DEG2RADF((float)part->adapt_angle));
@@ -1725,29 +1729,29 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strandbuf->overrideuv= sd.override_uv;
strandbuf->minwidth= ma->strand_min;
- if(ma->strand_widthfade == 0.0f)
+ if (ma->strand_widthfade == 0.0f)
strandbuf->widthfade= 0.0f;
- else if(ma->strand_widthfade >= 1.0f)
+ else if (ma->strand_widthfade >= 1.0f)
strandbuf->widthfade= 2.0f - ma->strand_widthfade;
else
strandbuf->widthfade= 1.0f/MAX2(ma->strand_widthfade, 1e-5f);
- if(part->flag & PART_HAIR_BSPLINE)
+ if (part->flag & PART_HAIR_BSPLINE)
strandbuf->flag |= R_STRAND_BSPLINE;
- if(ma->mode & MA_STR_B_UNITS)
+ if (ma->mode & MA_STR_B_UNITS)
strandbuf->flag |= R_STRAND_B_UNITS;
svert= strandbuf->vert;
- if(re->r.mode & R_SPEED)
+ if (re->r.mode & R_SPEED)
dosurfacecache= 1;
- else if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
- if(ma->amb != 0.0f)
+ else if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ if (ma->amb != 0.0f)
dosurfacecache= 1;
totface= psmd->dm->getNumTessFaces(psmd->dm);
origindex= psmd->dm->getTessFaceDataArray(psmd->dm, CD_ORIGINDEX);
- for(a=0; a<totface; a++)
+ for (a=0; a<totface; a++)
strandbuf->totbound= MAX2(strandbuf->totbound, (origindex)? origindex[a]: a);
strandbuf->totbound++;
@@ -1757,20 +1761,20 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
}
- if(sd.orco == 0) {
+ if (sd.orco == 0) {
sd.orco = MEM_mallocN(3 * sizeof(float), "particle orco");
orco1 = 1;
}
- if(path_nbr == 0)
+ if (path_nbr == 0)
psys->lattice = psys_get_lattice(&sim);
/* 3. start creating renderable things */
- for(a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
+ for (a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
/* setup per particle individual stuff */
- if(a<totpart){
- if(pa->flag & PARS_UNEXIST) continue;
+ if (a<totpart) {
+ if (pa->flag & PARS_UNEXIST) continue;
pa_time=(cfra-pa->time)/pa->lifetime;
pa_birthtime = pa->time;
@@ -1779,7 +1783,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
hasize = ma->hasize;
/* get orco */
- if(tpsys && part->phystype==PART_PHYS_NO){
+ if (tpsys && part->phystype==PART_PHYS_NO) {
tpa=tpsys->particles+pa->num;
psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,sd.orco,0);
}
@@ -1789,8 +1793,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* get uvco & mcol */
num= pa->num_dmcache;
- if(num == DMCACHE_NOTFOUND)
- if(pa->num < psmd->dm->getNumTessFaces(psmd->dm))
+ if (num == DMCACHE_NOTFOUND)
+ if (pa->num < psmd->dm->getNumTessFaces(psmd->dm))
num= pa->num;
get_particle_uvco_mcol(part->from, psmd->dm, pa->fuv, num, &sd);
@@ -1800,20 +1804,20 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
r_length = PSYS_FRAND(a+1);
- if(path_nbr) {
+ if (path_nbr) {
cache = psys->pathcache[a];
max_k = (int)cache->steps;
}
- if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
+ if (totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
}
else {
ChildParticle *cpa= psys->child+a-totpart;
- if(path_nbr) {
+ if (path_nbr) {
cache = psys->childcache[a-totpart];
- if(cache->steps < 0)
+ if (cache->steps < 0)
continue;
max_k = (int)cache->steps;
@@ -1828,7 +1832,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
num = cpa->num;
/* get orco */
- if(part->childtype == PART_CHILD_FACES) {
+ if (part->childtype == PART_CHILD_FACES) {
psys_particle_on_emitter(psmd,
PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD,
cpa->fuv,cpa->foffset,co,nor,0,0,sd.orco,0);
@@ -1841,15 +1845,15 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
/* get uvco & mcol */
- if(part->childtype==PART_CHILD_FACES) {
+ if (part->childtype==PART_CHILD_FACES) {
get_particle_uvco_mcol(PART_FROM_FACE, psmd->dm, cpa->fuv, cpa->num, &sd);
}
else {
ParticleData *parent = psys->particles + cpa->parent;
num = parent->num_dmcache;
- if(num == DMCACHE_NOTFOUND)
- if(parent->num < psmd->dm->getNumTessFaces(psmd->dm))
+ if (num == DMCACHE_NOTFOUND)
+ if (parent->num < psmd->dm->getNumTessFaces(psmd->dm))
num = parent->num;
get_particle_uvco_mcol(part->from, psmd->dm, parent->fuv, num, &sd);
@@ -1857,10 +1861,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
dosimplify = psys_render_simplify_params(psys, cpa, simplify);
- if(strandbuf) {
+ if (strandbuf) {
int orignum= (origindex)? origindex[cpa->num]: cpa->num;
- if(orignum > sbound - strandbuf->bound) {
+ if (orignum > sbound - strandbuf->bound) {
sbound= strandbuf->bound + orignum;
sbound->start= sbound->end= obr->totstrand;
}
@@ -1873,7 +1877,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
pa_co[2] = 0.f;
/* surface normal shading setup */
- if(ma->mode_l & MA_STR_SURFDIFF) {
+ if (ma->mode_l & MA_STR_SURFDIFF) {
mul_m3_v3(nmat, nor);
sd.surfnor= nor;
}
@@ -1881,31 +1885,31 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.surfnor= NULL;
/* strand render setup */
- if(strandbuf) {
+ if (strandbuf) {
strand= RE_findOrAddStrand(obr, obr->totstrand++);
strand->buffer= strandbuf;
strand->vert= svert;
copy_v3_v3(strand->orco, sd.orco);
- if(dosimplify) {
+ if (dosimplify) {
float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
ssimplify[0]= simplify[0];
ssimplify[1]= simplify[1];
}
- if(sd.surfnor) {
+ if (sd.surfnor) {
float *snor= RE_strandren_get_surfnor(obr, strand, 1);
copy_v3_v3(snor, sd.surfnor);
}
- if(dosurfacecache && num >= 0) {
+ if (dosurfacecache && num >= 0) {
int *facenum= RE_strandren_get_face(obr, strand, 1);
*facenum= num;
}
- if(sd.uvco) {
- for(i=0; i<sd.totuv; i++) {
- if(i != sd.override_uv) {
+ if (sd.uvco) {
+ for (i=0; i<sd.totuv; i++) {
+ if (i != sd.override_uv) {
float *uv= RE_strandren_get_uv(obr, strand, i, NULL, 1);
uv[0]= sd.uvco[2*i];
@@ -1913,8 +1917,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
}
}
- if(sd.mcol) {
- for(i=0; i<sd.totcol; i++) {
+ if (sd.mcol) {
+ for (i=0; i<sd.totcol; i++) {
MCol *mc= RE_strandren_get_mcol(obr, strand, i, NULL, 1);
*mc = sd.mcol[i];
}
@@ -1924,43 +1928,43 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
/* strandco computation setup */
- if(path_nbr) {
+ if (path_nbr) {
strandlen= 0.0f;
curlen= 0.0f;
- for(k=1; k<=path_nbr; k++)
- if(k<=max_k)
+ for (k=1; k<=path_nbr; k++)
+ if (k<=max_k)
strandlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
}
- if(path_nbr) {
+ if (path_nbr) {
/* render strands */
- for(k=0; k<=path_nbr; k++){
+ for (k=0; k<=path_nbr; k++) {
float time;
- if(k<=max_k){
+ if (k<=max_k) {
copy_v3_v3(state.co,(cache+k)->co);
copy_v3_v3(state.vel,(cache+k)->vel);
}
else
continue;
- if(k > 0)
+ if (k > 0)
curlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
time= curlen/strandlen;
copy_v3_v3(loc,state.co);
mul_m4_v3(re->viewmat,loc);
- if(strandbuf) {
+ if (strandbuf) {
copy_v3_v3(svert->co, loc);
svert->strandco= -1.0f + 2.0f*time;
svert++;
strand->totvert++;
}
- else{
+ else {
sd.size = hasize;
- if(k==1){
+ if (k==1) {
sd.first = 1;
sd.time = 0.0f;
sub_v3_v3v3(loc0,loc1,loc);
@@ -1972,7 +1976,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.first = 0;
sd.time = time;
- if(k)
+ if (k)
particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co);
copy_v3_v3(loc1,loc);
@@ -1982,7 +1986,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
else {
/* render normal particles */
- if(part->trail_count > 1) {
+ if (part->trail_count > 1) {
float length = part->path_end * (1.0f - part->randlength * r_length);
int trail_count = part->trail_count * (1.0f - part->randlength * r_length);
float ct = (part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time;
@@ -1991,24 +1995,24 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* make sure we have pointcache in memory before getting particle on path */
psys_make_temp_pointcache(ob, psys);
- for(i=0; i < trail_count; i++, ct -= dt) {
- if(part->draw & PART_ABS_PATH_TIME) {
- if(ct < pa_birthtime || ct > pa_dietime)
+ for (i=0; i < trail_count; i++, ct -= dt) {
+ if (part->draw & PART_ABS_PATH_TIME) {
+ if (ct < pa_birthtime || ct > pa_dietime)
continue;
}
- else if(ct < 0.0f || ct > 1.0f)
+ else if (ct < 0.0f || ct > 1.0f)
continue;
state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct;
psys_get_particle_on_path(&sim,a,&state,1);
- if(psys->parent)
+ if (psys->parent)
mul_m4_v3(psys->parent->obmat, state.co);
- if(use_duplimat)
+ if (use_duplimat)
mul_m4_v4(duplimat, state.co);
- if(part->ren_as == PART_DRAW_BB) {
+ if (part->ren_as == PART_DRAW_BB) {
bb.random = random;
bb.offset[0] = part->bb_offset[0];
bb.offset[1] = part->bb_offset[1];
@@ -2037,16 +2041,16 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
else {
state.time=cfra;
- if(psys_get_particle_state(&sim,a,&state,0)==0)
+ if (psys_get_particle_state(&sim,a,&state,0)==0)
continue;
- if(psys->parent)
+ if (psys->parent)
mul_m4_v3(psys->parent->obmat, state.co);
- if(use_duplimat)
+ if (use_duplimat)
mul_m4_v3(duplimat, state.co);
- if(part->ren_as == PART_DRAW_BB) {
+ if (part->ren_as == PART_DRAW_BB) {
bb.random = random;
bb.offset[0] = part->bb_offset[0];
bb.offset[1] = part->bb_offset[1];
@@ -2072,46 +2076,46 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
}
- if(orco1==0)
+ if (orco1==0)
sd.orco+=3;
- if(re->test_break(re->tbh))
+ if (re->test_break(re->tbh))
break;
}
- if(dosurfacecache)
+ if (dosurfacecache)
strandbuf->surface= cache_strand_surface(re, obr, psmd->dm, mat, timeoffset);
/* 4. clean up */
#if 0 // XXX old animation system
- if(ma) do_mat_ipo(re->scene, ma);
+ if (ma) do_mat_ipo(re->scene, ma);
#endif // XXX old animation system
- if(orco1)
+ if (orco1)
MEM_freeN(sd.orco);
- if(sd.uvco)
+ if (sd.uvco)
MEM_freeN(sd.uvco);
- if(sd.mcol)
+ if (sd.mcol)
MEM_freeN(sd.mcol);
- if(uv_name)
+ if (uv_name)
MEM_freeN(uv_name);
- if(states)
+ if (states)
MEM_freeN(states);
rng_free(rng);
psys->flag &= ~PSYS_DRAWING;
- if(psys->lattice){
+ if (psys->lattice) {
end_latt_deform(psys->lattice);
psys->lattice= NULL;
}
- if(path_nbr && (ma->mode_l & MA_TANGENT_STR)==0)
+ if (path_nbr && (ma->mode_l & MA_TANGENT_STR)==0)
calc_vertexnormals(re, obr, 0, 0);
return 1;
@@ -2134,16 +2138,16 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int
re->flag |= R_HALO;
- for(a=0; a<totvert; a++, mvert++) {
+ for (a=0; a<totvert; a++, mvert++) {
ok= 1;
- if(ok) {
+ if (ok) {
hasize= ma->hasize;
copy_v3_v3(vec, mvert->co);
mul_m4_v3(mat, vec);
- if(ma->mode & MA_HALOPUNO) {
+ if (ma->mode & MA_HALOPUNO) {
xn= mvert->no[0];
yn= mvert->no[1];
zn= mvert->no[2];
@@ -2158,15 +2162,15 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int
normalize_v3(view);
zn = dot_v3v3(nor, view);
- if(zn>=0.0f) hasize= 0.0f;
+ if (zn>=0.0f) hasize= 0.0f;
else hasize*= zn*zn*zn*zn;
}
- if(orco) har= RE_inithalo(re, obr, ma, vec, NULL, orco, hasize, 0.0, seed);
+ if (orco) har= RE_inithalo(re, obr, ma, vec, NULL, orco, hasize, 0.0, seed);
else har= RE_inithalo(re, obr, ma, vec, NULL, mvert->co, hasize, 0.0, seed);
- if(har) har->lay= ob->lay;
+ if (har) har->lay= ob->lay;
}
- if(orco) orco+= 3;
+ if (orco) orco+= 3;
seed++;
}
}
@@ -2176,8 +2180,8 @@ static int verghalo(const void *a1, const void *a2)
const HaloRen *har1= *(const HaloRen**)a1;
const HaloRen *har2= *(const HaloRen**)a2;
- if(har1->zs < har2->zs) return 1;
- else if(har1->zs > har2->zs) return -1;
+ if (har1->zs < har2->zs) return 1;
+ else if (har1->zs > har2->zs) return -1;
return 0;
}
@@ -2187,14 +2191,14 @@ static void sort_halos(Render *re, int totsort)
HaloRen *har= NULL, **haso;
int a;
- if(re->tothalo==0) return;
+ if (re->tothalo==0) return;
re->sortedhalos= MEM_callocN(sizeof(HaloRen*)*re->tothalo, "sorthalos");
haso= re->sortedhalos;
- for(obr=re->objecttable.first; obr; obr=obr->next) {
- for(a=0; a<obr->tothalo; a++) {
- if((a & 255)==0) har= obr->bloha[a>>8];
+ for (obr=re->objecttable.first; obr; obr=obr->next) {
+ for (a=0; a<obr->tothalo; a++) {
+ if ((a & 255)==0) har= obr->bloha[a>>8];
else har++;
*(haso++)= har;
@@ -2217,7 +2221,7 @@ static short test_for_displace(Render *re, Object *ob)
for (i=1; i<=ob->totcol; i++) {
ma=give_render_material(re, ob, i);
/* ma->mapto is ORed total of all mapto channels */
- if(ma && (ma->mapto & MAP_DISPLACE)) return 1;
+ if (ma && (ma->mapto & MAP_DISPLACE)) return 1;
}
return 0;
}
@@ -2235,10 +2239,10 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
/* vertex normal is used for textures type 'col' and 'var' */
copy_v3_v3(shi->vn, vr->n);
- if(mat)
+ if (mat)
mul_m4_v3(mat, shi->co);
- if(imat) {
+ if (imat) {
shi->vn[0] = dot_v3v3(imat[0], vr->n);
shi->vn[1] = dot_v3v3(imat[1], vr->n);
shi->vn[2] = dot_v3v3(imat[2], vr->n);
@@ -2266,7 +2270,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
}
if (texco & TEXCO_STICKY) {
float *sticky= RE_vertren_get_sticky(obr, vr, 0);
- if(sticky) {
+ if (sticky) {
shi->sticky[0]= sticky[0];
shi->sticky[1]= sticky[1];
shi->sticky[2]= 0.0f;
@@ -2279,15 +2283,15 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
if (texco & TEXCO_NORM) {
copy_v3_v3(shi->orn, shi->vn);
}
- if(texco & TEXCO_REFL) {
+ if (texco & TEXCO_REFL) {
/* not (yet?) */
}
- if(texco & TEXCO_STRESS) {
+ if (texco & TEXCO_STRESS) {
float *s= RE_vertren_get_stress(obr, vr, 0);
- if(s) {
+ if (s) {
shi->stress= *s;
- if(shi->stress<1.0f) shi->stress-= 1.0f;
+ if (shi->stress<1.0f) shi->stress-= 1.0f;
else shi->stress= (shi->stress-1.0f)/shi->stress;
}
else
@@ -2305,7 +2309,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
displace[1]= shi->displace[1] * scale[1];
displace[2]= shi->displace[2] * scale[2];
- if(mat)
+ if (mat)
mul_m3_v3(imat, displace);
/* 0.5 could become button once? */
@@ -2377,7 +2381,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
}
/* Recalculate the face normal - if flipped before, flip now */
- if(vlr->v4) {
+ if (vlr->v4) {
normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
}
else {
@@ -2396,19 +2400,19 @@ static void do_displacement(Render *re, ObjectRen *obr, float mat[][4], float im
/* Object Size with parenting */
obt=obr->ob;
- while(obt){
+ while(obt) {
mul_v3_v3v3(temp, obt->size, obt->dscale);
scale[0]*=temp[0]; scale[1]*=temp[1]; scale[2]*=temp[2];
obt=obt->parent;
}
/* Clear all flags */
- for(i=0; i<obr->totvert; i++){
+ for (i=0; i<obr->totvert; i++) {
vr= RE_findOrAddVert(obr, i);
vr->flag= 0;
}
- for(i=0; i<obr->totvlak; i++){
+ for (i=0; i<obr->totvlak; i++) {
vlr=RE_findOrAddVlak(obr, i);
displace_render_face(re, obr, vlr, scale, mat, imat);
}
@@ -2443,17 +2447,17 @@ static void init_render_mball(Render *re, ObjectRen *obr)
ma= give_render_material(re, ob, 1);
need_orco= 0;
- if(ma->texco & TEXCO_ORCO) {
+ if (ma->texco & TEXCO_ORCO) {
need_orco= 1;
}
makeDispListMBall_forRender(re->scene, ob, &dispbase);
dl= dispbase.first;
- if(dl==0) return;
+ if (dl==0) return;
data= dl->verts;
nors= dl->nors;
- if(need_orco) {
+ if (need_orco) {
orco= get_object_orco(re, ob);
if (!orco) {
@@ -2463,7 +2467,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
}
}
- for(a=0; a<dl->nr; a++, data+=3, nors+=3) {
+ for (a=0; a<dl->nr; a++, data+=3, nors+=3) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, data);
@@ -2481,14 +2485,14 @@ static void init_render_mball(Render *re, ObjectRen *obr)
normalize_v3(ver->n);
//if(ob->transflag & OB_NEG_SCALE) negate_v3(ver->n);
- if(need_orco) {
+ if (need_orco) {
ver->orco= orco;
orco+=3;
}
}
index= dl->index;
- for(a=0; a<dl->parts; a++, index+=4) {
+ for (a=0; a<dl->parts; a++, index+=4) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, index[0]);
@@ -2496,7 +2500,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
vlr->v3= RE_findOrAddVert(obr, index[2]);
vlr->v4= 0;
- if(negative_scale)
+ if (negative_scale)
normal_tri_v3( vlr->n,vlr->v1->co, vlr->v2->co, vlr->v3->co);
else
normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
@@ -2506,14 +2510,14 @@ static void init_render_mball(Render *re, ObjectRen *obr)
vlr->ec= 0;
/* mball -too bad- always has triangles, because quads can be non-planar */
- if(index[3] && index[3]!=index[2]) {
+ if (index[3] && index[3]!=index[2]) {
vlr1= RE_findOrAddVlak(obr, obr->totvlak++);
vlakindex= vlr1->index;
*vlr1= *vlr;
vlr1->index= vlakindex;
vlr1->v2= vlr1->v3;
vlr1->v3= RE_findOrAddVert(obr, index[3]);
- if(negative_scale)
+ if (negative_scale)
normal_tri_v3( vlr1->n,vlr1->v1->co, vlr1->v2->co, vlr1->v3->co);
else
normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
@@ -2546,7 +2550,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
for (u = 0; u < sizeu; u++) {
v1 = RE_findOrAddVert(obr, obr->totvert++); /* save this for possible V wrapping */
copy_v3_v3(v1->co, data); data += 3;
- if(orco) {
+ if (orco) {
v1->orco= orco; orco+= 3; orcoret++;
}
mul_m4_v3(mat, v1->co);
@@ -2554,7 +2558,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
for (v = 1; v < sizev; v++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, data); data += 3;
- if(orco) {
+ if (orco) {
ver->orco= orco; orco+= 3; orcoret++;
}
mul_m4_v3(mat, ver->co);
@@ -2563,7 +2567,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
if (dl->flag & DL_CYCL_U) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, v1->co);
- if(orco) {
+ if (orco) {
ver->orco= orco; orco+=3; orcoret++; //orcobase + 3*(u*sizev + 0);
}
}
@@ -2579,7 +2583,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
v1= RE_findOrAddVert(obr, startvert + v);
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, v1->co);
- if(orco) {
+ if (orco) {
ver->orco= orco; orco+=3; orcoret++; //ver->orco= orcobase + 3*(0*sizev + v);
}
}
@@ -2590,13 +2594,13 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
startvlak= obr->totvlak;
- for(u = 0; u < sizeu - 1; u++) {
+ for (u = 0; u < sizeu - 1; u++) {
p1 = startvert + u * sizev; /* walk through face list */
p2 = p1 + 1;
p3 = p2 + sizev;
p4 = p3 - 1;
- for(v = 0; v < sizev - 1; v++) {
+ for (v = 0; v < sizev - 1; v++) {
v1= RE_findOrAddVert(obr, p1);
v2= RE_findOrAddVert(obr, p2);
v3= RE_findOrAddVert(obr, p3);
@@ -2680,7 +2684,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
copy_v3_v3(vlr2->v2->n, n1);
copy_v3_v3(vlr3->v4->n, n1);
}
- for(a = startvert; a < obr->totvert; a++) {
+ for (a = startvert; a < obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
normalize_v3(ver->n);
}
@@ -2705,18 +2709,18 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
mvert= dm->getVertArray(dm);
totvert= dm->getNumVerts(dm);
- for(a=0; a<totvert; a++, mvert++) {
+ for (a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, mvert->co);
mul_m4_v3(mat, ver->co);
- if(orco) {
+ if (orco) {
ver->orco= orco;
orco+=3;
}
}
- if(!timeoffset) {
+ if (!timeoffset) {
/* store customdata names, because DerivedMesh is freed */
RE_set_customdata_names(obr, &dm->faceData);
@@ -2724,16 +2728,16 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
/* faces in order of color blocks */
vertofs= obr->totvert - totvert;
- for(mat_iter= 0; (mat_iter < ob->totcol || (mat_iter==0 && ob->totcol==0)); mat_iter++) {
+ for (mat_iter= 0; (mat_iter < ob->totcol || (mat_iter==0 && ob->totcol==0)); mat_iter++) {
ma= give_render_material(re, ob, mat_iter+1);
end= dm->getNumTessFaces(dm);
mface= dm->getTessFaceArray(dm);
- for(a=0; a<end; a++, mface++) {
+ for (a=0; a<end; a++, mface++) {
int v1, v2, v3, v4, flag;
- if(mface->mat_nr == mat_iter) {
+ if (mface->mat_nr == mat_iter) {
float len;
v1= mface->v1;
@@ -2746,11 +2750,11 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
vlr->v2= RE_findOrAddVert(obr, vertofs+v2);
vlr->v3= RE_findOrAddVert(obr, vertofs+v3);
- if(v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
+ if (v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
else vlr->v4= 0;
/* render normals are inverted in render */
- if(vlr->v4)
+ if (vlr->v4)
len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
@@ -2759,7 +2763,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
vlr->flag= flag;
vlr->ec= 0; /* mesh edges rendered separately */
- if(len==0) obr->totvlak--;
+ if (len==0) obr->totvlak--;
else {
CustomDataLayer *layer;
MTFace *mtface, *mtf;
@@ -2767,16 +2771,16 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
int index, mtfn= 0, mcn= 0;
char *name;
- for(index=0; index<dm->faceData.totlayer; index++) {
+ for (index=0; index<dm->faceData.totlayer; index++) {
layer= &dm->faceData.layers[index];
name= layer->name;
- if(layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
+ if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
mtface= (MTFace*)layer->data;
*mtf= mtface[a];
}
- else if(layer->type == CD_MCOL && mcn < MAX_MCOL) {
+ else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
mcol= (MCol*)layer->data;
memcpy(mc, &mcol[a*4], sizeof(MCol)*4);
@@ -2807,7 +2811,7 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
cu= ob->data;
nu= cu->nurb.first;
- if(nu==0) return;
+ if (nu==0) return;
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat);
@@ -2816,36 +2820,37 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
totmat= ob->totcol+1;
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
- for(a=0; a<totmat; a++) {
+ for (a=0; a<totmat; a++) {
matar[a]= give_render_material(re, ob, a+1);
- if(matar[a] && matar[a]->texco & TEXCO_ORCO)
+ if (matar[a] && matar[a]->texco & TEXCO_ORCO)
need_orco= 1;
}
- if(ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
+ if (ob->parent && (ob->parent->type==OB_LATTICE)) need_orco= 1;
makeDispListSurf(re->scene, ob, &displist, &dm, 1, 0);
if (dm) {
- if(need_orco) {
+ if (need_orco) {
orco= makeOrcoDispList(re->scene, ob, dm, 1);
- if(orco) {
+ if (orco) {
set_object_orco(re, ob, orco);
}
}
init_render_dm(dm, re, obr, timeoffset, orco, mat);
dm->release(dm);
- } else {
- if(need_orco) {
+ }
+ else {
+ if (need_orco) {
orco= get_object_orco(re, ob);
}
/* walk along displaylist and create rendervertices/-faces */
- for(dl=displist.first; dl; dl=dl->next) {
+ for (dl=displist.first; dl; dl=dl->next) {
/* watch out: u ^= y, v ^= x !! */
- if(dl->type==DL_SURF)
+ if (dl->type==DL_SURF)
orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat);
}
}
@@ -2871,12 +2876,12 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
int need_orco=0, totmat;
cu= ob->data;
- if(ob->type==OB_FONT && cu->str==NULL) return;
- else if(ob->type==OB_CURVE && cu->nurb.first==NULL) return;
+ if (ob->type==OB_FONT && cu->str==NULL) return;
+ else if (ob->type==OB_CURVE && cu->nurb.first==NULL) return;
makeDispListCurveTypes_forRender(re->scene, ob, &disp, &dm, 0);
dl= disp.first;
- if(dl==NULL) return;
+ if (dl==NULL) return;
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat);
@@ -2885,39 +2890,40 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
totmat= ob->totcol+1;
matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
- for(a=0; a<totmat; a++) {
+ for (a=0; a<totmat; a++) {
matar[a]= give_render_material(re, ob, a+1);
- if(matar[a] && matar[a]->texco & TEXCO_ORCO)
+ if (matar[a] && matar[a]->texco & TEXCO_ORCO)
need_orco= 1;
}
if (dm) {
- if(need_orco) {
+ if (need_orco) {
orco= makeOrcoDispList(re->scene, ob, dm, 1);
- if(orco) {
+ if (orco) {
set_object_orco(re, ob, orco);
}
}
init_render_dm(dm, re, obr, timeoffset, orco, mat);
dm->release(dm);
- } else {
- if(need_orco) {
+ }
+ else {
+ if (need_orco) {
orco= get_object_orco(re, ob);
}
while(dl) {
- if(dl->col > ob->totcol) {
+ if (dl->col > ob->totcol) {
/* pass */
}
- else if(dl->type==DL_INDEX3) {
+ else if (dl->type==DL_INDEX3) {
int *index;
startvert= obr->totvert;
data= dl->verts;
- for(a=0; a<dl->nr; a++, data+=3) {
+ for (a=0; a<dl->nr; a++, data+=3) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, data);
@@ -2929,20 +2935,20 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
}
}
- if(timeoffset==0) {
+ if (timeoffset==0) {
float tmp[3];
const int startvlak= obr->totvlak;
zero_v3(n);
index= dl->index;
- for(a=0; a<dl->parts; a++, index+=3) {
+ for (a=0; a<dl->parts; a++, index+=3) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= RE_findOrAddVert(obr, startvert+index[0]);
vlr->v2= RE_findOrAddVert(obr, startvert+index[1]);
vlr->v3= RE_findOrAddVert(obr, startvert+index[2]);
vlr->v4= NULL;
- if(area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) {
+ if (area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) {
normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
add_v3_v3(n, tmp);
}
@@ -2955,7 +2961,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
normalize_v3(n);
/* vertex normals */
- for(a= startvlak; a<obr->totvlak; a++) {
+ for (a= startvlak; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
copy_v3_v3(vlr->n, n);
@@ -2963,7 +2969,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
add_v3_v3(vlr->v3->n, vlr->n);
add_v3_v3(vlr->v2->n, vlr->n);
}
- for(a=startvert; a<obr->totvert; a++) {
+ for (a=startvert; a<obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
normalize_v3(ver->n);
}
@@ -2995,10 +3001,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
}
}
- if(dl->bevelSplitFlag || timeoffset==0) {
+ if (dl->bevelSplitFlag || timeoffset==0) {
const int startvlak= obr->totvlak;
- for(a=0; a<dl->parts; a++) {
+ for (a=0; a<dl->parts; a++) {
if (surfindex_displist(dl, a, &b, &p1, &p2, &p3, &p4)==0)
break;
@@ -3008,7 +3014,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
p3+= startvert;
p4+= startvert;
- for(; b<dl->nr; b++) {
+ for (; b<dl->nr; b++) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
/* important 1 offset in order is kept [#24913] */
vlr->v1= RE_findOrAddVert(obr, p2);
@@ -3016,7 +3022,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
vlr->v3= RE_findOrAddVert(obr, p3);
vlr->v4= RE_findOrAddVert(obr, p4);
vlr->ec= ME_V2V3+ME_V3V4;
- if(a==0) vlr->ec+= ME_V1V2;
+ if (a==0) vlr->ec+= ME_V1V2;
vlr->flag= dl->rt;
@@ -3031,13 +3037,13 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
}
if (dl->bevelSplitFlag) {
- for(a=0; a<dl->parts-1+!!(dl->flag&DL_CYCL_V); a++)
- if(dl->bevelSplitFlag[a>>5]&(1<<(a&0x1F)))
+ for (a=0; a<dl->parts-1+!!(dl->flag&DL_CYCL_V); a++)
+ if (dl->bevelSplitFlag[a>>5]&(1<<(a&0x1F)))
split_v_renderfaces(obr, startvlak, startvert, dl->parts, dl->nr, a, dl->flag&DL_CYCL_V, dl->flag&DL_CYCL_U);
}
/* vertex normals */
- for(a= startvlak; a<obr->totvlak; a++) {
+ for (a= startvlak; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
add_v3_v3(vlr->v1->n, vlr->n);
@@ -3045,7 +3051,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
add_v3_v3(vlr->v2->n, vlr->n);
add_v3_v3(vlr->v4->n, vlr->n);
}
- for(a=startvert; a<obr->totvert; a++) {
+ for (a=startvert; a<obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
normalize_v3(ver->n);
}
@@ -3093,10 +3099,10 @@ static int vergedgesort(const void *v1, const void *v2)
{
const struct edgesort *x1=v1, *x2=v2;
- if( x1->v1 > x2->v1) return 1;
- else if( x1->v1 < x2->v1) return -1;
- else if( x1->v2 > x2->v2) return 1;
- else if( x1->v2 < x2->v2) return -1;
+ if ( x1->v1 > x2->v1) return 1;
+ else if ( x1->v1 < x2->v1) return -1;
+ else if ( x1->v2 > x2->v2) return 1;
+ else if ( x1->v2 < x2->v2) return -1;
return 0;
}
@@ -3114,27 +3120,27 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
tface= dm->getTessFaceDataArray(dm, CD_MTFACE);
mcol= dm->getTessFaceDataArray(dm, CD_MCOL);
- if(mcol==NULL && tface==NULL) return NULL;
+ if (mcol==NULL && tface==NULL) return NULL;
/* make sorted table with edges and face indices in it */
- for(a= totface, mf= mface; a>0; a--, mf++) {
- if(mf->v4) totedge+=4;
- else if(mf->v3) totedge+=3;
+ for (a= totface, mf= mface; a>0; a--, mf++) {
+ if (mf->v4) totedge+=4;
+ else if (mf->v3) totedge+=3;
}
- if(totedge==0)
+ if (totedge==0)
return NULL;
ed= edsort= MEM_callocN(totedge*sizeof(struct edgesort), "edgesort");
- for(a=0, mf=mface; a<totface; a++, mf++) {
+ for (a=0, mf=mface; a<totface; a++, mf++) {
to_edgesort(ed++, 0, 1, mf->v1, mf->v2, a);
to_edgesort(ed++, 1, 2, mf->v2, mf->v3, a);
- if(mf->v4) {
+ if (mf->v4) {
to_edgesort(ed++, 2, 3, mf->v3, mf->v4, a);
to_edgesort(ed++, 3, 0, mf->v4, mf->v1, a);
}
- else if(mf->v3)
+ else if (mf->v3)
to_edgesort(ed++, 2, 3, mf->v3, mf->v1, a);
}
@@ -3154,7 +3160,7 @@ static void use_mesh_edge_lookup(ObjectRen *obr, DerivedMesh *dm, MEdge *medge,
int index, mtfn, mcn;
char *name;
- if(medge->v1 < medge->v2) {
+ if (medge->v1 < medge->v2) {
ed.v1= medge->v1;
ed.v2= medge->v2;
}
@@ -3166,14 +3172,14 @@ static void use_mesh_edge_lookup(ObjectRen *obr, DerivedMesh *dm, MEdge *medge,
edp= bsearch(&ed, edgetable, totedge, sizeof(struct edgesort), vergedgesort);
/* since edges have different index ordering, we have to duplicate mcol and tface */
- if(edp) {
+ if (edp) {
mtfn= mcn= 0;
- for(index=0; index<dm->faceData.totlayer; index++) {
+ for (index=0; index<dm->faceData.totlayer; index++) {
layer= &dm->faceData.layers[index];
name= layer->name;
- if(layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
+ if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
mtface= &((MTFace*)layer->data)[edp->f];
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
@@ -3184,7 +3190,7 @@ static void use_mesh_edge_lookup(ObjectRen *obr, DerivedMesh *dm, MEdge *medge,
memcpy(mtf->uv[2], mtface->uv[1], sizeof(float)*2);
memcpy(mtf->uv[3], mtface->uv[1], sizeof(float)*2);
}
- else if(layer->type == CD_MCOL && mcn < MAX_MCOL) {
+ else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
mcol= &((MCol*)layer->data)[edp->f*4];
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
@@ -3206,8 +3212,8 @@ static void init_camera_inside_volumes(Render *re)
VolumeOb *vo;
float co[3] = {0.f, 0.f, 0.f};
- for(vo= re->volumes.first; vo; vo= vo->next) {
- for(obi= re->instancetable.first; obi; obi= obi->next) {
+ for (vo= re->volumes.first; vo; vo= vo->next) {
+ for (obi= re->instancetable.first; obi; obi= obi->next) {
if (obi->obr == vo->obr) {
if (point_inside_volume_objectinstance(re, obi, co)) {
MatInside *mi;
@@ -3270,25 +3276,25 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
copy_m3_m4(imat, ob->imat);
negative_scale= is_negative_m4(mat);
- if(me->totvert==0)
+ if (me->totvert==0)
return;
need_orco= 0;
- for(a=1; a<=ob->totcol; a++) {
+ for (a=1; a<=ob->totcol; a++) {
ma= give_render_material(re, ob, a);
- if(ma) {
- if(ma->texco & (TEXCO_ORCO|TEXCO_STRESS))
+ if (ma) {
+ if (ma->texco & (TEXCO_ORCO|TEXCO_STRESS))
need_orco= 1;
- if(ma->texco & TEXCO_STRESS)
+ if (ma->texco & TEXCO_STRESS)
need_stress= 1;
/* normalmaps, test if tangents needed, separated from shading */
- if(ma->mode_l & MA_TANGENT_V) {
+ if (ma->mode_l & MA_TANGENT_V) {
need_tangent= 1;
- if(me->mtface==NULL)
+ if (me->mtface==NULL)
need_orco= 1;
}
- if(ma->mode_l & MA_NORMAP_TANG) {
- if(me->mtface==NULL) {
+ if (ma->mode_l & MA_NORMAP_TANG) {
+ if (me->mtface==NULL) {
need_orco= 1;
need_tangent= 1;
}
@@ -3297,9 +3303,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
}
- if(re->flag & R_NEED_TANGENT) {
+ if (re->flag & R_NEED_TANGENT) {
/* exception for tangent space baking */
- if(me->mtface==NULL) {
+ if (me->mtface==NULL) {
need_orco= 1;
need_tangent= 1;
}
@@ -3308,22 +3314,22 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* check autosmooth and displacement, we then have to skip only-verts optimize */
do_autosmooth |= (me->flag & ME_AUTOSMOOTH);
- if(do_autosmooth)
+ if (do_autosmooth)
timeoffset= 0;
- if(test_for_displace(re, ob ) )
+ if (test_for_displace(re, ob ) )
timeoffset= 0;
mask= CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL;
- if(!timeoffset)
- if(need_orco)
+ if (!timeoffset)
+ if (need_orco)
mask |= CD_MASK_ORCO;
dm= mesh_create_derived_render(re->scene, ob, mask);
- if(dm==NULL) return; /* in case duplicated object fails? */
+ if (dm==NULL) return; /* in case duplicated object fails? */
- if(mask & CD_MASK_ORCO) {
+ if (mask & CD_MASK_ORCO) {
orco= dm->getVertDataArray(dm, CD_ORCO);
- if(orco) {
+ if (orco) {
orco= MEM_dupallocN(orco);
set_object_orco(re, ob, orco);
}
@@ -3333,7 +3339,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
totvert= dm->getNumVerts(dm);
/* attempt to autsmooth on original mesh, only without subsurf */
- if(do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
+ if (do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
use_original_normals= 1;
ms = (totvert==me->totvert)?me->msticky:NULL;
@@ -3341,15 +3347,15 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
ma= give_render_material(re, ob, 1);
- if(ma->material_type == MA_TYPE_HALO) {
+ if (ma->material_type == MA_TYPE_HALO) {
make_render_halos(re, obr, me, totvert, mvert, ma, orco);
}
else {
- for(a=0; a<totvert; a++, mvert++) {
+ for (a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, mvert->co);
- if(do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */
+ if (do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */
normal_short_to_float_v3(ver->n, mvert->no);
mul_m4_v3(mat, ver->co);
mul_transposed_m3_v3(imat, ver->n);
@@ -3357,59 +3363,59 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
negate_v3(ver->n);
}
- if(orco) {
+ if (orco) {
ver->orco= orco;
orco+=3;
}
- if(ms) {
+ if (ms) {
float *sticky= RE_vertren_get_sticky(obr, ver, 1);
copy_v2_v2(sticky, ms->co);
ms++;
}
}
- if(!timeoffset) {
+ if (!timeoffset) {
/* store customdata names, because DerivedMesh is freed */
RE_set_customdata_names(obr, &dm->faceData);
/* add tangent layer if we need one */
- if(need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
+ if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
/* still to do for keys: the correct local texture coordinate */
/* faces in order of color blocks */
vertofs= obr->totvert - totvert;
- for(a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
+ for (a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
ma= give_render_material(re, ob, a1+1);
/* test for 100% transparant */
ok= 1;
- if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
+ if (ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
ok= 0;
/* texture on transparency? */
- for(a=0; a<MAX_MTEX; a++) {
- if(ma->mtex[a] && ma->mtex[a]->tex) {
- if(ma->mtex[a]->mapto & MAP_ALPHA) ok= 1;
+ for (a=0; a<MAX_MTEX; a++) {
+ if (ma->mtex[a] && ma->mtex[a]->tex) {
+ if (ma->mtex[a]->mapto & MAP_ALPHA) ok= 1;
}
}
}
/* if wire material, and we got edges, don't do the faces */
- if(ma->material_type == MA_TYPE_WIRE) {
+ if (ma->material_type == MA_TYPE_WIRE) {
end= dm->getNumEdges(dm);
- if(end) ok= 0;
+ if (end) ok= 0;
}
- if(ok) {
+ if (ok) {
end= dm->getNumTessFaces(dm);
mface= dm->getTessFaceArray(dm);
- for(a=0; a<end; a++, mface++) {
+ for (a=0; a<end; a++, mface++) {
int v1, v2, v3, v4, flag;
- if( mface->mat_nr==a1 ) {
+ if ( mface->mat_nr==a1 ) {
float len;
int reverse_verts = negative_scale!=0 && do_autosmooth==0;
int rev_tab[] = {reverse_verts==0 ? 0 : 2, 1, reverse_verts==0 ? 2 : 0, 3};
@@ -3423,21 +3429,21 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
vlr->v1= RE_findOrAddVert(obr, vertofs+v1);
vlr->v2= RE_findOrAddVert(obr, vertofs+v2);
vlr->v3= RE_findOrAddVert(obr, vertofs+v3);
- if(v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
+ if (v4) vlr->v4= RE_findOrAddVert(obr, vertofs+v4);
else vlr->v4= 0;
/* render normals are inverted in render */
- if(use_original_normals) {
+ if (use_original_normals) {
MFace *mf= me->mface+a;
MVert *mv= me->mvert;
- if(vlr->v4)
+ if (vlr->v4)
len= normal_quad_v3( vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
else
len= normal_tri_v3( vlr->n,mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
}
else {
- if(vlr->v4)
+ if (vlr->v4)
len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
@@ -3447,7 +3453,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
vlr->flag= flag;
vlr->ec= 0; /* mesh edges rendered separately */
- if(len==0) obr->totvlak--;
+ if (len==0) obr->totvlak--;
else {
CustomDataLayer *layer;
MTFace *mtface, *mtf;
@@ -3456,30 +3462,30 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
char *name;
int nr_verts = v4!=0 ? 4 : 3;
- for(index=0; index<dm->faceData.totlayer; index++) {
+ for (index=0; index<dm->faceData.totlayer; index++) {
layer= &dm->faceData.layers[index];
name= layer->name;
- if(layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
+ if (layer->type == CD_MTFACE && mtfn < MAX_MTFACE) {
int t;
mtf= RE_vlakren_get_tface(obr, vlr, mtfn++, &name, 1);
mtface= (MTFace*)layer->data;
*mtf= mtface[a]; // copy face info
- for(vindex=0; vindex<nr_verts; vindex++)
- for(t=0; t<2; t++)
+ for (vindex=0; vindex<nr_verts; vindex++)
+ for (t=0; t<2; t++)
mtf->uv[vindex][t]=mtface[a].uv[rev_tab[vindex]][t];
}
- else if(layer->type == CD_MCOL && mcn < MAX_MCOL) {
+ else if (layer->type == CD_MCOL && mcn < MAX_MCOL) {
mc= RE_vlakren_get_mcol(obr, vlr, mcn++, &name, 1);
mcol= (MCol*)layer->data;
- for(vindex=0; vindex<nr_verts; vindex++)
+ for (vindex=0; vindex<nr_verts; vindex++)
mc[vindex]=mcol[a*4+rev_tab[vindex]];
}
else if (layer->type == CD_TANGENT && mtng < 1) {
if (need_nmap_tangent != 0) {
const float * tangent = (const float *) layer->data;
float * ftang = RE_vlakren_get_nmap_tangent(obr, vlr, 1);
- for(vindex=0; vindex<nr_verts; vindex++)
+ for (vindex=0; vindex<nr_verts; vindex++)
{
copy_v4_v4(ftang+vindex*4, tangent+a*16+rev_tab[vindex]*4);
mul_mat3_m4_v3(mat, ftang+vindex*4);
@@ -3498,7 +3504,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
end= dm->getNumEdges(dm);
mvert= dm->getVertArray(dm);
ma= give_render_material(re, ob, 1);
- if(end && (ma->material_type == MA_TYPE_WIRE)) {
+ if (end && (ma->material_type == MA_TYPE_WIRE)) {
MEdge *medge;
struct edgesort *edgetable;
int totedge= 0;
@@ -3509,7 +3515,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* we want edges to have UV and vcol too... */
edgetable= make_mesh_edge_lookup(dm, &totedge);
- for(a1=0; a1<end; a1++, medge++) {
+ for (a1=0; a1<end; a1++, medge++) {
if (medge->flag&ME_EDGERENDER) {
MVert *v0 = &mvert[medge->v1];
MVert *v1 = &mvert[medge->v2];
@@ -3520,7 +3526,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
vlr->v3= vlr->v2;
vlr->v4= NULL;
- if(edgetable)
+ if (edgetable)
use_mesh_edge_lookup(obr, dm, medge, vlr, edgetable, totedge);
xn= -(v0->no[0]+v1->no[0]);
@@ -3537,31 +3543,31 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
vlr->ec= ME_V1V2;
}
}
- if(edgetable)
+ if (edgetable)
MEM_freeN(edgetable);
}
}
}
- if(!timeoffset) {
- if(need_stress)
+ if (!timeoffset) {
+ if (need_stress)
calc_edge_stress(re, obr, me);
if (test_for_displace(re, ob ) ) {
recalc_normals= 1;
calc_vertexnormals(re, obr, 0, 0);
- if(do_autosmooth)
+ if (do_autosmooth)
do_displacement(re, obr, mat, imat);
else
do_displacement(re, obr, NULL, NULL);
}
- if(do_autosmooth) {
+ if (do_autosmooth) {
recalc_normals= 1;
autosmooth(re, obr, mat, me->smoothresh);
}
- if(recalc_normals!=0 || need_tangent!=0)
+ if (recalc_normals!=0 || need_tangent!=0)
calc_vertexnormals(re, obr, need_tangent, need_nmap_tangent);
}
@@ -3583,15 +3589,15 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf");
lar->shb= shb;
- if(shb==NULL) return;
+ if (shb==NULL) return;
VECCOPY(shb->co, lar->co); /* int copy */
/* percentage render: keep track of min and max */
shb->size= (lar->bufsize*re->r.size)/100;
- if(shb->size<512) shb->size= 512;
- else if(shb->size > lar->bufsize) shb->size= lar->bufsize;
+ if (shb->size<512) shb->size= 512;
+ else if (shb->size > lar->bufsize) shb->size= lar->bufsize;
shb->size &= ~15; /* make sure its multiples of 16 */
@@ -3616,7 +3622,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
shb->bias= (0.02f*lar->bias)*0x7FFFFFFF;
/* halfway method (average of first and 2nd z) reduces bias issues */
- if(ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))
+ if (ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))
shb->bias= 0.1f*shb->bias;
shb->compressthresh= lar->compressthresh;
@@ -3665,11 +3671,11 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
int c;
/* previewrender sets this to zero... prevent accidents */
- if(la==NULL) return NULL;
+ if (la==NULL) return NULL;
/* prevent only shadow from rendering light */
- if(la->mode & LA_ONLYSHADOW)
- if((re->r.mode & R_SHADOW)==0)
+ if (la->mode & LA_ONLYSHADOW)
+ if ((re->r.mode & R_SHADOW)==0)
return NULL;
re->totlamp++;
@@ -3692,7 +3698,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->bufsize = la->bufsize;
lar->samp = la->samp;
lar->buffers= la->buffers;
- if(lar->buffers==0) lar->buffers= 1;
+ if (lar->buffers==0) lar->buffers= 1;
lar->buftype= la->buftype;
lar->filtertype= la->filtertype;
lar->soft = la->soft;
@@ -3707,7 +3713,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->mode= la->mode;
lar->energy= la->energy;
- if(la->mode & LA_NEG) lar->energy= -lar->energy;
+ if (la->mode & LA_NEG) lar->energy= -lar->energy;
lar->vec[0]= -mat[2][0];
lar->vec[1]= -mat[2][1];
@@ -3740,7 +3746,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
/* Annoying, lamp UI does this, but the UI might not have been used? - add here too.
* make sure this matches buttons_shading.c's logic */
- if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY))
+ if (ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY))
if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL))
if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON;
@@ -3750,12 +3756,12 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->adapt_thresh= la->adapt_thresh;
lar->sunsky = NULL;
- if( ELEM(lar->type, LA_SPOT, LA_LOCAL)) {
+ if ( ELEM(lar->type, LA_SPOT, LA_LOCAL)) {
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
lar->area_shape = LA_AREA_SQUARE;
lar->area_sizey= lar->area_size;
}
- else if(lar->type==LA_AREA) {
+ else if (lar->type==LA_AREA) {
switch(lar->area_shape) {
case LA_AREA_SQUARE:
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
@@ -3780,13 +3786,13 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
area_lamp_vectors(lar);
init_jitter_plane(lar); // subsamples
}
- else if(lar->type==LA_SUN){
+ else if (lar->type==LA_SUN) {
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
lar->area_shape = LA_AREA_SQUARE;
lar->area_sizey= lar->area_size;
- if((la->sun_effect_type & LA_SUN_EFFECT_SKY) ||
- (la->sun_effect_type & LA_SUN_EFFECT_AP)){
+ if ((la->sun_effect_type & LA_SUN_EFFECT_SKY) ||
+ (la->sun_effect_type & LA_SUN_EFFECT_AP)) {
lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren");
lar->sunsky->effect_type = la->sun_effect_type;
@@ -3804,8 +3810,8 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
else lar->ray_totsamp= 0;
lar->spotsi= la->spotsize;
- if(lar->mode & LA_HALO) {
- if(lar->spotsi>170.0f) lar->spotsi= 170.0f;
+ if (lar->mode & LA_HALO) {
+ if (lar->spotsi>170.0f) lar->spotsi= 170.0f;
}
lar->spotsi= cosf( (float)M_PI*lar->spotsi/360.0f );
lar->spotbl= (1.0f-lar->spotsi)*la->spotblend;
@@ -3819,7 +3825,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->ld2= la->att2;
lar->curfalloff = curvemapping_copy(la->curfalloff);
- if(lar->type==LA_SPOT) {
+ if (lar->type==LA_SPOT) {
normalize_v3(lar->imat[0]);
normalize_v3(lar->imat[1]);
@@ -3829,15 +3835,15 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
xn= sin(xn)/cos(xn);
lar->spottexfac= 1.0f/(xn);
- if(lar->mode & LA_ONLYSHADOW) {
- if((lar->mode & (LA_SHAD_BUF|LA_SHAD_RAY))==0) lar->mode -= LA_ONLYSHADOW;
+ if (lar->mode & LA_ONLYSHADOW) {
+ if ((lar->mode & (LA_SHAD_BUF|LA_SHAD_RAY))==0) lar->mode -= LA_ONLYSHADOW;
}
}
/* set flag for spothalo en initvars */
- if(la->type==LA_SPOT && (la->mode & LA_HALO) && (la->buftype != LA_SHADBUF_DEEP)) {
- if(la->haint>0.0f) {
+ if (la->type==LA_SPOT && (la->mode & LA_HALO) && (la->buftype != LA_SHADBUF_DEEP)) {
+ if (la->haint>0.0f) {
re->flag |= R_LAMPHALO;
/* camera position (0,0,0) rotate around lamp */
@@ -3855,25 +3861,25 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->sh_invcampos[2]*= lar->sh_zfac;
/* halfway shadow buffer doesn't work for volumetric effects */
- if(lar->buftype == LA_SHADBUF_HALFWAY)
+ if (lar->buftype == LA_SHADBUF_HALFWAY)
lar->buftype = LA_SHADBUF_REGULAR;
}
}
- else if(la->type==LA_HEMI) {
+ else if (la->type==LA_HEMI) {
lar->mode &= ~(LA_SHAD_RAY|LA_SHAD_BUF);
}
- for(c=0; c<MAX_MTEX; c++) {
- if(la->mtex[c] && la->mtex[c]->tex) {
+ for (c=0; c<MAX_MTEX; c++) {
+ if (la->mtex[c] && la->mtex[c]->tex) {
if (la->mtex[c]->mapto & LAMAP_COL)
lar->mode |= LA_TEXTURE;
if (la->mtex[c]->mapto & LAMAP_SHAD)
lar->mode |= LA_SHAD_TEX;
- if(G.rendering) {
- if(re->osa) {
- if(la->mtex[c]->tex->type==TEX_IMAGE) lar->mode |= LA_OSATEX;
+ if (G.rendering) {
+ if (re->osa) {
+ if (la->mtex[c]->tex->type==TEX_IMAGE) lar->mode |= LA_OSATEX;
}
}
}
@@ -3882,15 +3888,15 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
/* old code checked for internal render (aka not yafray) */
{
/* to make sure we can check ray shadow easily in the render code */
- if(lar->mode & LA_SHAD_RAY) {
- if( (re->r.mode & R_RAYTRACE)==0)
+ if (lar->mode & LA_SHAD_RAY) {
+ if ( (re->r.mode & R_RAYTRACE)==0)
lar->mode &= ~LA_SHAD_RAY;
}
- if(re->r.mode & R_SHADOW) {
+ if (re->r.mode & R_SHADOW) {
- if(la->type==LA_AREA && (lar->mode & LA_SHAD_RAY) && (lar->ray_samp_method == LA_SAMP_CONSTANT)) {
+ if (la->type==LA_AREA && (lar->mode & LA_SHAD_RAY) && (lar->ray_samp_method == LA_SAMP_CONSTANT)) {
init_jitter_plane(lar);
}
else if (la->type==LA_SPOT && (lar->mode & LA_SHAD_BUF) ) {
@@ -3902,7 +3908,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
/* this is the way used all over to check for shadow */
- if(lar->shb || (lar->mode & LA_SHAD_RAY)) {
+ if (lar->shb || (lar->mode & LA_SHAD_RAY)) {
LampShadowSample *ls;
LampShadowSubSample *lss;
int a, b;
@@ -3913,9 +3919,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
ls= lar->shadsamp;
/* shadfacs actually mean light, let's put them to 1 to prevent unitialized accidents */
- for(a=0; a<re->r.threads; a++, ls++) {
+ for (a=0; a<re->r.threads; a++, ls++) {
lss= ls->s;
- for(b=0; b<re->r.osa; b++, lss++) {
+ for (b=0; b<re->r.osa; b++, lss++) {
lss->samplenr= -1; /* used to detect whether we store or read */
lss->shadfac[0]= 1.0f;
lss->shadfac[1]= 1.0f;
@@ -3939,20 +3945,20 @@ static void add_lightgroup(Render *re, Group *group, int exclusive)
/* it's a bit too many loops in loops... but will survive */
/* note that 'exclusive' will remove it from the global list */
- for(go= group->gobject.first; go; go= go->next) {
+ for (go= group->gobject.first; go; go= go->next) {
go->lampren= NULL;
- if(go->ob->lay & re->lay) {
- if(go->ob && go->ob->type==OB_LAMP) {
- for(gol= re->lights.first; gol; gol= gol->next) {
- if(gol->ob==go->ob) {
+ if (go->ob->lay & re->lay) {
+ if (go->ob && go->ob->type==OB_LAMP) {
+ for (gol= re->lights.first; gol; gol= gol->next) {
+ if (gol->ob==go->ob) {
go->lampren= gol->lampren;
break;
}
}
- if(go->lampren==NULL)
+ if (go->lampren==NULL)
gol= add_render_lamp(re, go->ob);
- if(gol && exclusive) {
+ if (gol && exclusive) {
BLI_remlink(&re->lights, gol);
MEM_freeN(gol);
}
@@ -3967,16 +3973,16 @@ static void set_material_lightgroups(Render *re)
Material *ma;
/* not for preview render */
- if(re->scene->r.scemode & R_PREVIEWBUTS)
+ if (re->scene->r.scemode & R_PREVIEWBUTS)
return;
- for(group= re->main->group.first; group; group=group->id.next)
+ for (group= re->main->group.first; group; group=group->id.next)
group->id.flag |= LIB_DOIT;
/* it's a bit too many loops in loops... but will survive */
/* hola! materials not in use...? */
- for(ma= re->main->mat.first; ma; ma=ma->id.next) {
- if(ma->group && (ma->group->id.flag & LIB_DOIT))
+ for (ma= re->main->mat.first; ma; ma=ma->id.next) {
+ if (ma->group && (ma->group->id.flag & LIB_DOIT))
add_lightgroup(re, ma->group, ma->mode & MA_GROUP_NOLAY);
}
}
@@ -3985,8 +3991,8 @@ static void set_renderlayer_lightgroups(Render *re, Scene *sce)
{
SceneRenderLayer *srl;
- for(srl= sce->r.layers.first; srl; srl= srl->next) {
- if(srl->light_override)
+ for (srl= sce->r.layers.first; srl; srl= srl->next) {
+ if (srl->light_override)
add_lightgroup(re, srl->light_override, 0);
}
}
@@ -4000,7 +4006,7 @@ void init_render_world(Render *re)
int a;
char *cp;
- if(re->scene && re->scene->world) {
+ if (re->scene && re->scene->world) {
re->wrld= *(re->scene->world);
cp= (char *)&re->wrld.fastcol;
@@ -4014,14 +4020,14 @@ void init_render_world(Render *re)
normalize_v3(re->grvec);
copy_m3_m4(re->imat, re->viewinv);
- for(a=0; a<MAX_MTEX; a++)
- if(re->wrld.mtex[a] && re->wrld.mtex[a]->tex) re->wrld.skytype |= WO_SKYTEX;
+ for (a=0; a<MAX_MTEX; a++)
+ if (re->wrld.mtex[a] && re->wrld.mtex[a]->tex) re->wrld.skytype |= WO_SKYTEX;
/* AO samples should be OSA minimum */
- if(re->osa)
+ if (re->osa)
while(re->wrld.aosamp*re->wrld.aosamp < re->osa)
re->wrld.aosamp++;
- if(!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
+ if (!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);
}
else {
@@ -4057,37 +4063,37 @@ static void set_phong_threshold(ObjectRen *obr)
* are taken into account. This threshold is meant to work on smooth geometry, not
/ for extreme cases (ton) */
- for(i=0; i<obr->totvlak; i++) {
+ for (i=0; i<obr->totvlak; i++) {
vlr= RE_findOrAddVlak(obr, i);
- if(vlr->flag & R_SMOOTH) {
+ if (vlr->flag & R_SMOOTH) {
dot= dot_v3v3(vlr->n, vlr->v1->n);
dot= ABS(dot);
- if(dot>0.9f) {
+ if (dot>0.9f) {
thresh+= dot; tot++;
}
dot= dot_v3v3(vlr->n, vlr->v2->n);
dot= ABS(dot);
- if(dot>0.9f) {
+ if (dot>0.9f) {
thresh+= dot; tot++;
}
dot= dot_v3v3(vlr->n, vlr->v3->n);
dot= ABS(dot);
- if(dot>0.9f) {
+ if (dot>0.9f) {
thresh+= dot; tot++;
}
- if(vlr->v4) {
+ if (vlr->v4) {
dot= dot_v3v3(vlr->n, vlr->v4->n);
dot= ABS(dot);
- if(dot>0.9f) {
+ if (dot>0.9f) {
thresh+= dot; tot++;
}
}
}
}
- if(tot) {
+ if (tot) {
thresh/= (float)tot;
obr->ob->smoothresh= cosf(0.5f*(float)M_PI-saacos(thresh));
}
@@ -4103,21 +4109,21 @@ static void set_fullsample_trace_flag(Render *re, ObjectRen *obr)
osa= re->osa;
trace= re->r.mode & R_RAYTRACE;
- for(a=obr->totvlak-1; a>=0; a--) {
+ for (a=obr->totvlak-1; a>=0; a--) {
vlr= RE_findOrAddVlak(obr, a);
mode= vlr->mat->mode;
- if(trace && (mode & MA_TRACEBLE))
+ if (trace && (mode & MA_TRACEBLE))
vlr->flag |= R_TRACEBLE;
- if(osa) {
- if(mode & MA_FULL_OSA) {
+ if (osa) {
+ if (mode & MA_FULL_OSA) {
vlr->flag |= R_FULL_OSA;
}
- else if(trace) {
- if(mode & MA_SHLESS);
- else if(vlr->mat->material_type == MA_TYPE_VOLUME);
- else if((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP))) {
+ else if (trace) {
+ if (mode & MA_SHLESS);
+ else if (vlr->mat->material_type == MA_TYPE_VOLUME);
+ else if ((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP))) {
/* for blurry reflect/refract, better to take more samples
* inside the raytrace than as OSA samples */
if ((vlr->mat->gloss_mir == 1.0f) && (vlr->mat->gloss_tra == 1.0f))
@@ -4136,18 +4142,18 @@ static void split_quads(ObjectRen *obr, int dir)
VlakRen *vlr, *vlr1;
int a;
- for(a=obr->totvlak-1; a>=0; a--) {
+ for (a=obr->totvlak-1; a>=0; a--) {
vlr= RE_findOrAddVlak(obr, a);
/* test if rendering as a quad or triangle, skip wire */
- if(vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
+ if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
- if(vlr->v4) {
+ if (vlr->v4) {
vlr1= RE_vlakren_copy(obr, vlr);
vlr1->flag |= R_FACE_SPLIT;
- if( dir==2 ) vlr->flag |= R_DIVIDE_24;
+ if ( dir==2 ) vlr->flag |= R_DIVIDE_24;
else vlr->flag &= ~R_DIVIDE_24;
/* new vertex pointers */
@@ -4186,11 +4192,11 @@ static void check_non_flat_quads(ObjectRen *obr)
float nor[3], xn, flen;
int a;
- for(a=obr->totvlak-1; a>=0; a--) {
+ for (a=obr->totvlak-1; a>=0; a--) {
vlr= RE_findOrAddVlak(obr, a);
/* test if rendering as a quad or triangle, skip wire */
- if(vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
+ if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
/* check if quad is actually triangle */
v1= vlr->v1;
@@ -4198,7 +4204,7 @@ static void check_non_flat_quads(ObjectRen *obr)
v3= vlr->v3;
v4= vlr->v4;
sub_v3_v3v3(nor, v1->co, v2->co);
- if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
+ if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
vlr->v1= v2;
vlr->v2= v3;
vlr->v3= v4;
@@ -4206,26 +4212,26 @@ static void check_non_flat_quads(ObjectRen *obr)
}
else {
sub_v3_v3v3(nor, v2->co, v3->co);
- if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
+ if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
vlr->v2= v3;
vlr->v3= v4;
vlr->v4= NULL;
}
else {
sub_v3_v3v3(nor, v3->co, v4->co);
- if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
+ if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
vlr->v4= NULL;
}
else {
sub_v3_v3v3(nor, v4->co, v1->co);
- if( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
+ if ( ABS(nor[0])<FLT_EPSILON10 && ABS(nor[1])<FLT_EPSILON10 && ABS(nor[2])<FLT_EPSILON10 ) {
vlr->v4= NULL;
}
}
}
}
- if(vlr->v4) {
+ if (vlr->v4) {
/* Face is divided along edge with the least gradient */
/* Flagged with R_DIVIDE_24 if divide is from vert 2 to 4 */
@@ -4236,11 +4242,11 @@ static void check_non_flat_quads(ObjectRen *obr)
/* render normals are inverted in render! we calculate normal of single tria here */
flen= normal_tri_v3( nor,vlr->v4->co, vlr->v3->co, vlr->v1->co);
- if(flen==0.0f) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co);
+ if (flen==0.0f) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co);
xn = dot_v3v3(nor, vlr->n);
- if(ABS(xn) < 0.999995f ) { // checked on noisy fractal grid
+ if (ABS(xn) < 0.999995f ) { // checked on noisy fractal grid
float d1, d2;
@@ -4254,7 +4260,7 @@ static void check_non_flat_quads(ObjectRen *obr)
normal_tri_v3( nor,vlr->v2->co, vlr->v3->co, vlr->v4->co);
d2 = dot_v3v3(nor, vlr->v2->n);
- if( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24;
+ if ( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24;
else vlr->flag &= ~R_DIVIDE_24;
/* new vertex pointers */
@@ -4296,25 +4302,26 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
float min[3], max[3], smin[3], smax[3];
int a, b;
- if(obr->totvert || obr->totvlak || obr->tothalo || obr->totstrand) {
+ if (obr->totvert || obr->totvlak || obr->tothalo || obr->totstrand) {
/* the exception below is because displace code now is in init_render_mesh call,
I will look at means to have autosmooth enabled for all object types
and have it as general postprocess, like displace */
- if(ob->type!=OB_MESH && test_for_displace(re, ob))
+ if (ob->type!=OB_MESH && test_for_displace(re, ob))
do_displacement(re, obr, NULL, NULL);
- if(!timeoffset) {
+ if (!timeoffset) {
/* phong normal interpolation can cause error in tracing
* (terminator problem) */
ob->smoothresh= 0.0;
- if((re->r.mode & R_RAYTRACE) && (re->r.mode & R_SHADOW))
+ if ((re->r.mode & R_RAYTRACE) && (re->r.mode & R_SHADOW))
set_phong_threshold(obr);
if (re->flag & R_BAKING && re->r.bake_quad_split != 0) {
/* Baking lets us define a quad split order */
split_quads(obr, re->r.bake_quad_split);
- } else {
- if((re->r.mode & R_SIMPLIFY && re->r.simplify_flag & R_SIMPLE_NO_TRIANGULATE) == 0)
+ }
+ else {
+ if ((re->r.mode & R_SIMPLIFY && re->r.simplify_flag & R_SIMPLE_NO_TRIANGULATE) == 0)
check_non_flat_quads(obr);
}
@@ -4322,29 +4329,29 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
/* compute bounding boxes for clipping */
INIT_MINMAX(min, max);
- for(a=0; a<obr->totvert; a++) {
- if((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
+ for (a=0; a<obr->totvert; a++) {
+ if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
else ver++;
DO_MINMAX(ver->co, min, max);
}
- if(obr->strandbuf) {
+ if (obr->strandbuf) {
float width;
/* compute average bounding box of strandpoint itself (width) */
- if(obr->strandbuf->flag & R_STRAND_B_UNITS)
+ if (obr->strandbuf->flag & R_STRAND_B_UNITS)
obr->strandbuf->maxwidth= MAX2(obr->strandbuf->ma->strand_sta, obr->strandbuf->ma->strand_end);
else
obr->strandbuf->maxwidth= 0.0f;
width= obr->strandbuf->maxwidth;
sbound= obr->strandbuf->bound;
- for(b=0; b<obr->strandbuf->totbound; b++, sbound++) {
+ for (b=0; b<obr->strandbuf->totbound; b++, sbound++) {
INIT_MINMAX(smin, smax);
- for(a=sbound->start; a<sbound->end; a++) {
+ for (a=sbound->start; a<sbound->end; a++) {
strand= RE_findOrAddStrand(obr, a);
strand_minmax(strand, smin, smax, width);
}
@@ -4384,8 +4391,8 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
/* for objects instanced by dupliverts/faces/particles, we go over the
* list of instances to find ones that instance obr, and setup their
* matrices and obr pointer */
- for(obi=re->instancetable.last; obi; obi=obi->prev) {
- if(!obi->obr && obi->ob == obr->ob && obi->psysindex == obr->psysindex) {
+ for (obi=re->instancetable.last; obi; obi=obi->prev) {
+ if (!obi->obr && obi->ob == obr->ob && obi->psysindex == obr->psysindex) {
obi->obr= obr;
/* compute difference between object matrix and
@@ -4397,7 +4404,7 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
invert_m3_m3(obi->nmat, nmat);
transpose_m3(obi->nmat);
- if(!first) {
+ if (!first) {
re->totvert += obr->totvert;
re->totvlak += obr->totvlak;
re->tothalo += obr->tothalo;
@@ -4439,13 +4446,13 @@ static ObjectRen *find_dupligroup_dupli(Render *re, Object *ob, int psysindex)
/* if the object is itself instanced, we don't want to create an instance
* for it */
- if(ob->transflag & OB_RENDER_DUPLI)
+ if (ob->transflag & OB_RENDER_DUPLI)
return NULL;
/* try to find an object that was already created so we can reuse it
* and save memory */
- for(obr=re->objecttable.first; obr; obr=obr->next)
- if(obr->ob == ob && obr->psysindex == psysindex && (obr->flag & R_INSTANCEABLE))
+ for (obr=re->objecttable.first; obr; obr=obr->next)
+ if (obr->ob == ob && obr->psysindex == psysindex && (obr->flag & R_INSTANCEABLE))
return obr;
return NULL;
@@ -4461,14 +4468,14 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
static int needtexmat= 0;
/* init */
- if(!re) {
+ if (!re) {
lastob= NULL;
needtexmat= 0;
return;
}
/* check if we actually need it */
- if(lastob != dob->ob) {
+ if (lastob != dob->ob) {
Material ***material;
short a, *totmaterial;
@@ -4478,13 +4485,13 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
totmaterial= give_totcolp(dob->ob);
material= give_matarar(dob->ob);
- if(totmaterial && material)
- for(a= 0; a<*totmaterial; a++)
- if((*material)[a] && (*material)[a]->texco & TEXCO_OBJECT)
+ if (totmaterial && material)
+ for (a= 0; a<*totmaterial; a++)
+ if ((*material)[a] && (*material)[a]->texco & TEXCO_OBJECT)
needtexmat= 1;
}
- if(needtexmat) {
+ if (needtexmat) {
float imat[4][4];
obi->duplitexmat= BLI_memarena_alloc(re->memArena, sizeof(float)*4*4);
@@ -4499,8 +4506,8 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
ParticleSystem *psys;
int i;
- if(obr->psysindex) {
- if((!obr->prev || obr->prev->ob != ob || (obr->prev->flag & R_INSTANCEABLE)==0) && ob->type==OB_MESH) {
+ if (obr->psysindex) {
+ if ((!obr->prev || obr->prev->ob != ob || (obr->prev->flag & R_INSTANCEABLE)==0) && ob->type==OB_MESH) {
/* the emitter mesh wasn't rendered so the modifier stack wasn't
* evaluated with render settings */
DerivedMesh *dm;
@@ -4508,7 +4515,7 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
dm->release(dm);
}
- for(psys=ob->particlesystem.first, i=0; i<obr->psysindex-1; i++)
+ for (psys=ob->particlesystem.first, i=0; i<obr->psysindex-1; i++)
psys= psys->next;
render_new_particle_system(re, obr, psys, timeoffset);
@@ -4516,11 +4523,11 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
else {
if ELEM(ob->type, OB_FONT, OB_CURVE)
init_render_curve(re, obr, timeoffset);
- else if(ob->type==OB_SURF)
+ else if (ob->type==OB_SURF)
init_render_surf(re, obr, timeoffset);
- else if(ob->type==OB_MESH)
+ else if (ob->type==OB_MESH)
init_render_mesh(re, obr, timeoffset);
- else if(ob->type==OB_MBALL)
+ else if (ob->type==OB_MBALL)
init_render_mball(re, obr);
}
@@ -4543,31 +4550,31 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
/* the emitter has to be processed first (render levels of modifiers) */
/* so here we only check if the emitter should be rendered */
- if(ob->particlesystem.first) {
+ if (ob->particlesystem.first) {
show_emitter= 0;
- for(psys=ob->particlesystem.first; psys; psys=psys->next) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
show_emitter += psys->part->draw & PART_DRAW_EMITTER;
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
}
/* if no psys has "show emitter" selected don't render emitter */
- if(show_emitter == 0)
+ if (show_emitter == 0)
allow_render= 0;
}
/* one render object for the data itself */
- if(allow_render) {
+ if (allow_render) {
obr= RE_addRenderObject(re, ob, par, index, 0, ob->lay);
- if((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
+ if ((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
obr->flag |= R_INSTANCEABLE;
copy_m4_m4(obr->obmat, ob->obmat);
}
init_render_object_data(re, obr, timeoffset);
/* only add instance for objects that have not been used for dupli */
- if(!(ob->transflag & OB_RENDER_DUPLI)) {
+ if (!(ob->transflag & OB_RENDER_DUPLI)) {
obi= RE_addRenderInstance(re, obr, ob, par, index, 0, NULL, ob->lay);
- if(dob) set_dupli_tex_mat(re, obi, dob);
+ if (dob) set_dupli_tex_mat(re, obi, dob);
}
else
find_dupli_instances(re, obr);
@@ -4580,24 +4587,24 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
}
/* and one render object per particle system */
- if(ob->particlesystem.first) {
+ if (ob->particlesystem.first) {
psysindex= 1;
- for(psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
obr= RE_addRenderObject(re, ob, par, index, psysindex, ob->lay);
- if((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
+ if ((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
obr->flag |= R_INSTANCEABLE;
copy_m4_m4(obr->obmat, ob->obmat);
}
- if(dob)
+ if (dob)
psys->flag |= PSYS_USE_IMAT;
init_render_object_data(re, obr, timeoffset);
psys_render_restore(ob, psys);
psys->flag &= ~PSYS_USE_IMAT;
/* only add instance for objects that have not been used for dupli */
- if(!(ob->transflag & OB_RENDER_DUPLI)) {
+ if (!(ob->transflag & OB_RENDER_DUPLI)) {
obi= RE_addRenderInstance(re, obr, ob, par, index, psysindex, NULL, ob->lay);
- if(dob) set_dupli_tex_mat(re, obi, dob);
+ if (dob) set_dupli_tex_mat(re, obi, dob);
}
else
find_dupli_instances(re, obr);
@@ -4613,9 +4620,9 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
double time;
float mat[4][4];
- if(ob->type==OB_LAMP)
+ if (ob->type==OB_LAMP)
add_render_lamp(re, ob);
- else if(render_object_type(ob->type))
+ else if (render_object_type(ob->type))
add_render_object(re, ob, par, dob, timeoffset);
else {
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
@@ -4623,7 +4630,7 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
}
time= PIL_check_seconds_timer();
- if(time - lasttime > 1.0) {
+ if (time - lasttime > 1.0) {
lasttime= time;
/* clumsy copying still */
re->i.totvert= re->totvert;
@@ -4642,8 +4649,8 @@ void RE_Database_Free(Render *re)
LampRen *lar;
/* statistics for debugging render memory usage */
- if((G.f & G_DEBUG) && (G.rendering)) {
- if((re->r.scemode & R_PREVIEWBUTS)==0) {
+ if ((G.f & G_DEBUG) && (G.rendering)) {
+ if ((re->r.scemode & R_PREVIEWBUTS)==0) {
BKE_image_print_memlist();
MEM_printmemlist_stats();
}
@@ -4651,11 +4658,11 @@ void RE_Database_Free(Render *re)
/* FREE */
- for(lar= re->lampren.first; lar; lar= lar->next) {
+ for (lar= re->lampren.first; lar; lar= lar->next) {
freeshadowbuf(lar);
- if(lar->jitter) MEM_freeN(lar->jitter);
- if(lar->shadsamp) MEM_freeN(lar->shadsamp);
- if(lar->sunsky) MEM_freeN(lar->sunsky);
+ if (lar->jitter) MEM_freeN(lar->jitter);
+ if (lar->shadsamp) MEM_freeN(lar->shadsamp);
+ if (lar->sunsky) MEM_freeN(lar->sunsky);
curvemapping_free(lar->curfalloff);
}
@@ -4678,20 +4685,20 @@ void RE_Database_Free(Render *re)
free_camera_inside_volumes(re);
- if(re->wrld.aosphere) {
+ if (re->wrld.aosphere) {
MEM_freeN(re->wrld.aosphere);
re->wrld.aosphere= NULL;
re->scene->world->aosphere= NULL;
}
- if(re->wrld.aotables) {
+ if (re->wrld.aotables) {
MEM_freeN(re->wrld.aotables);
re->wrld.aotables= NULL;
re->scene->world->aotables= NULL;
}
- if(re->r.mode & R_RAYTRACE)
+ if (re->r.mode & R_RAYTRACE)
free_render_qmcsampler(re);
- if(re->r.mode & R_RAYTRACE) freeraytree(re);
+ if (re->r.mode & R_RAYTRACE) freeraytree(re);
free_sss(re);
free_occ(re);
@@ -4702,12 +4709,12 @@ void RE_Database_Free(Render *re)
re->bakebuf= NULL;
- if(re->scene)
- if(re->scene->r.scemode & R_FREE_IMAGE)
- if((re->r.scemode & R_PREVIEWBUTS)==0)
+ if (re->scene)
+ if (re->scene->r.scemode & R_FREE_IMAGE)
+ if ((re->r.scemode & R_PREVIEWBUTS)==0)
BKE_image_free_all_textures();
- if(re->memArena) {
+ if (re->memArena) {
BLI_memarena_free(re->memArena);
re->memArena = NULL;
}
@@ -4716,19 +4723,19 @@ void RE_Database_Free(Render *re)
static int allow_render_object(Render *re, Object *ob, int nolamps, int onlyselected, Object *actob)
{
/* override not showing object when duplis are used with particles */
- if(ob->transflag & OB_DUPLIPARTS)
+ if (ob->transflag & OB_DUPLIPARTS)
; /* let particle system(s) handle showing vs. not showing */
- else if((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES))
+ else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES))
return 0;
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */
if (ob->type == OB_MBALL && ob!=find_basis_mball(re->scene, ob))
return 0;
- if(nolamps && (ob->type==OB_LAMP))
+ if (nolamps && (ob->type==OB_LAMP))
return 0;
- if(onlyselected && (ob!=actob && !(ob->flag & SELECT)))
+ if (onlyselected && (ob!=actob && !(ob->flag & SELECT)))
return 0;
return 1;
@@ -4744,16 +4751,16 @@ static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Obj
* all halo's to sort them globally in advance */
totmaterial= give_totcolp(obd);
- if(totmaterial) {
- for(a= 0; a<*totmaterial; a++) {
+ if (totmaterial) {
+ for (a= 0; a<*totmaterial; a++) {
ma= give_current_material(obd, a);
- if(ma && (ma->material_type == MA_TYPE_HALO))
+ if (ma && (ma->material_type == MA_TYPE_HALO))
return 0;
}
}
- for(psys=obd->particlesystem.first; psys; psys=psys->next)
- if(!ELEM5(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
+ for (psys=obd->particlesystem.first; psys; psys=psys->next)
+ if (!ELEM5(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
return 0;
/* don't allow lamp, animated duplis, or radio render */
@@ -4770,35 +4777,35 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
ParticleSystem *psys;
DerivedMesh *dm;
- if(level >= MAX_DUPLI_RECUR)
+ if (level >= MAX_DUPLI_RECUR)
return;
- if(ob->transflag & OB_DUPLIPARTS) {
- for(psys=ob->particlesystem.first; psys; psys=psys->next) {
- if(ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
- if(enable)
+ if (ob->transflag & OB_DUPLIPARTS) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if (ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ if (enable)
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
else
psys_render_restore(ob, psys);
}
}
- if(enable) {
+ if (enable) {
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
- for(psys=ob->particlesystem.first; psys; psys=psys->next)
+ for (psys=ob->particlesystem.first; psys; psys=psys->next)
psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
}
}
- if(ob->dup_group==NULL) return;
+ if (ob->dup_group==NULL) return;
group= ob->dup_group;
- for(go= group->gobject.first; go; go= go->next)
+ for (go= group->gobject.first; go; go= go->next)
dupli_render_particle_set(re, go->ob, timeoffset, level+1, enable);
}
@@ -4807,8 +4814,8 @@ static int get_vector_renderlayers(Scene *sce)
SceneRenderLayer *srl;
unsigned int lay= 0;
- for(srl= sce->r.layers.first; srl; srl= srl->next)
- if(srl->passflag & SCE_PASS_VECTOR)
+ for (srl= sce->r.layers.first; srl; srl= srl->next)
+ if (srl->passflag & SCE_PASS_VECTOR)
lay |= srl->lay;
return lay;
@@ -4820,20 +4827,20 @@ static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, in
Object *ob;
/* simple preventing of too deep nested groups */
- if(level>MAX_DUPLI_RECUR) return;
+ if (level>MAX_DUPLI_RECUR) return;
/* recursively go into dupligroups to find objects with OB_RENDER_DUPLI
* that were not created yet */
- for(go= group->gobject.first; go; go= go->next) {
+ for (go= group->gobject.first; go; go= go->next) {
ob= go->ob;
- if(ob->flag & OB_DONE) {
- if(ob->transflag & OB_RENDER_DUPLI) {
- if(allow_render_object(re, ob, nolamps, onlyselected, actob)) {
+ if (ob->flag & OB_DONE) {
+ if (ob->transflag & OB_RENDER_DUPLI) {
+ if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
init_render_object(re, ob, NULL, 0, timeoffset);
ob->transflag &= ~OB_RENDER_DUPLI;
- if(ob->dup_group)
+ if (ob->dup_group)
add_group_render_dupli_obs(re, ob->dup_group, nolamps, onlyselected, actob, timeoffset, level+1);
}
}
@@ -4862,7 +4869,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* mtex's for mapto objects but its easier just to set the
* 'imat' / 'imat_ren' on all and unlikely to be a performance hit
* See bug: [#28744] - campbell */
- for(ob= re->main->object.first; ob; ob= ob->id.next) {
+ for (ob= re->main->object.first; ob; ob= ob->id.next) {
/* imat objects has to be done here, since displace can have texture using Object map-input */
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat_ren, mat);
@@ -4872,7 +4879,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
ob->transflag &= ~OB_RENDER_DUPLI;
}
- for(SETLOOPER(re->scene, sce_iter, base)) {
+ for (SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
/* in the prev/next pass for making speed vectors, avoid creating
@@ -4882,21 +4889,21 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
lay= (timeoffset)? renderlay & vectorlay: renderlay;
/* if the object has been restricted from rendering in the outliner, ignore it */
- if(ob->restrictflag & OB_RESTRICT_RENDER) continue;
+ if (ob->restrictflag & OB_RESTRICT_RENDER) continue;
/* OB_DONE means the object itself got duplicated, so was already converted */
- if(ob->flag & OB_DONE) {
+ if (ob->flag & OB_DONE) {
/* OB_RENDER_DUPLI means instances for it were already created, now
* it still needs to create the ObjectRen containing the data */
- if(ob->transflag & OB_RENDER_DUPLI) {
- if(allow_render_object(re, ob, nolamps, onlyselected, actob)) {
+ if (ob->transflag & OB_RENDER_DUPLI) {
+ if (allow_render_object(re, ob, nolamps, onlyselected, actob)) {
init_render_object(re, ob, NULL, 0, timeoffset);
ob->transflag &= ~OB_RENDER_DUPLI;
}
}
}
- else if((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->lay)) ) {
- if((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
+ else if ((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->lay)) ) {
+ if ((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
DupliObject *dob;
ListBase *lb;
@@ -4906,25 +4913,25 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
lb= object_duplilist(re->scene, ob);
dupli_render_particle_set(re, ob, timeoffset, 0, 0);
- for(dob= lb->first; dob; dob= dob->next) {
+ for (dob= lb->first; dob; dob= dob->next) {
Object *obd= dob->ob;
copy_m4_m4(obd->obmat, dob->mat);
/* group duplis need to set ob matrices correct, for deform. so no_draw is part handled */
- if(!(obd->transflag & OB_RENDER_DUPLI) && dob->no_draw)
+ if (!(obd->transflag & OB_RENDER_DUPLI) && dob->no_draw)
continue;
- if(obd->restrictflag & OB_RESTRICT_RENDER)
+ if (obd->restrictflag & OB_RESTRICT_RENDER)
continue;
- if(obd->type==OB_MBALL)
+ if (obd->type==OB_MBALL)
continue;
- if(!allow_render_object(re, obd, nolamps, onlyselected, actob))
+ if (!allow_render_object(re, obd, nolamps, onlyselected, actob))
continue;
- if(allow_render_dupli_instance(re, dob, obd)) {
+ if (allow_render_dupli_instance(re, dob, obd)) {
ParticleSystem *psys;
ObjectRen *obr = NULL;
int psysindex;
@@ -4935,13 +4942,13 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* instances instead of the actual object are added in two cases, either
* this is a duplivert/face/particle, or it is a non-animated object in
* a dupligroup that has already been created before */
- if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
+ if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
mult_m4_m4m4(mat, re->viewmat, dob->mat);
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat, obd->lay);
/* fill in instance variables for texturing */
set_dupli_tex_mat(re, obi, dob);
- if(dob->type != OB_DUPLIGROUP) {
+ if (dob->type != OB_DUPLIGROUP) {
copy_v3_v3(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
@@ -4952,7 +4959,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* itself was duplicated. for the first case find_dupli_instances
* will be called later. */
assign_dupligroup_dupli(re, obi, obr);
- if(obd->transflag & OB_RENDER_DUPLI)
+ if (obd->transflag & OB_RENDER_DUPLI)
find_dupli_instances(re, obr);
}
}
@@ -4960,31 +4967,31 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* same logic for particles, each particle system has it's own object, so
* need to go over them separately */
psysindex= 1;
- for(psys=obd->particlesystem.first; psys; psys=psys->next) {
- if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, psysindex))) {
- if(obi == NULL)
+ for (psys=obd->particlesystem.first; psys; psys=psys->next) {
+ if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, psysindex))) {
+ if (obi == NULL)
mult_m4_m4m4(mat, re->viewmat, dob->mat);
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat, obd->lay);
set_dupli_tex_mat(re, obi, dob);
- if(dob->type != OB_DUPLIGROUP) {
+ if (dob->type != OB_DUPLIGROUP) {
copy_v3_v3(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
}
else {
assign_dupligroup_dupli(re, obi, obr);
- if(obd->transflag & OB_RENDER_DUPLI)
+ if (obd->transflag & OB_RENDER_DUPLI)
find_dupli_instances(re, obr);
}
}
}
- if(obi==NULL)
+ if (obi==NULL)
/* can't instance, just create the object */
init_render_object(re, obd, ob, dob, timeoffset);
- if(dob->type != OB_DUPLIGROUP) {
+ if (dob->type != OB_DUPLIGROUP) {
obd->flag |= OB_DONE;
obd->transflag |= OB_RENDER_DUPLI;
}
@@ -4992,26 +4999,26 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
else
init_render_object(re, obd, ob, dob, timeoffset);
- if(re->test_break(re->tbh)) break;
+ if (re->test_break(re->tbh)) break;
}
free_object_duplilist(lb);
- if(allow_render_object(re, ob, nolamps, onlyselected, actob))
+ if (allow_render_object(re, ob, nolamps, onlyselected, actob))
init_render_object(re, ob, NULL, 0, timeoffset);
}
- else if(allow_render_object(re, ob, nolamps, onlyselected, actob))
+ else if (allow_render_object(re, ob, nolamps, onlyselected, actob))
init_render_object(re, ob, NULL, 0, timeoffset);
}
- if(re->test_break(re->tbh)) break;
+ if (re->test_break(re->tbh)) break;
}
/* objects in groups with OB_RENDER_DUPLI set still need to be created,
* since they may not be part of the scene */
- for(group= re->main->group.first; group; group=group->id.next)
+ for (group= re->main->group.first; group; group=group->id.next)
add_group_render_dupli_obs(re, group, nolamps, onlyselected, actob, timeoffset, 0);
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
RE_makeRenderInstances(re);
}
@@ -5043,15 +5050,15 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->i.partsdone= 0; /* signal now in use for previewrender */
/* in localview, lamps are using normal layers, objects only local bits */
- if(re->lay & 0xFF000000)
+ if (re->lay & 0xFF000000)
lay &= 0xFF000000;
/* applies changes fully */
- if((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
+ if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
- if(use_camera_view && camera) {
+ if (use_camera_view && camera) {
/* called before but need to call again in case of lens animation from the
* above call to scene_update_for_newframe, fixes bug. [#22702].
* following calls don't depend on 'RE_SetCamera' */
@@ -5064,10 +5071,10 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
}
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
- if(re->r.mode & R_RAYTRACE) {
+ if (re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
- if(re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
+ if (re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
init_ao_sphere(&re->wrld);
}
@@ -5081,11 +5088,11 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* MAKE RENDER DATA */
database_init_objects(re, lay, 0, 0, 0, 0);
- if(!re->test_break(re->tbh)) {
+ if (!re->test_break(re->tbh)) {
int tothalo;
set_material_lightgroups(re);
- for(sce= re->scene; sce; sce= sce->set)
+ for (sce= re->scene; sce; sce= sce->set)
set_renderlayer_lightgroups(re, sce);
slurph_opt= 1;
@@ -5100,8 +5107,8 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* don't sort stars */
tothalo= re->tothalo;
- if(!re->test_break(re->tbh)) {
- if(re->wrld.mode & WO_STARS) {
+ if (!re->test_break(re->tbh)) {
+ if (re->wrld.mode & WO_STARS) {
re->i.infostr= "Creating Starfield";
re->stats_draw(re->sdh, &re->i);
RE_make_stars(re, NULL, NULL, NULL, NULL);
@@ -5120,43 +5127,43 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* old code checked for internal render (aka not yafray) */
{
/* raytree */
- if(!re->test_break(re->tbh)) {
- if(re->r.mode & R_RAYTRACE) {
+ if (!re->test_break(re->tbh)) {
+ if (re->r.mode & R_RAYTRACE) {
makeraytree(re);
}
}
/* ENVIRONMENT MAPS */
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
make_envmaps(re);
/* point density texture */
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
make_pointdensities(re);
/* voxel data texture */
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
make_voxeldata(re);
}
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
project_renderdata(re, projectverto, re->r.mode & R_PANORAMA, 0, 1);
/* Occlusion */
- if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
- if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
- if(re->r.mode & R_SHADOW)
+ if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
+ if (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
+ if (re->r.mode & R_SHADOW)
make_occ_tree(re);
/* SSS */
- if((re->r.mode & R_SSS) && !re->test_break(re->tbh))
+ if ((re->r.mode & R_SSS) && !re->test_break(re->tbh))
make_sss_tree(re);
- if(!re->test_break(re->tbh))
- if(re->r.mode & R_RAYTRACE)
+ if (!re->test_break(re->tbh))
+ if (re->r.mode & R_RAYTRACE)
volume_precache(re);
}
- if(re->test_break(re->tbh))
+ if (re->test_break(re->tbh))
RE_Database_Free(re);
else
re->i.convertdone= 1;
@@ -5198,7 +5205,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
slurph_opt= 0;
/* in localview, lamps are using normal layers, objects only local bits */
- if(re->lay & 0xFF000000)
+ if (re->lay & 0xFF000000)
lay &= 0xFF000000;
/* applies changes fully */
@@ -5206,7 +5213,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
- if(camera) {
+ if (camera) {
normalize_m4(camera->obmat);
invert_m4_m4(mat, camera->obmat);
RE_SetView(re, mat);
@@ -5215,7 +5222,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* MAKE RENDER DATA */
database_init_objects(re, lay, 0, 0, 0, timeoffset);
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
project_renderdata(re, projectverto, re->r.mode & R_PANORAMA, 0, 1);
/* do this in end, particles for example need cfra */
@@ -5230,11 +5237,11 @@ static void speedvector_project(Render *re, float zco[2], const float co[3], con
float div;
/* initialize */
- if(re) {
+ if (re) {
pano= re->r.mode & R_PANORAMA;
/* precalculate amount of radians 1 pixel rotates */
- if(pano) {
+ if (pano) {
/* size of 1 pixel mapped to viewplane coords */
float psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)re->winx;
/* x angle of a pixel */
@@ -5251,17 +5258,17 @@ static void speedvector_project(Render *re, float zco[2], const float co[3], con
}
/* now map hocos to screenspace, uses very primitive clip still */
- if(ho[3]<0.1f) div= 10.0f;
+ if (ho[3]<0.1f) div= 10.0f;
else div= 1.0f/ho[3];
/* use cylinder projection */
- if(pano) {
+ if (pano) {
float vec[3], ang;
/* angle between (0,0,-1) and (co) */
copy_v3_v3(vec, co);
ang= saacos(-vec[2]/sqrtf(vec[0]*vec[0] + vec[2]*vec[2]));
- if(vec[0]<0.0f) ang= -ang;
+ if (vec[0]<0.0f) ang= -ang;
zco[0]= ang/pixelphix + zmulx;
ang= 0.5f*(float)M_PI - saacos(vec[1] / len_v3(vec));
@@ -5284,21 +5291,21 @@ static void calculate_speedvector(const float vectors[2], int step, float winsq,
zco[1]= vectors[1] - zco[1];
/* enable nice masks for hardly moving stuff or float inaccuracy */
- if(zco[0]<0.1f && zco[0]>-0.1f && zco[1]<0.1f && zco[1]>-0.1f ) {
+ if (zco[0]<0.1f && zco[0]>-0.1f && zco[1]<0.1f && zco[1]>-0.1f ) {
zco[0]= 0.0f;
zco[1]= 0.0f;
}
/* maximize speed for image width, otherwise it never looks good */
len= zco[0]*zco[0] + zco[1]*zco[1];
- if(len > winsq) {
+ if (len > winsq) {
len= winroot/sqrtf(len);
zco[0]*= len;
zco[1]*= len;
}
/* note; in main vecblur loop speedvec is negated again */
- if(step) {
+ if (step) {
speed[2]= -zco[0];
speed[3]= -zco[1];
}
@@ -5310,21 +5317,21 @@ static void calculate_speedvector(const float vectors[2], int step, float winsq,
static float *calculate_strandsurface_speedvectors(Render *re, ObjectInstanceRen *obi, StrandSurface *mesh)
{
- if(mesh->co && mesh->prevco && mesh->nextco) {
+ if (mesh->co && mesh->prevco && mesh->nextco) {
float winsq= (float)re->winx*(float)re->winy; /* int's can wrap on large images */
float winroot= sqrt(winsq);
float (*winspeed)[4];
float ho[4], prevho[4], nextho[4], winmat[4][4], vec[2];
int a;
- if(obi->flag & R_TRANSFORMED)
+ if (obi->flag & R_TRANSFORMED)
mult_m4_m4m4(winmat, re->winmat, obi->mat);
else
copy_m4_m4(winmat, re->winmat);
winspeed= MEM_callocN(sizeof(float)*4*mesh->totvert, "StrandSurfWin");
- for(a=0; a<mesh->totvert; a++) {
+ for (a=0; a<mesh->totvert; a++) {
projectvert(mesh->co[a], winmat, ho);
projectvert(mesh->prevco[a], winmat, prevho);
@@ -5354,14 +5361,14 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */
int a, *face, *index;
- if(obi->flag & R_TRANSFORMED)
+ if (obi->flag & R_TRANSFORMED)
mult_m4_m4m4(winmat, re->winmat, obi->mat);
else
copy_m4_m4(winmat, re->winmat);
- if(obr->vertnodes) {
- for(a=0; a<obr->totvert; a++, vectors+=2) {
- if((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
+ if (obr->vertnodes) {
+ for (a=0; a<obr->totvert; a++, vectors+=2) {
+ if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
else ver++;
speed= RE_vertren_get_winspeed(obi, ver, 1);
@@ -5370,21 +5377,21 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
}
}
- if(obr->strandnodes) {
+ if (obr->strandnodes) {
strandbuf= obr->strandbuf;
mesh= (strandbuf)? strandbuf->surface: NULL;
/* compute speed vectors at surface vertices */
- if(mesh)
+ if (mesh)
winspeed= (float(*)[4])calculate_strandsurface_speedvectors(re, obi, mesh);
- if(winspeed) {
- for(a=0; a<obr->totstrand; a++, vectors+=2) {
- if((a & 255)==0) strand= obr->strandnodes[a>>8].strand;
+ if (winspeed) {
+ for (a=0; a<obr->totstrand; a++, vectors+=2) {
+ if ((a & 255)==0) strand= obr->strandnodes[a>>8].strand;
else strand++;
index= RE_strandren_get_face(obr, strand, 0);
- if(index && *index < mesh->totface) {
+ if (index && *index < mesh->totface) {
speed= RE_strandren_get_winspeed(obi, strand, 1);
/* interpolate speed vectors from strand surface */
@@ -5401,7 +5408,7 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
madd_v4_v4fl(speed, winspeed[face[0]], w[0]);
madd_v4_v4fl(speed, winspeed[face[1]], w[1]);
madd_v4_v4fl(speed, winspeed[face[2]], w[2]);
- if(face[3])
+ if (face[3])
madd_v4_v4fl(speed, winspeed[face[3]], w[3]);
}
}
@@ -5428,9 +5435,9 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
FluidVertexVelocity *velarray = NULL;
/* only one step needed */
- if(step) return 1;
+ if (step) return 1;
- if(fluidmd)
+ if (fluidmd)
fss = fluidmd->fss;
else
return 0;
@@ -5439,16 +5446,16 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
invert_m4_m4(imat, mat);
/* set first vertex OK */
- if(!fss->meshVelocities) return 0;
+ if (!fss->meshVelocities) return 0;
- if( obr->totvert != fss->totvert) {
+ if ( obr->totvert != fss->totvert) {
//fprintf(stderr, "load_fluidsimspeedvectors - modified fluidsim mesh, not using speed vectors (%d,%d)...\n", obr->totvert, fsob->fluidsimSettings->meshSurface->totvert); // DEBUG
return 0;
}
velarray = fss->meshVelocities;
- if(obi->flag & R_TRANSFORMED)
+ if (obi->flag & R_TRANSFORMED)
mult_m4_m4m4(winmat, re->winmat, obi->mat);
else
copy_m4_m4(winmat, re->winmat);
@@ -5457,15 +5464,15 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
/* better solution would be fixing getVelocityAt() in intern/elbeem/intern/solver_util.cpp
so that also small drops/little water volumes return a velocity != 0.
But I had no luck in fixing that function - DG */
- for(a=0; a<obr->totvert; a++) {
- for(j=0;j<3;j++) avgvel[j] += velarray[a].vel[j];
+ for (a=0; a<obr->totvert; a++) {
+ for (j=0;j<3;j++) avgvel[j] += velarray[a].vel[j];
}
- for(j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
+ for (j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
- for(a=0; a<obr->totvert; a++, vectors+=2) {
- if((a & 255)==0)
+ for (a=0; a<obr->totvert; a++, vectors+=2) {
+ if ((a & 255)==0)
ver= obr->vertnodes[a>>8].vert;
else
ver++;
@@ -5473,7 +5480,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
// get fluid velocity
fsvec[3] = 0.;
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.; fsvec[2] = 2.; // NT fixed test
- for(j=0;j<3;j++) fsvec[j] = velarray[a].vel[j];
+ for (j=0;j<3;j++) fsvec[j] = velarray[a].vel[j];
/* (bad) HACK insert average velocity if none is there (see previous comment) */
if ((fsvec[0] == 0.0f) && (fsvec[1] == 0.0f) && (fsvec[2] == 0.0f)) {
@@ -5493,14 +5500,14 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
/* now map hocos to screenspace, uses very primitive clip still */
// use ho[3] of original vertex, xy component of vel. direction
- if(ho[3]<0.1f) div= 10.0f;
+ if (ho[3]<0.1f) div= 10.0f;
else div= 1.0f/ho[3];
zco[0]= zmulx*hoco[0]*div;
zco[1]= zmuly*hoco[1]*div;
// maximize speed as usual
len= zco[0]*zco[0] + zco[1]*zco[1];
- if(len > winsq) {
+ if (len > winsq) {
len= winroot/sqrtf(len);
zco[0]*= len; zco[1]*= len;
}
@@ -5525,7 +5532,7 @@ static void copy_dbase_object_vectors(Render *re, ListBase *lb)
float *vec, ho[4], winmat[4][4];
int a, totvector;
- for(obi= re->instancetable.first; obi; obi= obi->next) {
+ for (obi= re->instancetable.first; obi; obi= obi->next) {
obr= obi->obr;
obilb= MEM_mallocN(sizeof(ObjectInstanceRen), "ObInstanceVector");
@@ -5534,16 +5541,16 @@ static void copy_dbase_object_vectors(Render *re, ListBase *lb)
obilb->totvector= totvector= obr->totvert;
- if(totvector > 0) {
+ if (totvector > 0) {
vec= obilb->vectors= MEM_mallocN(2*sizeof(float)*totvector, "vector array");
- if(obi->flag & R_TRANSFORMED)
+ if (obi->flag & R_TRANSFORMED)
mult_m4_m4m4(winmat, re->winmat, obi->mat);
else
copy_m4_m4(winmat, re->winmat);
- for(a=0; a<obr->totvert; a++, vec+=2) {
- if((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
+ for (a=0; a<obr->totvert; a++, vec+=2) {
+ if ((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
else ver++;
projectvert(ver->co, winmat, ho);
@@ -5557,8 +5564,8 @@ static void free_dbase_object_vectors(ListBase *lb)
{
ObjectInstanceRen *obi;
- for(obi= lb->first; obi; obi= obi->next)
- if(obi->vectors)
+ for (obi= lb->first; obi; obi= obi->next)
+ if (obi->vectors)
MEM_freeN(obi->vectors);
BLI_freelistN(lb);
}
@@ -5589,7 +5596,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_Database_Free(re);
re->strandsurface= strandsurface;
- if(!re->test_break(re->tbh)) {
+ if (!re->test_break(re->tbh)) {
/* creates entire dbase */
re->i.infostr= "Calculating next frame vectors";
@@ -5604,55 +5611,55 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_Database_Free(re);
re->strandsurface= strandsurface;
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
RE_Database_FromScene(re, bmain, sce, lay, 1);
- if(!re->test_break(re->tbh)) {
+ if (!re->test_break(re->tbh)) {
int vectorlay= get_vector_renderlayers(re->scene);
- for(step= 0; step<2; step++) {
+ for (step= 0; step<2; step++) {
- if(step)
+ if (step)
table= &newtable;
else
table= &oldtable;
oldobi= table->first;
- for(obi= re->instancetable.first; obi && oldobi; obi= obi->next) {
+ for (obi= re->instancetable.first; obi && oldobi; obi= obi->next) {
int ok= 1;
FluidsimModifierData *fluidmd;
- if(!(obi->lay & vectorlay))
+ if (!(obi->lay & vectorlay))
continue;
obi->totvector= obi->obr->totvert;
/* find matching object in old table */
- if(oldobi->ob!=obi->ob || oldobi->par!=obi->par || oldobi->index!=obi->index || oldobi->psysindex!=obi->psysindex) {
+ if (oldobi->ob!=obi->ob || oldobi->par!=obi->par || oldobi->index!=obi->index || oldobi->psysindex!=obi->psysindex) {
ok= 0;
- for(oldobi= table->first; oldobi; oldobi= oldobi->next)
- if(oldobi->ob==obi->ob && oldobi->par==obi->par && oldobi->index==obi->index && oldobi->psysindex==obi->psysindex)
+ for (oldobi= table->first; oldobi; oldobi= oldobi->next)
+ if (oldobi->ob==obi->ob && oldobi->par==obi->par && oldobi->index==obi->index && oldobi->psysindex==obi->psysindex)
break;
- if(oldobi==NULL)
+ if (oldobi==NULL)
oldobi= table->first;
else
ok= 1;
}
- if(ok==0) {
+ if (ok==0) {
printf("speed table: missing object %s\n", obi->ob->id.name+2);
continue;
}
// NT check for fluidsim special treatment
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
- if(fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
+ if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
// use preloaded per vertex simulation data , only does calculation for step=1
// NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls...
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);
}
else {
/* check if both have same amounts of vertices */
- if(obi->totvector==oldobi->totvector)
+ if (obi->totvector==oldobi->totvector)
calculate_speedvectors(re, obi, oldobi->vectors, step);
else
printf("Warning: object %s has different amount of vertices or strands on other frame\n", obi->ob->id.name+2);
@@ -5666,12 +5673,12 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
free_dbase_object_vectors(&oldtable);
free_dbase_object_vectors(&newtable);
- for(mesh=re->strandsurface.first; mesh; mesh=mesh->next) {
- if(mesh->prevco) {
+ for (mesh=re->strandsurface.first; mesh; mesh=mesh->next) {
+ if (mesh->prevco) {
MEM_freeN(mesh->prevco);
mesh->prevco= NULL;
}
- if(mesh->nextco) {
+ if (mesh->nextco) {
MEM_freeN(mesh->nextco);
mesh->nextco= NULL;
}
@@ -5715,18 +5722,18 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
re->flag |= R_BAKING;
re->excludeob= actob;
- if(actob)
+ if (actob)
re->flag |= R_BAKE_TRACE;
- if(type==RE_BAKE_NORMALS && re->r.bake_normal_space==R_BAKE_SPACE_TANGENT)
+ if (type==RE_BAKE_NORMALS && re->r.bake_normal_space==R_BAKE_SPACE_TANGENT)
re->flag |= R_NEED_TANGENT;
- if(!actob && ELEM4(type, RE_BAKE_LIGHT, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT)) {
+ if (!actob && ELEM4(type, RE_BAKE_LIGHT, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT)) {
re->r.mode &= ~R_SHADOW;
re->r.mode &= ~R_RAYTRACE;
}
- if(!actob && (type==RE_BAKE_SHADOW)) {
+ if (!actob && (type==RE_BAKE_SHADOW)) {
re->r.mode |= R_SHADOW;
}
@@ -5738,13 +5745,13 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
re->lampren.first= re->lampren.last= NULL;
/* in localview, lamps are using normal layers, objects only local bits */
- if(re->lay & 0xFF000000)
+ if (re->lay & 0xFF000000)
lay &= 0xFF000000;
camera= RE_GetCamera(re);
/* if no camera, set unit */
- if(camera) {
+ if (camera) {
normalize_m4(camera->obmat);
invert_m4_m4(mat, camera->obmat);
RE_SetView(re, mat);
@@ -5763,10 +5770,10 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* done setting dummy values */
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
- if(re->r.mode & R_RAYTRACE) {
+ if (re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
- if(re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
+ if (re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT))
if (re->wrld.ao_samp_method == WO_AOSAMP_CONSTANT)
init_ao_sphere(&re->wrld);
}
@@ -5785,27 +5792,27 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_material_lightgroups(re);
/* SHADOW BUFFER */
- if(type!=RE_BAKE_LIGHT)
- if(re->r.mode & R_SHADOW)
+ if (type!=RE_BAKE_LIGHT)
+ if (re->r.mode & R_SHADOW)
threaded_makeshadowbufs(re);
/* raytree */
- if(!re->test_break(re->tbh))
- if(re->r.mode & R_RAYTRACE)
+ if (!re->test_break(re->tbh))
+ if (re->r.mode & R_RAYTRACE)
makeraytree(re);
/* point density texture */
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
make_pointdensities(re);
/* voxel data texture */
- if(!re->test_break(re->tbh))
+ if (!re->test_break(re->tbh))
make_voxeldata(re);
/* occlusion */
- if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
- if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
- if(re->r.mode & R_SHADOW)
+ if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
+ if (re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
+ if (re->r.mode & R_SHADOW)
make_occ_tree(re);
}
@@ -5825,19 +5832,19 @@ void RE_make_sticky(Scene *scene, View3D *v3d)
int a;
Object *camera= NULL;
- if(v3d==NULL) {
+ if (v3d==NULL) {
printf("Need a 3d view to make sticky\n");
return;
}
- if(v3d) camera= V3D_CAMERA_LOCAL(v3d);
- if(camera == NULL) camera= scene->camera;
+ if (v3d) camera= V3D_CAMERA_LOCAL(v3d);
+ if (camera == NULL) camera= scene->camera;
- if(camera==NULL) {
+ if (camera==NULL) {
printf("Need camera to make sticky\n");
return;
}
- if(scene->obedit) {
+ if (scene->obedit) {
printf("Unable to make sticky in Edit Mode\n");
return;
}
@@ -5853,14 +5860,14 @@ void RE_make_sticky(Scene *scene, View3D *v3d)
invert_m4_m4(mat, camera->obmat);
RE_SetView(re, mat);
- for(base= FIRSTBASE; base; base= base->next) {
+ for (base= FIRSTBASE; base; base= base->next) {
if TESTBASELIB(v3d, base) {
- if(base->object->type==OB_MESH) {
+ if (base->object->type==OB_MESH) {
ob= base->object;
me= ob->data;
mvert= me->mvert;
- if(me->msticky)
+ if (me->msticky)
CustomData_free_layer_active(&me->vdata, CD_MSTICKY, me->totvert);
me->msticky= CustomData_add_layer(&me->vdata, CD_MSTICKY,
CD_CALLOC, NULL, me->totvert);
@@ -5869,7 +5876,7 @@ void RE_make_sticky(Scene *scene, View3D *v3d)
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
ms= me->msticky;
- for(a=0; a<me->totvert; a++, ms++, mvert++) {
+ for (a=0; a<me->totvert; a++, ms++, mvert++) {
copy_v3_v3(ho, mvert->co);
mul_m4_v3(mat, ho);
projectverto(ho, re->winmat, ho);